By kokokaAs per an earlier request, I just uploaded the high elf again, I played for a very long time I don't know what proportion it is, today I will have a video card and look into the land of Ancaria again.
Note : I will delete the previous files and you need to try this one out, I would happy with any feedback(s),t o everyone I wish happy new year and I wish good luck in the game!
By 27isbadluckUsed a lot of +damage blacksmith runes, since my regeneration times are already low from delphic grand invigoration
And all stats are dumped into intelligence
its eating bosses very very quickly
By chattiusShowing a level 139 high elf playing the CM-patch. Full CA-Range enhancing equipment is used. This video is from a test if a meteor only build has area control. Without any ca-range equip the meteors are nice boss killers.
By locolagartoThis is my first successful build to make it to Noibium difficulty. A Mystic/Delphic killing machine. She is Hard Core and leveled in Closed Net.
By gogoblenderWhen Ice and Blood came in, it Damage Lore became one of the hot new tickets for this game. The devs had brought in some massive escalation in what this skill could do. Of course, adding it to a Spell Caster is tough since they are so squishy. The idea was to create an out of the ordinary build that could take out Guardians with Fireballs only. After after six re-builds (so much time!) testing out all the possible variations of the fireball mods, was able to get this build up to level 123. It has some good damage with some splash coming off the fireballs for a mini-multhit. She's a three buff build, that's kind of fun, but it does take some time to cast the buffs. There is gear in her chest, three pieces. Switch them on then click to weapon slot four (or is it three?) before casting your buff starting from the Daemon first. The equipment will give the buffs a decent boost before you set off. I've set her up with some combos as well. Most of the time I like to just use her fireballs. My technique is to press as quickly as possible the fire key to fill up the screen, but near the end, I had found that Blazing Tempest added some variety, and so made a combo of Blazing Tempest which would finish off with the fireballs to take out any stragglers.
By gogoblenderThe correct choice of skills and modifiers transforms this mild mannered waif into the deadliest of all classes. After the huge nerfs to +all skills and deathblow, the challenge, after the release of Ice and Blood, was to create a purely magical build with no weapon lores or weapon combat arts that would be able to hammer down guardians while weathering their devastating assaults. By gogoblender and Schot
We can add the ability to stack runes. Doing so will save inventory space. But, it will also make the bonuses on all runes in the stack identical. So, if you have a low level Darting Assault Rune with +1 Darting Assault and 2.0% Chance to Poison, then every Darting Assault rune you pick up afterwards will be added to that stack and the bonuses conformed to match it.
Sacred 2 players, is this trade-off worth it?
Are you ready for a brand new Sacred 2 experience?
Presenting a new mod for Sacred 2 CM 1.50:
Diablo 2 Fallen
Latest update as of July 27, 2017!
Download the latest test release: Diablo 2 Fallen Beta 9
Diablo 2 Fallen is on SacredWiki! Get all the in-depth info and details on the mod!
7 completely overhauled character classes with brand new combat arts, runes, skills and voices
The worlds of Ancaria and Sanctuary merged - the lore of both games has been combined
6 new deities with new divine gifts, god statues, and quests (see list below)
Dozens of new enemy designs, creature overhauls, plus new hero monsters and bosses (read about them in the D2F Creatures Thread)
New Diablo-inspired user interface, loading screens, fx, and shrines (read about them HERE)
Complete soundtrack and sound effects revamp (see link for D2F Music Pack download above)
Gems, jewels, and charms integrated into gameplay
New items: Necromancer Shrunken Heads, Amazon Trophies, Throwing Axes, Magic Wands, and more!
Overhaul and rebalance for old item designs and modifiers
Better quest rewards for bosses and chain quests - find more uniques and special items through questing!See full list of new quest rewards HERE.
Elite Mounts project custom version integrated into mod.
Custom integration of Survival Mod: Fight more powerful and aggressive enemies - with better XP & rewards!
Custom version of Wardust's Serious Textures built in - No need for separate download
Item Mod 1.2a and Reduced Fog Mod integrated
Rewrites for character class quests (in progress, Druid quest is partially complete)
Mercenaries. Hire past heroes from Sacred 1 to join you in your battles! (in progress)
New Diablo-related quests (in progress)
Old enemies have been redesigned, and all kinds of new enemies will appear across the map. Look out for the new bosses and "super-unique" elite enemies that will have special abilities. Read about all the enemies in the Diablo 2 Fallen Creatures Thread.