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Showing content with the highest reputation on 10/11/2017 in all areas

  1. Yes, and since Czevak is being kind enough to build the installer, I would very much like to ensure we have a bug-less release that won't require hotfixes and the like. Right now the Blacksmith plan is this: Each Blacksmith Art will now gain a 3rd bonus after learning the Blacksmith skill (and/or mastering it, haven't decided yet). Bonuses are also as yet undecided. I'm leaning towards: Whet: Chance to Disregard Armor +X% Anneal: Detrimental Magic Effects -X% Enhance: Casting Speed +X% Blacksmith Arts can now be removed from within the smithing interface. No more having to sell the item and buy it back to clear the slot. Of course, when removing them, this also triggers the destruction of the other socketed items, just as if the Art was a rune or jewelry. And the Arts can in turn be destroyed by removing other socketed items. Of course you don't really "lose" the Art, since you can forge it right back in, and for cheaper than selling and re-buying the item. Speaking of which, the player will now have a base chance to extract an item without destroying the others (30%) - even without the Blacksmith skill. This will stack with the Blacksmith Mastery bonus. I'm trying to see if we can start the "Chance to extract" bonus scaling as soon as the player learns the Blacksmith skill, rather than having a base 30% chance that magically jumps up when mastering Blacksmith. A smooth, steady progression from being skill-less to becoming a master Blacksmith would be best. Dmitriy is also in favor of ramping up costs of Blacksmithing. He feels players have way too much gold and not enough things to spend it on. He wants Blacksmithing to become a new gold sink. If you have any notions to the contrary, now's your chance to dissuade him.
    1 point
  2. OK I know this an old game but my wife and I play together in our spare time for fun on ps3. We play Co-op offline (obviously) anyways we were doing the "Master of the hunt" quest when we killed what's his face and he us supposed to drop the amulet.... he doesn't however he does drop an "item" which is useless. Tried it solo on silver just to test if it was a coop bug. Same thing. My wife and I are currently on platinum when we first attempted and we're let down. Anyone know what maybe the issue? Possibly need the update if it even still possible to get? Any help appreciated. Also on a side note... Names Loki been playing for about few weeks now. Use the forum for all my other troubles. Love it. Anyways thanks. Games legit.
    1 point
  3. How? Yeah I can understand that you're trying to release the most perfect cut ever. I'll keep waiting.
    1 point
  4. Light or Shadow path? I may be wrong but doesn't the Shaman give you the amulet, instead of the Hunt Master?
    1 point
  5. Welcome aboard! It's been too long to remember that quest, and I no longer have my ps3. Maybe someone will come along with a better memory. In the meantime, have you checked the wiki? Here's the link to the Light version of the quest. http://www.sacredwiki.org/index.php/Sacred_2:Master_of_the_Hunt That is s chain quest, do you know which specific quest you're stuck on?
    1 point
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