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gogoblender

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Everything posted by gogoblender

  1. GAwd this game....this game... it's these little peeps that keep getting born you see...unless you assign them to where to work...they just stay there in that little corner and do nothing whilst you could be whipping them for work patrol. So I keep visiting over and over...and keep hiring, over and over... and it preys...it preys on my mind that my lazy little peeple are just ...sitting there not doing work... I keep tyring to stay away from peeking into the game and seeing if more lazy little peeple were born and havne't been set to work...and yes...there are...there are always little peele just loafing around... halp...Dr. Phil...halp! Let this be a lesson...too much peeking leads to banning...no more waking up after only five hours sleep to peek.. I promise! gogo p.s oh wait..there's a lazy one over there...ooh, back to work little peeple...back...to...work... Whappish p.s.s. reason for banned...too much playing...so, remmber all...take a break of six hours off every twenty four hour period...and control yer peeking or else suffer a ten hour ban like I did
  2. this is mine! Yeee haw! gogo
  3. I"m glad you can see the blogs now Myles. Heh, so many forums were built yesterday that I guess that permission slipped by us. As well, wow, what an entry into the world of battle for this game. Heh, what a scare and what a relief as well. And, yee haw..free gold? Set me up with some of these generous medieval santas, will ya guys? Katran, the explanation/guide as to what exactly happened and why is extremely useful. Okay...to battle we go! gogo
  4. Well...I guess because of CERTAIN SOMETHINGS, I can't get to that promised pic of my map. So instead, Kat, a question.. Why is it so important to make sher that the middle square has such high defensible value? Also...why do we keep calling it the Main Province...is there anything that really distinguishes this MAIN province from the others, other than that it is in the middle? gogo
  5. I'm curious about this as well. Does anyone here have any tips or tacitics on when/how to do this? A certain time and/ or levels of our mines that signal it's time to leave the Valley of the Swiss Miss and begin to fire and pillage other provinces? gogo
  6. LOL...Katran we're gonna rent you out as an FDM Imperia ONline consultant for hire! "Show us yer map miss, now show us yer money!" heheh... Now...if I can only figger out how to get a pic of that map up here...imperia is such a WEIRD browser experience! lol, everytime I try to right click and save I get, nothing halp! gogo
  7. This is good to hear and read actually. I'm a bit nervous about going outside me own sweet little green grassed province right now. It's got nice cows, fresh milk, green trees and willy women that like to run around and sing. *cough* I like the idea of fortifiying myself a little longer untill I can get a feel for timing on this game et al is lookin good. Kat, how long will these level one fortresses last? How much more time is there left in my little Valley of Swiss Miss before the Barbarians arrive to burn and pillage everything? gogo p.s. gogoblender loves Imperia Online hate you all
  8. Then to that I say.. Woo Hoo Free Rez! gogo
  9. Wow, this sounds awesome...but is it still working? I clicked and I got some sort of weird ...here to deter cheating kinda thingy... am I doing this the right way? halp! gogo p.s. Edit...ferget that, lol, it says I voted...but..how do I know I got rez?
  10. oops heh done gogo p.s. Myles yeah theyr'e fun, huh? Each member has his own forum. And everytime you get into battle you can post the cr in a new thread within yer own forum for other people to post and/or cast commentary on. This can allow everyone to know what went right... or what went wrong p.s.s check out some of other battle blogs from , let's say, ogame and you'll see how this system works. cheers!
