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Everything posted by Ironwill
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The new Sacred 2 CM patch - Now available for Ice & Blood
Ironwill replied to czevak's topic in Sacred 2 Community Patch
Maybe the problem is about drop.txt file,for some reason I can't post it here.It just get stuck on loading and nothing -
Welcome to Darkmatters Tony! I hope you are enjoying the new patch...
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Welcome,it is still great to know there are people playing sacred 2.unfortunately I won't be able to play with you,I dont have a ps3.For pc,Sacred Servers are shut down,the only visible solution seems to be programs like hamachi to play it in LAN.If you want to know how it works,I can help.
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Sacred 3 Review - Zero Punctuation - nothing is Sacred
Ironwill replied to gogoblender's topic in Sacred 3
I am very sorry,I was careless.Can you please remove this topic gogo? -
Sacred 3 Review - Zero Punctuation - nothing is Sacred
Ironwill replied to gogoblender's topic in Sacred 3
couldn't resist! I think he sums up the entire hatred we feel in 5 minutes video Enjoy -
The new Sacred 2 CM patch - Now available for Ice & Blood
Ironwill replied to czevak's topic in Sacred 2 Community Patch
local newBalanceValues = { AdjustCriticalDamageFactor = 1200, AdjustDamageFactor = 1000, AdjustPvPFactor = 200, AdjustSpellFactor = 1000, BasepointsMultiplier = 500, ChanceForAdditionalSlots = 450, ChanceForSlotToImprove = 200, ChanceIncForSlotImprovePerRareLevel = 50, ChanceToBecomeSlotItemForBlankItem = 0, ChanceToBecomeSlotItemForMagicItem = 0, ChanceToBecomeSlotItemForNormalItem = 250, ChanceToBecomeSlotItemForUniqueItem = 0, DiceRange = 1000, DurationBoost = 2000, DurationDot = 500, DurationLongDebuff = 3000, DurationShortDebuff = 1000, DurationStun = 300, DurationPulse = 150, DurationStunImmunity = 450, EffectCombatArtChance = 4, EffectWeaponChance = 2, EffectWillpower = 25, KillCountBase = 15, KillCountInc = 2, LifeAttribut = 25, LifeBase = 130, LifeStep = 19, MaxDistLevelXP = 15, MinDistLevelXP = 3, RareBonusDanger = 1000, RareMalusThreshold = 150, RareStart = 500, RuneAmountTotal = 12500, SkillPivotPoint = 100, SlotGoldPercentageImprovement = 15, SlotSilverPercentageImprovement = 7, SpellBaseDamage = 25, TEnergyDamageRate = 600, TEnergyMutateChance = 500, ThresholdGreyXP = 150, TopLevelCalc = 200, balanceLifeRegenerationDelayCombatFac = 50, balanceLifeRegenerationDelayDangerFac = 1, balanceLifeRegenerationTime = 4500, balanceLevelToSkillFactor = 350, RegenerationFactorSkin = 800, RegenerationFactorArmorBase = 360, SpeedMin = 500, SpeedMax = 1500, SkillGroupPoints = 5, damBasepoints = 20, resBasepoints = 15, RangeAggro = 400, RangeXP = 900, RangeArea = 200, RangeNear = 45, AdjustConstitutionFactor = 5, InstantHealPortion = 500, ExpTeamBonus = 1333, ExpUpperCapPM = 125, ExpLowerCapPM = 850, ExpMinRatio = 50, balanceShieldRegDelayCombatFactor = 500, balanceShieldRegDelayDangerFactor = 2, balanceShieldRegTime = 2000, balanceShieldAbsorptionSkill = 50, Mounted_ondeath_healthPM = 50, NpcFightDamageDownScaling = 500, RangeAggroGrey = 100, KillDropMulti = 1500, IsUsableByHero = 700, TraderMaxCount = 10, TraderOffer_MaxLifetime = 900, ExpMountFactor = 3000, RangeClearFOW = 600, LifeRegenerationDelayTime = 500, dropTimeItemReserved = 30, dropTimeItemDestroy = 60, dropTimeItemUnloadedDestroy = 120, respawnTimeStandard = 1800, respawnTimeMPFactor = 3, UpgradeStep = 1870, UpgradeStart = 3050, SwapRune_One = 125000, SwapRune_Two = 25000, SwapRune_Three = 5000, SwapRune_Four = 500, SwapRune_Foreign = 1500, ForgeSlot_BronceFactor = 1000, ForgeSlot_SilverFactor = 1070, ForgeSlot_GoldFactor = 1150, PriceAdjustment = 5, PriceLeveldiscount = 1, PriceShredder = 15, PriceSlotfactor = 250, UBmean = 500, UBpivot = 21600, UBquot_attr = 3000, DropQuestStart = 10, DropQuestQuot = 120, CAregenItemfactor = 500, RegenerationFactorArmorScaling = 1250, Mount_Regenburden_Warhorse = 500, Mount_Regenburden_Ridehorse = 300, RangeDistance = 525, RangeMidrange = 300, RangePickupLoot = 200, SpellResistFactor = 700, SkillAttackSpeedQuot = 5, SkillMoveSpeedQuot = 15, DurationPotionSmall = 0, DurationPotionMiddle = 0, DurationPotionBig = 0, ZRareExpectation15 = 2, ZRareExpectation14 = 6, ZRareExpectation13 = 14, ZRareExpectation12 = 16, ZRareExpectation11 = 24, ZRareExpectation10 = 34, ZRareExpectation09 = 46, ZRareExpectation08 = 58, ZRareExpectation07 = 72, ZRareExpectation06 = 88, ZRareExpectation05 = 106, ZRareExpectation04 = 124, ZRareExpectation03 = 144, ZRareExpectation02 = 166, ZRareExpectation01 = 456, ZRareExpectation00 = 1000, ZRareBasepoints15 = 1350, ZRareBasepoints14 = 1320, ZRareBasepoints13 = 1290, ZRareBasepoints12 = 1260, ZRareBasepoints11 = 1230, ZRareBasepoints10 = 1200, ZRareBasepoints09 = 1175, ZRareBasepoints08 = 1150, ZRareBasepoints07 = 1125, ZRareBasepoints06 = 1100, ZRareBasepoints05 = 1080, ZRareBasepoints04 = 1060, ZRareBasepoints03 = 1040, ZRareBasepoints02 = 1020, ZRareBasepoints01 = 1000, ZRareBasepoints00 = 750, ZRareBonusamount14 = 4, ZRareBonusamount13 = 4, ZRareBonusamount12 = 4, ZRareBonusamount15 = 4, ZRareBonusamount11 = 3, ZRareBonusamount10 = 3, ZRareBonusamount09 = 3, ZRareBonusamount08 = 2, ZRareBonusamount07 = 2, ZRareBonusamount06 = 2, ZRareBonusamount05 = 1, ZRareBonusamount04 = 1, ZRareBonusamount03 = 0, ZRareBonusamount02 = 0, ZRareBonusamount01 = 0, ZRareBonusamount00 = 0, EffectSkillChanceQuot = 5, RangeAggroBoss = 750, DamScaleIncMax = 1250, DamScaleRatioMin = 200, DamScaleRatioMax = 350, IsRuneForHero = 400, DropMaxRandomRare = 12, DropPowerupRare = 4, ExpFac0 = 110, ExpFac1 = 200, ExpFac2 = 150, ExpFac3 = 40, ExpFac4PM = 1000, ExpFacAdjust = 200, attrSdam_fact = 334, attrWdam_fact = 250, AdjustRegenFactor = 1000, TraderOfferUpperRareBase = 6, PotionHealCooldown = 500, UBspawn_fact = 175, Forge_PricePerSlot = 500, RuneMalusThreshold = 150, ExpLS100 = 985, ExpLS125 = 980, ExpLS150 = 975, ExpLS175 = 970, SkillMagicFindFactor = 200, NumSectors = 4183, PlagueImmunityFactor = 1200, AddOn_RegenFactor = 1500, } mgr.setBalanceValues(newBalanceValues); local beValues = { NORMAL_STANDARD = 350, NORMAL_RUNE = 15, CHAMP_STANDARD = 700, CHAMP_RUNE = 45, BOSS_STANDARD = 1000, BOSS_RUNE = 600, EXTRAGOLD = 0, EXTRAPOTION = 0, EXTRARUNE = 0, Trader_Item = 2300, Trader_Many = 10000, Trader_SpecialOffer = 0, Well_Potion = 1000, QUEST_UNIQUE = 1000, SUBFAMDROP_LOWCHANCE = 10, SUBFAMDROP_HIGHCHANCE = 100, } mgr.setBalanceBase (beValues); local basetables = { tableRows = 16, -- begin of some hard-coded data EFFECTDURATION = {500,3000,5000,5000}, -- end of hard-coded data QuestExplow = {20,25,30,40,50}, QuestGoldlow = {25,30,35,40,50}, SpellFactorDiff = {800,1000,1200,1500,2000}, QuestGoldmax = {3025,4030,5035,6040,8050}, DefenseFactorDiff = {650,1000,1500,2500,4500}, QuestExpmax = {4020,5025,6030,8040,10050}, MP_experience = {1000,1150,1325,1550,1825}, NPC_speedfac_any = {1000,1050,1100,1175,1250}, AttackFactorDiff = {800,1000,1750,2750,4500}, DamageFactorDiff = {1000,1050,1200,1350,1500}, LifeFactorDiff = {1000,1400,2000,3000,4000}, MP_damage = {1000,1050,1100,1160,1220}, MP_lifeHP = {1000,1300,1650,2100,2650}, MP_EShieldHP = {1000,1300,1650,2100,2650}, MP_combatvalue = {1000,1100,1210,1330,1460}, MP_armor = {1000,1100,1210,1330,1460}, Spawn_OffsetLow = {0,0,40,70,110}, Spawn_OffsetHigh = {0,35,80,120,175}, Spawn_FactorPM = {1000,1100,1175,1250,1350}, PriceFactor = {700,1000,1400,1900,2500}, RuneLevel = {1,1,20,35,50}, Potion_big_duration = {9000,9000,9000,9000,7500}, Potion_small_duration = {9000,8000,7000,5500,4000}, Potion_middle_duration = {9000,9000,8000,7000,6000}, NPC_attrWdam_fact = {1000,1100,1250,1500,2000}, MP_intensity = {1000,1100,1210,1330,1460}, LevelCapDiff = {60,100,140,180,200}, BlacksmithSkillForDiff = {1,20,60,105,150}, LevelMinForDiff = {1,1,60,100,140}, AllEnemy_lvl = {1,10,20,200,250}, Enemy_armor = {800,900,1000,6000,7200}, Enemy_weapondamage = {650,850,1000,3300,3630}, Enemy_spelldamage = {500,800,1000,3500,3850}, SpellAttackFactorMT = {1000,1330,2000,2000}, SpellDefenseFactorMT = {1000,1750,2500,2500}, HitFactorMT = {1000,1500,2000,2000}, DamageFactorMT = {1000,1200,1400,1400}, LifeQuotientMT = {2500,800,125,125}, } mgr.setBaseTables(basetables); local subfamSlots = { {"SUBFAM_HORSE_SADDLE",2}, {"SUBFAM_SEC_ARMSHIELD",3}, {"SUBFAM_SEC_FOCUSITEM",2}, {"SUBFAM_PRI_SWORD",3}, {"SUBFAM_PRI_FISTWEAPON",2}, {"SUBFAM_PRI_SHORTSWORD",3}, {"SUBFAM_PRI_SABER",3}, {"SUBFAM_PRI_DAGGER",2}, {"SUBFAM_PRI_CLUB",3}, {"SUBFAM_PRI_HAMMER",3}, {"SUBFAM_PRI_AXE",3}, {"SUBFAM_PRI_WHIP",2}, {"SUBFAM_PRI_CHAINWEAPON",2}, {"SUBFAM_PRI_BarstewardSWORD",3}, {"SUBFAM_PRI_2H_AXE",4}, {"SUBFAM_PRI_2H_HAMMER",4}, {"SUBFAM_PRI_2H_SWORD",4}, {"SUBFAM_PRI_JAVELIN",4}, {"SUBFAM_PRI_HALBERD",4}, {"SUBFAM_PRI_MAGESTAFF",3}, {"SUBFAM_PRI_ENERGY_PISTOL",2}, {"SUBFAM_PRI_ENERGY_WEAPON",3}, {"SUBFAM_PRI_SHORTBOW",3}, {"SUBFAM_PRI_LONGBOW",4}, {"SUBFAM_PRI_THROW_DAGGER",2}, {"SUBFAM_PRI_THROW_STAR",2}, {"SUBFAM_ARMOR_HELMET",3}, {"SUBFAM_ARMOR_SHOULDER",2}, {"SUBFAM_ARMOR_CHEST",4}, {"SUBFAM_ARMOR_ARM",1}, {"SUBFAM_ARMOR_HAND",1}, {"SUBFAM_ARMOR_LEG",1}, {"SUBFAM_ARMOR_BOOT",1}, {"SUBFAM_ARMOR_WINGS",2}, {"SUBFAM_PRI_POLE",4}, {"SUBFAM_ARMOR_BELT",4}, {"SUBFAM_ARMOR_CLOTH_HEAD",3}, {"SUBFAM_ARMOR_CLOTH_SHOULDER",2}, {"SUBFAM_ARMOR_CLOTH_ARM",1}, {"SUBFAM_ARMOR_CLOTH_CHEST",4}, {"SUBFAM_ARMOR_CLOTH_LEG",1}, {"SUBFAM_ARMOR_HEAD_TG",3}, {"SUBFAM_PRI_MAGESTAFF_2H",4}, {"SUBFAM_PRI_BLOWGUN",3}, {"SUBFAM_MOUNT_CONTROL",2}, {"SUBFAM_MOUNT_PROTECT",2}, {"SUBFAM_WEAPON_BATTERY",2}, } mgr.loadSubfamSlots(subfamSlots) local subfamDroplists = { {"SUBFAM_LIFE_ANIMAL",1501}, {"SUBFAM_LIFE_ANIMAL_ATMO",1502}, {"SUBFAM_LIFE_BARBARIAN",1503}, {"SUBFAM_LIFE_DEMON",1504}, {"SUBFAM_LIFE_DRAGON",1505}, {"SUBFAM_LIFE_ENERGY",1506}, {"SUBFAM_LIFE_HIGHELF",1507}, {"SUBFAM_LIFE_HUMAN",1508}, {"SUBFAM_LIFE_INSECT",1509}, {"SUBFAM_LIFE_MECHANICAL",1510}, {"SUBFAM_LIFE_MONSTER",1511}, {"SUBFAM_LIFE_ORC",1512}, {"SUBFAM_LIFE_PLANT",1513}, {"SUBFAM_LIFE_REPTILE",1514}, {"SUBFAM_LIFE_T_MUTATION",1515}, {"SUBFAM_LIFE_UNDEAD",1516}, {"SUBFAM_LIFE_DRYAD",1518}, {"SUBFAM_TRAP_TURRET",1517}, {"SUBFAM_TRAP_SWITCH",1517}, {"SUBFAM_TRAP_AREA",1517}, {"SUBFAM_TRAP_PHYSICS",1517}, } mgr.loadSubfamDroplists(subfamDroplists) local shrinkheadMinionMap = { {"SUBFAM_LIFE_ANIMAL",1527,1528,1529}, {"SUBFAM_LIFE_BARBARIAN",1562,1561,1563}, {"SUBFAM_LIFE_DRAGON",1538,1537,1539}, {"SUBFAM_LIFE_HIGHELF",1535,1534,1536}, {"SUBFAM_LIFE_HUMAN",1549,1548,1550}, {"SUBFAM_LIFE_INSECT",1588,1589,1590}, {"SUBFAM_LIFE_MONSTER",1543,1542,1541}, {"SUBFAM_LIFE_ORC",1558,1557,1559}, {"SUBFAM_LIFE_T_MUTATION",1555,1554,1556}, {"SUBFAM_LIFE_UNDEAD",1545,1544,1546}, {"SUBFAM_LIFE_DRYAD",1552,1551,1553}, } mgr.loadShrinkheadMinionMap(shrinkheadMinionMap) -
The new Sacred 2 CM patch - Now available for Ice & Blood
Ironwill replied to czevak's topic in Sacred 2 Community Patch
it doesn't change quantity too,I hope we both are talking about Enhanced Perception's chance to find valuables? -
The new Sacred 2 CM patch - Now available for Ice & Blood
Ironwill replied to czevak's topic in Sacred 2 Community Patch
Chance to find valuables doesn't increase the chance to loot high quality items.It only increases the item level. For example.You are level 100 with it,you can loot 130 level equipment.I tried 255 enhanced perception,this information is valid you can count on it -
Shadow Warrior quotes - Assorted Eggs page
Ironwill replied to Ironwill's topic in Sacred Wiki General Discussion
No,there is a way to wake up from a dream. My ears/brain receives damage when I hear all the recognized sounds.Voice Frequency is set to Always XD After doing this is one last time in Light Campaign,I will edit the character into Niobium Shadow Version to fill the missing pieces,then start playing Seraphim. by the way I changed it to this "The Shadow Warrior, while fighting the Undead enemies will sometimes say "All that remains is Dust in the Wind" - a reference to a hit song by Kansas called "Dust in the Wind"." -
Shadow Warrior quotes - Assorted Eggs page
Ironwill replied to Ironwill's topic in Sacred Wiki General Discussion
My head is crumbling with all the game sounds,I clearly know where they are coming from.I assure you,you start hearing that line next to Kobold area where skeletons and kobolds are attacking each other. -
Shadow Warrior quotes - Assorted Eggs page
Ironwill replied to Ironwill's topic in Sacred Wiki General Discussion
Do we have to include the second fight with the Mist of Miasma? The entire swamp is filled with zombies and skeletons,just saying. -
Shadow Warrior quotes - Assorted Eggs page
Ironwill posted a topic in Sacred Wiki General Discussion
Ok I'll keep it short Here is the link to the page>>>>>Click Me Quick!<<<<< Under Special Sayings You will see this; The Shadow Warrior, while approaching the second fight with the Mist of Miasma will sometimes say "All that remains is Dust in the Wind" - a reference to a hit song by Kansas called "Dust in the Wind". This is inaccurate.Dust in the wind line is something Shadow Warrior says to Undead enemies.There is no way for SW to say it to the Mist because Mist of Miasma is a T-Energy being which spawns dozens of undead minions.I didn't want to edit without asking. And "All that remains is Dust in the Wind" is an attacking quote.You can never attack Swirling Mist of Miasma ever! -
C:\Program Files (x86)\Steam\SteamApps\common\Sacred 2 Gold\scripts\server
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I don't know how to thank enough for your generous compliment but I can't ignore the fact I "only" created character quote page.It was gogo who suggested me to add Voice actors/actresses as a credit.
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I didn't touch a monolith inside a cave after I started playing with 1.50 to test that out So you are saying your own combat art is killing your allied mount? -___-
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I already added Shadow Warrior and High Elf names at the top of the page and will do the same for other 4 characters when I start working with them. I will also include at the bottom of this page with this link. As a bonus I will list Flix too,he provided me a complete text file of the quotes.Without his help,the lines would have had errors
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Actually I managed to reach Pat Duke but that was the only one I could find.It is I who should apologize for not searching the net good enough.Thank you very much Markus,I will do my best to honor this information
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Sorry,I have 1.50 and I no longer need to download 1.2.Ignore this message
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I like game review and games mobile sections.Mobile gamers mostly communicate through facebook which I dislike.Programming would have been cool for me if I was a good boy to study enough to follow the skill tree of Programming at high school then college.As a lifeless gamer it is my shame to hear Fate first time here... After watching some videos of it,I feel even sadder about missing this.Seems like an enjoyable game
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good news then,I hope it comes back as fast as it can
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Thank you! Aren't we all publishing it with Facebook everyday?
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I'm sorry,this is the first time I see a registration method like this.Thank you for directions
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sorry I never knew your site had main page now I'll be in. edit:I managed to login after using confirmation link.When I try to go to your link it says "You are not authorised to read this forum." Then I was unlucky twice in a row
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The new Sacred 2 CM patch - Now available for Ice & Blood
Ironwill replied to czevak's topic in Sacred 2 Community Patch
that can only be loss of survival bonus,did you die? or is it only the patch? -
The new Sacred 2 CM patch - Now available for Ice & Blood
Ironwill replied to czevak's topic in Sacred 2 Community Patch
just maybe... did you use v140 or v140hf of the CM-patch? Both show the same version number, but the installer differs. Always a bad idea with hotfixing... CU Marcus I answered this on bugtracker also.the file name was cm-patch0140hf.zip(downloaded from sacredwiki)