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Posts posted by Lindor
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Hey there
I found a unique poison fang. Didn't even know those exist. Are they part of a mod? Because I can't find any information about them in the wiki. Does anybody know name or id of the unique damage converters in the blueprint.txt?
EDIT: found it, it's id 4332 to 4335
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Ahh yes I am blind. Thank you a lot, it amazes me that the game still has secrets to discover after all these years.
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Well thanks for your reply Flix, but I opened every chest and interactable item, searched for a hidden treasure on every pixel of the area and even spoke to the single pirate there (who doesn't have a name if you press ALT), still no key. I play with the latest CM, S2EE 2.4 CORE and S2EE 2.4 Superspawn. Could one of these mod have broken it? Or am I just blind?
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Hey
Does somebody know where this miniportal leads? It's behind a locked door in a cave where this chain quest takes place. I have not found a "legit" way yet to unlock the door.
Wiki says that originally the cave was split into three different caves which got merged in later versions. On the wiki dungeons map, one can still see the original shape of the cave(s), where a large chunk of the cave is now currently unaccessible because the most part of the pathway between the two cave areas is gone and instead there is this strange miniportal behind the locked door know. Does somebody know what happened here?
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actually another tip that might help you is that bosses sometimes take no damage untill they moved from their spwning position. Don't know if that's the case for you, but try to make him walk, it's worth a try.
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hmm I can easily accept that this is a special case, but your explanation seems weird to me for two reasons: Just because it isn't rendered doesn't necessarily mean it isn't there and then there are these gothic style archways with two of the streams going right through.
I think a way to test this is if the same thing can happen to a ranged weapon other than a blowpipe, then the case is clear but if we don't get it to work with another weapon, then it's evidence that it has to do with using a blowpipe.
EDIT:
Since I didn't have a high level Dryad, I downloaded an unskilled testcharacter and tried it with the only ranged weapon it had, a throwing potion (the dark matter one), on the same building on the seraphim island and mounted of course. One can see the projectile getting blocked by an invisible wall, no matter how close to the wall I am. Since there are no hits, it would be pointless to make a screenshot. Next I'll try to find some more weapons, especially a good blowpipe. One thing to notice is I played with CM-patch and S2EE CORE, but without S2EE Altenate Spells. This is fun, it gives me a reason to play the game again
EDIT 2:
Tested pretty much every ranged weapon. The only weapon I could get it to work is the blowpipe. It works on every wall, but you need to be close to the wall in order to shoot through. If you're not close enough, you get the sound and animation of the blowgun attack spell but there's no hit. Works with both the two weapon CAs and normal leftcklick attacks.
Conclusion: blowpipes can shoot through close objects.
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actually it wasn't im the german forum, it was this guide:
unfortunately the pictures he uploaded are not there anymore, but the guide got uploaded to the wiki and there you can get this picture from:
http://www.sacredwiki.org/images/Builds/xbabcx.jpg
So at least that's the proof blowpipes can shoot through walls, can't find the part anymore where they're blocked by hills.
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13 minutes ago, jwiz said:
You can test that be putting some LL on a blowpipe and see what gets hit and what not.
I know that I've seen some pictures in a guide somewhere in the german sacred 2 forum where the person did exactly what you suggest here. if I remember correctly then the conclusion was that blowpipes can go through pretty much anything "handplaced", like walls and statues etc., while being blocked by anything "terrainbased", like hills and cliffs etc.. imma see wether I can find the link again
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Yeah I wish there was another list like that for attack speed so that players inexperienced with some weapon types could really compare and understand, however I don't know where to get these informations. Maybe it has something to do with the length of the different attack animations?
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- Popular Post
Quick update:
I've tested the pick-up-and-put-back mechanic quite extensively today, it seems to work in both directions flawlessly, so I've decided to upload ReBorn items (since the losing-levels-bug only works in one direction, so if I was about to abload Vanilla items, these items wouldn't gain their levels back even with the pick-up-and-put-back-mechanic, on the other hand if I upload them as ReBorn items, they will still lose their levels on loading the game).
I've already distributed nearly all of the items to the characters, I'll distribute the rest and sort out the doubles later today (there are quite a lot of them). You can expect me to upload then later this evening (keep in mind I live in Germany, today for me means probably tomorrow for you). I've not decided yet wether I'll update the screenshots as well since they need a long time to upload and I've had some connection issues this week, maybe I'll do this another day. The Poll is closed now.
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17 hours ago, dimitrius154 said:
The easiest thing is probably making all tree and rock hitboxes extremely small it the xy plane.
That sounds like a terrific task. And I don't want every character to be able to phase through matter like in that one star trek episode
Thanks for your help you two, I tried lots and lots of different spellclasses and spellcontroltypes today including your suggested ones, didn't get to load in the FX on any of them
But it was worth a try.
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Hey
There's something I wanted to do for a while now but I don't have enough skill, honsestly I don't even know where to start. Is it possible to mod High Elfs Blazing Tempest so it no longer gets blocked by every single tree and rock while also keeping the fx and damage synchronized? I mean one could simply change the spellclass to Levin Arrays spellclass or something like that but then the damage events wouldn't align with the fx animation anymore. Because this is what makes a Pyromancer High Elf very not fun for me, especially in regions like the Artamark.
Btw the same goes for the Glacial Thorns spell, but it's not as bad as Blazing Tempest because of the spikes height.
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12 hours ago, gogoblender said:
I like separate uploads because it gives choices? This way they're easily organized for the user?
gogo
I feared someone would say that
12 hours ago, SupremeJoker said:for the normal sacred gold,they just have to pick the item and put it back,then the item will go to the normal parameter's
I tested that and it works yay
That is really interesting. Does this work vice versa? E.g. if people found an item in Sacred Gold like the Dragonscale or so, and then install ReBorn, pick up the item and put it back and it will change? Because then the problem would be solved
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Yay
Hello darkness my old friend
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Oh yeah sorry how rude by me, welcome to the forum
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- Popular Post
- Popular Post
3 hours ago, MeGoGo said:Interested in bug fixes and minimum interference with gameplay
Then I'd personally recommend the latest Community Patch, Vanilla Drops for Community Patch and Sacred 2 Enhanced Edition with the "CORE" module and the "Classic Icons" module. Other people might suggest differently, e.g. S2EE offers quite a lot of bugfixes and improvements but even the CORE module has some impactful Gameplay interference. When it comes to mods I'd take e.g. Flix' or dimitrius' opinion over mine anytime, so if they suggest differently, I'd rather listen to them.
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Hello people, how's it goin'?
I have a question for you regarding the unskiled Characters Topic:
First of all: Exciting news! @SupremeJoker has sent me a char save with tons of farmed stuff that I didn't find to upload it here in the forum. First of all, a kudos and a big thank you for him for keeping the game alive I think he really deserves appreciation for that.
Now as some of you might know, SupremeJoker plays with the Sacred ReBorn mod by OverLookers Clan. This mod fixes a lot of item-specific bugs and it changes some few key items of the game to be way better balanced.
The pro thing is that it makes items obtainable that in Vanilla were initially intentional to be able to drop, but due to a bug these items either don't drop at all or they drop significantly altered than the developers originally intended.
The con thing is that the mod is also a rebalance mod that alters some key items in a way that would significantly change Vanilla gameplay. Additionally the Overlookers are constantly working on ReBorn which means that things might change in the future.
Now the question is: should I include ReBorn specific items to the unskilled characters file, should I only upload items that are obtainable in Vanilla or should I upload a second file of unskilled characters, one for Vanilla and one for ReBorn?
- If you vote for the first option, I can simply install the ReBorn mod and upload both Vanilla and ReBorn items on the same characters so that people can sort them out to their likings on their own.
- If you vote for the second option, I'd just need to sort out all the ReBorn specific items on the file SupremeJoker sent me since everything I farmed is Vanilla.
- The last option honestly means a lot of work because I would need to duplicate all of the heroes and then go through all the item changes on all the different versions of the ReBorn mod and sort out everything that would not be obtainable in ReBorn on the ReBorn characters and everything that would not be obtainable in Vanilla on the Vanilla characters, which would also mean that I would need to be constantly switching between Vanilla and ReBorn. If you want me to do that then I might need some help with that.
