Nemesis7675 4 Posted December 13, 2013 Share Posted December 13, 2013 Hello everyone I`m playing Sacred 2 for 5 years now, and I allways had one question in mind.I don`t know, maybe someone asked this million times for now,but I haven`t found anything like that in any Sacred forum I was looking through.So, back to the point.If somebody played Sacred 2 Fallen Angel v.2.0.2, they might remember what I`m talking aboutWhen character kills mob, the mob flys back and falls. Looks great, just like some sort of physics feature(Yet in 2.0.2 PhysX wasnt included yet)And in patch 2.12 this feature dissapears and dosen`t appear in later versions also.The mobs just drop dead after being hit by player, thats all.So my question is : Can we restore it in later patches?Maybe, there is some config, I can redact? 1 Link to comment
Flix 5,116 Posted December 13, 2013 Share Posted December 13, 2013 Wow! I never even knew that about the game. Would be interesting to see flying bodies. 1 Link to comment
gogoblender 3,072 Posted December 15, 2013 Share Posted December 15, 2013 Hello everyone I`m playing Sacred 2 for 5 years now, and I allways had one question in mind. I don`t know, maybe someone asked this million times for now, but I haven`t found anything like that in any Sacred forum I was looking through. So, back to the point. If somebody played Sacred 2 Fallen Angel v.2.0.2, they might remember what I`m talking about When character kills mob, the mob flys back and falls. Looks great, just like some sort of physics feature (Yet in 2.0.2 PhysX wasnt included yet) And in patch 2.12 this feature dissapears and dosen`t appear in later versions also. The mobs just drop dead after being hit by player, thats all. So my question is : Can we restore it in later patches? Maybe, there is some config, I can redact? I LOVED this CA mod! The Shadow Warrior can be modded so that each blown back guy can knock others over like ten pins...you can create this cool mass splash effect amongst mobs! I was pretty hooked on it in it's time, and was always wanting to keep trying over and over to throw back as many skelllies as possible. I'll check to see if I have any pix...for a while, I was completely fascinated. I forget which CA it was that initiated the animation...but you can see peeps being knocked up into the air, and sometimes right into the camera! gogo Link to comment
gogoblender 3,072 Posted December 15, 2013 Share Posted December 15, 2013 Ah, now I got it... just checked... Scything Sweep! Bronze and gold mod I think they can be combined in comical fashion gogo p.s. Is there a video anywhere of this? 1 Link to comment
Popular Post Flix 5,116 Posted December 15, 2013 Popular Post Share Posted December 15, 2013 Scything Sweep modification "Hurl" - The sweep hurls slain opponents away as projectiles. (100% chance) I picked the "Rage" modification instead but I'm starting to regret it hearing about how awesome Gogo makes it sound. It's also got a modification called Knockback - Increases the chance to knock opponents back. If they tumble against additional opponents they will inflict damage upon impact. (12.5% + 0.2% per Combat Art level chance / +50% from base value) I bet they probably combine together. I didn't pick that one either but maybe I'll fire up the savegame editor and see what it's like. 2 Link to comment
gogoblender 3,072 Posted December 15, 2013 Share Posted December 15, 2013 heh, I remember making other picks at first primarily...was looking for damage...but rumor was running somewhere that there was a bowling alley CA in the game, and after you see it in action, it's a great hoot Hope you're able to get it going! gogo Link to comment
Flix 5,116 Posted December 15, 2013 Share Posted December 15, 2013 But you know, it sounds like Nemesis is saying there was a similar effect for ALL kills prior to a certain game patch. Do you remember anything like that? Link to comment
gogoblender 3,072 Posted December 15, 2013 Share Posted December 15, 2013 Hmmm, im not sure I remember that happening... but maybe somebody else who had game during early patch time? Perhaps before the 'real" patch was applied, a lot of the physics were working incorectly...and then 'correctly" got applied to the CA's as devs had imagined it. During when game was first released, there were uncounted uncompleted elements... Uniques for instance were not in game yet, and eveyrone was trying to have us document them Next patch fixed that, and, as well, our ability to be able to buy sets in merchants with high bargaining^^ gogo Link to comment
Popular Post SX255 630 Posted December 15, 2013 Popular Post Share Posted December 15, 2013 Given that we recently discussed adding quest videos, maybe with the Hurl it would be a good reason to expand the CA videos on the wiki. We are constantly asked on what mods are best best to take. And many weaker mods are more visual fun than practical. Wiki CA only have one video each for the unmoded version, skewing the research on them. 2 Link to comment
Flix 5,116 Posted December 15, 2013 Share Posted December 15, 2013 I've been thinking the same thing, actually I delayed posting it in this thread because it seemed off-topic but since it's been mentioned: There are two ways I've seen this handled so far on the Wiki, for modifications that substantially change a Combat Art. One is to make a new page for the modification, and put content there, and link to it: like on the Baneful Smite page, there's a link to a page w/ a pic about the Chain modification. The other way is just to add a video/pictures of modified CA's into the gallery at the bottom of the page (not all classes have a gallery yet, I"m still working on them). I tend to favor this latter method, as it keeps the content on the same page. So far I've only been adding pictures to galleries but videos could go there as well, as you can see at the bottom of the page for Archangel's Wrath: someone (Msytix I assume) added a video of how the CA changes when using the Salvo and Lock mods. 1 Link to comment
