Jump to content

Search the Community

Showing results for tags 'high elf'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Introductions and Resources
    • DarkMatters: Rules and Feedback
    • DarkMatters: Introductions.
  • Sacred - Underworld, Fallen Angel , Citadel, Sacred 3
    • Sacred 2 Mods and Modding - The new future for Sacred 2!
    • Sacred 2 General Discussion (PC)
    • Sacred 2 Console (XBOX and PS3)
    • Sacred 2 Guides, Maps, Walkthroughs and Videos
    • Sacred Wiki
    • Sacred 2 Fan Art and Fiction
    • [D.a.r.k] Island Fortress
    • Sacred 2 Bugs, Feedback and Troubleshooting
    • Sacred Underworld
    • Unbended - Kickstarter project by former Ascaron employees who created Sacred!
  • DarkMatters General Public Forums
    • Key Largo Beach Resort and General Discussion
    • Media Matters
    • Tech Talk
    • New and General Gaming
    • The Dark Kitchen
    • The Creatrix
    • The Daily Grind: Real life right here!


  • Sacred 2 Demo (UK)
  • Fallen Angel
    • Fallen Angel Builds
    • Fallen Angel Items
    • Fallen Angel Patches
    • Fallen Angel Tools
    • Fallen Angel Miscellaneous
  • Ice & Blood
    • Ice and Blood Builds
    • Ice & Blood Items
    • Ice & Blood Patches and Mods
    • Ice & Blood Miscellaneous
  • Community Patch
    • Community Patch Builds
    • Community Patch Items
  • Sacred
  • Underworld
    • Sacred Mods
    • Underworld Builds
    • Underworld Items
    • Underworld Patches
  • Download Sacred 2 Gold
  • Weekly Featured Mods

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Website URL






Favorite pizza topping

Why do you want to join DarkMatters?