  11. Watch our for Claire... She's a pvp machine! gogo
  12. heh, sorry Tim Battle Blog in progress! Dance with this cow while we're waiting gogo
  13. Hey guys, we just finished making the new battle blog forum and every member gets his own blog to post the crs in. For this game it's called Kingdom Battle Ledgers And you can find it here: http://darkmatters.org/forums/index.php?showforum=279 Please check to make sure you have your blog and that the name being used is okay. If you want to use yer ingame instead of this forum's display name just post here and we can change it. Cheers! gogo
  14. hey da bx! Sounds like yer havin an awesome time If you want to play with D.a.r.k in this game you'll have to apply for our clan first. There is an application area at the top of our forum which you can access with this link here: http://darkmatters.org/forums/index.php?showforum=260 Please post your application for Clan status as wel as with the questionnaire filled out. Once you have done that we will forward your application for candicacy internally and you will receive a pm regarding whether or not probation status for a Fellowship Candidate will be accorded. ONce given probation you can play with the clan as long as presence here on forum is maintained and adherence to our Clan rules. After a month, Candidacy status become Fellowship and you're in for that game. So good luck! Cheers gogo
  15. Great llama and wonderful to have you here with us again on another go This time it's for keeps Rawr! gogo
  16. Heya Cykes, I've split this post off from the Pickup thread and have started it on it's own topic, so that it gets more hits and everyone can begin to start running their own Goals threads. I'll have everyone else's goal forums built by today and I'm curious to see what the guys say about your choices in your account so far. I'll post mine soon. Cheers! gogo
  17. Well, you can't say we didnt try me claire and tit, were just in the servers and we got around to talkin and stuff and then ...it came up on us... we just felt like killing each other...just like that Wooooooooooo.... we exported our toons from hc... I asked everyone to make multiple copies cuz the battle's over in seconds most times and it's a drag to have to keep exporting everytime. Best to just log back in with another copy. PRoblem is for a long time now I'd known that I couldn't start my own server and neither could SChot... We get into the Open servers, Wow cool...Open...Weeeeeeeeeeee...!@! Brand new Uni! And the first thing someone says out loud in the lobby as soon as we appear is: "Gogo are you able to open a Gold Server?" Alas, I replied...no such luck...but Tit could...guess we'll have to find out his secret ^^ We went on a few times but each time there were connection problems or the servers wanted to kick one of us off. And the one time we were, us original three and some other lobby followers got into a server and were just about to start, me, whilst in the middle of throwing my pots to the ground in a good show of faith to my friends regarding the no pots rule, told claire quickly "ahh, yes claire, you see now how those repeated attacks on me do much to lower my health" Claire responds "Wheeeeeeeeeee...this is so much fun...wheeeeeeeee!!" "Yes claire, I can see that you love hitting me while I'm emptying my pockets of potions and like you am highly excited about playing with all of our friends here" "wheeeeeeeeeee...Thwack!Thwack!" "Cough...I'm almost finished emptying my pots, almost now" "wheeeeeeee..." "whew, that was dangerously close Claire...almost now...heheh, take it easy now" "wheeeeeeee!" "Claire?" "wheeeeeeee!" "Claire:)" "Thwack!" dead gogo p.s. We shall try again, oh yes we shall... oh yes.... we shall try again...
  18. Wow That's one heck of a site they have goin there, lol...no back buttons, no forward...and no addys! lol, anyway, since we have so many new peeps here I just copied it for here: Cheers! gogo Guide: some strategies for beginners here « on: July 14, 2006, 11:31:03 AM » I m happy to see, that more and more players join this really good game, but new players have every time same questions, so I think its time, that someone should write a small guide for beginners. This guide shall help all new players, but its not like a complete manual, so everyone who joins this game, should read also the complete manual. It is long, but very informativ. You can find the manual ingame under info/complete manual or you use following link: http://www4.imperiaonline.org/imperia/game...o/manual_en.htm Index 1. General Strategies 2. Phases 3. Economic hints 4. General hints 1. General Stratgies[/u] Everyone who is playing this game should choose a basic strategy. This game is a wargame, so you cant play peacefull only, but you can choose how aggressive you wanna play and when you wanna be offensive. There are 3 primary strategies. 