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SX255

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Everything posted by SX255

  1. Haven’t seen the first movie yet, and will wait till all three are released so I can watch them all back to back at once. No point in watching the trailer to the middle movie if I plan to see it anyway, but later.
  2. Had this Sony Ericsson W300i for 6 years now. Got it for free as a handdown. Originally it was white/silver, but I repainted it red with nail polish so now it looks like red/silver iron man armor. It has an “Iron man” 1996 cartoon theme song for the ringtone and Star Trek communicator sound plays when you flip it open. New phones don’t impress me.
  3. So in other words you want a mod of a dryad with shadow warrior arts, which uses the orc mesh and redone textures.
  4. So where did the hydra picture was taken? I never found cats on Mount island and there are not that many desert-like places to find a T-Energy Hydra. Cool pictures. Would be great if somebody could capture an animation of that sliding glitch and place it here as well.
  5. I saw TheAmazingAtheist bring up a couple of well noted flaws in Anitas logic. But what is the point of this starting this topic? Are you trying to spread awareness or something?
  6. What happened to them? Why? How? I know its now impossible to find an editor to the Sacred:Underworld GRN graphics format, without permanently converting it into GR2. But to loose tools to a big game from 2008-09?
  7. During the TG chain quest “Verification” you do have to interact with 3 consoles/terminals where they act differently - they fix TG software memory issues and give out historical logs of the great dragon war chemical weapons development program. Evidently they don’t provide all the information, like the new location of the great machine, but function as complicated computers. Other than that, it’s just a repeating “Don’t push that button” joke described earlier. So dont push that button.
  8. Yeah, I tried that once. Couldn’t even get my LVL1 character out of the starting area on Gold.
  9. The Spider Queen was a tough opponent, but in the evil version of the quest you have to fight the seraphim outside the dungeon… and she killed me almost instantly every time. Every weapon and skill I had collected up to that point were useless against her speed and power. Eventually I fond a way to beat her by luring her into the nearby T-energy leak and running around in circles. Cheap, evil and effective - one of my most memorable boss battles.
  10. Are those Artamark, swamp or bar werewolves? Toughness or Constitution? Constitution is Vitality in skill form. But by the sound of you it seams you’ll be better of picking both, or raising your Vitality a lot. For deadly spears fire is a good choice because almost all enemies have magic resistance, few have good fire resistance, and your buffs can do magic damage.
  11. You don’t need to take Constitution if you put enough points into Vitality, Armor lore and Warding energy lore. I would recommend Toughness and Combat Discipline instead, unless someone can recommend SWF over CD. As for balancing offence and defence, that’s more circumstantial. If everything around you is of little threat, put more into offence and a little bit into defence. If your enemies dismantle your TG on a regular basis, put points into defence, buy a bigger mallet and study your enemies for weaknesses.
  12. No idea on willpower and energy shield correlation. I put more points into dexterity than willpower. With battle recharge energy shield and Warding Energy Lore the shields should never run out during most battles. As for Combat Alert, it depends on managing the cooldown and duration of the art. Making it a buff is very usefull, but dont rush with it. Even if you make it a buff, you will need to be at least level 75 and put 75 skill points into Concentration to use all 3 buffs at the same time. Until then making it a buff, while relying more on the other 2 buffs, will make it useless. Also, it’s a buff, so it will add cooldown to the other arts. I passed the silver difficulty at level 76 almost never using Combat Alert. But on gold I found Combat Alert buff (Battle Aura) very helpful.
  13. Yes, SW focus alone is good if you only use Untouchable Force buff and maybe one other Source Warden art from time to time. Most enemies prefer to get up-close and personal, others just lob thing at you like a tennis ball machines. Untouchable Force stun and projectile destruction will change that greatly. The stun in particular not only makes the enemies forget what they are doing for a second or two, but also gives you a break from their special routines like selfhealing, debuffing and so on. And if you are worried that much about survivability, put points into vitality until it stops bugging you and keep more potions on you.
  14. I think the middle blue one needs a better angle. It has a new double jet tail pipe, which is hard to spot in the picture.
  15. Unbelievable! So that’s why there is always a second set of identical mounts. Turns out the regular epic mount merchant also sells them. They are the second set of identical epic mounts. You can get them as early as level 10. Somebody decided to keep the old icons of the mounts and there is no clue about the special features on the second set. So yeah, go to any of the epic mount merchants, list through and buy the second identical mount in the list.
  16. All the bosses are well balanced and challenging at times. But of all the bosses presented in the list (Ice and Blood bosses not included) it’s the Forest guardian that frustrated me the most. Every time you think you got him, the tree heals itself to 100% hit points. And he does it every 1-2 minutes. And you don’t even need to kill him... In my opinion the Forest guardian is the most frustrating and least satisfying to kill. Daloriel the depraved was a runner up, but only because he can be found early on in the game and is located too far from the nearest respawning tower and portal. Not included, but worse, was Narmul the Ice Phoenix. After losing my mobiculum and dieing a couple of times, I spent half an hour chipping away at his health with a plasma pistol.
  17. All that said, if we want DeepSilver to meet us at least halfway, we also must meet them there by putting our trust and support in them. In my opinion, the problem about Sacred 3 so far is not the lack of information on it, but that all we had seen so far doesn’t show anything of what separated the series form the rest of generic hack&slash RPGs. What made you a fan of the series that you can’t find anywhere else? The plot and its twists? Unique humor and satire? A lively world? A balance of multiple genres? Hilarious glitches? Special characters and NPCs? Why are you willing to rage for it and not go looking for something else? Look for THAT when you criticize Sacred 3. To me watching some of you argue about changing the square map into a rectangle comes of as game hype sabotage. Having some radical changes in the grind might be for the best - it’s a lot better then stagnation for a sequel. Though, true, it could be worse. As long as the lore and spirit of Ancaria is there, as long as DeepSilver and the developers add “missed parts” later as patches, DLC or expansions, and as long as the community can mod/fix the game to its liking years after its release (like Sacred 2 community patch) we will buy and play the hell out of it.
  18. At this point many of us will gladly take the text only version. Forget the pictures, files, and format – we need answers to our questions, and it’s hard to get them when even the waybackmachine doesn’t have that blue link entry.
  19. TG in the video has 3 buffs. Originally TG has 2 buffs, but with leveling up Devote Guardian and Tactics Lore you can quickly unlock the third - Combat Alert/Battle Aura. So you will need: Concentration (up to LVL75) Devote Guardian Focus Tactics Lore No clue what the combos are, but I saw Primal Mutation, Deathly Spears, Icy Evanescence and Fiery Ember. At some point Charged Grid was also used. For their fast recharge you need to keep your rune use low. Leveling up Stamina and Concentration will help reduce recharge time. The spikes are set to multijab, which is really useful for hugging the enemy to death. The blue shield can be upgraded to generate close combat magic damage and constantly recharge even in combat. Icy Evanescence and Fiery Ember are a good area attacks, as many enemies have low ice and fire resistance. Never found good use for Charged Grid. So in short, set up your buffs to do close combat damage, combine Primal Mutation with Deathly Spears and hug the enemy to death.
  20. Try setting "Render Detail" in graphical setting to "High" – this turns on the bloom effect for many things normally brighter than average.
  21. Voted Tempe Guardian. You can’t add a futuristic theme to your fantasy game without including robots (or cyborgs). Temple Guardian filled that niche, without taking you out of the game, better than the Seraphim. And since TGs are “immortal” you could continue your characters adventure in the next installment. Shame nobody hacked the first game to add them as a playable character. The dragon mage and inquisitor were also pretty good to play.
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