I will edit the Poll in this thread after this post so you all can simply vote here.
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13 minutes ago, gogoblender said:
hmmm ... so last night we bought the new skin for us Titan and the latest update for invision power board and upgraded last night...
but some stuff is looking weird... anyone else notice that our avatars are.. strange, weird and crooked....
halloween's over right>?
gogo
Right, right! I thought about about switching back to the Picard meme face, but I kinda like Cohen. Took me a while to get a good screenshot
I think if I switch, I'll go for something new again. I'm curious: What is your Avatar? It looks like somthing Indy found in the Temple of Doom xD
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14 hours ago, SupremeJoker said:
@Lindor I play reborn mode and before that I played a lot veteran and normal sacred,probably I didnt pay attention or didnt happen,I dont remeber having that problem,droping an item with a certain level and after reload lowing down the level(don t know if I expressed corect) btw ,now I play reborn mod and when I mean the level ,I mean the minimum ,not the highest,so my ring have 177,but I know for sure that the ring have higher value,even if the value in parameters is not that big,with multiple sockets and stuffs it matter(for me one ,dont know about you guys)so when I make a buil or something ,I want to get the best out of it(another thing ,I play in niobium ,specially with reborn mod ,not that hard to level your character any longer,like regular sacred)another thing,there are items that can have minium level 202,but there are some rules,the item can t be from a set or a unique ,in rest white,blue or yellow ,how you get this? if you farm anducar probably know ,he drope this items,recently I farm a lot of dragons ,thx to the newst update from overlookers who made cave's with tons of boses,so I seen that dragons drop this items too,one last thing ,this ring im talking about have higher minimum level ,like 182,188 and the last one 196,is one of the few rings and amulets that is not at his full potential ,that's the reason I asked for him,I farm a lot ,but I don t drop it with so high ,so I asked for help ,I hope I expresed my self corectly and you understand what im talking about
Hey @SupremeJoker, I've created this new topic for our discussion. This is exactly what I had in mind when creating the unskilled characters file in the first place.
The minimum level is just the minimum level requirement your character needs to be able to wear the item, it has nothing to do with the level of the item itself. An item with minimum level 202 can be significantly worse than an item with minimum level 150, but it doesn't need to be. If you want your item to be the best possible, you need to look at the level directly below the item's name.
I've pinned your request to the first comment in this topic. Unfortunately I cannot help you more than that right now, but if I ever find the ring at a higher level, I'll let you know. BUT you can do me a favor: Since your The One Ring of All has a higher level than mine, can you send it to me? I'll then upload it to the above file and edit you name in the first post of the unskilled characters download topic so that everybody knows it was you who found the item.
I don't know the exact rule for the minimum Level Requirement, but I assume it has something to do with the main stats (which would be the four damage types for a ring). The best way to farm these items is with a trading character at the so called "Bravemart". This is another thing I wanted to do for a while: getting full yellow "%regeneration special move" and "%regeneration spells" gear for all the characters.
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Hey dear darkmatters community!
This is a place dedicated to trading Sacred Underworld items. The idea is that we all gather everything we find together in a single file and make it downloadable for everyone. I will try to keep track of everything being sent in that is not created using an item editor and update it to this file:
Part of the reason I created this topic instead of just discussing it up there in the downloads section is so that our moderators don't have to check every single comment for the community rules after posting.
Right now unfortunately there are 14 edited items in there, one of the goals of this thread is to gradually replace them with "legally" found drops. I will create a list of every item that we already have in above file and a second list of every item people asked for. This is a work-in-progress which will probably take me a lot of time which probably means that I will edit this post a lot. We will probably also need to think about how we make it that everybody is able to send items to everybody without flooding the darkmatters servers.
Having found a really cool item that is not already in the file above and wanting to share it?
Searching for a specific item and wanting to ask the community if somebody has it?
Having an item that you really want to be at a higher level than you found it?
Then this is the right place for you!