All time best video game ever played

Real Name

  1. Finally, the mod is ready for test. Named It High Elf Reborn as it's literally what it is. High Elf Reborn is a quick rework for High Elf CA because it wasn't well balanced and it need some gameplay improvement. THE problem : Glacial Thorns is the only spell needed to finish the game. Why using the other when you can only use 1 spell to clean all mobs packs and erase boss at the same time. It scale to well, it have big Area of Effect AND good single target, along Shadow Step, Crystal Skin and Grand Invigoration. That's 11 spells that have no purpose. THE change : Glacial Thorns nerf/rework as a single target nuke. Crystal / Incandescent Skin rework to make the 2 sides of the same spell. review of most of the spell. work in progress for Raging Nimbus changed into a Nova like spell work in progress for Fire Demon to make it a tank pet (when selecting the good mod) The mod can be found here : Google Drive Google doc for a list of change, will be added as file for v1. Zip version to put into MODS. standalone version for those who just want to look at the change. ---------------------------------------------------------- When playing with some CA, I may have add too many zero. edit : it was a limit test of "et_missile_adapt" with a value of 30k using spellClass = "cSpellSeSchwertfeuer" (Seraphim Archangel's Wraith). If I'm not wrong, it should around 66 projectiles. If I have keep the originale Glacial Thorns, it would have been 300+ projectiles (or a crash). (image remove because of size limits)
  2. Presenting another set created from Dmitrius154's models! This one is also themed around Heroes of Might and Magic. This set is heavy armor and has numerous defensive bonuses. Children of Asha Asha is the primordial dragon, creator of the world of Ashan, sister of Urgash and mother of the six elemental dragons: Elrath, Malassa, Sylanna, Arkath, Ylath and Shalassa. While she is well-known as the "Dragon of Order", Asha appears in many different forms. Asha and Urgash fought against each other in the Genesis, during which Asha banished Urgash into the heart of her world. However, she was wounded in that battle, and hid in the moon in order to heal herself. Asha renders the fate of all mortal beings—she spins forth their destiny upon their birth, measures it throughout their time in the physical world, and then embraces their life force upon death. Helmet: Elrath's Luminosity Elrath is the Dragon of Light and patron of Angels. Elrath himself is usually not depicted as a dragon at all in the art of the Empire, being thought as an abstract "Holy Light". He has golden scales and feather wings. He attacks not by breath but by light beams fired from his eyes. Arms: Malassa's Secret The black Dragon of Darkness is the Faceless foe, the Slithering Shadow with a hundred faces and a thousand whispers. She is the most intelligent dragon and is also called: "Keeper of the deadly secrets". She may spare a life one moment, only to snuff it out in the next. She may offer comfort to one weary traveler, while cruelly destroying another. Malassa is a fickle and dangerous mistress and perhaps the most dangerous of Asha's children. Legs: Sylanna's Contemplation Sylanna is the Dragon of Earth and patron-deity of the Elves. Worshipped by druids, rangers, hunters, farmers and herders, she is peaceful and cautious compared to her volatile siblings. The Dragon of Earth is the stolid, slow, even-tempered one among the Elemental Dragons. Peaceful and cautious, Earth acts only after long deliberation and study. Gloves: Arkath's Vehemence Arkath is the Dragon of Fire, and has always been worshipped by the Dwarves. He is rash, hasty, and ill-tempered. The Dragon of Fire is ruled by his passions and impulses, rather than by logic and cool discourse; these traits make him a terrifying force in battle. Boots: Ylath's Scrutiny Ylath, sometimes also called Sylath, is the silvery-white Dragon of Air. Young and impetuous, the dragon of Air is the seeker of hazardous knowledge, of crafts that are handed down by the shortlived humans from father to child, of myriad facts about the world which he views from on high. Like the wind, he travels everywhere to collect all the sights and sounds he can pick on his way. Belt: Shalassa's Sagacity The blue Dragon of Water is humble, quiet and secretive. She is the serene mystic, wisest of the dragons, and her knowledge is only second to her sister Malassa, the Dragon of Shadow, for her watery realm is ripe with forgotten lore and treasure. In all things, she values diplomacy, versatility and adaptability. Yet, if she decides to act, she is swift and indomitable. Torso: Sar-Elam's Oblation When the war against Urgash's and Asha's creations began, Sar-Elam, the first of the Wizards, became the first and only mortal to touch Asha's conscience and became a creature with the powers and abilities of a Dragon-God. He used his new power to banish the demons into their infernal prison of Sheogh, sacrificing himself in the process. For his deeds, Sar-Elam became known as the Seventh Dragon. Stats are from Gold difficulty, item level 120.
  3. As of September 20 I started working on this.You can track my progress here Shadow Warrior Quotes ~90% complete - Last updated 10/31/2014 High Elf Quotes ~17% complete - Last updated 10/26/2014 Seraphim Quotes ~45% complete - Last updated 10/28/2014 Inquisitor Quotes Not started Dryad Quotes Not started Dragon Mage Quotes Not started ======Changelog====== Added Fleeing Enemies This rarely occurs on proper difficulty with base to high survival bonus.Enemies mostly run away from you when their level is lesser than you but some range attackers' hit&run also triggers these lines. Added Stronger Enemies Getting closer to certain enemies,including champions trigger this.It happens quote often with high survival bonus. Added Stepping on T-Energy Bog This section has very limited number of lines and might be removed. Added Inventory Overload Triggers while trying to pick up an item with full inventory Added Near Death This happens when the character is below 10% health Added Attacking ranged unit If I am not wrong,this only happens when melee character gets attacked by physical ranged attacker.Only Seraphim's lines are available this time. November 31 2014 Update Shadow path contains extra lines vs certain enemy types.Added new lines for Humans and Goblins. Replaced Light&Shadow Campaign with ☺☻ unicode symbols to match in-game alignment symbols. Added Boss Encounters Approaching Main Quest Bosses will trigger this. Gar'Colosssus and Octagolamus are confirmed.
  4. A pernicious Boss Creature, resembling an Ice Phoenix, known as The Narmul, resides in a lonely, stony, and icy courtyard; many frozen Seraphim stand scattered throughout, frozen in combat and posed as statues accompanied by other wandering unfortunate creatures, all now mere trophies of this abominable beast. The Narmul must surely be the mightiest foe that our brazenly determined High Elf has yet faced. For, he has an array of formidable Combat Arts and four giant crystals which provide protection from any damage. His initial attacks are not dissimilar to Dragon Strike but for inflicting intense Ice Damage instead. He may, after the second protecting crystal is destroyed, command an avalanche-like attack of icy chunks that inflict both Ice and Physical damage. If the remainder of the crystals are destroyed the nasty beast may then draw his opponent closer to him and he may drain the energy away from their Combat Arts and begin some wickedly potent Magic based melee damage attacks. Watch now, as the chilling scene unfolds before you.
  5. The Gyrvim Island Dragon (also spelled Girvym) may surprise the unwary traveler who wanders recklessly into the labyrinth of passageways underground, accessed by a single and unassuming entrance nigh to a lone merchant. Beware, its deadly Fire, Magic, and Physical attacks and hope that it does not use its cloaking ability to place you at a further disadvantage. Eager to explore for treasures, our heroine the High Elf wanders into the lair of this sinister beast.
  6. The Four Nameless Guardian are the protectors of the Great Machine and it is the sworn duty of our heroine the High Elf to shut it down and end the threat to the Land of Ancaria. Eliminating the four awesomely powerful mechanical bosses that stand in her way will be quite a brave, daunting, and death defying feat. Each of these massive mechanical monsters do Physical Damage and each also deals Elemental Damage. One possesses injurious Magic, the next Fire, the third Ice, and the last and the greatest of the four, deals Poison damage and resists all but Fire Damage. Will our ever determined lady win the day and save the people of Ancaria from their perilous fate, or will she have come all this way to perish, now alone, unaccompanied by any other physical being, and without a soul to tell of her glory?
  7. Making her way through the deep, thick forest of Dyr Lain, our indomitable High Elf heroine unexpectedly encounters a fierce, unfriendly, and powerful tree boss, the Forest Guardian, who possesses many powerful tricks that could make this encounter our heroine's last. First, he may bind her in vines to prevent her from fleeing, moving to cast spells, or even protecting herself. His "Hard Hit" does a tremendous amount of physical damage; he may slow her run speed or even boost his regeneration were she to find the capability to land any hits of her own. Lastly, If she is fortunate enough to do any significant damage he has an unanticipated spell which will fully restore his health. Let us find out how our lady reacts to this unforeseen mortal threat.
  8. A local Dryad known as Lynimenda warns our valiant heroine about the Poison Lord and how dangerous he is and also that she would be relieved if someone would eliminate this menace. Well protected from all damage types but magic, our heroine may be at a disadvantage. For, as a true Mystic Stormite caster, she can only deal ice and physical damage. Because of his extreme poison damage she must defeat him quickly or she may perish in the attempt.
  9. To complete the Main Quest, our temerarious lady, the High Elf must enter the Great Pyramid of the Lost City, Ciria Delith. Regrettably for her, it is guarded by a terrifying flying daemon, Kral of The Winged Daemons. Kral may inflict Tail Lash, TBall (a missile-like attack), and deadly Sonic Scream attacks. Kral is bolstered a group of four Lightning Tower traps which cause magic and also physical damage. Let us now see what transpires.
  10. Having accepted a special request from a mage, tasked with defeating The Earth Lord, and having found fulfilling the chore well beyond her powers, our fearless heroine the High Elf unhesitatingly accepts this weighty responsibility. She has not been forewarned that this Elemental Boss has an arsenal of magical powers at his disposal. He may summon a small earth elemental as a distraction that may also inflict some degree pf damage, yet it is the three greater of his powers that are far more hazardous. His Meteor Shower, Fire Trap, and Hard Hit inflict massive amounts of fire and/or physical damage.
  11. Asmarael, the Queen of Spiders, possesses a vast array of Combat arts that she, as a pure caster, may employ in any encounter. So, this time, the High Elf surely needs to be fully prepared and remain wary. Some of Asmarael's Combat Arts do Magical damage and Magical Damage over time. She may also cast a "rooting" spell to prevent her opponents from any movement and she may also invoke a mist which creates a large amount of Damage Over Time. Additionally, she may cast a lightning spell that causes Physical and Magic damage to, and push opponents away, from her. She also has a buff-like aura spell that may leech life from any enemy within range; she has a healing spell to restore her. Lastly, she may summon three Hunting Spiders and a Giant Spider to assist her by attacking foes.
  12. The dreaded Dragon of the Bengaresh Desert resides in a secluded lair, deep within the mountainous region to the east of Dar Al Badja. Dealing physical, magic and fire damage, this foe is not one to be taken lightly. Nevertheless, our dauntless heroine presses forward without hesitation.
  13. In this installment, we will see our steadfast heroine the High Elf in her encounter with the Ice Lord. This beast does large amounts of ice damage and is quite resistant to same.
  14. 237 downloads

