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dimitrius154

Sacred 2 CM Patch Team
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dimitrius154 last won the day on July 7

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About dimitrius154

  • Rank
    Chromium Defender

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  • Favorite pizza topping
    cheese and sausage
  • Why do you want to join DarkMatters?
    Modding community participation
  • All time best video game ever played
    Fallout 2
  • Real Name
    Dmitriy
  • Platform
    PC
  • Country
    Russia

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    440224494

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  1. Dimitrius's CM Patch Addendum

    Thank you, I've updated the archive and the hotfix. Both this and the fleshhound case(as well as some others, potentially) can actually be considered vanilla oversights, unnoticed back then, because they kind off "fixed" erroneous equipset assignment in creatures.txt with missing equipment slot subentries in creatureinfo.txt. I'd have to rely on others reporting such occurrences, since they can only be detected by extensive gameplay, something I don't quite have enough time for now.
  2. Community Patch 160 Bug Reports

    Not worth the bother. The model in question is a static long cape, too few polygons and no motion or fluttering animations present. It's much more reasonable to keep the cuirass + short cape model the officers use now.
  3. Community Patch 160 Bug Reports

    The trimmed elite graphics pack, developed alongside CM Patch 1.60, is recommended to avoid heavy lags in cities, towns, etc.
  4. Dimitrius's CM Patch Addendum

    Yes, I've just updated those.
  5. Community Patch 160 Bug Reports

    It's a game options file in text form. Located at C:\Users\"your_username"\AppData\Local\Ascaron Entertainment\Sacred 2. We'll see. Complete uninstallation implies game folder deletion as well. By the way, were you playing with a fresh, or a legacy character?
  6. Community Patch 160 Bug Reports

    Ahh, yes. I keep forgetting it's not enabled by default and has to be enabled in Personalization. Anyway, I suggest a complete uninstallation of the game as well as removing options.txt. This is no typical dll error, but a general issue memory allocation fault. Shouldn't be happening.
  7. Community Patch 160 Bug Reports

    The itemtype.txt from the Addendum(which is based on CM 1.60) has the correct entry from the item model - "models/shields/d_demonshield01.GR2". Which means the patch itself should be fine. Not sure about EE. Can't say anything about NG's. Looks like an AI + quest stage problem. Is anyone else encountering that?
  8. Community Patch 160 Bug Reports

    That's strange. Right Click on My Computer Icon -> Computer Management -> Event Viewer -> Windows Logs -> Applications -> Find "sacred2".
  9. Dimitrius's CM Patch Addendum

    Not only them, some minibosses, while assigned spells, were technically missing the needed animation entries. That results in them just standing from time to time. I've corrected my previous post. It's still "VERTRAUER" for fxTypeSpell - adds a sandy whirl while the summon is spawned.
  10. Community Patch 160 Bug Reports

    Would you, please, post the sacred2.exe error log from Windows Logs -> Applications?
  11. Dimitrius's CM Patch Addendum

    I've changed the appellation in the code. It's "VERTRAUTER" in the Addendum.[EDIT] False, it's "VERTRAUER" Yes, that as well. Also, the entry supplies a certain minimum debuff duration. It's a dual plasma discharge. The spell was completely broken in vanilla. That's why Khral was showing a shooting animation from time to time, but nothing happened. Actually, recharge towers are firing at Khral, not the reverse.
  12. Dimitrius's CM Patch Addendum

    Interesting - a vanilla oversight. So the Dragon Mage Aspect CA bonus item modifiers were always being displayed in red(unavailable) for the Dragon Mage, while the Shadow Warrior Aspect CA bonus item modifiers were being displayed in blue(available). Wonder, why no one had ever noticed before. Updated the archive and the hotfix.
  13. Dimitrius's CM Patch Addendum

    Thank you, I've updated the archive and the hotfix. Never changed this one, though. The erroneous assignment is present in CM Patch 1.60, as well as previous CM Patch iterations and the original creatures.txt(29.07.2009). It's a vanilla oversight Should be an isolated case.
  14. Community Patch 160 Bug Reports

    The invisibility property deactivation has a peculiar check(kind of incorrect, IMHO). Anyway, I've just had that issue fixed in the Addendum, hopefully.
  15. Community Patch 160 Bug Reports

    Yes, that issue had only been resolved during the Addendum development. Same as with any other stackable item ingame. Not really a bug, just the way the original devs programmed the trading interface. It's because they never included dual-wield animations for the High Elf. Those from the Dryad almost fit, but there're mesh distortions, and I was not inclined to invest time into fixing those animations. So, unless some person proficient in 3DSMax animation editing shows up, this item is not being entertained.
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