Already found Items:
SpoilerAll Class Uniques
Spoiler1-handled Weapons affected by Axe Lore
Level: 247, Name: Baumwut
Level: 240, Name: Knochentrümmerer
Level: 238, Name: Heras Hammer der Genugtuung
Level: 237, Name: Elfenhammer
Level: 236, Name: Kittens Schinder
Level: 235, Name: Flexible Handaxt
Level: 234, Name: Braggis Hammer
Level: 232, Name: Schlafes Bruder
Level: 232, Name: Herasis feurige Zackenkeule
Level: 231, Name: Raisors Blutsauger
Level: 231, Name: Paternus' Argument
Level: 230, Name: Telcontars Erbe
Level: 229, Name: Unterschätzte Kriegsaxt
Level: 228, Name: Verzierte Axt der Erholung
Level: 228, Name: Hammer des Gladiators
Level: 227, Name: Schnelle Lösung
Level: 225, Name: Thains Axt der Flammen
Level: 217, Name: Jacquaires Axt
Level: 212, Name: Thorwyns Keule2-handled Weapons affected by Axe Lore
Level: 228, Name: Dämonenjäger
Level: 227, Name: Zweihandaxt der Erfahrung1-handled Weapons affected by Sword Lore
Level: 247, Name: Dungolianths Stachel
Level: 240, Name: Schattenschwert
Level: 240, Name: Monsterschreck
Level: 239, Name: Treffsicheres Glutschwert
Level: 239, Name: glühender Langdolch
Level: 238, Name: Dämonenbann
Level: 236, Name: Gezacktes Schwert der Glut
Level: 235, Name: Wütende Klinge der Hast
Level: 234, Name: Hinterhalt
Level: 234, Name: Heridons Säbel des Kämpfers
Level: 232, Name: Glückliche Klinge der Erleuchtung
Level: 232, Name: Herzsucher
Level: 232, Name: Hastiger Feuerzahn aus Hohenmut
Level: 231, Name: Brennender Krummdolch der Hast
Level: 231, Name: Tobende Schlitzerklinge
Level: 230, Name: Brennendes Kurzschwert
Level: 229, Name: Löwendolch der Waldgeister
Level: 228, Name: Raslins Schwert
Level: 225, Name: Langdolch der Pestilenz
Level: 220, Name: Der fertige Prototyp des Schwertes
Level: 217, Name: Hieb1-handled Weapons affected by Blade Combat
Level: 235, Name: Blitzschneller Schlagring
Level: 225, Name: Sylias Tanz der Vernichtung2-handled Weapons affected by Sword Lore
Level: 234, Name: Kriegszweihänder
Level: 231, Name: Sir Richfields Einwand2-handled Weapons affected by Long-handled Weapons
Level: 240, Name: Chaliux Macht
Level: 238, Name: Deliors heiliger Stab
Level: 236, Name: Archaischer Hüter der Sagen
Level: 236, Name: Kampfstab der Thorwena
Level: 235, Name: Kralle der Götter
Level: 234, Name: Drachentöter
Level: 234, Name: Lanze der Blutsauger
Level: 233, Name: Magierstab des Älteren
Level: 230, Name: Agh'Ba's Schrecklicher Knochenschaft des Todes
Level: 230, Name: Dreizack der Ehre
Level: 229, Name: Zweiklingenstab
Level: 227, Name: Stab der Staria
Level: 226, Name: Mascarellsche Lanze1-handled Weapons affected by Unarmed Combat
Level: 235, Name: Tüchtige Dornenhandschuhe
Level: 232, Name: Gesegnete Panzerhandschuhe
Level: 227, Name: FetzerhandschuheBows
Level: 239, Name: Magischer Glasbogen
Level: 238, Name: Runenverzierter Feuerbogen
Level: 238, Name: Magischer Kristallbogen
Level: 235, Name: Magischer LangbogenCrossbows
Level: 230, Name: Schneidender Dämonenschreck
Level: 228, Name: Wurfarm des Hades
