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Modding New Bosses and Enemies

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This is yet another idea I've had brewing in my head for a very long time. I found some time over the weekend to actually flesh it out enough to be able to share some of my ideas.

 

I want to make a mod that adds new bosses and enemies. In addition to working with a few really cool monster types from Sacred 2, I also had this idea of "Wild Mounts." Why aren't there more tigers or lizards running around Ancaria? Most of the mounts have ecological niches where they would fit in, and it would be interesting to face revamped versions of them as foes (like the little Hell Hounds/big Hell Hound boss in the Blood Forest).

 

Right now what I'm showing you is a boss roll-call. I've done just the barebones work here, creating the creatures, placing them on the map, and sketching out a basic quest-line for them. It's a looooong way from being finished, and since I've never made a quest before, it may not even be possible to do them. But, it's fun anyway, so, here's my ideas in rough campaign quest order:

 

Radismus & Lucidius - Burning and Crystal Skeletons
Two Elven sorcerers consumed and corrupted by a lust for power and magic, the twin brothers Radismus and Lucidius turned to dark magic to acheive their aims. They made their lair in the depths of the abandoned prison island off the coast of Thylysium. The remnants of corpses and evil psychic emanations of the sprawling stone dungeons was the perfect environment for the two necromancers to practice their craft. Evidently they acheived their goal of immortality, though in the most gruesome way. They remain as skeletons, shackled to a single room in the deepest level. Radismus remains consumed by his fiery hatred, and Lucidius frozen inside his icy misery. Their bodies are ruined but their magical power remains lethal.

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Shengis - Mountain Troll Shaman
Deep in the mountains of Nor Plat, you find an injured allied Orc soldier. For days, the Orc has been tracking a particularly powerful Troll Shaman named Shengis. The Orc is unable to continue the hunt, but as a new member of the clan, you decide to finish the job. Shengis is brutally strong and possesses an arsenal of spells.

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Bast - Dragon Berserk
On west Dragon Sea Island, a fearful dragon cultist approaches you and frantically tells you that one of the neophytes, Bast, has been attempting dragon magic way beyond his skills. Most recently he has foolishly dabbled with the Dragon Berserk spell, and lost all control after the transformation. He is now rampaging across the island. As a Dragon Berserk, Bast can use Lacerate and Blood Frenzy, and should be approached with the utmost caution.

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Father Dagon - Unique Monster
After entering the Swamp through the magical portal, you meet a few members of an elven archaeological expedition hiding among the stone ruins of Khatuz. They tell you that they unearthed some ancient manuscripts in Bengaresh, then followed the signs north to the Hissil'Ta swamp, and in their searching awoke something terrible. Creatures that should lay in a deep dreamless sleep are now returning to life and corrupting the marshes. Something is gathering and controlling the Olm, normally mindless swamp creatures, and organzing them into fanatical legions. You decide to track down this unearthly being in the northern swamps.

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Mother Hydra
After defeating Father Dagon, sinister clues point to an even more terrible and powerful creature in the drowned bogs of the southern swamps. Fighting down fear, you resolve to track down the ultimate source of the evil and put an end to it once and for all.

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Kumonga - Shroud Spider
Kumonga is an enormous solitary Shroud Spider that lives in the vast wastes of the Bengaresh Desert. There are no settlements or structures near his territory. It is a desolate, barren place shunned by all. Kumonga comes from the ancient Du'Rach word for "spider," and there is evidence that its presence was known even in ancient times pre-dating the first human and elf settlements.

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Tekeli - Monitor Lizard
The village of Eloeth Sun is split between a town on the Dyr-Lain mainland and a small island settlement, connected by a long wooden bridge. On the mainland, near one end of the bridge, you see a Dryad lizard trainer, visibly upset. She tells you her oldest Battle Monitor, Tekeli, has gone rogue the previous day. Half-blind and half-mad, the huge lizard went berserk and broke free while being saddled, fatally biting one Dryad rider and crippling another with a lash of her tail before retreating to the beach. The other Dryads were forced to abandon the small island village until someone is able to subdue the beast.

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I had a terrible time trying to un-saddle the Sabertooth Tiger and getting the fur effect to show up. It kept crashing my game, so my idea to make a Sabertooth boss in the Temple of Tears may or may not be created. I may put something else in that location, since it seems like the perfect place for a boss.

 

I would probably integrate this with the Enhanced Spells Mod and/or the CM Items Mod, just so there aren't too many overlapping mods creating confusion and installation woes.

 

That's all for now. Any thoughts on what might make a good boss, location, or quest storyline?