1.1. The military way Your economy is weak, you have only what you need to build up your forces and there is no reason, why you should produce more, because there are many really nice players, who produce for you! This way means, you steal other players their resources, which will be converted into gold automatically. The military way means not, that you can totally forget your econimics!! You need a lot of wood, iron and workers to build soldiers, attacks cost 3x upkeep and you need also some fortresses to store your troops during your offlinetime, so your upkeep is lower. If you wanna go this way, foccus on wood and iron military research and spying. A bit medicine and military medicine is also a good idea. Trade is absolutly neccessary, because you will conquer only gold, so you will trade often at the market. It is possible to start your 1st attacks after ~ 2days, if you attack with at least 400 spearman (each army must have at least 1000 soldiers, so build a bit more or fill up to 1000 with Archers) and you find a player with 50+ points. This is not recommended, if you arent 100% sure, that your target has no Archers in his fortress. 100 Archers are enough to kill your whole army. Its better if you wait a bit and build swordman. They are more expensive and need a bit more research, but they make more damage against walls and arent so easy to kill with archers. Advantage of this strategy: You have a lot of action, you get many military points (and hopefully also Honor), you get easily gold (with eco alone diffictult at start) Disadvantage of this strategy: You have many enemies, you must be often online and there is a time, where you must switch to economy a bit or you wont be able to support big armies in later game. If you miss this time, you have a problem, because more peacefull players will remember you! Its possible to lose current round quickly, if you lose your whole army in a bad calculated attack and your economy isnt strong enough to rebuild an attackarmy quickly. 1.2. The econimic (peacefull) way First I must say is, that this way isnt really peacefull, but you will be later aggressive with very big armies. Your economy will allow you to support such armies - if you survive until this time (about 2-2,5 month). At start you foccus on your economy. Primary targets are to get quickly a high population, big fortresses for defense and more income (each fortresslevel increases production of this province 10%) and securtity against more aggressive player, who wanna steal your resources! Border Outposts are very important for you, so enemies cant spy out your fortresslevels and garnisons and you should also invest in Fortification, so its more difficult to destroy your fortress walls. Iron is less important for you, because you have only a small army, but you need many stone for fortresses and fortification. This way is much more difficult to play well, than the military way, but on the other side, you will be able to build big armies quicker than enemies. Earning gold isnt easy, you get no or only few gold from other players, so you must sell resources, so Trade is also a very important technology for you. To reduce your costs you must also foccus on University and architecture and you cant ignore military research, because you need good troops to defend your empire. Biggest problem is, that you need nearly all, what aggressive players need (except Spying and Cartography), but you need all other technologies more urgently than them. If you wanna play this way, you must make really good decisions, how you wanna invest your resources or you wont be able to get a big advantage against aggressive players in later game. Advantage of this strategy: You cant lose this game by single bad calculated actions, you dont need so much time, because you have no armies out and there is no reason for you, why you should watch all other player so carefully. You will be ablte to build big armies quickly and be a very bad surprise for other enemies. You can note all players, who (tried to) stole your resources and take terrible revenge later Smiley Disadvantage of this strategy: Less action. If you make to many wrong decisions about using your resources, you will totally lose this round. You must accept a lot of incoming attacks from more aggressive players and you have no or only very few possibilities for counterattacks. You must know, when its time for better fortresses or you will have a bad surpirse, when you login next time. 1.3. The mixed way Well, this way is a bit difficult to explain. Its a mix of both other ways. You try to manage a strong economy and have additional good possibilities for attacks - mostly against easy targets. You need all types of research, but your attackarmy should be mostly swordman. A big amount of siegeweapons will not payoff, because they need everytime upkeep, so you must destroy enemies walls primary with your groundtroops. Advantages and Disadvantages depending on your aggressivity - look to the other strategies. 2. Phases[/u] Each round has a duration of 4 month. The game is all the time the same, but circumstances will be different. Each phase of game is about 1 month, but there are no clear borders between phases. 2.1. Phase 1 The beginning is very important. All empires are equal and all start with nearly nothing. Each decision can have a big effect and activity is an advantage. Market prices are at minimum prices. Best way to make gold with resources is wood. Fortresses with garnison are a good defense. 