Level: 226, Name: Leichte FeuerschleuderShields
Level: 240, Name: Thorwyns Schild
Level: 240, Name: Ulukais Maske
Level: 236, Name: Dunkler Stern
Level: 236, Name: Cubbis Letztes Pentagramm
Level: 231, Name: Metallschild der Gilde
Level: 231, Name: Glücklicher Wappenschild
Level: 231, Name: Drachenschild
Level: 229, Name: Wasserbüffel
Level: 228, Name: Beschützer der Thorwena
Level: 227, Name: Mireilles geschickte Parade
Level: 227, Name: Metallschild des Schutzes
Level: 225, Name: Schutz des Thecmelion
Level: 222, Name: Heller Elfenbeinschild
Level: 194, Name: Alter VerteidigerBridles
Level: 235, Name: Herzlos' Pferderüstung
Level: 226, Name: Eothrans ZaumzeugRings
241 Chrysopas der Spinnen
241 Silberner Diallagring
240 Ring des Drachentöter
240 Unruhiger Siegelring
239 Drachenring
239 Theobits Ring der Erlösung
239 Silberner Pinguitring des Reitens
238 Vergifteter Chrysopas
238 Goldring der Stärke
238 Ring des Dämonenschrecks
238 Orkhäscher
238 Schleichender Ring der Toten
235 Goldener Rubinring der Klingen
235 Silberner Gahnit der Ruhe
235 Silasas Ring der Konzentration
235 Amethyst der Konzentration
235 Dämonenschlächter
235 Amethyst der Konstitution
234 Silasas großer Ring der Konzentration
234 Rasender Ring der Rastlosen
234 Chrysopas der Axt
232 Ozzys Fänge
232 Silberring der Erholung
230 Silberner Pinguitring
230 Amethyst des Himmels
229 Magischer Aquamarin
228 Böser Ring der Robustheit
228 Ring des babbelnden Kays
228 Amethyst der Toten
225 Leuchtender Ring des Siridan
223 Der eine Ring
223 Herhuts Siegelring
90 Amethyst der WendigkeitMisc.
Level: 1, Name: Schuppe eines Drachen
Level: 1, Name: Orbus Dracos, geladenAll Class Sets
SpoilerLevel: 240, Name: Karis kunstfertiger Langbogen
Level: 240, Name: Karis tödlicher Reif
Level: 238, Name: Karis wütender Ring
Level: 240, Name: Karis gerechter FingerschmuckLevel: 240, Name: Grimnirs meisterlicher Kobaltstab
Level: 240, Name: Grimnirs tugendhafter Schmuck
Level: 238, Name: Grimnirs tödlicher Fingerreif
Level: 240, Name: Grimnirs standhafter RingLevel: 240, Name: Gungnirs Speer des Schreckens
Level: 240, Name: Gungnirs Reif der Kampfkunst
Level: 238, Name: Gungnirs Schmuck der Erfahrung
Level: 240, Name: Gungnirs Ring des SchocksLevel: 240, Name: Aarnums Feuerschwert
Level: 240, Name: Aarnums zorniger Schmuck
Level: 238, Name: Aarnums durstiger Reif
Level: 240, Name: Aarnums nagender RingLevel: 243 Regins Doppelaxt
Level: 240 Regins Feueratem
Level: 238 Regins Erlösung
Level: 240 Regins SchicksalLevel: 240, Name: Egills Schleuder der Weitsicht
Level: 240, Name: Egills Ring des Schicksals
Level: 238, Name: Egills Schmuck der Durchdringung
Level: 240, Name: Egills Fingerreif der GeschwindigkeitLevel: 1, Name: Drachenstatue
Level: 1, Name: Dunkelelfenstatue
Level: 1, Name: Gral
Level: 1, Name: Königliche Statue
Level: 1, Name: Seraphimstatue
Level: 1, Name: SchaleItems requested by players:
SpoilerAll Class Uniques:
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level: 224 or higher, Name: The One Ring of All
Gladiator Sets:
- level: Any, Name: Andiell's Formidable Spine
- level: Any, Name: Lorgar's Upperbody Armor
- level: Any, Name: Raane's Thigh Boots
- level: Any, Name: Dalmar's masterful Helmet
- level: Any, Name: Dalmar's masterful Breast Armor
Gladiator Uniques:
- level: Any, Name: Annihilator
- level: Any, Name: Biting Two-handed Axe
- level: Any, Name: Enlightened Executioner's Axe of Resistance
- level: Any, Name: Golden Great Axe of the Slaughterer
- level: Any, Name: Thieving Zondarcomb of Swordarts
- level: Any, Name: Two-handed Destroyer of Demons
- level: Any, Name: Hood of Madness (Gladiator)
- level: Any, Name: Reptileskin of Battle
- level: Any, Name: Reptileskin of Protection
- level: Any, Name: Shimmering Plate of Ahil Tar
- level: Any, Name: Amulet of the Dead
- level: Any, Name: Berenike's Soul (Gladiator)
- level: Any, Name: Iridescent Sun Amulet of Fortune (Gladiator)
- level: Any, Name: Quetzal's Expulsion
Seraphim Sets:
- level: Any, Name: Golden Helmet of the Gods
- level: Any, Name: Golden Wings of the Gods
- level: Any, Name: Abdiel's Wings of Rage
- level: Any, Name: Abdiel's Cutter of Rage
- level: Any, Name: Uriel's Helm of Faith
- level: Any, Name: Uriel's Shield of Faith
Seraphim Uniques:
- level: Any, Name: Angel's Blade of Split Sorrow
- level: Any, Name: Bill Killer
- level: Any, Name: Enraged Angel's Blade
- level: Any, Name: God's Power
- level: Any, Name: Healing Angel's Beam
- level: Any, Name: Lively Slasher of Raab-Sisters
- level: Any, Name: Reginae's Healing Slasher
- level: Any, Name: Swift Angel's Blade
- level: Any, Name: Twitching Angel's tongue
- level: Any, Name: Unique Magical Tail
- level: Any, Name: Hephane's Battle Rod of Twillight
- level: Any, Name: Two-handed Staff
- level: Any, Name: Magic Storm Longbow
- level: Any, Name: Aarnia's Heavenly Garment
- level: Any, Name: Arhles T'gaw's Wings of the Amazon
- level: Any, Name: Hood of Madness(Seraphim)
- level: Any, Name: Insomdiel's Armor
- level: Any, Name: Silk Armor of the Angelic
- level: Any, Name: Wings
- level: Any, Name: Golden Shield of the Gods
- level: Any, Name: Berenike's Soul(Seraphim)
- level: Any, Name: Quetzal's Expulsion(Seraphim)
Daemon Uniques:
- level: Any, Name: Berenike's Soul(Daemon)
- level: Any, Name: Quetzal's Expulsion(Daemon)
Dwarf Uniques:
- level: Any, Name: Dwena Ali's Persuader
- level: Any, Name: Dwendorik's Snaphaunce
- level: Any, Name: Gjallar's Breechloader
- level: Any, Name: Khandar's Revolver
- level: Any, Name: Sindir's Thunderous Musket
- level: Any, Name: Vlyrhandor's Rifle
- level: Any, Name: Berenike's Soul (Dwarf)
- level: Any, Name: Quetzal's Expulsion (Dwarf)
Wood Elf Uniques:
note: Wood Elf Uniques are a bit strange, every Unique comes in multiple different Versions which all have the same boni, but different main stats except the magical elven bow, which comes in four known different versions which all have completely different boni (there are maybe even more unknown versions).