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That is just another idea of yours which is too great to be true! I dearly hope to see this become reality for us sometime in the future!

As usual, it is uplifting to stay with Sacred when seeing your work and ideas! Cheers for all the efforts You put into this game!

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Neat. But how about you finish your older mods first?

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That is just another idea of yours which is too great to be true! I dearly hope to see this become reality for us sometime in the future!

As usual, it is uplifting to stay with Sacred when seeing your work and ideas! Cheers for all the efforts You put into this game!

 

Thank you. :blush:

 

Neat. But how about you finish your older mods first?

 

Madness. :lol: Though, basically all that's left is the Elite Mounts (something I really haven't done much with except talk about), and this ties into it a bit. This actually ties into all of them I suppose, since it will need to be a feature of another mod due to the overlap of files. The Enhanced Spells mods is ready to go and just kind of cooling its jets as I wait for the next CM Patch to be released (probably in about a week). I have nothing else to really add to it unless people report more bugs. Same for the Items Mod, I've done what I wanted to do with it, and yesterday I finished making sure it was fully added to the next CM Patch. Silver Fox will probably add more content to it if he returns (he has many things partially finished), but I have no plans for it. The Music Mod is likewise finished. So my modding plate doesn't seem that full really. I kind of envision all of them as pieces of one giant megamod. I guess I'm eager to see all the pieces starting to come into place. :pump2:

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Brilliant Flix!

How do you keep up with the time and ideas for all these projects? The models are incredible, but I always keep falling for the prose and detailed descriptions you build into history and writeups. Shengis's story amuses me, but the story of the twin sorceror's is fascinating and brings back some nostalgia for me, for the two twins from Dungeons and Dragons, dark side and light side who were at estranged but brotherly odds for the entire series of books, Raistlin Majere eventually became a god!


2527037-raistlincrysania1.jpg:bounce:

 

gogo

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Are you planning to tie them into the one quest tracking you back and forth across Ancaria? I'm sure some sort of suitable epic storyline could be developed for that...

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Just the lore alone is stand up... that combined with the work on the new monster looks is brilliant...

This game will ever be !

 

:superman:

 

gogo

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Hey this is a pretty cool idea. It also makes the mount island fit in a little more and doesn't make it sound as if the mount just went poof and here they are. I might have an idea for the tiger. What if the black seraphim went on a hunt to try and find her once beloved tiger's resting place to try and bring it back to life and you have to go find and kill it. I think the black and red tiger would fit this nicely.

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I would really like to see Mother Hydra & Bast bosses

Edited by King Angel
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Good evening dear companions. Flix you'll continue to work on this project to be included in the mod diablo?

Even in a future release? :blush:

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I thought it was time to update this thread with what became of these ideas.

For the most part, these new enemies have been added into my mod Diablo 2 Fallen, and will be released in a few days.

The twin crystal and fire skeletons are present in the Jail Island dungeon, albeit renamed as D2 enemies Bonesaw Breaker and Bone Ash.
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Shengis - It turns out there was already unused texture for a "Yeti Shaman" that looked very similar to my Troll Shamn retexture So I activated it and gave the design to the Yeti boss Walther. This helped differentiate him from the (formerly) identical boss The Guardian.
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Dragon Berserk - these enemies are present as elite fighters in the Dragon Caves now.
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Desert Spider Boss - I found a new kind of spider enemy and used it to make a spider boss in the desert, rather than retexture the spider mount. He's named after a D2 enemy Sszark the Burning.
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Monitor Lizard Boss - This may become a boss or even an enemy type. Such as very small monitor lizards crawling around the Dryad Island. After all, they have to come from somewhere, and you only see that one lizard at the port.

 

Father Dagon - This monster is now present as a powerful replacement for the creature of Skull Rock, formerly a weak trash mob despite having a unique design.


Mother Hydra - This boss is still possibly a future creation.

Still, for the most part, I consider this project completed.

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On 8/26/2014 at 10:39 AM, Yoshio said:

That is just another idea of yours which is too great to be true! I dearly hope to see this become reality for us sometime in the future!

As usual, it is uplifting to stay with Sacred when seeing your work and ideas! Cheers for all the efforts You put into this game!

 

Yes this is great 

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On 8/26/2014 at 10:39 AM, Yoshio said:

That is just another idea of yours which is too great to be true! I dearly hope to see this become reality for us sometime in the future!

As usual, it is uplifting to stay with Sacred when seeing your work and ideas! Cheers for all the efforts You put into this game!

 

Yes this is great 

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Hey  can you make the high elf from the Highwaymen Quest the ledear a boss the one name Cold Charlie

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