2.2. Phase 2 Game is going to be more aggressive. After 1st month you can imagine, who is strong and who is weak - dont forget, that some players can be a surprise in later game. Fortresses are still a good defense, if you have good ones. A lot of players will reach 15.000 points, so depots will unload automatically, so you need 1 very well defended province (best would be walled mountains (with forrests)). Market prices are still low, iron should be a bit expensiver, so you can make gold with selling wood and iron (if you can spare it). 2.3 Phase 3 Now you can really see, who played well in past and who not. Fortresses arent that good defense like in past and you must hope, that you can protect a single province, where you need a level 7 fortress and a fieldarmy. Its a time, where alliance wars will be normal. If you arent prepared now, there is a good chance, that you will be a victim. Wood price is going up, ironprice will explode and if you can spare iron, its best way to get gold. A good alliance and good contacts to other alliances are very worthfull. This phase is really dangerous, because if you have too many wars here, you cant raise your eco for phase 4. 2.4. Phase 4 The big final! Forget all what happend in past, it will not count. Game will be very aggressive now, biggest armies will meet at the battlefield and most military points and honor can be earned now. All players, who played primary economic and are still alive, will be very dangerous now. Fortresses are definetivly no more defense, because attacking armies are too big. If you have no big fieldarmy, you are dead. Forget economics, build troops, troops and again troops and use them! 3. Economic hints[/u] These hints are primary for start. Later in game it can be usefull to do change some things, depending on your personal situation. Never let workers produce gold after your trade level is 1 or higher. You will get more gold, if you sell resources. Build up Trade if you can afford it. Every level will reduce market fee 5% and you will buy and sell a lot of resources during a whole round. Your population should grow everytime. You need pop for income but also for troops. If you arent in military troubles, farms should have priority, if your pop would be at maximum Some granaries arent expensive and will raise your popgrow. Medicine isnt so cheap, but it affects all provinces. Get more provinces quickly! Centralisation is expensive, but more provinces means more production and more possibilities to hire troops. Dont forget to raise also Bureaucracy, so your new provinces will be more effectiv. Plan your colonization! When you get your 5th province, your provinces should be Plus. A central province and each 1 province in top, bottom, left and right. Advantage is, that enemies will lose 20 morale, if they wanna attack your central province. Your 2nd and 3rd province should be plains or plains with forest, because you ll get population quicker and so also quicker income. In 1st month of this game, you should overbuild your provinces with production buildings. Buying and selling resources is expensive, because your trade level will be low, but you ll need sometimes primary stone (for fortresses) or iron (for army and military research). Production buildings are relativly cheap at start, so better you let your workers produce what you need than buying it at the market. Provinces with mountain terrain have a terrible low popgrow. There is an incomebonus, but you havent many workers there, so you cant use it really. At start its too expensive, but after phase 1 (latest after phase 2), you can afford building normal spearman, send them to lowpop provinces and disband them there. This is also a good way to let your pop growing everywhere, when new farms in old provinces would be to expensive. At the end of phase 2 and later, new buildings will need very long. If you have some resources in phase 1 and 2 left, build up your production buildings, so you have work for your workers! If you wanna build a level 7 fortress, be sure, that you have enough farms and production buildings there. This fortress has a building time of ~7 days (exact time dependig on architecture and military architecture level) and you cant build during this time. Except big fortresses its no good idea to save 3 or more days to afford a single building or technology. If you need so much time, its too expensive for you now - better invest it in other things and delay the other building/technology (or look for a rich target, which isnt well defended). Dont forget, if you save a long time, you have many resources in your provinces. Other players will notice this - earlier or later. 