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dimitrius154

Sacred 2 CM Patch Team
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dimitrius154 last won the day on April 1

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About dimitrius154

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    cheese and sausage
  • Why do you want to join DarkMatters?
    Modding community participation
  • All time best video game ever played
    Fallout 2
  • Real Name
    Dmitriy
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    Russia

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  1. CM Patch 1.60 Addendum

    That means, you're using some of the script files from the Extra folder of the Addendum, but not the entire folder contents.
  2. CM Patch 1.60 Addendum

    Ok, so it was yet another original game programming oversight, that's now(hopefully) corrected: Item classification bonus assignment procedure was ignoring the "usagebits" subentry of the bonus in question. Therefore, characters could potentially receive items with boni to skills and properties, that they were incapable of utilizing. The fix is retroactive. Both the main archive and the hotfix have been updated.
  3. CM Patch 1.60 Addendum

    Hmm, no set item discussed is present in that save.
  4. CM Patch 1.60 Addendum

    Hmm, would you, please, post a save file?
  5. CM Patch 1.60 Addendum

    This entry comes from the base item classification bonus. Hmm, supposedly, the "usagebits" parameter should have been checked, so as to choose the proper skill. Does the item retain the incorrect bonus after a game reload?
  6. CM Patch 1.60 Addendum

    An oversight - corrected. Both the main archive and the hotfix have been updated.
  7. CM Patch 1.60 Addendum

    Indeed. The original buff modification, along with two others in succession, was 1. a no-brainer and 2. an assured god-mode.
  8. CM Patch 1.60 Addendum

    Aspect Lores now affect only spell-based CAs. Spell-based CAs from aspects, that don't have the aspect Lore, are affected by Spellcraft Lore. All weapon-based CAs are affected by Tactics Lore. This change was introduced to standardize the division between spell- and weapon-based CAs. It also allows to get rid of murkiness in aspect Lore and Tactics Lore skill descriptions, especially Tactics Lore.
  9. CM Patch 1.60 Addendum

    Tried using the same combo - never had any trouble. Those CTDs you've encountered may have been caused by some very specific glitch within a current OS session.
  10. CM Patch 1.60 Addendum

    Sort of. Some kind of an incorrect call to the GetPosition function. Is there any game situation, where you are able to reliably reproduce the error, or is it completely random?
  11. CM Patch 1.60 Addendum

    Interesting. Well, if the AI change introduced is detrimental, it can always be reverted - there's no lasting effect from such tweaks.
  12. CM Patch 1.60 Addendum

    There should be error entries in the "Windows Event Log"->"Applications" regarding the s2gs.exe, or perhaps s2logic.dll. Would you, please, post such an entry?
  13. CM Patch 1.60 Addendum

    That's Win7 x64. Meaning that OS has no allergy to the incorrect file pointer of the faulty instruction. Insdtances of CTDs have been observed on Win10 x64 so far. EE Edition? Then Ben has already replaced the stock AI of the minions: "Enemy_fire_elemental" -> "Enemy_fire_elemental_boss"
  14. CM Patch 1.60 Addendum

    It's a client-only procedure, so there should be no difference.
  15. Community Patch 160 Bug Reports

    All these symptoms mean that quest.txt, or(and) questscripts.txt are modified, badly(HDD corruption, perhaps).
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