About This File
Sacred 2 Enhanced Edition by Flix
- Sacred 2 Enhanced Edition (S2EE) is the continuation of my work on older mods such as Enhanced Spells and the Community Patch, of which S2EE is meant to be the successor.
- S2EE contains hundreds of bugfixes, as well as numerous gameplay enhancements such as redesigned balance, quality-of-life improvements, and cosmetic changes. Enemies are more challenging, quests are more rewarding, and items are more varied, unique, and useful.
- This mod also features AI-Upscaled Textures that will work if the Elite Textures are installed. These all-new HD textures will be used for the DLC and expansion content which never received any official elite textures.
- S2EE is designed for the player to install the CORE module, then they may install some optional add-on modules.
- See the "Sacred 2 EE Manual.pdf" for full list of modules and features.
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Currently supported languages:
- CORE module: English, French, German, Italian, Polish, Russian, Spanish, Hungarian.
- Alternate Spells: English, French, German, Italian, Polish, Russian, Spanish.
Optional Modules:
- Alternate Spells - Swap out several vanilla combat arts with new custom ones.
- Challenge Mode - Significantly increased difficulty.
- SuperSpawn - Increases enemy spawn count by 2-3x.
- Enhanced Music - A game-wide expansion pack for all regional background music.
- Portrait Overhaul - Revamps all the NPC and enemy icons with new artistic portraits with more character and personality.
- Free-For-All Quests - Makes all quests available in all game modes, and allows all bosses to respawn each game session.
- Classic Icons - Restores the aspect background and combat art icons to vanilla.
- Classic Icons for Alt. Spells - Change the aspect background and combat art icons to the "classic" style.
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Installation:
-
If upgrading from vanilla or EE 3.0 and below: I HIGHLY advise NEW CHARACTERS or you may have broken spells & quests, re-rolled bonuses on gear, or other odd behavior.
-
Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder.
- Mod Enabler is available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml
- For Steam the root folder is C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold
- For GOG or disk version, the root folder is wherever you installed the game, for example C:\Sacred 2 Gold
- After running the GME once, it will make a folder called "MODS" there.
- Extract/copy/move the contents of the compressed zip file into the "MODS" folder. There should be 9 folders (the Docs folder need not be placed in the MODS folder).
- S2EE contains one CORE module and eight optional add-on modules. You must install "Sacred 2 CORE EE 3.2 - Required" at the very least.
- Run the GME and enable the CORE module. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish.
- - Optional - add-on modules should be installed afterward. Do not install any of the add-on modules without the CORE module installed first. Overwrite warnings are to be expected when you install the optional modules.
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Compatibility:
- This mod requires Sacred 2 + Ice & Blood expansion with the latest patch (2.65.02) installed (or simply Sacred 2 Gold).
- This mod additionally requires that Community Patch 1.60 be installed.
- No previous versions or components of the old Enhanced Edition should be installed.
- No mods that alter scripts will be compatible with S2EE. This includes: Diablo 2 Fallen, Boss Arena, Age of Heroes, Survival Mod, Llama's Mod, Wardust's Mods, Dimitrius's Patch Addendum
- Mods that are known to be compatible: Music Mods, Interface Mods, Main Menu Mods, Reduced Fog, Elite Textures (either official or the unofficial "trimmed" version), and simple texture mods like Eye mod or Grass mod.
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Development (Enhanced Spells module):
For detailed list of changes to combat arts (and Alternate Spells) , and for pictures and videos, and development info, visit this thread:
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Known Issues:
- Not all properties of a Combat Art update dynamically in the CA tooltip text. This is a pre-existing issue in the vanilla game as well. However rest assured that all properties of Combat Arts should be clearly described in the CA description text and will appear (if applicable) in the Sigma bonus overview and/or character overview.
- Dragon's Wrath cannot go into a combo. No known solution.
- If you find bugs, exploits, or other issues, don't forget to let me know so I can address them.
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Credits:
- Flix - Main author, scripts, game texts, textures, sounds, icons.
- Dimitrius154 - programming, scripting, advice, asset importing.
- Pesmontis - new model importing, text encoding tools.
- desm - French translation.
- Shadowflare85 - German translation.
