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Wardust's Serious Textures and Spells Update+Repack

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#1 Flix

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Posted 03 February 2016 - 10:31 PM

Wardust's Serious Textures and Spells Update + Repack
Download on Sacred 2 Nexus
 
 

sO8KGRy.jpg

 

Introduction:

  • Wardust made a great mod in 2011-2012 for CM Patch 1.30.  You can find his old Serious Textures thread HERE and the blog he made for the mod HERE (these are outdated/abandoned).
  • This new release allows Wardust's mod to be used with the latest CM Patch 1.50 and the Generic Mod Enabler.
  • It is not my intention to take over and continue development of this mod; this is a faithful update of Wardust's great work, to ensure new players can use it. 
  • My intention was to fix the bugs and glitches, make an English translation, get the mod updated for CM 1.50, improve mod compatibility, and streamline the installation process. 
  • The only content removed was buggy or glitched textures/models/scripting that couldn't be repaired, as well as a huge amount of redundant (unused/unchanged) textures.  This significantly cuts down on the mod's file size, from a 1.5GB download down to only about 250MB!
  • New content was added such as missing icons, Inquisitor textures, support for custom skin colors, and an English translation/bugfix of the spells mod component. 
  • The changes to spells, balance, creatures, and spawns was turned into a separate module (Wardust's Spells Mod) that can be activated independently of the Serious Textures pack.

Install Instructions:

  • Install Community Patch 1.50
  • Install Wardusts mods using the Generic Mod Enabler (available at http://www.softpedia...d-Enabler.shtml )
    • The Generic Mod Enabler should be installed in the base installation folder for Sacred 2.
    • Run it once and it will make a folder called "MODS" there.
    • Place the "Wardust's Serious Textures CM 1.50" and/or "Wardust's Spells Mod CM 1.50" folders into the MODS folder.
    • Run the GME and enable the mod(s).  The order doesn't matter.
  • Uninstall by disabling with the GME.

Compatibility:

  • If you use this version, Item Mod 1.2a and Elite Mounts compatibility are now built into both modules.  Install Wardust's mods from this download AFTER installing Item Mod 1.2a and Elite Mounts.  The Wardust compatibility patch included with Elite Mounts mod should NOT be used (in the future I may remove it).
  • Otherwise, the Serious Textures module should be compatible with any other mod except Diablo 2 Fallen, in which it is already included.  Do not install them simultaneously.
  • The Spells module is not compatible with any other spells mods or any mod that changes spells.txt or creatures.txt.  The module's files "spawn.txt" and "balance.txt" can be deleted or overwritten without affecting any functionality.  They are included to preserve Wardust's changes to balance, challenge, and enemy density.

Thanks to:

  • Wardust for making and sharing his mods with the Sacred 2 community.
  • Silver Fox for helping me work through all of the textures and spot errors and bugs to squash.

--Flix, Feb. 2016
 
What follows are the features of the spells mod by Wardust, presented for the first time with an English translation.
=======================================================
=======================================================
Wardust's Spells Mod
 
X62SmGYt.jpg  KTvF5tFt.jpg  qB8ivXKt.jpg  iO229s7t.jpg  fURGhnYt.jpg
 
Seraphim
07EsbC0.png    Hallowed Restoration becomes Righteous Condemnation (Mortifying Pillory)
hiembcI.png    Divine Protection becomes Crushing Vortex (Clustering Maelstrom)
mwYGl5m.pngVovlAPM.png    BeeEffGee becomes Dracolin Familiar (summons a Dracolin companion that buffs the Seraphim)
 
High Elf
P9YnWxp.png    Fire Demon becomes Dragon Fire (Dragon Strike)
JRmBknZ.pngIBrRO0z.png    Incandescent Skin becomes Flame Skin (combines properties of Incandescent Skin and Fire Demon, and now summons a small dragon pet instead of an imp). NO conflict with Crystal Skin (can be active simultaneously).
NZZoEkn.png    Frost Flare becomes a copy of Glacial Thorns (you will have two copies of this spell now)
CKoUyH4.png    Expulse Magic becomes Arcane Nova (Flaring Nova)
LSo0Q1M.png    Magic Coup becomes Pillar of Light (Radiant Pillar)
 
