Yes, and since Czevak is being kind enough to build the installer, I would very much like to ensure we have a bug-less release that won't require hotfixes and the like.
Right now the Blacksmith plan is this:
Each Blacksmith Art will now gain a 3rd bonus after learning the Blacksmith skill (and/or mastering it, haven't decided yet). Bonuses are also as yet undecided. I'm leaning towards:
Whet: Chance to Disregard Armor +X%
Anneal: Detrimental Magic Effects -X%
Enhance: Casting Speed +X%
Blacksmith Arts can now be removed from within the smithing interface. No more having to sell the item and buy it back to clear the slot. Of course, when removing them, this also triggers the destruction of the other socketed items, just as if the Art was a rune or jewelry. And the Arts can in turn be destroyed by removing other socketed items. Of course you don't really "lose" the Art, since you can forge it right back in, and for cheaper than selling and re-buying the item.
Speaking of which, the player will now have a base chance to extract an item without destroying the others (30%) - even without the Blacksmith skill. This will stack with the Blacksmith Mastery bonus. I'm trying to see if we can start the "Chance to extract" bonus scaling as soon as the player learns the Blacksmith skill, rather than having a base 30% chance that magically jumps up when mastering Blacksmith. A smooth, steady progression from being skill-less to becoming a master Blacksmith would be best.
Dmitriy is also in favor of ramping up costs of Blacksmithing. He feels players have way too much gold and not enough things to spend it on. He wants Blacksmithing to become a new gold sink. If you have any notions to the contrary, now's your chance to dissuade him.