- KrystianCzach243r - Polish translation.
- Nikoleagle and LordKomar - Russian translation.
- Deivix - Spanish translation.
- Pokolfajzat - Hungarian translation.
- Loromir - Italian translation.
- Lindor - reworked Ancient Bark FX.
- Ysendra - new Daemon textures.
- SX255 - new Deathly Spears icon.
- Luthal - helped work out how to handle summoned minions.
- Caledor - ideas on adjusting balance, skill effects, and the interface.
- Charon117 - tools for cleaning & optimizing scripts.
- Everyone who played the mod and posted feedback.
- Gogoblender and Schot - hosting this mod on DarkMatters.
- Llama - making his CM Patch Mod and showing me the way into modding Sacred 2 spells.
What's New in Version 2.1 See changelog
Released
All changes apply to BOTH core modules unless otherwise noted!
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General:
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* Gold and XP quest rewards are now reduced to be closer to vanilla values. Rewards are still 1.5-2x higher in Challenge Mode.
* Enemies now respawn more slowly (roughly 2x longer delay before respawn).
* Corrected numerous typos and adjusted several modifier names/descriptions/flavor text for clarity and consistency.
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Items:
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* Warding Energy related modifiers will no longer spawn on the equipment of characters who cannot obtain the "Warding Energy" skill.
* Item modifier "Combat Trance +X" should no longer spawn on non-Dragon Mage equipment.
* All characters may now find bonuses to Enhanced Perception and Bargaining on their items.
* Due to "Chance for Double Hit" modifier not being checked for ranged attacks, it has been replaced with "Opponent Health for Deathblow" on legendaries: Essence of Dark Matters and Aarnum's Pathfinder.
* Due to the Pacifism skill being removed, bonuses to Pacifism have been removed from all items. Replaced with "Survival Bonus" on uniques.
* Modifiers unlocked by the Magic Staves skill now function correctly.
* "Chance for Secondary Effect" modifiers unlocked by Ranged Weapons skill now function correctly.
* New high-level Blacksmith Art bonuses are changed as follows: Whet - Opponent's Chance to Evade | Anneal - Chance to Evade | Enhance - Hitpoint Regeneration
* Ellen's Commitment and Benny's Promise (Epic Office Quest rewards) now drop at the end of the quest with the rest of the loot.
* Ogre Warrior shield is no longer swapped with the smaller, player version.
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NPC and Creatures:
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* Reduced weapon damage and chance to hit for all elite skeletons in the Undead Legion.
* Minor fix for textures of NPC robes and capes that appeared to be transparent from one side.
* The player can now kill Grand Inquisitor Nimonuil at the end of the main quest line.
* Various NPCs have had their equipment corrected.
* Several boss AI discrepancies and faulty CAs have been corrected. Occurrences of bosses stopping in their tracks or wandering aimlessly during combat should no longer happen.
* Damage between NPC's is reduced by 85%. Escort quests should no longer be a potion-spamming frustration.
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Spells:
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* Dragon Mage can now use the Protector buff while shapeshifted without crashing the game.
* Dragon Mage dual wielding special move animations are now more appropriately matched to his combat arts.
* Temple Guardian's Battle Extension SFX now better matches the new animation speed introduced in CM 1.60.
* A few enemy CAs (freezing hard hit, freezing aura) can no longer permanently slow and debuff the player until reload.
* Divine Gift durations now slowly increase as they level up.
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The following changes apply ONLY to Enhanced Spells module!
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* Seraphim's Sublime Guardian no longer uses Instill Belief without taking a modification first. Gold mods are changed to: Instill Belief (Guardian converts enemies) or Guardian's Wrath (Guardian uses Archangel's Wrath).
* Dragon Mage's Draconic Ally now has a smaller collision box so it should not obstruct the player in narrow corridors and other tight spaces.
* All Divine Gift cooldowns increased from 450s to 750s. In return, Divine Gift durations now slowly increase as they level up.
* All characters get new aspect backgrounds in the combat arts window.
* Repackaged "Classic Icons" as an optional module that can be installed on top of Enhanced Spells. Aspect backgrounds and vanilla CA icons will be restored to default. New CAs will have icons in the classic style.
- With version 2.1:
- Download
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