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dimitrius154

Sacred 2 CM Patch Team
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About dimitrius154

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    Radon Master

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  • Favorite pizza topping
    cheese and sausage
  • Why do you want to join DarkMatters?
    Modding community participation
  • All time best video game ever played
    Fallout 2
  • Real Name
    Dmitriy
  • Platform
    PC
  • Country
    Russia

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    440224494

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  1. Community Patch 1.60 Beta Test Release

    !!! Yes, the description states that. But the fact is that no arrow, or throwing projectile is subject to VFX additions based on elemental damage enchantment in vanilla game.
  2. Community Patch 1.60 Beta Test Release

    Nvidia GameWorks is another prime candidate for possible interference leading to crashes.
  3. Community Patch 1.60 Beta Test Release

    Hmm, any 3D sound enhancing software?
  4. Community Patch 1.60 Beta Test Release

    OK, in options.txt, find the following abstract: if not manager then manager = { animMem = grannyMem = pmsMem = secMem = sptMem = texMem = } end What are your values there? Also, what OS do you utilize? RAM amount? Graphics card?
  5. Community Patch 1.60 Beta Test Release

    Do you have any dll's in the game "system" folder with date of modification earlier then 01.05.2017?
  6. Community Patch 1.60 Beta Test Release

    I've encountered similar effect with regional ambient music in vanilla game. It could be worse - sometimes two tracks were playing at the same time.
  7. Community Patch 1.60 Beta Test Release

    As for the respawn stone - it's at the same coordinates, but the layer(level) is different.
  8. Community Patch 1.60 Beta Test Release

    I mean, if you start the boss fight again and teleport away, would combat music continue playing again?
  9. Community Patch 1.60 Beta Test Release

    Did the bug repeat itself, on game reload?
  10. Community Patch 1.60 Beta Test Release

    If you move a bit after teleportation, does combat music continue?
  11. Community Patch 1.60 Beta Test Release

    It's the VFX targeting issue, all right. Working on it.
  12. Community Patch 1.60 Beta Test Release

    That's a very interesting issue, I've encountered before any coding was done. Do they hit without the mod?
  13. Community Patch 1.60 Beta Test Release

    detailPhysx can be left alone. usePhysHW should still be set to 1, I think. Drop it outside of inventory. Into the world it goes I've got the issue under control - some improper checks were the cause. "Haste makes waste" is the proverb applicable here, I believe, Ben.
  14. Community Patch 1.60 Beta Test Release

    Indeed. Awaiting testing feedback
  15. Community Patch 1.60 Beta Test Release

    Well, nothing is set in stone. Once the patch comes out, feedback can be monitored. If the feature proves to be maladjusted, it can be removed.
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