Jump to content


Sacred 2 CM Patch Team
  • Content count

  • Joined

  • Last visited

  • Days Won


dimitrius154 last won the day on June 11

dimitrius154 had the most liked content!

Community Reputation

71 Fine

About dimitrius154

  • Rank
    Chromium Defender

Previous Fields

  • Favorite pizza topping
    cheese and sausage
  • Why do you want to join DarkMatters?
    Modding community participation
  • All time best video game ever played
    Fallout 2
  • Real Name
  • Platform
  • Country

Contact Methods

  • ICQ

Profile Information

  • Gender

Recent Profile Visitors

4,482 profile views
  1. Dimitrius's CM Patch Addendum

    Solomon's solution - as far as I can go without wrecking other things.
  2. Dimitrius's CM Patch Addendum

    https://drive.google.com/open?id=1iBG24Az7h_Uxx_N77KcYwDZ2SYZsFzkJ - try using this one.
  3. Dimitrius's CM Patch Addendum

    No, that item is not being entertained. In a choice between fast(0.15 sec) transitions versus projectile firing and cloth movement desync the former has been chosen. The s2logic.dll contains only part of the procedure, the second part is in s2render.dll. You'll have to replace both. That does, of course, annul most of the code fixes, as well as introduces instability.
  4. Dimitrius's CM Patch Addendum

    Hmm, it's as if the global.res is missing..
  5. Dimitrius's CM Patch Addendum

    Hmm, there's also a game temporary folder in the %USERPROFILE%\TEMP Might be worth trying to clean that one up. Otherwise, no clue. "EMPTY-LOKAID" should only pop-up, if no appropriate string had not been found in global.res, actually.
  6. Dimitrius's CM Patch Addendum

    Unless there was a file mix-up during the initial installation, this shouldn't occur. Did you try deleting options.txt?
  7. No. The blending interval is hardcoded in s2logic.dll. No, it used to be 0.25s per control button click tick. It could be interrupted by releasing the control botton. There were about 5-7 ticks, until blocking stance was considered enabled. Judging by the firing desync, the clothing desync and sporadic movement it was a bug, that they never addressed. The decision to introduce the change was mine, and I consider it quite logical. Artistic preferences however lie in the realm of emotions, not logic. Trying to prove anything would be futile.
  8. Dimitrius's CM Patch Addendum

    Yes, it's a gold sink. Increasing the Smithing Skill helps reduce the costs.
  9. Dimitrius's CM Patch Addendum

    Gogo, would it be appropriate to ask to sticky this thread?
  10. Sets transmog / reskin system in-game

    It's one of the primary reasons I've turned the Blacksmith Arts with set properties into Blacksmith Runes with random(including unique and legendary tier, once Mastery is achieved, but not too high numberwise per Rune) in the Addendum. That way rare visually consistent gear can be utilized, so as to achieve necessary offence/defense parameters to play in higher difficulties. By the way, Diablo 3 had no transmogrification, originally. We all remember, how the top gear Barbarian looked like. Honestly, it's either sloppy design... or a cruel joke.
  11. Dimitrius's CM Patch Addendum

    Hmm, yes, should be working correctly now. The main archive and the hotfix have been updated.
  12. Dimitrius's CM Patch Addendum

    I've never used the loot pickup filter in Sacred 2, since there's the auto-sell option. Therefore, I can't say, whether that peculiarity was not present in vanilla. It may very well be, that ring and amulet itemtypes are exempt from the filter.
  13. Dimitrius's CM Patch Addendum

    An unfortunate, but tolerable, side-effect of custom masked text editing. Addressed. Blacksmith runes are, essentially, property amplifiers now. Pretty useful, especially once Blacksmithing Mastery is achieved. Property andomness is similar to concepts of item enchantment from other titles, especially Diablo series.
  14. Dimitrius's CM Patch Addendum

    Definitely not normal. I've updated the main archive and the hotfix. The immediate situation with the uploaded character can only be remedied with the help of the Character Editor however.
  15. Dimitrius's CM Patch Addendum

    There's something wrong with your installation(GME feeds incorrect files, perhaps). Not only are the labels displayed, but the text color is wrong and the background bordered frame is present.