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Little Faith

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Everything posted by Little Faith

  1. Looks like one of the standard armour styles to me.
  2. Ah, I reckon I would be misunderstood. I love the CM-patch team as much as anyone else on this forum. People have a tendency to mistake my self-deprecation for ironic veiled insults. The CM-patch guys are as helpful as can be expected of them (and probably more too). As for the whole private unreleased editing tool I thought the reason they are being so private about it was a legal issue of some sort. EDIT: This is supposed to be understood as an apology.
  3. What would happen if you went through all the steps besides the final (illegal) step? Would you get an item with an empty name field or would the game throw an error? I wonder if you could make a workin proof of concept mod and then suck up to one of the VIP's on the CM-patch team (whom you should feel inferior to as they a greater than you due to having the right 'connections') for doing the last formalities. And yeah, I realise the reason why you can't just release the editing tool in an open fashion is that it technically breaches the Sacred 2 DRM scheme. (global.res is under DRM protection for some reason).
  4. I'm not doubting that what you are saying is really interesting, but you are aware that probably 90% of this forum's readership can't read Russian. If you actually want your stuff to get read and understood, I'm afraid you'll have to translate it to English.
  5. This one actually do show up in the game, but weirdly enough as a yellow rarity item (yes, it can appear at vendors). It acts as an unique otherwise with predetermined stats. I hope you put some of the one-handed staves into the generic loot pools. There's only one type of elemental damage one-handed staff (ice). It could be cool if there were some fire poison or magic ones as well.
  6. Combat Discipline only helps skills if you put them into a combo. Last time I checked you could not stuff T-Energy Shroud into a combo it being a buff and all. Also regarding your tribulations Devout Guardian TG's are probably the most gimped characters at low levels. Stop caring about Deathly Spears, it'll become awesome in time but during all of Silver and most of Gold it'll hardly do a thing. Dedicated Blow will become a viable (actually very good) CA by the point it becomes "spammable". What are you supposed to do until then? Normal attack stuff, that's what you'll be doing. Hell, I rode a horse through most of Silver Thylysium with my Devout Guardian.
  7. It probably works as intended, but it is one of the dumbest and most pointless modifiers in the game. All it does is to increase the amount of money you get when you sell it to a vendor. As in: Selling the item with the %selling price to the vendor.
  8. My personal conspiracy theory: Keen Games (or whoever it is who is working on Sacred 3) was already working on an ARPG before Ascaron went under. Deep Silver: "Hey, we just acquired the Sacred franchise, you guys are making Sacred 3". Keen Games: "Uhh, were already doing an ARPG at the moment". Deep Silver: "Well, it's now Sacred 3, established franchises sells games". Keen Games: "But we've already written the backstory, and we don't want to redo all our assets". Deep Silver: "Who cares, just plop a Braverock Castle map and a Seraphim class in there and do whatever you like."
  9. The problem with Bargaining is that it is an "all or nothing" proposition. Enhanced perception is essentially "magic find" in skill form and you can invest to your liking. Go all in and boost with gear and you'll be showered in yellows. Get a single point and lets +skills do the rest and you still get a trickle. Master it and keep it at that for a happy medium. You can even skip out on the skill and you will still find neat stuff once in a while. Bargaining on the contrary should ideally be double your level. This means keeping the skill at level and pretty much dedicate your gear to bargaining. (High level bargainers must have a seperate "buff suit"). Even then it becomes close to impossible at high levels. And there's not whole lot of middle ground with this skill. Getting the skill to mastery is only going to help in the short while your are about that level (and even then you need huge amount of help from your gear). If you skip out on this skill vendors are going to become completely irrelevant midway through Silver difficulty. Blacksmithing, as said before, is unnessecary. Neat but unnessecary. The biggest advantage of this skill is the ability to socket amulets into gold sockets and rings into silver sockets. While this ís certainly useful you can easily get by with runes or blacksmith arts in your bronze sockets, and not being able to put ammies in silver sockets should be categorized as a minor annoyance at most.
  10. This definitely looks like one for the wand-cheesers. Especially with that "no percentage boosts from buffs" line in there.
  11. Yes, the developers forgot to give higher level blacksmith arts a level requirement so you could still socket all your le vel 2 gear with niob-level blacksmith arts. Many, in fact, do. If you're wondering what a blacksmith art is, it's those generic whet/enhance/anneal enhancements all blacksmiths have access to.
  12. High Marsh. An in-game character dialogue incorrectly refers to the town's German-version name in the English version of the game.
  13. So, this build is only slightly less BS than when Viperish Disease was broken as hell. Congratulations you cheesy Barsteward.