4. General hints[/u] Protect your provinces with fortresses and put archers in them. They are a great defense at start. Later in game, you ll need also a field army and other troops in your fortresses. Your garnison needs no upkeep, so you can store your troops very cheap. Siege weapons are every time in field army, so you must pay upkeep. Dont garnison all your fortresses in wars, if you arent 100% sure, that this garnison can protect this province. If you lose battles, enemy will get much more points and after war a warincome. You need one walled mountain province later in game. This will be your only province, you have a real chance to protect it. If its secure, this province should have also a good income, because you will not lose it overnight. Dont colonize this province too late or you will have only few workers there and effectivity will be too low. Watch all other players! They are possible targets or aggressors against you. Make some rumours to look at there economic and financial possibilities. Rumours cost only 2 gold - a good investment. If you are an aggressive player, dont make all others really angry. They are maybe weaker than you, but dont forget "we arent strong - but we are many!" If there is no good reason, dont crush single players totally. Maybe you think, they are no danger, but if they are really angry, they maybe decide to make some kamikazeattacks and this will slow your eco down. There is a chance, that you will not be strong enough in phase 4. Search an alliance, where players are playing a compareable strategy like you. Aggressive players need wars and attacks to be good later and pay their troops, economic players hate wars, because they slow down their eco. Below 15.000 points, your depots will store resources and not unload them automatically. Use this! Everytime you go offline, you should hide your resources in your depots, so build them everytime, so you can store really all. If you cant, store expensive resources first and let wood in province. Make province pairs. This means, that 2 provices have same depotlevel, so you can send amount X from A to B and at same time from B to A and when you come back, you send it in other direction. Plan your investments. At start time seems to be no problem in this game, but later buildingdurations will go up extremly and dont forget, that you can research only a single technology at one time. If possible, technologies/buildings should be finished at a time, where you think you will be online. At start this is mostly unimportant, but later it isnt. Dont be rich, if you dont save for something! You will be a target and your resources are useless --> use them! Update (thx to meringo) Stone has fewer usage in phase-3 and above so I think its safe to stop investing on stone mines after level-35 around and start making more iron and wood lvls. But it depends on player's style but once you get 1 or 2 level-7 forts, there aint much use except repairing but who cares abt repairing pop-capped provinces anyway Tongue ----------------- So, this guide is finished for now and I hope, its a help for newer players. If its good, it would be nice, if someone can make it sticky. Hopefully my english wasnt too bad, but I m no english native speaker. Logged stasy Global Moderator Advanced ** Karma: +190/-140 Offline Offline Posts: 2422 View Profile Guide: some strategies for beginners here « Reply #1 on: July 14, 2006, 12:50:30 PM » I make it important :smt001 Logged Kara Nikolayeva Romanov (23.03.1981 - 20.01.2007) R.I.P. meringo Advanced ** Karma: +33/-36 Offline Offline Posts: 677 View Profile Guide: some strategies for beginners here « Reply #2 on: July 16, 2006, 12:43:45 PM » Very nice write up. thxs Smiley Also, if im not wrong, shall I add this. Stone has fewer usage in phase-3 and above so I think its safe to stop investing on stone mines after level-35 around and start making more iron and wood lvls. But it depends on player's style but once you get 1 or 2 level-7 forts, there aint much use except repairing but who cares abt repairing pop-capped provinces anyway Tongue Logged http://www.meaning-of-life.info/IsThereaGod.html Ciw Advanced ** Karma: +7/-3 Offline Offline Posts: 97 View Profile Guide: some strategies for beginners here « Reply #3 on: July 16, 2006, 12:56:48 PM » @meringo Updated Smiley Logged Kupofather Advanced ** Karma: +4/-1 Offline Offline Posts: 794 View Profile Guide: some strategies for beginners here « Reply #4 on: July 16, 2006, 06:02:13 PM » Ill write a military write up later... I dont quite agree with some of your strategies for that and some ofthe ideas are just bad (like NO BODY should have 1000 spearmen to start, its a total waste of resources, not to mention time. I can pop an army out 6 hours earlier and at less resouce cost by using a different strat) Note: I may revise that... 6 hours earlier may not be entirely accurate... I will need to doulbe check my numbers. Logged Ciw Advanced ** Karma: +7/-3 Offline Offline Posts: 97 View Profile Guide: some strategies for beginners here « Reply #5 on: July 16, 2006, 08:26:13 PM » Quote from: "Kupofather" Ill write a military write up later... I dont quite agree with some of your strategies for that and some ofthe ideas are just bad (like NO BODY should have 1000 spearmen to start, its a total waste of resources, not to mention time. I can pop an army out 6 hours earlier and at less resouce cost by using a different strat) Note: I may revise that... 6 hours earlier may not be entirely accurate... I will need to doulbe check my numbers. Post it here, I ll update it in thread. PS: I dont think, that you will get an army cheaper. Spearman (and Archers) is cheapest unit in game. I know, this strategy isnt really good, thats reason why I wrote "not recommended"!! Logged meringo Advanced ** Karma: +33/-36 Offline Offline Posts: 677 View Profile Guide: some strategies for beginners here « Reply #6 on: July 17, 2006, 07:29:59 PM » I would prefer getting 200 archers first and perhaps 800 spears a day later, to start with.. couple of pillages and as many hits at empty