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Stéphane

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Everything posted by Stéphane

  1. Sure ! Here is the order : 2 : Armor Lore 3 : Constitution 5 : Astral Lord Lore 8 : Concentration 12 : Tactics Lore 18 : Astral Lord Focus 25 : Dual Wield 35 : Malevolent Champion 50 Combat Discipline 65 Ancient Magic The first CAs I've modded are frenzied rampage (with tactics lore) and shadow veil, then Nether Allegiance and Reflective emanation.
  2. Yep it's the thranak mini-boss location ^^ I guess we can skip the pic on this one. Your turn!
  3. Maybe it's an easy one but it's my first I will do a harder one next time! Good luck! EDIT> I've darkened the mini map.
  4. During the quest "Vampire des rêves" must be "Dream vampire" or something in english, you have to go in an alternate world, a dream world to kill a vampire ^^ It's a quest in Sar'thaz.
  5. RIP Michael Jackson. I'm not a big fan, but some of his song were good http://www.hcn.zaq.ne.jp/cabic508/rsf/mq.swf
  6. As the others ones above me have already answered, Astral Lord Focus only affect: - Damage from spectral hands - Damage from skeletal fortication - Stealth from Shadow veil - Armor from Rallied souls if the mod 1a is taken But not nether allegiance
  7. Spectral hands is a weapons based CAs, meaning it's depend on your weapons damage. Two handed hammers are the best for this CA. With my build (dual wield) I'm doing around 60-100k per hit on monsters. But with a two handed hammer/axes I can hit around 100-160k per hit
  8. You can mod death warrior CAs with tactics lore. Rousing command can't become a buff, so It won't knock off one of the others buffs. Without death warrior focus, it's will be hard to have an high level in CA from this aspect, but it's possible. ^^ Sorry to sound dumb but what is AdC? Oops, my french has slipped! AdC = Arts du combat = Combat arts (CA). I will fix that. thanks for reading my big post!
  9. And the lord of the ring! *_______* A short good mediaval/war movies : 300 ! I love that movie.
  10. 60-80 with a good level in the correct focus skill. For example : - CA level 60 : 1 rune = +0.8 - CA level 70 : 1 rune = +0.7 - CA level 80 : 1 rune = +0.5 - CA level 90 : 1 rune = +0.4 - CA level 100 : 1 rune = +0.3
  11. Hi, I haven't reach more than 200.5, because there is a great diminishing return at high level. You need 3-5 runes to gain 0.1 level ^^" With around 1200 runes memorized, you can barely reach the level 200 in a CA with a good level in the appropriate focus skill. Acute mind level 200.2 2000 runes memorized Ancient Bark level 200.5 2000 runes memorized Nature weaver focus level 272 Dryade level 200. Greetings, Stéphane.
  12. And I can give you 100.000.001 golds What? I'm cheating?
  13. Hi guys, Gogo ask me to translate one of my shadow warrior build, since there is no Astral build yet, here I am. Ninja Ninja Attributs: Everything in strength Skills: Armor Lore : 75 Constitution : 75 Concentration : 75 Astral Lord Lore : 100 Astral Lord Focus : 100 Tactics Lore : 195 Dual Wield : 75 Malevolent : 75 Combat Discipline : 75 Acnient Magic : 75 Set : Full Infernal torment + armentin elbow/gauntlet/Belt/Boots + Legs of Justice. Combat arts : Shadow Veil : Creep (1a), Fade (2b) and Sinister Pact => Increase furtivity + Reduces detection with spells + Permanent effect (buff) Nether Allegiance : Sharp Blades (1b), Tower Shield (2b) and Elite Equipment (3b) => Damage + Armor x2 Skeletal Fortification : Rapid Fire (1a), Ice Shards (2b) and Scatter Shot (3a) => Firing rate + Ice Damage + another projectile Rallied Soul : Armament (1a), Vivification (2a) and Contagion (3a) => Armor + Soul duration + Infection Rousing Command : Persistence (1b), Impulse (2b) and Leader (3b) => Duration + Attack Speed + Area effect Frenzied Rampage : Double Attack (1a), Double Attack (2a) and Envenom (3a) => Double hit x2 + Poison Damage Augmenting guidon : Ensign (1b), Healing (2a) and Fear (3a) => Expend Area of effect + Healing in the area of effect + Reduces attack of the opponents Killing Spree : Control (1a), Perseverance (2b) and Sear (3b) => Increases attack and stored damage per hit + Duration + Fire Damage Reflective Emanation : Backslash (1b), Antimagic (2b) and Idol (3b) => Reflect ranged + Reflect spells/AdC + Area effect Belligerent Vault : Routine (1b), Shock (2b) and Commotion (3a) => Regeneration + Confused/slow down + Stun in the area This shadow warrior is invisible. You have to use CAs if you want to stay invisible, frenzied rampage with low rege is very effective, you have 46% chance to double hit with dual wield at mastery (with softpoint bonus) at high level and since we have taken "Double hit" twice in frenzied rampage we have another 40% chance to double hit. Frenzied rampage = 80% chance to double hit. The spectral soldier offers a nice support, at high level they will be level 320-330 with 149K HP and 20k in life regeneration. Almost invincible. Skeletal fortication is very powerful too, I like to launch it before the battle in a big mob or on bosses, it's a killing machine! I prefer the rapid fire mod on the regeneration mod because it's a melee build with astral as a great support/cover, I don't want to relaunch the tower every 5sec But with the rapid fire mod you can have 1.6shots per sec, and with the mod Scatter, you can have 4 shots per second approximatly. 27k+ per hit in the tooltips Rallied soul is sweet too, I don't like the mod that add a third corpses on cast, because 2 or 3 corpses isn't very different. The duration mod make your minions live for more than 65sec at high level. But the contagion mod is marvellous, soon you will have an army with you. Command and Conquer! All the others Combat Arts are modded with area effect to help your minions. Rousing command for more attack, augmenting guidon for attack/defense and healing and reflective emanation for an huge reflect damage area. Note of caution : Be careful in the desert with sandmen or in the great machine with temple guardians, their traps can be deadly with minions around you. If you don't move you will not recieve the damage of the traps, but if one of your minions take a step in the traps, you will recieve damage for every step and minions moving in. Eek. I will add screenshot later. Enjoy! Skeletal fortification : Rallied souls : Nather Allegiance : Reflective Emanation : Frenzied Rampage :
  14. OMG I missed that thread! You have my vote, I'm completly missing my Sacred 1 gladiator boxer! That's was so much fun. I've forwarded the request for unarmed combat lore and knuckles/gloves. Greetings, Stéphane.
  15. The devs just told us that this patch was EU only, to catch up with the 1.01 US versions. However according to us members feedback, there is a lot of content in the patchnotes 1.04 that are not in their versions. I'm keeping the devs updated about that.
  16. Mmh I have some bad feedback from US and Canadians users, they are still on 1.01 and the patch is not launched. Can you confirm this? (you are canadian^^) I'm trying to have informations from the devs about that, it's strange that only the EU members have the update. It's sony that is in charge here. Greetings, Stéphane.
  17. Hi, I've made a post about it two hours ago : http://darkmatters.org/forums/index.php?showtopic=11006
  18. The PS3 patch is out for the EU version to caught up with the US version 1.01! Here is the patchnotes : Greetings, Stéphane.
  19. Hi, The blacksmith skill is simply missing on consoles and I have great hope this will be implemented later, I suggest you to not waste point in it until a patch came out to fix that. Greetings, Stéphane.
  20. Ordal is back! I have : - Cowl of Catharsis (Armor) level 200, Hood of Catharsis (Helm) level 200 and Pantaloons of Catharsis (Legs) level 185 - Ilgard's Compliance (Gloves) level 150, Ilgard's Assurance (Boots) level 195 All yours.
  21. Llama> I have a perma-veil shadow warrior, that can access to niob. I can rush you all campaigns, but are you from dark or light side with your chars? Mine is dark.
  22. Awesome items Chrona! Thanks again. I have 88k in life and 4k/s in health regen now, I think I will have more than 100k at the level 200 (174 at the moment).
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