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Stéphane

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Everything posted by Stéphane

  1. Hi guys Well, since the DeepSilver forum were closed, we were waiting for this at the sif too with TornadoX and Dobster.... without hoping for an announcement from them of course because you know them..., and that's how they did it I guess.
  2. Hi, Catharsis for the slots and armor bonus; illigard's boots for gruesome inquisition focus and evade chance; the belt for slots, vitality and +xx gruesome aspect and the arms for the set bonuses Regeneration Time: Gruesome Inquisition (3 items) The deylen's gloves for the deathblow chance (before Ice&blood ><) and the bonus to Astute Supremacy's Combat Arts. If you find a better balanced set of items, feel free to share! Greetings, Stéphane.
  3. Yup, the tactics lore is here for the Combat Art's damage Frenzied rampage works better with two weapons. And as essjayehm said, Combat Art don't cancel the shadow veil, only normal left click attacks does. Ancient magic is mostly/only for the skeletal fortification. Greetings, Stéphane.
  4. This build is not very affected by the add-on, it's mostly a build based on weapons damage with the tower and the spectral soldiers/rallied soul as support, in stealth mode. The deathblows/crits rings are still working perfectly with frenzied rampage. And the rune level limitation doesn't affect the efficiency of the build. Two Officer's Saber or two Nadjii's Splitter. You can change Ancient Magic, however your tower will be less effective.
  5. I hope you will be ok soon Knuckles! I wish you a speedy recovery also. I will bash some monsters in your name. Greetings, Stéphane.
  6. Hi, You need to use Combat Arts to stay invisible. If you hit your target with normal hits (left click) you will automatically turn off the buff.
  7. Hi guys, Yes you can drop the tower shield (defense and physique Armor) for a third spectral soldier instead. Silver : Chill - The spectral hand inflicts additional ice damage. (4% + 1% per CA level) 4% at the first, but then 1% per level, meaning if you have a spectral hand level 100, it's +104% in damage! 150 = 154% and so on. You will have crits with your lore already. Only with normal attacks, if you hit with Combat Arts the buff won't go off. Greetings, Stéphane.
  8. That's what I said in my first post ^^ "First of all, this build is not easy at first, but when you will be high enough, this will be a pleasure!" The first levels are hard but you can level up very fast to the level 100, 2-3day of playtime. (Yes you need some xp rings/amulets and mentor ) After that it's easy This chars was tested on 3 characters (level 50 level 100 and 200) with the approximate same equipment. My own character in closed net is near to 80. The gobelin near ruka and the jungle are the best spot to level up fast with Custering maeltrom. It's an hard build indeed you have to be careful with regen and damage. But it's the funniest build I have played with.
  9. Bye bye regen penalty This build was tested on a level 200. No problem with the regen and the three buffs ^^ + all skills and others good amulets and it's ok.
  10. Sound depressing gogo ^^ Even when Ascaron was still there, it was the publishers that was paying the servers. Nothing have changed here. CDV and Kochmedia are both in good health. The first Sacred 1 closed servers last for 5years and the OpenNet lobby is still available. However Ascaron was still "alive" and with projects, that can help the publishers to decide to support/pay for a server. But I don't see them shutting down the servers for the moment. There won't be anymore Sacred with Ascaron on the box but there could be new "Sacred" games thanks to the publishers. Sorry for the hi-jacking. Long live Sacred and Darkmatters!
  11. I've also found Lang's farewell in HC with the 2.43, but it was on the desert dragon. level 98 IIRC
  12. Indeed it's look very nice ! Thanks gogo Your welcome, have fun mate! I'm using this combo to gather mobs (Clustering) and dealt huge damage (clustering+levin array) and then if a mob is alive, most of the time, a champion, he will recieve the blast from a corpse explosion (eruptive) and be sent away from me (raving thrust). I admit that with eruptive desecration in the third place, I don't take benefit from the Area of Effect of this CA. But it's already a deadly combo Sweet combo, I will try it. Maybe the raving thrust will be more effective than levin array in 2nd.
  13. supremealpha1> I don't remember saying that, are you sure? But indeed you can't put reflective emanation in a combo because it's a buff, however those two CA can made a great "combinaison" (not in the combo slot though) thanks to the minions and the damage reflection from reflective emanation that you can share to them. To attack opponents without losing your invisibility you need to use CA, you can use scything sweep/demonic blow and frenzied rampage to attack, but you can not use the normal attacks (left button)
  14. Just to let you know that is was not a database problem, but a hardware problem. The lobbies are working as intended since this "morning".
  15. Not from a french members/mods ^^ or I have missed that oO We are not sure if this weapons is unlock for the current version or just hidden in the code... My guess is that someone have searched into the code and found that big axe I still have hope to find it though.
  16. Be careful though, I heard that blizzard don't allow this mod on his servers (battlenet) because it's extend the range way too much. Very powerful with caster and ranged weapons. However it's very nice for SP
  17. Always running both buff at once. ^^ Immortal shadow warrior! 76k of health (96k on mount) 4.1k in health regeneration 80% to reflect. Demonic blow level 120 (100 runes) : 3.8s (3s in combo) Scything sweep level 120 : 3.8s Frenzied rampage level 100 (100 runes memorized) : 4.3s (3.4 in combo) With the two buffs on.
  18. Happy birthday Zinsho! Have a nice day, here take that, Put is sharing some of his beers! *run away*
  19. Yes the US patch 1.02 is only for the PS3 version. And as you said, to catch up with the 1.04 EU version. As soon as I have a patchnotes, I will post it there : http://darkmatters.org/forums/index.php?showforum=305 Greetings, Stéphane.
  20. Grim resilience have a regen mod, a very helpful one, without this regen mod you should have the same penalty as reflective emanation. At high level I can have a grim resilience at 190 with 12% of penalty (thanks to the mod 2b Discipline) when my RE have already 42% of penalty with a lower level ^^ Here is the difference between health mod and health regeneration mod at high level : Tactics lore level 424 Grim Resilience level 211 without mod : HP = 30753 Regen HP = 683/s Grim Resilience level 211 mod Fortify : HP = 46130 Regen HP = 1024/s Grim Resilience level 211 mod Rejuvenation : HP = 30753 Regen HP = 3141/s As for RE I have a full reflection (melee, ranged, and CA/spell) around 80% with the mod 3b Idol, because I like to share But you can reach 95% of melee reflection with the mod 3a Riposte if you want Most of the time opponents can killed themselves on me (when I don't kill them myself faster)
  21. Since the new 2.43 messed up my rings, I need you for another shopping spree. If you have the time ^^thanks!
  22. You should read the Ascaron Announcements and Events section : http://darkmatters.org/forums/index.php?showtopic=11658 Gogo> Requesting a merge
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