gogoblender 3,072 Posted June 13, 2009 Share Posted June 13, 2009 Sometimes they really bug the heck out of me, specially when I'm trying to take pix...but boy, did this one ever turn out great. Can you guys see the detail on the pipe? wow gogo Link to comment
Dragon Brother 619 Posted June 14, 2009 Share Posted June 14, 2009 Pretty cool...the green glow perfectly outlines the blowpipe The details on the pipe are pretty nice too...feathers...white pointy rock/teethy things Link to comment
buttfedora 0 Posted June 14, 2009 Share Posted June 14, 2009 Can you guys see the detail on the pipe? I literally lol'ed. Link to comment
Chareos Rantras 0 Posted June 14, 2009 Share Posted June 14, 2009 Nice pic! Would like to see the same with Ice effect cheers! Chareos Rantras Link to comment
gogoblender 3,072 Posted June 14, 2009 Author Share Posted June 14, 2009 Here Chareos, for you! Check this out, just did that last night. Sacred 2 Elemental Damage Types We're working on it now, and slowly connecting it to some of the work that Antitrust did on Detreimental Effects gogo Link to comment
erialc 2 Posted June 14, 2009 Share Posted June 14, 2009 Oooh pretty! They are great pics and what an awesome amount of work on that there wiki Link to comment
gogoblender 3,072 Posted June 14, 2009 Author Share Posted June 14, 2009 Thanks Claire! I used the word "hoarfrost" to describe the ice effect animation on weapon. Think it's appropriate? Always wanted to use that word gogo Link to comment
erialc 2 Posted June 14, 2009 Share Posted June 14, 2009 hehe you word smith you! But a very good word of choice gogo Link to comment
Knuckles 904 Posted June 14, 2009 Share Posted June 14, 2009 Wouldn't Fire's detrimental effect be Burn ? Sweet pics btw....I soo wish I could get my new pc soon p.s. I was think more Frostbite Link to comment
gogoblender 3,072 Posted June 14, 2009 Author Share Posted June 14, 2009 We're just updating all the vocab on the page now so it's more precise gogo Link to comment
Llama8 8 Posted June 14, 2009 Share Posted June 14, 2009 I'd also call Ice's effect Slow (which is descriptive of what it does) rather than Freeze (which is what it's called ni-game, but has nothing to do with what it actually does). Link to comment
gogoblender 3,072 Posted June 14, 2009 Author Share Posted June 14, 2009 We were thinking about that, but we don't want to confuse people from what they would be seing in game. The game's full of glaring errors for spelling, which we keep itching to correct on the wiki, but because our Cannon is: Game is God We always refer to the ingame reference first. What I can do is add notes next to Freeze telling peeps what is happening. Question here...me and Schot are having a discussion about this... We're going to change the wording on this page to Secondary Damage Effects...but... as you can see there is Weaken which would function as a Secondary Damage Effect...but is also a Detrimental Effect right? Schot is thinking that ALL Secondary Damage Effects are Detrimental Effects, and that Secondary Damage Effects being within the umbrella of Detrimental Effects, are the only ones out of that grouping tha are strictly associated with weapon damage type. Would that suffice as an understanding and definition regarding future pages and documentaion Comments? gogo Link to comment
Scrappy McSlap 6 Posted June 14, 2009 Share Posted June 14, 2009 The detail and texture work in those screenshot are significantly better than the console versions, just so you know... not like that should be too shocking, but still. As a console player, I was pretty surprised at the difference. Mind you, I don't often crawl up to my TV and check out the details from that close haha... Link to comment
Llama8 8 Posted June 14, 2009 Share Posted June 14, 2009 Yeah, that's my understanding Gogo, Detrimental Effects would include anything that affects your character in a bad way that isn't damage, so stuff like roots, knockback, stun, bleeding, etc, with secondaries (burn, weaken, etc) being a specific subset related to elemental damage. Link to comment
Chareos Rantras 0 Posted June 14, 2009 Share Posted June 14, 2009 Here Chareos, for you! Check this out, just did that last night. Sacred 2 Elemental Damage Types WOOOW, the Ice & Fire effects rly OWN ! How did you get the pics that close-up? I'll be trying to take some like that (with whole character on screen ofc) for some future wallpapers cheers! Chareos Rantras Link to comment
gogoblender 3,072 Posted June 14, 2009 Author Share Posted June 14, 2009 Yeah, that's my understanding Gogo, Detrimental Effects would include anything that affects your character in a bad way that isn't damage, so stuff like roots, knockback, stun, bleeding, etc, with secondaries (burn, weaken, etc) being a specific subset related to elemental damage. Good, then we have consensus on this. We'll use that as the setup for the documentation...use detrimental effects as the umbrella classification...with specific effects referred to as secondary damage effects as a sub set when they are coming from the weapon via element. oooh, this is gonna be nice and complicated *rubs hands in glee* And yeah, Chareos and Scrappy, isn't the detail just fantastic? If you look very closely you can see the actually bamboo details coming in...where the joints connect on the blowpipe. It's outstanding work on this game, this is definitely some of the best work available on a game anywhere. Regarding how I took it, lol... Schot's wizardry combined with Elite Graphics. I've got my camera settings completely wacked out, so I can zoom in from almost everywhere. Nothing as wild as what Schot has with settings though. He can probably zoom out as far as an asteroid gogo Link to comment
Chareos Rantras 0 Posted June 14, 2009 Share Posted June 14, 2009 Yeah, that's my understanding Gogo, Detrimental Effects would include anything that affects your character in a bad way that isn't damage, so stuff like roots, knockback, stun, bleeding, etc, with secondaries (burn, weaken, etc) being a specific subset related to elemental damage. Good, then we have consensus on this. We'll use that as the setup for the documentation...use detrimental effects as the umbrella classification...with specific effects referred to as secondary damage effects as a sub set when they are coming from the weapon via element. oooh, this is gonna be nice and complicated *rubs hands in glee* And yeah, Chareos and Scrappy, isn't the detail just fantastic? If you look very closely you can see the actually bamboo details coming in...where the joints connect on the blowpipe. It's outstanding work on this game, this is definitely some of the best work available on a game anywhere. Regarding how I took it, lol... Schot's wizardry combined with Elite Graphics. I've got my camera settings completely wacked out, so I can zoom in from almost everywhere. Nothing as wild as what Schot has with settings though. He can probably zoom out as far as an asteroid gogo Wooooo, I'll try to tinker abit with my settings too then, pitty I dont have Elite Graphics, they should put em for sale in a plugin or so cheers! Chareos Rantras Link to comment
Jrmoore2 0 Posted June 15, 2009 Share Posted June 15, 2009 (edited) Here Chareos, for you! Check this out, just did that last night. Sacred 2 Elemental Damage Types We're working on it now, and slowly connecting it to some of the work that Antitrust did on Detreimental Effects gogo Beautiful Pics! I Like That Ice Pic... Cant Tell If Its A Sword Or Not Though. Edited June 15, 2009 by Jrmoore2 Link to comment
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