Enhanced Spells is being updated for CM 1.60. But more than that, it is getting a new version!
After release of CM 1.60 (in the near future), Enhanced Spells will be merged with a larger project TBA called Sacred 2 Enhanced Edition. The Enhanced Edition will be a continuation of Enhanced Spells, CM Items Mod, and all the various changes to gameplay I've made that don't fit into the scope of the CM Patch. There will two version of EE, one with Enhanced Spells, one with Original Spells.
The improvements to the Enhanced Spells portion of the mod are as follows:
---------------------------------- General Spell Changes:
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Divine Gift cooldowns increased to 450s.
Summoned minions can now use special moves while maintaining their proper melee behavior.
Combat Arts should no longer shake the screen on impact, so long as camerashake is turned off in options.txt.
All spells are updated for CM 1.60, so all spell-related improvements will apply.
---------------------------------- Seraphim:
----------------------------------
Sublime Guardian now uses Soul Hammer, Pelting Strikes, and Instill Belief. No longer explodes into gore when unsummoned.
---------------------------------- Inquisitor:
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Harbinger of Death is changed to use the model of the Daemon from Sacred Underworld. Now uses Raving Thrust. No longer explodes into gore when unsummoned.
---------------------------------- Shadow Warrior:
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Fixed swapped icons for Shivering Miasma/Deathchill Aura. Gold mod "Aura" (broken) is replaced with "Permafrost" which gives the Shadow Warrior fire immunity.
Labyrinthine Warlord has better damage, speed, and physical resistance. Now uses a "Stomp" special move (causes physical damage, stun).
---------------------------------- Temple Guardian:
----------------------------------
Sentinel Construct now uses Primal Mutation and Dedicated Blow.
Temple Guardian gets +1 Amulet slot and +1 Ring slot.
---------------------------------- Dragon Mage:
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Eternal Fire is changed from a cone-shaped spell back to its original, single-target behavior. Range increased. Fire damage, Fire DOT, and Plague Fire increased. Chance to spread to nearby enemies increased. Now inflicts death blow (double damage) by default when enemy health falls below 50%. Gold mod "Death Blow" changed to "Cremation" which increases the chance to trigger the Burning secondary effect.
Draconic Ally is smaller to avoid it getting in the way in caves and other tight spaces. No longer explodes into gore when unsummoned.
As you can see the main changes are to summoned minions. They have better AI, better balancing, and can use special moves now, and in one case, a whole new model: