Schot 407 Posted April 10, 2009 Share Posted April 10, 2009 The Gold-ish/Bronze-ish, (Not Yellow, same colour as unique item names), mod found on items can be found on items bought from merchants. If you have very high Bargaining you'll see them more often. I see those unique mods on items, (not jewelry), more often when using very very high Bargaining. I never gave them much thought though since enemy reflect has never been a problem for me. Yet! In game now I can see at the merchant a level 90 helmet with Opponent's chance to reflect melee damage -52.7%. With my Bargaining at 261 and character at level 89 I don't see unique mods on items often at this level. Maybe 1 item per merchant visit has a unique mod on it. I'd guess it would be better to try for the Yellow mod Chance to reflect: melee if you do melee damage and reflect if you do reflect. Yellow mods are much easier to come by and reflecting is much more useful then simply preventing an enemy reflect. Link to comment
Chrona 82 Posted April 10, 2009 Share Posted April 10, 2009 Thx Schot. I'll check this, my seraphim level 140 have bargain at 624, think this must be enough. Link to comment
Zinsho 0 Posted April 10, 2009 Share Posted April 10, 2009 The funniest occurrence of this modifier I've ever seen: Throwing Star with: -45% or so Chance to Reflect Ranged (Blue as a Ranged Weapon Unlock) -55% or so Chance to Reflect Melee (Gold modifier as random Spawn)... I did have to wonder when I'd ever need to reduce melee reflection when using a ranged weapon, but it was worth a laugh. Link to comment
jimdingsdale 0 Posted April 11, 2009 Share Posted April 11, 2009 Just finished playing for 14 hrs. Tried using normal attack on champ turtles. Killed maybe 50 of them and they did not hurt me, one or two did a bit. Seems this is the way to go for melee attack with Seraphims. Link to comment
Viper007 0 Posted April 11, 2009 Share Posted April 11, 2009 Check out this bow I just shopped. I suggest ranged players carry one of these along in case u run into monster with reflect. Link to comment
gogoblender 3,070 Posted April 11, 2009 Share Posted April 11, 2009 Nice find, I see those every once in a while. Good idea to switch to it if we see a turtle that can reflect ranged. gogo Link to comment
D-molisher 9 Posted April 13, 2009 Share Posted April 13, 2009 (edited) Nice find, I see those every once in a while. Good idea to switch to it if we see a turtle that can reflect ranged. gogo Or just hit it with a melee weapon / send your pet to eat it. Nice bow viper, cool find Edited April 13, 2009 by D-molisher Link to comment
Chrona 82 Posted April 30, 2009 Share Posted April 30, 2009 Hi, we need your help. I've a thread in german SF. There the players post mobs with reflec. http://forum.sacred-game.com/showpost.php?...mp;postcount=74 its german, but google is.....maybe anyone can translate? Charlvl/-class CA level Weapon Reflected damage I got pn from Anca, she'll help us but we need more information. Please post here, maybe you've screens/videos thx Chrona Link to comment
D-molisher 9 Posted April 30, 2009 Share Posted April 30, 2009 (edited) Charlvl/-classCA level Weapon Reflected damage I got pn from Anca, she'll help us but we need more information. Please post here, maybe you've screens/videos thx Chrona Uh get some bugs less, I make a series of test chars this weekend- around level 20 and throw em at the wicked reflectors. And make some nice videos - I seriously hope it will help finding the trigger for this annoying isue. One of my favorits are no go because of this... Ancestors chambers, because I mostly make magic chars. My favorit 3 done on all chars: Legion of undead - Ghost city - Ancestors chambers. 1 They are fun. 2 Gives xp. 3 And are more funn than just slaying all that moves. Edited April 30, 2009 by D-molisher Link to comment
Zinsho 0 Posted April 30, 2009 Share Posted April 30, 2009 Along the lines of reflecting... found a nasty potential bug I'll have to test better. On my TG with Combat Alert... was casting it around orcs (don't use it as a buff), and suddenly the Ogre/Orc Champions were reflecting my damage back at me (including leeching) at roughly the 70% I should be reflecting them. I'm wondering if perhaps it was casting on *them* when I was just swapping and right-clicking to cast while targetting them, if this is the case then that's a nasty potential issue. Link to comment
Viper007 0 Posted May 1, 2009 Share Posted May 1, 2009 Hi,we need your help. I've a thread in german SF. There the players post mobs with reflec. http://forum.sacred-game.com/showpost.php?...mp;postcount=74 its german, but google is.....maybe anyone can translate? Charlvl/-class CA level Weapon Reflected damage I got pn from Anca, she'll help us but we need more information. Please post here, maybe you've screens/videos thx Chrona Blue Champ Turtle: Charlvl/-class: Seraphim level 142 CA level: Pelting Strikes level 62 Weapon : Dual Wield mace/sword Reflected damage: I attacked the turtle using 1 pelting strike. The damage was reflected back and took 100% of my divine protection shield and almost 50% of my hp. 1-2 more criticals and my level 141 seraphim would be dead. Garganthropod: Charlvl/-class: Dryad level 80 CA level: Tangled Vine level 51, Edaphic Lances level 49 (used together in combo) Weapon: Pirita's Bone Staff Reflected damage: The scorpion reflected Edaphic Lances back to my Dryad and killed me in 1 hit. Hope this helps maybe I can join dmolisher and get some video's this weekend. Link to comment
Chrona 82 Posted May 1, 2009 Share Posted May 1, 2009 ty Viper @all plz help us, we need all informations we can get for the devs and we've not much time, because the addon/patch coming soon Link to comment
Cygnus 0 Posted May 6, 2009 Share Posted May 6, 2009 The best I can tell, like another posted, the turtle champion shield relfects melee and range weapon Combat Arts. Spells do not appear to be reflected and normal attacks seem to not be reflected either. Link to comment
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