Shadow Warrior
S9SNosb.png    Ruinous Onslaught becomes a copy of Scything Sweep (you will have two copies of this spell now)
SaiOXen.png    Augmenting Guidon becomes a copy of Frenzied Rampage (you will have two copies of this spell now)

Astral Lord aspect becomes Elemental Lord
vqzlv63.jpg
wNJeLlB.png    Spectral Hand becomes Lightning Strike (Cobalt Strike)
Jz2OJ7f.png    Skeletal Fortification also becomes Lightning Strike (you will have two copies of this spell now)
WAqnMT7.png    Shadow Veil becomes Purgatory (Fiery Ember)
I6TWhEt.png    Rallied Souls becomes Ring of Ice (Icy Evanescence)
laTvvd3.pngH24qNhz.png    Nether Allegiance becomes Call of the Ancestors (now summons knights instead of skeletons)

Dryad
QuRG7I4.png    Dust Devil is replaced with a copy of Darting Assault (you will have two copies of this spell now)
49Jq7pR.pngZECkjsj.png    Moribund Animus becomes Jungle Companion (now summons White Leopards that buff the Dryad instead of a ghost)
omihz0O.png    Goldenglade Touch becomes Cyclone (Tornado)
lubI1vf.png    Edaphic Lances becomes Wind Flurry (Gust of Wind)
 
Temple Guardian
48sAcIG.pngsl2Oof5.png    Combat Alert becomes Battle Shroud (combines with T-Energy Shroud to become a single permanent buff)
GtwgzYD.png    T-Energy Shroud becomes Gravity Well (Clustering Maelstrom)
vugkpV3.png6n0xQ0Y.png    Untouchable Force is now Bionic Auxiliary (summons Temple Guardian soldiers instead)
 
Dryad's Cabalistic Voodoo aspect also gets a new background image:
PpDpivg.jpg
 
My overall impression of Wardust's mods is that he wanted to downplay anything Satanic (pentagrams, demons, etc.), and remove any imagery/powers that referenced demonology, necromancy, and the occult.


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#2 gogoblender

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Posted 04 February 2016 - 07:50 AM

This is brilliant Flix, I love how you're working to make mods like this available for the community 

Great work!

 

:)

 

gogo



#3 Dragon Brother

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Posted 05 February 2016 - 12:27 AM

Nice work. Will be awesome to see all these mods made compatible with the CM patch :)



#4 AdanosV

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Posted 13 February 2016 - 01:33 PM

I do not like the new seraphim. Is there a way to restore her to previous one ?

#5 Flix

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Posted 13 February 2016 - 07:44 PM

I do not like the new seraphim. Is there a way to restore her to previous one ?

Yeah, look in the mod folders in pak\mq\maps\heroes\seraphim

There are 3 dds files with the name "seraskin" that can be deleted.

 

You'd also want to go into pak\mq\maps\heroes\seraphim\sets\mystique and delete any dds files that have "seraphim-mystique-helmet" in the file name,

 

Most of the mod works this way.  Changes not to your taste can be deleted.


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#6 AdanosV

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Posted 14 February 2016 - 03:54 PM

I do not like the new seraphim. Is there a way to restore her to previous one ?

Yeah, look in the mod folders in pak\mq\maps\heroes\seraphim

There are 3 dds files with the name "seraskin" that can be deleted.

 

You'd also want to go into pak\mq\maps\heroes\seraphim\sets\mystique and delete any dds files that have "seraphim-mystique-helmet" in the file name,

 

Most of the mod works this way.  Changes not to your taste can be deleted.

Thanks for info.

Cheers,

Sew



#7 CraYen

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Posted 16 February 2016 - 02:32 PM

So I got a problem...

