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BlackJAC

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Everything posted by BlackJAC

  1. Yeah uniques aren't too difficult to come by, but I can only go on my experience and since incorporating EP into my builds I have found the harder to find uniques a lot easier to come by such as Romuil's tears, 4 Ice flashes, umpteen Blood of the Dryads, 7 Tinwora's Curses, Bull's-eye etc etc and more +skill rings and amulets than I care to count. When EP was into the 100's, I got my first legendary drop in the Orc cave (albeit it was a Boneslicer, but it dropped outside the legion quest). This just doesn't happen with a high survival bonus, or at least in my experience it hasn't. None of these items dropped from a boss, they were all accumulated whilst doing quests or grinding the Orc cave. like you touched upon, the only downside to having EP on certain builds is you're inevitably gonna have to waste a skill slot to get it. Xbox indeed. Depends really. If you don't mind dying here and there I suppose it could be done fairly early on, but I like to have no deaths, so I was a lot more conservative with how I progressed. Haven't run into the end bosses at level 90 with this toon, so I'm not really in a position to give you a valid answer. When I initially modded RN, it was intended for crowd control purposes rather than being a mob killer. it was to soften them up as quickly as possible (hence the lightening mod) However, I was pleasantly surprised when I saw just how powerful RN actually is once it gets going. This was all considered and implemented before I was going toe to toe with most enemies. It was modded for survival in the early rounds rather than a killer. only use GT against bosses and I sometimes use Expulsive Magic when fighting them too and that more than does the job.
  2. If you've played Oblivion then there will be a few laugh out loud moments as it pretty much sums the game up give or take a few hundred hours.
  3. Kinda getting bored using swords or spamming FN, and it hit me I might give a ranged seraphim a spin. I'll assume the only Combat Art that will be of any real benefit would be SH? Would probably pan out something like this: Attribute: Mostly Dexterity with a little bit of vitality here and there. Tactics Armour EW focus Ranged EP Tech focus - to use DP as and when the toon is in a tight spot constitution C Ref Speed Lore ? With Battle stance as my main buff and DP as my semi permanent buff.
  4. Would like to see what the lowest possible character level someone has completed silver on, without dying and without uber damage, +skills and whatnot rings and amulets socketed into the gear. just using what you've found or bought with that specific character. My BFG was only in the high teen's but she got levelled by the dragon boss on seraphim islands, so it was back to the drawing board. my crowning moment in gaming was completing oblivion at level one, but because the enemies scale, I suppose it wasn't that great a feat. Nothing better than attempting to roadrunner an RPG just to see how things pan out.
  5. That's why I said it depends on how you define a low level HE. Had you said pyro, then I would have agreed.
  6. Depends on how you define a low level Elf tbf. Ice Elves have no trouble in the cave at around level 14. Crystal skin wasn't even fully operational, but still on nevertheless. Had added defence on my armour, but it wasn't from niob, it was from silver.
  7. Around 150. Depends on the mob. Orcs tend to go down pretty fast, whilst undead usually need 2 blasts. Yeah it can be cast in two different locations, but I thought the lag got a tad problematic once I had two storms raging, so I only ever cast it twice for this very reason. @ RyanKO14: Absolutley, mate. Like any general skills, EP and Riding aren't important and can be easily swapped for something else. I just prefer EP over bargaining as the latter is just no fun at all, especially as you progress as it requires more time and effort to keep it fully optimised. The only problem I can foresee using DA lore is it would require a good few number of points to make it worthwhile. Points that are better spent elsewhere imo. Remember you'd have to pump points into focus too as to make the spells remotely useful in the first place.