    Name: Lara's Glad Rags Type: Armor Set Class: High Elf Requirements: Community Patch 1.50 This set is themed around freetime and having fun, which we thought would be best reflected by supporting her Vitality and (Delphic Arcania) spell force. Set Components: (Helmet) Mirror Shades (Armor) Tactical T-Shirt (Arm) External Memory (Gloves) Track Mitts (Belt) Denim Shorts (Legs) Skinny Jeans (Boots) TickTacks Sockets: Bronze: 2 Silver: 4 Gold: 5 Complete Set Bonus: Hitpoint Regeneration +X/s (3) Chance to inflict Deadly Wounds +X% (4) Damage +X% (5) Intelligence +X% (6) All Skills +X (7) For more information on the individual pieces of this set visit the following links: Wiki Page Development Thread Item Levels: Silver: 15, 30, 45, 60 Gold: 60, 75, 90, 105 Platinum: 105, 120, 135, 150 Niobium: 150, 165, 180, 195, 210 Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game.
  15. Version 1.0.0


    This mod enables the High Elf and Seraphim to have Silver Hair. Installation: Use the Generic Mod Enabler to install this mod (free at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml). It's a few extra steps at the outset, but it saves headaches and frustration in the long run. Download the GME, install it to your Sacred 2 root folder and run it.* Place the "High Elf & Seraphim Silver Hair Mod" into the new MODS folder generated in the Sacred 2 root folder by the GME. Activate the mod with the GME. To uninstall use the GME to deactivate it.
  16. Welcome back to Niobium Boss Battles (CM Patch 160 Version) with our heroine, Tarellethiel, the High Elf. Today our resilient and indefatigable lady will encounter and engage the execrable and phantasmal entity, the Banshee. Let us see what happens!
  17. Version 1.2.0


    I am still working on the elf, in another file, soon, I will upload the bodypaint and the reduced heads with bright eyes that are seen in these images. Installation: Copy the mq folder to the path C:\Program Files (x86)\Deep Silver\Sacred 2 Gold Edition\pak\mq Requirements:
  18. Version 1.0.0


    Hello!, This skin has a change of face for the elf. Installation: Copy the mq folder to the path C: \ Program Files (x86) \ Deep Silver \ Sacred 2 Gold Edition \ pak Requirements:
  19. Version 1.0.2


    Name: High Elf's Rings Type: Ring Class: Rare Available Levels: Levels 10 (and under) - 200+ (Increments Vary) Variable Modifiers: All rings should have modifiers specifically for the High Elf, although half of the modifiers of a particular ring may be usable by other characters as well. These rings drop rarely (if ever) in the game. They are seldom vended by merchants at such a high quality. They have sought after item modifiers that rival what is usually available for other rings of the same given level. Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 Extract the Chest.sacred2chest file from this Zip file and place it in your Saved Games folder.
  20. One of the most powerful Bosses in the game, Asmarael, Queen of the Spiders is not one to drop in on unprepared. Unless, of course, the one popping in for a visit is none other that Tarellethiel, the High Elf and slayer of bosses. Watch now, in resolutions up to and including 4k for the best viewing that suits your preference.
  21. Version 1.0.0


