Jump to content

dimitrius154

Sacred 2 CM Patch Team
  • Content Count

    436
  • Joined

  • Last visited

  • Days Won

    16

dimitrius154 last won the day on September 11 2018

dimitrius154 had the most liked content!

Community Reputation

108 Fine

About dimitrius154

  • Rank
    Spectral Mercenary

Previous Fields

  • Favorite pizza topping
    cheese and sausage
  • Why do you want to join DarkMatters?
    Modding community participation
  • All time best video game ever played
    Fallout 2
  • Real Name
    Dmitriy
  • Platform
    PC
  • Country
    Russia

Contact Methods

  • ICQ
    440224494

Profile Information

  • Gender
    Male

Recent Profile Visitors

5,537 profile views
  1. dimitrius154

    Dimitrius's CM Patch Addendum

    Under certain conditions projectiles ricochet off certain obstacles and surfaces. After that they either rotate in spiral pattern, or fall to the ground in leaf-like pattern.
  2. dimitrius154

    Dimitrius's CM Patch Addendum

    Hmm? Flaring Nova, BFG and aspect modification points.
  3. dimitrius154

    Dimitrius's CM Patch Addendum

    Mostly yes. The PhysxExt.zip contains the object behavior scripts and the world placement files. There's, however a fix regarding projectile behavior, that's code-wise.
  4. dimitrius154

    Dimitrius's CM Patch Addendum

    No, it's a weapon-based skill, and as such is controlled by Tactics Lore. Most of it is in musichq2.zip. Removing that should remove the music addon. Hmm? Never had anything against DS2. A pretty moddable game. Story? Could be less generic, but seeing what the AAA's spew out now... "Jedem seinen" I guess.
  5. It's releasestage = 8. This parameter value is a mask in decimal representation
  6. There's a certain difference between item rewards and attribute/skill point rewards - advantage accumulation: there's a finite number of items one can equip, but attribute/skill points from rewards can be accumulated ad infinitum. Having quests, that have attribute/skill points rewards is nice. Being able to abuse the singleplayer/multiplayer progress separation to gain those rewards repeatedly is not. The solution is the same, as in Sacred 1 - those quests would be available once per difficulty. As for "forcing" people to play Bronze, it's not "forcing", it's "enticing".
  7. dimitrius154

    Dimitrius's CM Patch Addendum

    Ahem. The "Elite Textures Trimmed.rar" posted contains graphics20 - 24.zip files which are to be copy-pasted into the game's "pak" subfolder.
  8. Can't say. This particular change has already been applied. What's taking a lot of time is fixing-restoring-adding character animations. For now I'm turning Inquisitor robes from vertex-animated into skeleton-animated.
  9. OK, I see. Improper release stages. I'll confine attribute and skill point-granting quests to campaign modes. Available once per difficulty.
  10. Hmm, interesting. Was that tested? If so, those should probably be marked as SP only.
  11. Correct. All Jedi and no Sith around, despite cookies:) I believe, that was more of a test of concept on behalf of our German predecessors-colleagues. That issue has been addressed in the Addendum. I don't think so. There's a quirk there: you only receive the goods once you save the campaign state(quests included). That state is not saved in Free World mode.
  12. "Chance for a Double Hit", which should be named "Chance for a Double Melee Hit", is a modifier, that affects any successful melee weapon-based attack, left-click, or CA.
  13. dimitrius154

    Strange BFG behavior and buffs in general

    I'll look into these issues, once I'm finished with the current endeavor. The RPfB modifier does not seem to be acting correctly, at least description-wise.
  14. dimitrius154

    Dimitrius's CM Patch Addendum

    Color depends on bonus rarity, not on bonus type. That is, boni of the same type can have different rarity, resulting in different text color. That would happen, if their corresponding droplists were empty. Single , or multiple instances of that bug? Doesn't seem to be an Addendum-specific issue to me. There's no item or monetary reward for this quest, thus the reward section is empty.
  15. dimitrius154

    Community Patch 160 Bug Reports

    That's correct. The advice was given during the initial stage of my attempts to get rid of the frequent CTDs. Since then, the useful part of the command's functionality has been included into the game's loading, surface-dungeon transition and area teleportation routines(actually, it's strapped to the loading wallpaper routine). There's no practical sense in using it manually. The CTD event log suggests an incorrect memory block address appellation by the game's memory manager. Are you sure, that you've not installed some "free" utility, or an antivirus some time before? Otherwise, it could be one of the recent Windows updates. Dunno about Win7, but I've encountered a bad memory allocation during a prolonged(3-4 days) active session on Win10. Some executables wouldn't start till PC reboot.
×