  8. Yeah, I quickly realised the issues with GT before I started to use RN. Another problem which is every bit as annoying is the automatic targeting system. More often than not it would lock onto a target that posed no immediate danger whilst totally ignoring some angry orc or legionnaire that was beating my ass to a bloody pulp. Even moving to face the opponent made no difference at times. Not really an issue when your Crystal Skin has fully kicked in, but during the early levels, it can pose a serious problem. Against bosses, in the orc cave and roaming champs, it's awesome as it quickly despatches these foes in a matter of seconds. On Niob, I killed all but 1 guardian within 3 casts and the last one went down after 4, so I can't really complain. Used as a sweeping up tool after casting RN, it more than does the job I need it for out in the open. Edit: Forgot to add; Crystal Skin coupled with armour mastery is just an insane combination and you'll be able to go away and do something else mid boss fight and return to find you character in the same condition as you left her in. So it's worth picking up stormite focus for that alone.
  9. They're quite rare, so to get them you have to check out vendors quite often. The best place is the 2 stalls in the eastern part of the Elf capital (forgot what it's called). There's a dungeon close by and every time you go in, then come back out it resets both the rune master's and vendor's stock. I tend to find the best rings are found from Rune vendors rather than the item vendors.
  10. As far as I'm aware and I could be wrong (there could be more), the only skills that are bugged on consoles are Blacksmith, Combat Discipline and alchemy (the latter not bugged per se just been poorly implemented). To be fair, I wouldn't be surprised if there's issues with Spell Resistance as there's tons of issues that remain as things stand. With the console version you're better to assume something is broken until proven otherwise.
  11. I'll be honest, FL was never used as I found RN very powerful. After a while I actually enjoyed going toe to toe with enemies and to slow them down would have meant more time approaching them rather than letting them come to me quickly. I chose hurricane as it hits more frequently and I found it takes down undead a lot quicker than the increased ice mod. The swamp suddenly became a lot more bearable. I'm already doing enough ice damage with GT. That said, it does have a draw back insofar it hits more often which in turn gives you more crits, so the game tends to lag a little or quite a bit if you have more than 1 RN going at the same time in different areas. Before I chose to increase the duration, I was having to cast RN twice, afterwards the duration was enough to kill most mobs. I'm 99.9% sure I noticed an increased duration. By the time I modded CS roots were a nuisance rather than a problem if you get my meaning. I was never in any danger whilst rooted as most crits and mobs were only doing superficial damage rather than depleting my hit points. More often than not I was still able to spam RN or GT.
  12. Having only ever used the Pyro tree and dabbled a little with the DA aspects, I can safely say my experience with Mystic Sormite amounted to no more than surviving the early rounds using Glacial Throns as and when my pryo skills were recharging. This is by no means a unique build, nor is there any hybridness to it, but I thought I'd share the build that got me through Niob without a death to my name. In fact, I can safely say that after level 18, I didn't come close to dying once - well, except at around level 100, when the phone rang and I had no choice but to let her test the true worth of Crystal Skin for a few minutes whilst I took the call. Btw she was stood in the orc cave having 4 angry champion Orcs beating down on her (on platinum difficulty) when I had to take that call. No damage mitigation, just an obscene amount of armour that eventually reaches over 60k. For a caster she's solid and can eventually go toe to toe the the toughest enemies the game can throw at you. Hell, get bored fighting mobs - just go make yourself a cup of tea in mid battle and come back and finish them off. Attribute points 1-50 - Stamina 51-200 - Stamina /Vitality 50/50 Skills (in order) Mystic Stormite Lore - Character level - 1st Mastery Armor Lore - 4th Mastery Mystic Stormite Focus - Character level - 2nd Mastery Riding - Nothing special here merely add 5 points to enable EP Delphic Arcania Focus - Just add points to mod GI and to increase penalty level Concentration - 1 point is all that's required as to run two buffs Enhanced Perception - Character level - 3rd Mastery. After reaching mastery I only add points once in awhile and let relics and magic find jewels do the rest Ancient Magic - Whilst it took me awhile to master this, don't underestimate the power of this little gem. Shield Lore - I left this at 1 point and let the +all skills do the rest Constitution - I have to admit after swearing by this skill with previous builds, I never felt the need to unduly pump points into this on this occasion. If at any time I felt I needed a little more hit points, I added points, but never felt any urgency to master it