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D-molisher

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Everything posted by D-molisher

  1. hmm ... On work if demolishing stuff mostly : http://www.metalnationradio.com/ Or best number I listen to at the moment ... Kreator united in hate.
  2. I hope theres No respec at all. It would killl ther longviety off the game, having a respec. It would be like D3, and just a quick playthrough game - then be bored while hunting a new game ... Just my hunble thoughts off respec in all RPG games now a days.
  3. I am there sometime. But mostly when Lotro are getting server maintainance. Meaning not playing alot.
  4. 30 degrees celsious in shade here in denmark. working and drinking around 5 to 6 litres off water on work a day right now. Darn I hope we get cloudy and around 20 degrees .... loong time till vacation time for me ( x-mas ). I suspect you could fry bacon and eggs on the paving I make right now ...
  5. If first character pwr level to 70 takes some around 3 to 4 hours . Mostly because you cant create torment, max are expert difficulty -> way less xp.
  6. Pwr level-ing 1 to 70 doesnt take long, unless its first char created. Then you cant create torment 6 at your level. The trick are create torment l6 on the character in need off speed level, get a friend or more level 70 with twink gear to level you. The monsters are set at game creators level, reason the char in need off pwr level creates game. Even if you die alot, level 1 to 70 will take 1 hour, if 3 or 4 man party. You need 30 to 35 rift keys to cap, or it will need to be campaign. Best for campaign are the smithy quest in act 1, in my mind. SO it doesnt matter if slightly boring below level 70. When gaming D3 I am EU side, cause US side are mostly empty off friends to party. P.S. On D3 break, since update 21 for DDO got releaced.
  7. I saw the video. I try not get hyped about sacred 3, but will definately try it. Currently passing time in DDO, like always. Theres simply no other game that can hold my interest for a long time.
  8. Just hit level 50 on my Crowd-Control (arcane) crit witch. Tiefling. She got played some like 65 hours since thursday. I roughly did around 80 % off content in zones, I could not do 5 man stuff till OB day. Anyway just 22 mins to go till open beta. SO you try it out, instead off me telling how it feels for me. It should feel right for you, or atleast be fun - or not worth the time for you. SO now time for you to judge, instead off reading my view off game. P.S: I like how fastpaced conbat are, kind a like in DDO ( only DDO did right ).
  9. Yes beholder, since noone wanted roleplay, or pvp/pve. Just passed my yearly smokediving test and got 1 h delayed. Finally time for Neverwinter, I am online x-fire and skype. Probably busy, so ill set skype on auto pickup
  10. Only 9 h to go ... Right back 2 work, pretemd to do some
  11. Ingame guild DA, will be created on Beholder shard ( server ), on tuesday. Only me and Temper start today, rest comes tuesday 30th - official open beta releace day.
  12. Just so you can see some action Gogo. Or waiste a couple off hours watching it
  13. I got a control wizard (Tiefling) level 39 in beta weekend. I gamed some like 40 hours. And partied some random peops for the player made dungeons, for loot and fun. Theres inbuild party headset support, makes it easier to game and not having to type. Basicly its fastpaced, spam, dodge / move out off harms way. You see Area of Effect from opponents, so you can move out off harms way or block. You kind off use instant skills to buildup a daily killer skill. Feels really awesome, and actually surpriced off the ruleset 5. Never liked ruleset 5 playing tablrtop D &D as youngling.
  14. yes new game, new engine. Extremely smooth fastpaced combat. I cheated a little and got a founder pack, to try beta weekend 4 a couple off weekends ago. And well havent done much in any game since, exept chat friends. It doesnt feel turn based. Its a MMO, solo / party game, PVP/PVE. Daily events, zone events, player made quests etc. SO far got myself hooked in just 2½ days off gaming. Checkout Youtube / streams that others made.
  15. I cant get myself to game anything for the time being ... I blame beta weekend 4, two weeks ago. I havent gamed anything serious since then, it doesnt feel right. Well I am starting tomorrow evening about 2 hours after game opens for founders. As usual we got a thread going on DA site. Not shure which " shard " DA guild will be created on, check DA site 30th april.
  16. Well its almost beta day ... D&D based, placed in Faerun. D&D ruleset 5. http://nw-forum.perfectworld.com/forum.php Opening days: 25th for Heroe off the North founder pack. 27th for Guardian off Neverweinter founder pack. 30th for free 2 play. Servers: • Beholder shard • Dragon shard (PvP/PvE Progression Server) • Mindflayer shard (Unofficial Roleplay Server)
  17. Some ACT 3 screenys and sneakpeak. Path of Exile’s lore and mysteries deepens as you explore Sarn’s abandoned docks, markets, temples and sewers. For reasons unknown, General Gravicius and the Ebony Legion have sailed from your homeland Oriath to scour Sarn for its secrets, joining Piety of Theopolis in a race against the player to plunder Sarn’s tombs for wealth and power. In the Solaris Temple, a magical army of floating constructs known as the Ribbons continually sterilize the temple even as the centuries wear on. Even though thaumaturgist Malachai the Soulless is long dead, evidence of his dark experiments remain. In addition to undead, magical constructs and corrupted horrors, players will encounter some unlikely allies. An encampment of exiles survive on the man-made island in the middle of the river, led by wise and well-sPoken Karui warrior Maramoa. About Sarn: A shattered city, a sinister mystery, a land tainted with insanity. You’re standing at the edge of Sarn, the ruined capital of the Eternal Empire. Not so eternal now. Its citizenry is gone, taken by death and undeath in equal measures. Where hawkers shouted their bargains, ladies browsed for silks, young lovers walked hand in hand… creatures of nightmare stalk and feed. Beasts born of corruption. The restless dead, bitter and lethal. A cursed city of painful promises and preternatural peril. You are an exile, banished for your crimes to Wraeclast, and given a life sentence in the land of the damned. But Wraeclast wasn’t always like this. It was once an empire of ten million souls, a beautiful and bountiful continent that prospered for more than a thousand years. Something happened. A cataclysm. A corruption beyond reason. Wraeclast took itself off to bed one balmy evening and, come morning, it failed to wake. It slumbers, tossing and turning in the perpetual nightmare that enslaved it during the darkest hours. Players must fight their way through the necropolis to answer a question: Who murdered Wraeclast? You’re not alone in your curiosity. Others explore the twisted capital city of the Eternal Empire. The Ebony Legion has sailed from Oriath to scour Sarn for its secrets… avaricious maggots on a fecund carcass. General Gravicius plunders its tombs for wealth and power. Piety of Theopolis harnesses corruption like a lover to her bedhead. Her lovely visage hides an imagination most monstrous. Is everyone and everything in Sarn out to kill or maim you beyond recognition? Pretty much… with a few exceptions. As a fellow exile, Hargan, will tell you: “Welcome to dirty, old Sarn, the metropolis of opportunity. The opportunity to make something of yourself or the opportunity to have a very messy death.” So far GGG has raised an impressive USD$1.2m in crow-funding which has helped development and improvements in the lengthy on-going Beta process. Some of the monsters that appear in Act III. The Ebony Legion The Ebony Legion are a long way from their home in Oriath. They have blazed their way to Sarn, and occupied the bridge that joins the two halves of the city. Their garrison on the west side funnels their troops across the bridge to the Battlefront on the east. Although the Solaris Temple is not their sole objective, a substantial portion of their troops are devoted to breaching its threshold. Under the unwavering command of General Gravicius, more and more soldiers are being sent to battle the continual tide of Ribbons flowing from the gates of the temple. The Ribbons Animated tapestries that float and kill with equal ease, the Ribbons are relics of the past that have persisted into the present. They protect the Solaris Temple and eradicate everything from the smallest of dirt stains to the fiercest of intruders. Over the centuries, they have kept the sacred site in pristine condition, polishing, reknitting, and repairing every blemish and fracture wrought by time. No mercy is shown to any who dare trespass, be they soldiers of the Ebony Legion or wandering exiles fool enough to venture inside. The Ribbons eviscerate all intruders with mindless efficiency, as they viciously protect the secrets and treasures held within the temple… as well as the ancient will that guides them.
  18. Chris GGG: I've posted the 0.9.13 Patch Notes. We expect to deploy it tomorrow, but don't know the exact time yet. We're still sorting out some loose ends with the special surprise we have planned.
  19. Laissar on his Nalume got level 56 before sleep ... currently rank 16 & nr 1 witch. DA_Meep_meep got level 32, and are currently rank 92. I got to act 2 cruel before getting sleepy. still 4 days to go off this weeks ladder race, it ends tuesday midnight gmt or 2 am wednesday european central time.
  20. Ingame with Laissar ... The 1 week ladder race starts in 34 mins. See u ingame...
  21. Version 0.9.12c (Current Version) Chris GGG
  22. Friend add : DA_Dmolisher I can answer questions etc. besides while level´ing I usually got global turned off and only chat in party / teamspeak ( skype).
  23. 0.9.12b Patch Notes Chris GGG:
  24. 0.9.12 Patch Notes Chris GGG:
  25. Questions answered by chris about 0.9.12: pneuma wrote: Beautiful new item frames, sneaky new picture of A3, 2 new skills (lol ranged ice skills, we never have enough of those), 2 new awesome passives, enemies, NPCs... I know that people want skills other than cold ones, but honestly, out of the set of new skills that we made, these ones were finished first. Flame Totem (fire) and Arc (lightning) both need enough changes to not make it into this patch. Panda413 wrote: Nothing about the new evasion mechanic. Is this still coming at some point? That was patched in in the 0.9.11e patch - so that evasion also reduces the chance of receiving critical strikes against you. It helps reduce variance a lot. MrRedshark wrote: So no character wipe when 0.9.12 comes out? Right. Just refunding passive points. vanzi wrote: So is the braindead AI of minions going to get fixed or not (the running off issue in particular)? I hope so! Mr_Cee wrote: Sounds a bit strange/of limited use - as I assume its only possible to "leech" ES from monsters that have ES? It just means you gain ES rather than life when damaging monsters. It doesn't matter if they have ES or not. Mr_Cee wrote: How will these new quests be handled if a char has already "solved" them? (the last quest of course only matters if there is a reward for it) They are new quests, so players won't have received rewards for them yet. Stickymaddness wrote: One question though, was Act3 not supposed to be included with 0.9.12 ? Nope, it comes when we enter Open Beta later this year. It's getting closer! kaziuko wrote: Increased Item Rarity and Item Quantity mods can now only spawn on gloves, boots, helmets, rings and amulets. So what happens to current items that possess such mods? Items will be "wiped" or those mods will be "rerolled" or maybe those items will be left as they are, and we have last chance to grab some IIQ/IIR on weapons/chest? Btw. when it comes to 9.12, characters are wiped/granted a passive skill tree refund, or what happens? The old items with those mods will still exist until we do our Open Beta wipe later this year. When 0.9.12 is deployed, your passive skill points get reset, that's all. obsivus wrote: I dont see anything about summoners? Minion changes are coming. We just didn't say exactly what, yet. likwid wrote: AKA evasion still not viable. Evasion is probably the strongest defensive option at the moment, when combined with sufficient life. There's now a lot more life in the dexterity part of the tree. gh0un wrote: The complexity of having to weigh quantity/rarity find versus increased damage is just gone. I dont think I like that idea too much. They're still available on a lot of slots, and it's important that the slots have personality. Having it available on so many was an oversight! Dark_Force9999 wrote: I think that line is rather directed to people like me where I benefit off soloing /players 4. Having additional players around already doesn't benefit maps dropping (they're ignored for map drops). sakalthor wrote: Can we expect a patch where will be addressed the randomization issue? Because lets be frankly, areas are 95% the same whenever you enter them. This is best oobservable inside the maps, always the same level design, randomization is totally absent. This is addressed for a lot of Act One in this patch (see patch notes). Please let me know if you're happy with the degree of randomisation in those areas now. teek wrote: Chris, will we see this fix implemented? it has been mentioned in the trap thread but is not in your patch notes Mark_GGG wrote: Fire trap was not dealing area damage, this has been fixed for 0.9.12 Good question, I'll check on Monday! MindGem wrote: ehm...when is this patch coming? Late next week or early the week after. It says that in the original post garbles wrote: Also: since my build is totally ruined and new keystones are being added, will there be a chance to reset our skill trees? Yes, it says that all passives are reset in the patch notes
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