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Legosp

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Everything posted by Legosp

  1. No it´s not your fault, because that lags iis also in vanilla game. I try it. Yes I have old PC but not much, (from year 2010-2011) I don´t think that is because my computer is old.
  2. Limits :D this game is in that tottaly weird, when I use spell like blizard (High elf) or something biger from Dragon Mage, game star lags. Even if I have all setings on Low, and try use teleport CA high elf or leap attack (Shadow Warrior) for long distance. It is to laugh. CA looks like they were created a 5 year old child, nothing special, and even than that spels laging, if I use upgrade CA what is that? Biggest joke in videogame. Has anyone repaired that lags?
  3. Great Idea using shadow step as area of efect CA. I never try it because that CA have low Dmg, what is your dmg on this CA. So you raising your SS dmg using +% magic damage ring or whatever what adds +magic dmg? In fallen mod that can be very great build because Shadow Step does not have cooldown, and teleport works instantly.
  4. Charge lasts 90 seconds. You have to hold down the left mouse button and keep moving. Used like this, it can be used indefinitely, since there's no cooldown. If you stop moving, the Charge ends. But for movement I use WASD not mouse, so when I use Charge I using W and try use other CA, so when I use W and try use other CA charge lasts few seconds.
  5. Can Paladin skill "Charge" increase speed more than few second? Something like original CA "dashing alacrity" (50second with upgrade) Stun in CA "Charge" can act only a few seconds, but that increased speed (in base game) is a great. Also finally useful concentration for more buffs. In Vanilla I use only one buff, but here..... fanaticism, thorns, Holy Freeze. "2-handed weapons in this mod are generally much better than in normal Sacred 2." Great I play barbarian and paladin but when I few days back see bow Windforce I lke want play amazon Also I'm curious how it looks, if you try give one 2-handed weapons to 1 hand, So use two, two-handed weapons This game have soo much contents and you give more and more. Again it was confirmed that you are a genius, mentor of Sacred 2
  6. Flix Your work AMAZING, hats down. I have no word.
  7. Here some new video: https://www.youtube.com/watch?v=uok1gDAdrN4 I curious what build is better mell dryad or this speraphim, but I think seraphim because Only seraphim can reach 250% speed with Dashing Alacrity (increased run and attack speed 10-15%) and ring +12-15% to attack speed. I don´t use anything from damage mitigation (so you can have trouble if you find some boss, harder champion) or life leech (it would take a lot of place in sockets) that I don´t have enought speed (what I think is based of seraphim) And that it what you feel when you reach min 250% attack speed (really great I recommended try it) This build is based on: 1:Chance for double hit (you don´t need so many hit, when you want see enemy dead) 2: Chance to hit aditional opponents (MUCH faster killing, like when you use radian pillar) 3: Max speed (on 290% combat art and 350% normal attack speed it´s pretty nice to play dual wield seraphim, completely different feelings from gameplay) Other items that I use like. Crit hit ring (my chance for crit. hit is 79%) disregard armor (80-100%)Opponents level for death blow (82-87% is enought) All skill ring TOTTALY recommended try play it.
  8. Best leveling place? 100% it is Blood Forest. Why? Because that "demonic angel" spawn 3-4minions https://www.youtube.com/watch?v=LxZdYhwqMgk
  9. Solution? Yes solution exist, Here it is: Go to the black/Red forest (in game, not red forest near Chernobyl TOTTALY diferent brightness MUCH more dark. I think that is only "solution of this problem, I have the same problem. Look on Sacred 1 and Sacred 2 totally different in that issue.
  10. GREAT This build and video convinced me to play dragon mage mentalist. THANKS
  11. Flix is possible put into inferno patch moonyspawn mod, it may not be directly that mod, but he added in game much more enemies. 2: Increase the maximum attack speed to 250% What do you think about it?
  12. You mean , muhahaha...like have monsters squirt out more blood? Like the forbidden gore effects in first Sacred? gogo No I mean, in Sacred 2 is too much color, compare it with Sacred 1.
  13. I do not create new topic, so I worte it here. Posted Edited gogo
  14. No it work, you can see it in video. When I use pelletimg strikes that give 2x 22+-k dmg and 4k aditional dmg. It´s work I tested it without chance for double attack And it looks completely different. Here is the proof: https://www.youtube.com/watch?v=HbjmLN2aUAE&feature=youtu.be
  15. My ideas is as follows Increases the chances of doble attack and chance to hit additional opponents both on 60+% Your ideas? I will not write long essays. One video is more than words https://www.youtube.com/watch?v=66UYZIkMIS4&list=UUqTyyUQEOJP5xMbUEofh3Ig Unfortunately it to achieve these values, we have to reduce the requirements for the defense. as you can see at the end of the video (I would not be so OP) Yes it is true that I have modified their weapons and added them mentioned properties. Also I play it with moony´s chalange mod, Maybe you ask why I use pole arms skill because if I want chance for double attack properties in sword wepons or any other I must have this skill. I try it without pole arms skill not working Used skills for maximum dmg: 1: Exalted Warrior Focus 2: Dual Wield 3: Tactics Lore 4: Armor Lore 5: Combat Reflexes 6: Spell Resistance 7: Sword Weapons 8: Pole Arms 9: Damage Lore 10: Combat Discipline In armor rings which increases the chance of critical chance, opponents level for death blow Like Wrath signet ring 37,5% opponents level for death blow I have 5 in sockets. Sillala´s Ring (from quest in blood forest) crit hit chance 11% and chance to disregard armor 16% (yes you don´t need boneslicer now) I have 6 rings in my armor Ring for regeneration combat art Hoop ring: Regeneration per hit 2.2s this item is insane you absolutelly don´t need ring like -9,4% regeneration time or chance to half regeneration time Just one. Some all skill ring I have 5 rings +9 all skill
  16. Moony are you crazy? I still dying. I never leave orc region, full of Ogre champions they give mel 14-18k dmg despite the fact that I have 8000 hp per hit Instant kil from this sh...t https://www.youtube.com/watch?v=66UYZIkMIS4&feature=youtu.be
  17. Create guide for this situation. I'm curious. Use Moony's spwan mode, spawn 40-90 Garganthropods (Scorpion boss) in one location Run in between them a try kil it with mell Seraphim. :lol: You will see what next . (Mibbs) I have BFG Seraphim 89 000 shield, 41 000 hp, 55 000-111 000 dmg When I jumped between 8 of them I have no any chance. The scorpion can have, I do not know 8-second immortality slows regeneration your CA And stuns you.
  18. You know what I mean, continuous use of a single combos is not very interesting. If I think that such a style I play up to level 200 Editing Combat arts help a bit, but not much. Is it possible to somehow overcome? Or one more idea. It is possible to create in Sacred 2 much darker atmosphere?
  19. It would be good if we could put 4 identical combat arts into one Combo
  20. Flix, you is genius. Thiw looks awesome. Hands down, hat down
  21. How can I change combat art execution speed? I try change min and Max speed like that: https://www.youtube.com/watch?v=HtpABniNMiQ But it change only my Weapons class speed, not Combat art. If I use 2 editing ring with +87% attack speed I still have 153,2% attack speed
  22. Hi, is this normal? Orignal Blueprint files (wIthout Items mod) http://s105.photobucket.com/user/Martinit760/media/Blueprintoriginal_zps17bfeff1.jpg.html And file with the item mod: http://s105.photobucket.com/user/Martinit760/media/Blueprintitemmod_zps715ad201.jpg.html Could you fix it? Does anyone know what the problem is? Because I would like to edit the properties of the items
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