- level: Any, Name: Bow of the Galdhirim
- level: Any, Name: Magical Elven Bow No2 (wiki page does not exist yet, look at the Wood elf uniques wiki wiki page to find it)
- level: Any, Name: Ranger's Padded Armor
- level: Any, Name: Chrysopras of the Woods
- level: Any, Name: Jeweled Amulet of the Dead
- level: Any, Name: Moon Amulet of the Wise
Battle Mage Sets:
note: I know I had it at some point, it must have gone lost somehow
- level: Any, Name: Byleth's Sparkle
Battle Mage Uniques:
- level: Any, Name: Agh'Ba's Dreadful Bone Staff of Death
- level: Any, Name: Delior's Holy Staff
- level: Any, Name: Derlin's Cursed Wand
- level: Any, Name: Jeodir's Staff
- level: Any, Name: Mage's Staff of Elders
- level: Any, Name: Staff of the Ssstaria
- level: Any, Name: Wizard's Staff of Dimensions
- level: Any, Name: Astral Longsword of Witches
- level: Any, Name: Magical Longsword of the Elements
- level: Any, Name: Magic Whirlwind Longbow
- level: Any, Name: Lara Aimee's Book of Magic
- level: Any, Name: Leah Joyce's Book of Enlightenment
- level: Any, Name: Desert Fox
- level: Any, Name: Rak'ka's Cyclone
- level: Any, Name: Amulet of Earth
Dark Elf Sets:
- level: Any, Name: Ethan-Rhy's Shining Custody
- level: Any, Name: Ethan-Rhy's Malicious Blade
- level: Any, Name: Cordell's Dagger
Dark Elf Uniques:
- level: Any, Name: Hood of Madness
- level: Any, Name: Deathbringer
- level: Any, Name: Flame-Hardened Longsword
- level: Any, Name: Lahban's Sacred Blade
- level: Any, Name: Longsword of Teachers
- level: Any, Name: Skarkara's Glowing Blade of Steel
- level: Any, Name: Black Blade of Zhurag-Nar
- level: Any, Name: Blackmoon Blade of Blood Thirst
- level: Any, Name: Blackmoon Blade of Pain
- level: Any, Name: Blade of Retaliation
- level: Any, Name: Breeze of Death
- level: Any, Name: Spleen Ripper
Vampiress Uniques:
- level: Any, Name: Bloodlust Longsword
- level: Any, Name: Dragosanis Necromancer Steel
- level: Any, Name: Hathol En Basarab
- level: Any, Name: Longsword of Necromancers
- level: Any, Name: Magol En Agar
- level: Any, Name: Shiny Longsword of the Vampire
- level: Any, Name: Slasher of Shadows
- level: Any, Name: Tombslayer of Hate
- level: Any, Name: Vampire Bite
- level: Any, Name: Vampire Longsword
- level: Any, Name: Vampire Longsword of the Blood
- level: Any, Name: Vampire Sword of Moonlight
- level: Any, Name: Vlad's Catcher
- level: Any, Name: Lance of Vampires
- level: Any, Name: Lady Magory's Gauntlets of Health
- level: Any, Name: Vilad's Serrated Bloodshield
- level: Any, Name: Berenike's Soul(Vampiress)
- level: Any, Name: Quetzal's Expulsion(Vampiress)
- level: Any, Name: Ring of Luck (Vampiress)
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14 minutes ago, gogoblender said:
Hi Lindor!
We're just looking to see if there's any bugs with the skin when we turn it back on again. We may try upgrading and we're doing all the backups now
gogo
Hey gogo,
Yes I understand that, I was just asking wether the default skin has a dark mode somewhere or we'll have to use a browser extension for that. Since I'm not a very long time member and I'm not familiar with invision at all, it could have been that there are settings for that and I just couldn't find them. Seems like that isn't the case
However I'm looking forward to that. Love you moderators work, the great Pumpkin totally catched me by surprise
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Hmm does this mean we'll need a browser extension for dark mode?
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12 hours ago, SupremeJoker said:
thx for explanation ,dont wanna be rude but dmg I knew what mean XD
No worries
12 hours ago, SupremeJoker said:as the multi hit here I have screenshots with the level ,bow and the ring I used to socket the bow
That is quite a number
On 11/3/2020 at 1:08 PM, gogoblender said:I remember Meteors being very very popular in Underworld as boss killer... Will it always be this way?
gogo
My favorite bosskiller CAs have always been gust of wind and/or iceshards. Not patient enough for the meteors animation
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24 minutes ago, SupremeJoker said:
And btw ,I am an old sacred player but to be honest never understood the language like this used by players,if doesnt bother you I would like a "Translation"
Sure
"dmg"="damage"
"WIDD" = "Wounds Increase Damage Dealt", you call it "Berserk playstyle"
"D11" = "Dark Elf"
"+all CAs" ="To All Combat Arts"
May I ask you what level your Dark Elfs "Sudden Fury" (Multi-hit) Combat Art has with your bow equipped?
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Unique Damage Converter?
in Sacred 2 General Discussion
Posted
Ahh that explains it. That's an awesome addition to the game