with this build. CAs; Crystal Skin : Mirror-Cold-Expertise Glacial Thorns : Fusillade-Pierce-Fusillade Raging Nimbus : Hurricane-Momentum-Cyclone Cascading Shroud : Mist-Inconspicuous-Facileness I simply modded Crystal Skin first, then fully modded GT second as I felt I was doing enough damage early on but like all HE's, felt the toon was somewhat fragile, so I went for defence first and attack second. I fully modded RN at level 35 and I have to admit, this little beauty makes mince meat of mobs. I think it is actually just as potent as Blazing Tempest when it comes to mobs tbh. The only difference being, champions don't go down quickly. But hey, that's what GT is for. Grand Invigoration : Storm experience-Replenish-Resillience With the rest DA aspects just mod them as and when you add points and because they really don't come into play all that often, I'll leave you to decide on how to mod Shadow Step et al. Eating Runes I ate an insane amount of GI runes and kept my CS rune munching at penalty level. Around level 60 I managed to get the regen time of both RN and GT down to 0.0 (yeah you read that correctly) so I just necked those particular runes until my regen times went back up to 0.3. I wouldn't advise eating any more than 1 GT and RN runes until you have your regen time firmly under control for obvious reasons. Early doors play-style: By God whatever you do do not go running head first into groups of undead as they'll cabbage you in no time at all and it will be game over before you can say BAST....! For the hunting grounds and giving any undead a wide berth until later on, I used the road between Sloeford and Thylysium (Kat's pyro route). Alternatively, you can go across the Gold coast and make your way up to the White Griffin (don't fight it - low level ice damage against decent ice armour doesn't bode well for the player. It ain't big and it certainly isn't clever to do so). Hunting grounds at or around level 20ish, just head to the Orc cave and give those bad boys some of that pent up ire. Weapons and armour I'll be honest here and I know a lot of people won't agree with me here, but something I always got frustrated about when I was new to the game and when reading these guides was how heavily most authors focused on specific gear, + skill rings and hard to find weapons. We wouldn't be reading these guides if we had those fancy weapons and +12 all skill rings etc, because if you have those things at hand, the chances are you'd already know enough about the game to be making your own builds. Aye, Tinwora's Curse is a nice little weapon to have on a caster, but it's not easily available, so until you have your EP up and running on full, just equip any weapon and armour that has sockets (or A socket), visit a blacksmith and get those armour and defence enhancements nailed on to your gear. As the game progresses and you come across +ice damage rings etc, just replace some of that defence for damage as Crystal Skin will be up and running by now so you can do away with some of those defensive goodies from earlier. Evasion rings and amulets are very handy too. Why did I choose EP over Bargaining? Simple. Unless you already have a shopper, shopping ain't fun as you bought this game to kill things, not to go spend 30 hours playing a shopping sim. EP rewards you for playing the game in the manner in which most of us enjoy playing it - killing everything in sight or opening shiny chests and crates et al. Shiny is good and EP makes shiny objects even more gooder than gooder itself. I used EP for the first time on my previous character and vowed from then on I was never going back to Bargaining as the amount of gear and weapons to be had from having EP up and running is nothing short of insane. After spending a few hours in the orc cave I had accumulated 3 Ice flashes, 2 Tinwora's, 4 blood of the Dryads and more set pieces than my chest could hold. It really is that powerful. Granted you won't get dozens of +skill rings, but you'll have the gear, the weapons and a not too shabby cache of decent rings and amulets. EP= Bargaining with a lot less effort and time imo. In a nutshell As McFly once sang - It's all about the Buffs, folks. THE BUFFS!! Don't leave home without them.
  13. Quality pics, Woody. Such a shame the devs decided to leave it out of the game proper.
  14. http://www.sacred-legends.de/images/screenshots/811.jpg You talking about that armor ? (on my avatar too) It's a special skin for dryads. Not a set, just a skin. Unusable in 2.43, maybe it'll be added with Ice and Blood. Yeah, that's the exact one, cheers mate. That figures, huh - they leave the best looking one out the game. Instead we're left with stuff that wouldn't look out of place on a Roman centurion
  15. Thank you Gogo. That looks a sweet blowpipe. Whilst I have found some decent ones, I was starting to think the best available was indeed *2 as I've found almost every bow, but no *3 pipes. thanks for providing the links, but I'm also beginning to believe maybe this armour is either random or just not in the game. the armour in question can also be seen in the opening movie and the head gear can be seen in the character health and xp window during the game. The head gear looks to be feathered.
