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Showing content with the highest reputation on 10/04/2017 in all areas

  1. Enhanced Spells is being updated for CM 1.60. But more than that, it is getting a new version! After release of CM 1.60 (in the near future), Enhanced Spells will be merged with a larger project TBA called Sacred 2 Enhanced Edition. The Enhanced Edition will be a continuation of Enhanced Spells, CM Items Mod, and all the various changes to gameplay I've made that don't fit into the scope of the CM Patch. There will two version of EE, one with Enhanced Spells, one with Original Spells. The improvements to the Enhanced Spells portion of the mod are as follows: ---------------------------------- General Spell Changes: ---------------------------------- Divine Gift cooldowns increased to 450s. Summoned minions can now use special moves while maintaining their proper melee behavior. Combat Arts should no longer shake the screen on impact, so long as camerashake is turned off in options.txt. All spells are updated for CM 1.60, so all spell-related improvements will apply. ---------------------------------- Seraphim: ---------------------------------- Sublime Guardian now uses Soul Hammer, Pelting Strikes, and Instill Belief. No longer explodes into gore when unsummoned. ---------------------------------- Inquisitor: ---------------------------------- Harbinger of Death is changed to use the model of the Daemon from Sacred Underworld. Now uses Raving Thrust. No longer explodes into gore when unsummoned. ---------------------------------- Shadow Warrior: ---------------------------------- Fixed swapped icons for Shivering Miasma/Deathchill Aura. Gold mod "Aura" (broken) is replaced with "Permafrost" which gives the Shadow Warrior fire immunity. Labyrinthine Warlord has better damage, speed, and physical resistance. Now uses a "Stomp" special move (causes physical damage, stun). ---------------------------------- Temple Guardian: ---------------------------------- Sentinel Construct now uses Primal Mutation and Dedicated Blow. Temple Guardian gets +1 Amulet slot and +1 Ring slot. ---------------------------------- Dragon Mage: ---------------------------------- Eternal Fire is changed from a cone-shaped spell back to its original, single-target behavior. Range increased. Fire damage, Fire DOT, and Plague Fire increased. Chance to spread to nearby enemies increased. Now inflicts death blow (double damage) by default when enemy health falls below 50%. Gold mod "Death Blow" changed to "Cremation" which increases the chance to trigger the Burning secondary effect. Draconic Ally is smaller to avoid it getting in the way in caves and other tight spaces. No longer explodes into gore when unsummoned. As you can see the main changes are to summoned minions. They have better AI, better balancing, and can use special moves now, and in one case, a whole new model:
    3 points
  2. The throwback to underworld is sweet. Looking forward to more details about the Enhanced Edition.
    1 point
  3. Download link is updated with the latest renderer fix.
    1 point
  4. This thing is HUUUUUGE lol (not my actual pc but got the same exact thing...didn't feel like pulling it out to take a pic)
    1 point
  5. Creature Restoration Project Loads of creatures were designed by the Ascaron developers and shipped with the game, but were never activated. Almost of all these have already been restored in Diablo 2 Fallen. Now they are available to players who want to play the original Sacred 2. What follows are all 100% Ascaron-created designs, not fan inventions. ======================================== The following enemies have new skins: Elite Albino Rats Elite Flying Eyes Elite Flying Demons Elite Felon Elite Ursaron Elite Lupan Elite Spiders & Spitting Spiders Wolf Rider Hunters Wolf Rider Scouts Swamp Rats Mudsuckers Mud Snappers Weaving Spiders Small Snappers Shifting Stones ------------------------------------------------------------------------------------------------------- The following quest enemies now have new skins: Magmadur now uses his inactive "fire dragon" creature entry instead of being a duplicate of the Grunwald Dragon. Walther (Christmas Yeti boss) no longer identical to The Guardian boss. Now uses an inactive Christmas Troll design. The Ice Hydra is now a more powerful boss-level opponent. It only appears in the Christmas Quest now (no longer part of the Northland Expedition - replaced with Fury Broodmother). Fury Broodmother activated, uses Harpy mini-boss design, replaces the Ice Hydra as a boss in the Northland Expedition. Mesmerized/Savage Werewolves (from the quest "The Werewolf Hunt") now use the unique appearance that Ascaron designed for them, and are now consistently called "Wild Werewolves" in keeping with the quest dialogue and journal. Lord of the Castle NPC ("By Order of the Crown" chain quest) now uses the unique appearance that Ascaron designed. Dr. Faust now uses an inactive human mage design with runic robes. Generic Zombies from the Shadow Warrior's class quest ("Past Mistakes" phase) are replaced with previously inactive Undead Elves and Undead Orcs. The Undead Ogres from this same quest are upgraded to elite status. The two "Master of the Hunt" orcs (Ogan Kandimiro and Lupus Coldhand) are now the unique boss creatures that Ascaron designed instead of generic orc hunters. Updated Nor Plat chain quests "Hired Assassins (Light)" and "Hired Assassins (Shadow)". Corrected some text and also activated the unique NPC appearances that were designed for the characters involved. ------------------------------------------------------------------------------------------------------- The following enemies are creatures that were not present in the game at all, but are now reactivated: Gargantura spider creature is activated and added to Cursed Forest. Nur-Trak (yellow) Goblins and Ogres activated and assigned as the elites of each of their respective types. Ogre clan Champion designs: Grurag (blue) and Ore-Thag (red) are activated and added to Nor Plat. Black Panthers are now in Jungle region and red-striped Panthers are now activated and added to Cursed Forest. Armored Red Demon Lord is activated and added to Wasteland. Green Swamp Demon is activated and added to the Swamp. Red Draconic Dragonfly activated and added to the Cursed Forest. Arctic Wolves are activated and added to the Northland. Frost Imp is activated and added to Crystal Plane. Yeti Hunter is activated and added to Crystal Plane. Green elite Forest Spirit is activated and added to Dyr Lain. Giant Scarab (non-mutated) is activated and added to the Bengaresh Desert and Wastelands. T-Energy Dragon boss and Small Mutated Dragons activated and added to the the T-Energy Field. Mutated Skeletons activated and added to the T-Energy Field and western Swamp. Activated 3 unused Zombie skins.
    1 point
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