    Name: High Elf Diamond Sets Type: Armor Sets (Yellow "Rare") Class: High Elf Aspect: Mystic Stormite* (Fuschia Sets) Aspect: Arrant Pyromancer* (Black Sets) Aspect: Delphic Arcania* (Light Blue Sets) *Note: Each of the three colors of Diamond set include modifies that, generally, augment/compliment the Corresponding aspect as indicated. Available Levels: 9 - 220 the precise levels are random yet have been organized inside separate folders by level range and by color (the 9-11 sets have at least a full set each of level 9 - 11 and a few lower level pieces are included). The other folders contain full chest files with approximately four complete sets of each color in the level ranges as specified. Set Components: Head Armor, Arms, Gloves, Torso, Cincture, Pants, & Boots Sockets: Generally the case, each will possess the following: Head Armor: 2 Silver to 2 Gold Arms (Bracers): 1 Silver or Gold Gloves: 1 Silver or Gold Torso: 2 Silver to 2 Gold Belt (Cincture): 2 Silver to 2 Gold Pants: 1 Silver or Gold Boots: 1 Silver or Gold For more information on the Diamond Sets of Armor visit the following page on the Sacred Wiki: URL: http://www.sacredwiki.org/index.php/Sacred_2:High_Elf_Diamond_Set Instructions: Be sure to back up your existing chest.sacred2chest file before doing anything! Installing this file will overwrite your Shared tab in your player chest. For XP, it's located in: C:\Documents and Settings\<userID>\My Documents\Saved Games\Ascaron Entertainment\Sacred 2 For Vista and Windows 7: C:\Users\<userID>\Saved Games\Ascaron Entertainment\Sacred 2 This file contains multiple Sacred 2 chests. Each folder contains a chest with complete sets of armor at the levels designated by the folder name. The letter(s) following the number stand for: Levels 9 - 10 Levels 19 - 33 Levels 40 - 50s Levels 60s Levels 70s Levels 80s Levels 90s Levels 100 - 110s Levels 120 - 130s Levels 140 - 150s Levels 160 - 170s Levels 180 - 190s Levels 200 - 220 After you've backed up your chest.sacred2chest file from the above folder, copy the chest.sacred2chest file to your save game directory and restart your game. You can then find the armor in your shared belongings chest. Grab the armor pieces you want and then save your game and exit. You can then restore your normal chest.sacred2chest file to the Sacred 2 folder and restart and continue your game. As the seasoned veteran player knows, without spending a very substantial amount of time shopping, it is highly unlikely that one would encounter a full set of high quality rare or "yellow" armor in the game, especially in a level range appropriate to that of your player character. With this in mind, I have done extensive shopping for those of you who would like to play your High Elf in the game wearing any of these Diamond Sets. The sets are not only rare but are of high quality and certainly a viable option to wearing unique sets of armor. There are approximately ten slots or gold and/or silver that complement each set and the color of the armor designates it as possessing item modifiers that are appropriate for whichever specific Aspect your toon focuses.
  22. Hello everyone, I am a new player of this wonderful game and sure you have noticed that I do not speak English and I am using google translator. I joined this forum because a week ago I bought sacred 2 and started playing it but I found many game mechanics that I did not understand because I am new to this. The reason why I open this topic and as you have already seen in the title is which character to choose. I love classes that are based on magic and I was attracted to two in particular. I do not know whether to choose Dragon Mage or High Elf, and I was hoping that someone who knows or has had the opportunity to play both classes told me which one is better and why. I apologize for the inconvenience and in case you do not understand the translation. Thank you very much and greetings.
  23. Yet again heedlessly hurling herself headlong, High elf Tarellethiel, challenges one of the most menacing managers of mayhem, The Abishai Of Dissension. This boss monster has some truly nasty tricks at his disposal.
  24. Wandering around Diaanja's retreat as a loyal dog would while protecting it's master's home, her Hell Hound quickly discovers our heroine, Tarellethiel on her way to discover a way inside.
  25. As part of the quest Diaanja's Refuge, our handy heroine must defeat Mishirla in her progress to her final destiny of encountering the much dreaded Abishai of Dissension.
  • Create New...
Please Sign In or Sign Up