  14. Promo pics often have graphical stuff that doesn't make it into the game in the form you see them. Anyway, the Sopor Aeternis set in the CM-patch has a pair of wings that looks sort of like that.
  15. According to what few tidbits we have been told Sacred 3 is going to be very different from it's predecessors, though still in the over-all genre. More focus on combat tactics over character development. A system where combat arts cast by different players can "synergize" somehow (single players get a mandatory AI partner to play with), but sadly no huge continuous map to explore. Art style and fluff seem very different as well. It might turn out to be really good, but I wouldn't buy it on name recognition alone.
  16. Does this mean this is the only thing to look out for when doing chain quests? Or am I still required never to talk to another questgiver while doing chain quests?
  17. My instinct tells me to use spanish pronounciation.
  18. Have patience guys. The Darkmatters team just got their sites trashed by a nasty hack attack and are restoring things to the best of their ability.
  19. Guild Wars 1 and 2 are extremely well made game with a solid and unique design. The problem I see with the Sacred 3 team copying them is: "Why should I play/buy Sacred 3 instead of Guild Wars 1/2?". What will Sacred 3 have that Guild Wars does not?
  20. To me it's kinda obvious what they're trying to do. They want to be Guild Wars. They want to be Guild Wars sooo bad. From a marketroid standpoint I can see why. Guild Wars (2) is probably the hottest franchise in ARPG/Loot'em'up land since Diablo 3 has fallen out of favour. The whole "drop into mission-based instances from a central town" design. That's Guild Wars. The "choose your skill loadout before entering a mission". That's a Guild Wars idea too. The whole "characters based on cultures bit", that's probably Guild Wars 2 they're biting. The problem with all of this (from Deep Silver's point of view) is: Why should people choose Sacred 3 over Guild Wars 2? What Unique Selling Proposition do they have now? What special sauce can save them from being a derivative also-ran? The background fluff? Not really. They probably rolled their own mostly and dropped in a few hints from the older games to placate the long term fans. And to be honest what made the Sacred/Sacred 2 fluff seem good was how it was woven into the open world. The story itself was a mess. Name recognition? Deep Silver ain't Blizzard. They don't have the organisational muscle to spam every Gamestop store with posters and buy the press. And neither Deep Silver nor Sacred are super-famous outside of Germany. Also name recognition can be a double-edged sword. A lot of people got burned on the Diablo 3 hype and will probably not go rushing to the nearest store just because some familiar name with a new digit shows up. 2K got burned horribly trying to pass off some FPS as XCOM and had to backpedal and let Firaxis do a proper remake. A familiar name isn't the safe bet it used to be. The art style? Looks damn similar to Diablo 3 to me.
  21. There's some really hard limits to what the Community Patch team can do with this game. All they can do is altering the data files for the game (graphics assets, quests, monster/item stats) etc. While this does allow them to fix a few quest issues, a few monster-related bugs as well as re-introduce some cut content (and write some entirely new content), trying to fix deeper tech-related issues (such as the broken PhysX feature) is completely beyond their capabilities. And this is not just because they might lack people capable of reverse-engineering a closed-source game. The DRM is also a major issue which prevents any tampering with the main executable. Even in the interest of bug-fixes. Also Sacred 2 is one of those games that doesn't really run all that well on any system. It was designed as a strictly 32bit application but have the kind of hardware-intensiveness few 32-bit systems would be able to handle. In other words Sacred 2 might be an awesome game, but it is a crap piece of engineering.
  22. Oh, it's just Blackhammer. Friendly questgiver in the Light campaign. Hostile boss monster in the Shadow campaign. I thought I found an unknown boss monster once as well (when I was toying around with the "persistent" tag in the data files), but it just turned out to be the ghost boss from the Dragon Mage campaign.
  23. I wouldn't pooh-pooh at their effort just yet Lujate. Tunngle is all good and well for simulating LAN games over the internet, but there's some definite advantages to a dedicated server (if we can find anyone to foot the bill for the server hardware that is). Also I don't think we as a gaming community should be responsible for enforcing Deep Silver's forced obsolency scheme. Remember Deep Silver is not our friend. We are merely their customers.
  24. Actually, the Ghost Village quest does not do anything to the day/night cycle. What happens is this: First time you step through the Hagelstein gate you get teleported to an underground copy of Hagelstein where the quest will play out. After killing the Evocator you get teleported back to the real surface Hagelstein. The underground version of Hagelstein has funky lighting. It's much the same principle as the Dream Vampire quest in the Swamps, though there it is more obvious.
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