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Showing content with the highest reputation on 04/20/2024 in all areas

  1. Wow, I just opened the Wiki and I couldn't believe it! You guys did it! It works flawlessly again. This is going to be a long weekend comparing items and plotting builds again. Thank you so much!
    2 points
  2. Really interesting. I will conduct further experiments with higher leveled characters. I will report the findings here shortly.
    1 point
  3. Can't comment on CM Patch, but in the PFP, the DoT absolutely does correspond to the amount of damage inflicted. Just did a quick test where I simply tried two differently powerful Lava Chunks. This attack results in a 21152 fire damage per tick from burn: And this attack results in a 16570 fire damage per tick from burn: Both attacks performed on the same enemy. Regarding multi-elemental weapons, yes, they can inflict all the secondary effects as long as you don't use a converter. If you use a converter, it changes the damage type of all other elements to that of the converter along with the stated % of the Physical damage. And about the visual effects, I am 99% sure that was one of the community fixes, so that you are able to see multiple effects on the same enemy.
    1 point
  4. Earlier in the game's life cycle, with thriving online play, I'm sure it was easier (although by no means easy). You could grind away while chatting with your friends. Solo it's much harder to keep motivated.
    1 point
  5. Bought !0 pounds of Grünkern. Lot of experiments. If you can use rice you could try Grünkern. More ballast, less carbs. This is first I want to try: Grünkern, cabbage turnip, peas, onions, bear garlic, bit fruit wine
    1 point
  6. If you want to min-max, you should optimally turn in quests as late as possible, because the XP from quests scales with character level. You can probably complete 1 and 2 stars right away, those don't give that much XP either way, but keeping 3+ stars for later turn ins might be viable for maximizing XP gain. And yes, as Blood Forest is pretty much exclusively 3+ star quests (the designer for that area didn't really bother assigning proper difficulty ratings to them unlike the rest of the game), it is best saved for last as far as XP goes. As for the experience penalty, here is a graph: from here: https://www.sacredwiki.org/index.php/Sacred_2:Experience As you can see, the penalty ramps up very quickly, with very noticeable jumps every 25 levels above 100. As Hooyah said, adjusting the first number in MP_experience should be safe. The numbers say how much XP you get from kills, depending on the number of players in the game. 1000 is 100% for 1 player, 1150 is 115% for 2 players and so on. So by increasing the first number, you can easily tweak how much of an XP multiplier you want from kills. The XP penalty above level 100 will still apply though, so in later stages, even if you put like 4000 there, you will only be getting 40% of the kill XP at level 175. As for ExpLS, I can't confirm that increasing them above 1000 is safe. It can very likely break some internal math as those are exponential multipliers and I honestly have not tested how numbers higher than 1000 behave. If you do try it, be absolutely sure to backup your save first as it might cause an overflow or something like that and cap your level instantly. But simply removing the penalty does wonders for smooth levelling without requiring excessive amount of grinding. Up until the 160+ range or so. Then you have to grind either way. You might also run into a problem where monsters in some areas will start hitting their level caps, effectively reducing farming effectiveness in that area. This is caused mostly by Survival Bonus, which can bump enemies 20-30+ levels above you once you are very high level, so that they start hitting area level caps. You can change the limits by raising the numbers for Spawn_OffsetHigh in balance.txt. It has 5 values, 1 for each difficulty respectively, so raising the last number will increase the max possible levels for monsters on Niobium. But this won't be a problem until the last stretch (level 180+ or so). Also, don't put that number too high, or monster levels will start overflowing back to 1, if the maximum area level surpasses 252.
    1 point
  7. Good sir, I would take a serious look at the quoted post below and the other relevant posts in its associated thread. You will, doubtlessly, find them instructive and enlightening. I might suggest that adjusting the first line like this to start: "MP_experience = {2000,1150,1325,1550,1825}" Dive in!
    1 point
  8. (Town)people are so used to a working internet. But if it is countryside it means radio and not wire. So it is necessary to have either a paper map or that you have a map tool which allows to store a map so you can use it in time of no internet access (storm). Second if you do a tour, don't calculate in distances - use time. If you have 4 hours: cycling with 30km/h with the wind and only 10km/h against it you should start driving home after an hour. They did both wrong.
    1 point
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