  16. Are there any unique or 3* hollowshots? What armour is the dryad wearing on the Dryad loading screen? I find most of the Dryad set armour to be ugly (especially the head gear) and the only decent looking gear seems to be the one shown on that particular screen. I know the seraphim loading screen armour exists, so just wondering if the same holds true for this toon too. Nothing worse than having to run into battle with a paint brush attached to your head. Edit: It's the armour that the bow wielding Dryad is wearing as I realise there are two. Any info will be gratefully received. Cheers.
  17. ok, im fairly new to the game, so I'm probably missing something here, but why mod both Incandescent Skin and Crystal Skin when both can't be combined? I know you're going for a unique build, but to me it just seems picking pyro is a waste of a skill. After all, Crystal skin provides insane bonuses at higher levels. In fact, you could argue it's very overpowered
  18. whilst it may come across as I think the game is a big pile of steaming horse dung, I actually enjoy playing the game when I don't encounter infuriating bugs and lets be honest there's lots of them on the consoles. Nothing worse than spending about 4 or 5 days playing the game only to find out one of my main skills that I chose [blacksmithing] was completely useless and so on. I'm just saying it how it is. luckly I thoroughly enjoy games such as Sacred 2 so I can see past the piff poor state of the game (as it currently is on the consoles), but it doesn't take a genius to see why it received mediocre reviews and why so many people gave it a wide berth.
  19. We've got as much chance of getting another patch for this game as we have getting another 3 full expansions for Morrowind. Not finishing this quest is least of your worries when it comes to playing this game on consoles.
  20. Does anyone else find this to be a problem? I've suffered 2 or 3 migraines in my life (I'm now 35), but I've had a further 2 within a space of a month and each time they've been triggered whilst my toon has been roaming the swamps. I don't sit for hours on end playing the game, so it's not as if I'm straining my eyes and I've only had them tested a month or so ago (20-20), so nowt wrong with my eyes. I just feel this effect was rather harshly implemented.
  21. It was, it's now standing around 167 a few levels later. using a high EP feels almost like abusing the game mechanics as the amount of stuff I'm getting here is insane. Used the cave on lots of occasions with other characters and never got 1/5 of what I'm getting. Since I last posted I've gotten the full level 75 Niokaste and Endijian sets and more +all skill rings (no more weapons though). Forget Bargaining, from now on I'm taking EP on every toon that can take it. hell, I've only uncovered 51% of the map, yet this cave has given me everything I need until Niob. If anyone is on Xbox and is wanting a free level 70 Stalworth Safeguard, just let me know as I've got 3 spare ones after today.
  22. 55 hard points and something like 140 in total - with some +6 and +5 relics and all skills sockets doing the rest. I also have some rings with % to find valuables socketed. First time I've utilised EP on a toon. Weapon and armour wise, I'm finding EP a lot more useful than bargaining.
  23. This cave is pretty sweet with EP loaded to the hilt. In 3 hours my level 55 Serp has found; level 63 Ice flash x2 level 64 Sword of the Blood Dryads 3 pieces of level 60 set pieces 2 level 62 Bull's-eyes 1 Dyashea's Hunter bow A +6 skills ammy (with +28 ice damage too) various other 3* weapons And tons of rings etc.
  24. I've seen it mentioned once or twice throughout the thread that people are saying there's not enough experience floating around the hunting ground that was given in the OP come the later levels. I've found if you go off the beaten track towards the end of the route, the place is infested with undead and the pyro elf chews them up very easily. At level 60ish, I can level up once just by going the full route, then taking a detour towards the mass groups of undead (I use potions to boost my experiance). Just thought I'd throw that in (probably been mentioned already)
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