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Set the capital to build Chichen Itza, hoping for a Great Prophet there. I’d rather have the city produce military (cause its closer to the would-be front lines) and build the wonder in St Pete but an engineer specialist has polluted the gene pool there.

Alternatively we can ignore the Prophet altogether and capture the Christian holy city from Nap. as it already has the shrine built. Then we can convert to Christianity. No hammers invested yet, we can choose.

 

Somebody pls tell me that Im not making any sense. :) A priest specialist produces more GP point than a wonder. And Mystdale even has a temple. Cancel the wonder, build troops and crush the French :)

 

Myles, Tim, BlueRookie and shadow lurkers: if you have anything to add, dont hold it back. Comments, advices, virtual noogies after bad moves are more than welcome :)

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Well enci ..now that you bring it up ...why did you ...hehe..j/k ..you do great!! :) And Tim, np, join in anytime.

 

Here is my turnset:

This time I prepared for war! Cant wait to conquer the world!! :) And sry, only small notes this time as I lacked a good paper to write on.

 

1. Took encis advice and swithced from wonder to a priest specialist. