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Showing content with the highest reputation on 03/29/2018 in all areas

  1. No problem. The build I linked you to is a bit complex, but if you take away Atral Lord Focus and Blacksmith you gain room for the two general skills you're after. You can then alternate between pure sword-fighting and a staff+sword to mop up everything from a distance (seriously, Frenzied Rampage with this build is just wow!).
    2 points
  2. So I remember reading a build guide on the international forum for a skellies build. The author said the only playable aspects were the additional summon options because the extra damage nodes didn't seem to work and aschron had already gone under. I'm curious if that is accurate and if any of the amazing coders who have done the community patch were able to or even knew to fix these issues? Or Is it something that would have to be fixed in the hard coding that we don't have access to... Thanks for any replies.
    1 point
  3. There's not much that's not changeable now that the code's been cracked. The modifications "Sharp Blades" and "Spectral Shield" literally (for once) do exactly what they say: they make the Skeletons spawn with different swords and shields. The upgraded swords have higher damage and chance for Deep Wounds. The upgraded shields pull an additional bonus from the pool of magic-tier shield bonuses.
    1 point
  4. What kind of build are you playing with your SW? You could take a look at my blacksmith build and adapt it to your liking, it's a pretty rad build.
    1 point
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