forts in first 2 days is very important, else there is no value for spending it on army. If you go only spears, there is danger, defending urself.. imo. Next time I may get banking first instead of trade.. just thinking of it.. not sure.. it may delay my army a bit but I can get a better one. Logged http://www.meaning-of-life.info/IsThereaGod.html Ciw Advanced ** Karma: +7/-3 Offline Offline Posts: 97 View Profile Guide: some strategies for beginners here « Reply #7 on: July 17, 2006, 09:04:59 PM » Quote from: "meringo" I would prefer getting 200 archers first and perhaps 800 spears a day later, to start with.. couple of pillages and as many hits at empty forts in first 2 days is very important, else there is no value for spending it on army. If you go only spears, there is danger, defending urself.. imo. Next time I may get banking first instead of trade.. just thinking of it.. not sure.. it may delay my army a bit but I can get a better one. Pillage is a bad thing! There is a good chance, that enemy will do same back quickly and its very bad to lose 10-20% workers at start. Logged Spiridon Advanced ** Karma: +40/-4 Offline Offline Posts: 146 View Profile Guide: some strategies for beginners here « Reply #8 on: July 17, 2006, 10:25:44 PM » Quote Pillage is a bad thing! There is a good chance, that enemy will do same back quickly and its very bad to lose 10-20% workers at start. Pillage is a very powerful attack in later stages when the provinces reach 200000 and more population and you can get more than 200000 gold with one attack. In my opinion losing 4 honor for 5000 gold is bad policy. Slight correction for the economic way which I used successfully this Era in Realm 3: you should try to survive without army until you reach 15000 net points. So your strategy should be to make all the researches needed for elite army and have some of it at this time. I could finish this stage after about 6 weeks of play. At this time I had 7 provinces, University and Architecture 13, Medicine 7, Bureaucracy 10, Border outpost 11 or 12. With the changes in Era 2 the medicine should be raised to 8 or 9 at this stage. Some players raise it even more in early stages, but I think you should concerntrate on other researches until the population reaches 150 - 180 000 in province. And probably it is better to start with the researches for elite army with University 12. Logged Ciw Advanced ** Karma: +7/-3 Offline Offline Posts: 97 View Profile Guide: some strategies for beginners here « Reply #9 on: July 18, 2006, 06:17:05 AM » @Spiridon True, but meringo meant, that its a good idea to start with pillage after 2 days and this is completly different, because this will give you a real enemy for whole round. If someone would me pillage so early, I would note his name and crush him later, that he never wanna play this game. --- Update military way about the spearman. Logged Spiridon Advanced ** Karma: +40/-4 Offline Offline Posts: 146 View Profile Guide: some strategies for beginners here « Reply #10 on: July 18, 2006, 09:24:13 AM » If you choose the military way you should be prepared to have lots of enemies. :smt002 What I meant was that with 1000 troops you will get 5000 gold from a pillage and lose 4 honor, and honor is not so easy to get till the last month of the era, when the armies become big enough. Logged meringo Advanced ** Karma: +33/-36 Offline Offline Posts: 677 View Profile Guide: some strategies for beginners here « Reply #11 on: July 18, 2006, 07:34:57 PM » Screw the honor lol.. I meant at start, you shouldnt aim to get +ve honor, just make sure u dont fall beyond -ve 100. Later on, you can repair it. It is very true you will make some enemies at start.. (make it in distance lol) and 5K gold sucks for -ve honor I know but if u do it, it either make the enemy give up so early or he may never catch up with you. Yes.. someone will give pillage to you but this stage is where (first 7 days) you're main income comes from army. My vills wont give me even 5K gold a day ! Also pillage is easier or atleast earlier to start than waiting for spies and going fort sieges.. after 2-3 pillages I wont do it further., I will start doing fort siege after that. It also makes me get banking ahead of trade bcuz I dont need to sell for gold. Then I can buy trade with bank money., get a central and depot, get cavalry, then settle for "mixed" mode style or "econ" style. When u make enemy, choose one that is relatively passive or dont have an army yet or relatively similar timezone so you can watch his progress. Then keep hitting him so he cannt catch you. The most important thing is you should never lose you're army in first 7 days.. even for a good income. Get what you can get without losing a single man. And invest loot in econ researches, never on army or military researches.. those things should be bought from your own income.. you will then learn the value of "hard" earned army lol. Make sure your army is not a burden to you're econ.. keep them moving, let them bring you thier upkeep+loot. After a week, look for juicy 2X/3X players who might have left the game. Dont buy further enemies Tongue Logged http://www.meaning-of-life.info/IsThereaGod.html KOPSi Advanced ** Karma: +95/-48 Offline Offline Posts: 929 View Profile Guide: some strategies for beginners here « Reply #12 on: July 18, 2006, 07:37:54 PM » d[-_-]b « Last Edit: February 03, 2007, 12:05:46 PM by KOPSi » Logged To get in my existence... |Death just takes a moment | Come closer, fear no distance.. | Suffering is forever* | Sell me your soul, And I’ll bring you great power! give me your will, and your destiny will fulfil LSD_Freak Advanced ** Karma: +1/-0 Offline Offline Posts: 74 View Profile Guide: some strategies for beginners here « Reply #13 on: August 27, 2006, 03:27:37 AM » Quote from: "Kupofather" I dont quite agree with some of your strategies for that and some ofthe ideas are just bad (like NO BODY should have 1000 spearmen to start, its a total waste of resources, not to mention time. There are adavantages to using 1000 spears instead of a mixture of spears and swords. They keep your points down in the first week when there aren't that many fat targets around anyway, so why train swords and push your points up? It will only limit the number of targets you can hit without losing honor if you grow in points too quickly. They also cost just 100 gold an hour sitting in the fields and just 300 gold an hour on a march. This means attacking a target for just 5000 gold can be profitable, at the very least it maintains your army for one day, and its not impossible to get at least two attacks off each day. True they are terrible defensive units in the early stages of an era, but you won't be keeping them very long anyway. As soon as you get the resources together for 500 swords you can use 500 of those spears to colonise the first province when the swords have finished training and still keep on attacking. It's then a simple matter of doing the same with the other 500 spears to complete the transition from a spear army to a sword army. This has the major benefit of keeping your points down and therefore keeping more targets open to you. It also depends on when exactly you join an era. Join a month after the era has begun and 1000 spears (which are the quickest units to save enough resources for) can easily bring in over a million gold in their first few attacks (I have done it) and you can go from spears to swords in less than a day. It's not so important to keep the points in check when joining at this stage of the era because there are are so many targets anyway it doesn't matter how fast you grow. The only downside to joining this late in an era is that you won't be up among the top (20) players for points, but you can still make a big impression (top 10 for military points is possible). Logged manwe_sulimo Newbie * Karma: +0/-0 Offline Offline Posts: 14 View Profile Guide: some strategies for beginners here « Reply #14 on: September 10, 2006, 07:47:36 PM » I have small qustion : I dint understand something - how can I create 1000 soldiers at the first weak ? I can make only 3 troops at the time and its take 7 hours per unit.... and I play for 5 days.... 1000 spearman / archer - 15 wood X 1000 = 150000 , 6 iron X 1000 = 60000 I unit - 7 hours X 1000 = 70000 hours minimum( 97 monts ) with 1 academy upgrade - 35000 ( 48 monts ) with 2 academy upgrade - 23333 hours ( 34 monts ) I dont know if to say omg or lol. Logged Pages: [1] 2 3 Go Up Print « previous next » Jump to: Powered by MySQL Powered by PHP Powered by SMF 1.1.1 | SMF © 2006, Simple Machines LLC Valid XHTML 1.0! Valid CSS! Page created in 0.087 seconds with 18 queries. Loading...
  19. Cykes, here's a link to the thread that claire and kat did a lot of discovery regarding this game..it's a pretty cool thread regarding how they started: http://darkmatters.org/forums/index.php?showtopic=3046 Indy hooked up with us near the end of the thread and he made some interesting insights as well into early game productivty. HOpe this helps. And Great that yer here! gogo
  20. Wicked JUn! Amazing that yer on board too! Yee Haw...this D.a.r.k. team is gonna rock! *high fives* gogo
  21. ahhh, the llama plan of active inactivity...muhhahha so...how much of a boost can I hope to gain over how much time of doing this. Is there like a sb gain per hour or something? Thanks! gogo p.s. also...has anyone figgerred out exactly what the mf bonuse you get is and the extra damage?
  22. Hey Ban Dana, Welcome to the FDM! It's great seeing the leader of Jin Roh here even at the shrunken end of uni 9. Have a look around, plenty to see and do here as wel as a pretty decent trading section that peeps from all over uni 9 use. Once again, welcome to the boards! gogo p.s. You can find Borg contributiong to the D.a.r.k. kitchen... he makes a killer bbq ^^
  23. A high explosive Bday thread with advanced Tune Technology... nice! ^^ Thanks everyone for the wishes and gifts and evil jokes I'll be sure to only open the ugly presents and nothing that looks suspicious and/or ticks Free drinks down at the bar...one drink , free, each...lol, down at the bar gogo
  24. you have a clan account for the international servers? Wicked! though, I won't be playing today and maybe tommorrow, but Therion I definitely hope to meet up with yer daemon. Will this be yer first time in the International servers? If so, wecome! gogo
  25. Ugh why am I so weak and helpless against the power of great friends Realm Five darkgogo gogo
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