Popular Post Nemesis7675 4 Posted December 15, 2013 Author Popular Post Share Posted December 15, 2013 WowI finaly saw the forum is alive)<I>Prismatic Enchanterthere was a similar effect for ALL kills</I>Yes, that`s exactly, what I was trying to say.Unfortunatly, 2.0.2 is a very old patch, so there`s no chance you`ll find some repack, or sort of, in net.I got my cd very early from localizator (RU), there were only few. But here`s more: - in 2.0.2 there much more sounds for each character, they adress to bosses like golem or octopus by name etc.This files still lying inside game, but for some reason are not used- enemys adress characters by class (ex. like Hey, Seraphine, or Hey, bad ass Warrior etc)Still not used in later patches- armors for horses and unique riding pets (yeah it`s cool)Has a lot of crashes upon it, so in 2.12 dissapears completly.If you want, I can upload somewhere my 2.0.2, but it`s- russian- needs an activation, to be played, so you`ll have to find some sort of keygen or someIf it`s ok with you, then let me knowAlso, I can make a video 2 Link to comment
gogoblender 3,072 Posted December 15, 2013 Share Posted December 15, 2013 Wow I finaly saw the forum is alive) WE are the Zions of the last faith of Sacred! Also, I can make a video Would love this! We were actually all chatting a bit back about adding more video in the Wiki through quests. Great moments like this help us cement the sentiment of "surprise" a good l'il game can give us, and could probably amuse readers with. I know that the devs had probably meant for CA combinations to "remain secret" so that players would find repeat value, but 8 years later, perhaps it's finally time to lay out a lot of this game's secrets. Thanks for the awesome topic Nemesis gogo Link to comment
gogoblender 3,072 Posted December 15, 2013 Share Posted December 15, 2013 Given that we recently discussed adding quest videos, maybe with the Hurl it would be a good reason to expand the CA videos on the wiki. We are constantly asked on what mods are best best to take. And many weaker mods are more visual fun than practical. Wiki CA only have one video each for the unmoded version, skewing the research on them. Bam! For this alone, to contrast visually so that what's hidden in the game to be apparent, I'd agree. wiki's are old school in that way that so much of their content is written text. But ti's much easier to impart the "amusement factor versus practical" with a video regarding a video like this. I know when we were playing game as it just came out, everyone was rushing so quickly just to get to make that final click with their last alotted mod just to see the a new graphical effect. gogo Link to comment
gogoblender 3,072 Posted December 15, 2013 Share Posted December 15, 2013 I tend to favor this latter method, as it keeps the content on the same page. So far I've only been adding pictures to galleries but videos could go there as well, as you can see at the bottom of the page for Archangel's Wrath: someone (Msytix I assume) added a video of how the CA changes when using the Salvo and Lock mods. I like the take on this. If the CA pages are "root" pages, then putting the videos directly on that page will work, because we can then transclude to other grouping pages in the Wiki... for example Area of Effect page can now have video transcluded directly into it from the page it's on first in it's own CA listing. Yah, think it's Mystix that put that video, it's great content regarding 'revealing" the actual look/feel of a video. ha, another project... maybe we can our buddy Tarantino in on this gogo Link to comment
wolfie2kX 528 Posted December 15, 2013 Share Posted December 15, 2013 FWIW, 2.02 is not a patch. That is the original release of Fallen Angel. As for why things changed..? Hard to say - but it was likely found to be a problem and consequently removed. Link to comment
Nemesis7675 4 Posted December 15, 2013 Author Share Posted December 15, 2013 Anyway, there it is A small teaser, but hope I make it clear 1 Link to comment
Flix 5,116 Posted December 15, 2013 Share Posted December 15, 2013 Wow I finaly saw the forum is alive) <I>Prismatic Enchanter there was a similar effect for ALL kills</I> Yes, that`s exactly, what I was trying to say. Unfortunatly, 2.0.2 is a very old patch, so there`s no chance you`ll find some repack, or sort of, in net. I got my cd very early from localizator (RU), there were only few. But here`s more: - in 2.0.2 there much more sounds for each character, they adress to bosses like golem or octopus by name etc. This files still lying inside game, but for some reason are not used - enemys adress characters by class (ex. like Hey, Seraphine, or Hey, bad ass Warrior etc) Still not used in later patches - armors for horses and unique riding pets (yeah it`s cool) Has a lot of crashes upon it, so in 2.12 dissapears completly. I listened to all the speech audio files of the things that the characters can NPC's can say, and you're right..we only hear about 20% of all the lines that they recorded and put into the game files. There are specific things that the characters say to bosses, there are NPC lines that ask about specific bosses, there are lines where the character talks about each region's enemy types and damage types, there's a ton of unused NPC gossip... SO MUCH voice content is there but not used in the current game version. It breaks my heart a little. I knew this already, but I never knew that the voices were once implemented and then removed in a patch. Maybe they were buggy or maybe it was because of a bug that they were removed. Sucks either way to have all those voices that go unheard...they add a lot to the game. Link to comment
Nemesis7675 4 Posted December 15, 2013 Author Share Posted December 15, 2013 You know, what`s funny about all that stuff?It`s localizated in all versionsAnd that means, that this files were given for translation early before release and it had to be usedI know that for sure, cause I was speaking once to a guy from Akella,russian localization team, and he said that they got all this files with instructions for translationI guess you`re right, it was bugging like hell, and then when Ascaron died - nobody cared about all that stuff Link to comment
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