Llama8
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Everything posted by Llama8
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6800 yes, 6801 no (why, what's that used for?). Edit: Mind you, it seems to be back to normal now. Thanks everyone for their help. Assuming it stays fixed (if not I'll be back ).
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And now I can't connect (though the ping & tracert are back workking again). I've got ports 7010 & 7011 forwarded both TCP & UDP.
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Ahh, so what happens if you DW them?
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Nope, still can't connect to Closed... Edit: Ok, I can connect to Closed, but it takes a really long time...
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That's very odd Loco, I'll try again when I get home (obviously ). Maybe the outlook for tomorrow morning isn't looking quite so down...
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Would anyone notice? I'm surprised the flails don't work seeing as some of the undead use them.
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Thanks Gogo, though I doubt it'll be fixed by tomorrow morning (got the day off & was looking forward to playing a bit of Sacred 2)...
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And to answer the original question, the final patch for pre-UW was 1.8.x.6, where x is the number for your language version. Also, Steam does Sacred Gold.
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Shouldn't the net work around stuff like this? Route traffic around a node/whatever that's not responding/working properly? And if not, does it mean that we're not going to be able to connect to Closed until they pay up or
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Ok, here's the pic of the traceroute falling over: As you can see it passes through Telehouse (#14) & LINX (#15) which are some of the major links into/out of the UK & then there are a few .de addresses (16-18), so it seems to be an issue with #19 core1.dts-online.net. I was getting the same from home, except for some slightly different addresses inbetween my router & #10/11, after that it's the same.
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I was trying to play Sacred 2 last night for the first time in a few weeks & it refused to connect to the Closed lobby (though it would connect to the Open lobby just fine, which is odd). After a while of checking my system (Sacred 2, router, etc) I tried a tracert & it keeps on falling over at hop 16 from core1.dts-online.net [212.62.68.250]. Anyone know what (if anything) can be done about it? Or am I doomed to languish in non-Sacred-ness until someone pulls their finger out & fixes their server/router? If someone tells me how to copy & paste from the dos prompt I'll post the whole thing...
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Time To Play! Sacred 2 Hardcore EU Servers
Llama8 replied to Schot's topic in Sacred 2 General Discussion
####. Needless to say, that's not done anything... Any ideas anyone? Edit: I tried traceroute & it fell over after hop #15 (212.62.68.250)... -
Time To Play! Sacred 2 Hardcore EU Servers
Llama8 replied to Schot's topic in Sacred 2 General Discussion
####! I thought you'd say that... And it's the first time in several weeks that I've wanted to play Sacred 2 (& my wife's away...). Oh cruel world! Might see if giving the router a kick might help. -
http://forum.sacred2.com/showpost.php?p=65...amp;postcount=9 Console & PC.
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Boss Poundin' Destruction Life Leech Weapon Favourites
Llama8 replied to FrostElfGuard's topic in Sacred 2 General Discussion
Ice slows rather than freezes. Personally I prefer magic as Weaken (temporarily) reduces their total HP by 10-15%. As to what weapon-type, I usually use shurikens, since I've only ever been given one Kaldur's axe & I don't really go for two-handed weapons (preferring either a shield, DWing or TGs). -
Time To Play! Sacred 2 Hardcore EU Servers
Llama8 replied to Schot's topic in Sacred 2 General Discussion
Is anyone else having issues connecting to Closed? I can connect to Open & LAN, but when I try & connect to Closed it flicks up with the "connecting" message & that disappears & then nothing happens... -
r00sters Road to Immortality
Llama8 replied to r00ster's topic in Sacred 2 Guides - Maps and General Gameplay
r00, those hits (300) from the scorp, were they the normal hits & then you saw occasional crits on top? 'Cause if that's the case then CR is reducing the non-crit damage as well as the chance to crit (or the crit damage, or something). -
I've created a thread here for all of the "info" that we get about S3 from the GamesCom. Pixel's created one here with the awesomely insightful & interesting nugget of info:
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How to Become a Demi-God in Sacred 2
Llama8 replied to Dobri's topic in Sacred 2 Guides - Maps and General Gameplay
Ok, that makes sense. Probably, since it's easier to monkey about with the monsters' stats than the player's stats. -
How to get your Sacred 2 Unique Mount
Llama8 replied to Schot's topic in Sacred 2 Guides - Maps and General Gameplay
That's assuming you kill anything on the way & that you're not in some form of MP & can't get a lift from a friend... -
How to Become a Demi-God in Sacred 2
Llama8 replied to Dobri's topic in Sacred 2 Guides - Maps and General Gameplay
So Chattius, the modifier for each difficulties is applied to both player resistance (reducing it) & monster damage (increasing it)? That's harsh! -
If you could get a list of all of the different monster densities that would be great (then we'd have a list of what would need to be replaced for simple "double/triple/etc" mods). As far as making the bosses harder, they should have a creature ID (can't remember which file off the top of my head) which you could poke around in & you can change their CAs in the Spells.txt file.