Install order:

CM 150

Item Mod

Elite Mounts

Wardust Textures

Enhaced Spells

ESM Challenge

makes imp invisible. If I remove Wardust Textures it is visible. I am kinda lost here ._.

Any thoughts Flix?



#8 Flix

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Posted 16 February 2016 - 07:19 PM

Wardust made it invisible.  It's a feature, not a bug.  I don't think Wardust liked demons and devils.  I would have changed it but it's part of the mod.

 

If you want the imp back, go into the mod folder: pak\mq\maps\npc\monsters\chestcreature  and delete the textures there (they make him invisible).


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#9 CraYen

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Posted 17 February 2016 - 03:25 AM

Well that explains everything :) Thanks for clearing it up.



#10 Flix

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Posted 17 February 2016 - 05:35 AM

Yeah Wardust didn't mind people customizing his mod to their own taste.  I just didn't want to customize the mod's content before uploading it for everyone.  I wanted to make sure all his changes were present, if possible.  I personally like having the imp too, and I also like to keep most of the player characters' base skins unchanged.  You can explore the files a little and see what suits you.  :)


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#11 Salathiel

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Posted 29 February 2016 - 06:26 PM

Great job on updating the mod. Thanks for your hard work  :)

 

Quick question though. Is there a way to only keep changes to the seraphim head without changing the rest of the body textures?



#12 Flix

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Posted 01 March 2016 - 12:01 PM

Quick question though. Is there a way to only keep changes to the seraphim head without changing the rest of the body textures?

Yeah, kind of.  Look in the mod folders in pak\mq\maps\heroes\seraphim

Delete everything in there except for 3 dds files with the name "seraskin".

 

You'd also want to go into pak\mq\maps\heroes\seraphim\sets\mystique and preserve any dds files that have "seraphim-mystique-helmet" in the file name.

 

By doing this, she'd have her new face but original armor textures.  However, there would probably be some glitches if you used anything other than the default skin color, because surface.txt is changed to ignore the skin shader on a lot of Seraphim armors in the mod.


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#13 Salathiel

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Posted 01 March 2016 - 09:18 PM

Thanks very much for your response, Flix! It worked out wonderfully  :)



#14 Wardust

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Posted 13 April 2016 - 02:42 AM

Impressive!

 

Thanks for reviving the mod! and for the translation! makes me very happy!

When I did the mod, I have in mind make the game more visually serious and less sexual. And yes, I don't like see everywhere satanism, I think it's not necessary play with this things (for some people this simbology it's very real and use it for evil purposes, I don't know what, but I don't wont expose myself to it)

 

Thanks for continuing the work! a lot!

 

Regards! 



#15 Flix

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Posted 13 April 2016 - 06:04 AM

Impressive!

 

Thanks for reviving the mod! and for the translation! makes me very happy!

When I did the mod, I have in mind make the game more visually serious and less sexual. And yes, I don't like see everywhere satanism, I think it's not necessary play with this things (for some people this simbology it's very real and use it for evil purposes, I don't know what, but I don't wont expose myself to it)

 

Thanks for continuing the work! a lot!

 

Regards! 

Thank you!  I'm very relieved to hear that you're happy about it. It's a very popular mod and I wanted to make sure everyone could keep enjoying it.  :)


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#16 gogoblender

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Posted 13 April 2016 - 10:00 AM

Impressive!

 

Thanks for reviving the mod! and for the translation! makes me very happy!

When I did the mod, I have in mind make the game more visually serious and less sexual. And yes, I don't like see everywhere satanism, I think it's not necessary play with this things (for some people this simbology it's very real and use it for evil purposes, I don't know what, but I don't wont expose myself to it)

 

Thanks for continuing the work! a lot!

 

Regards! 

This is an awesome post Wardust... I'm delighted that Flix has kept your mod legacy alive for the fans.

Thanks for coming back and posting!

 

:hugs:


gogo







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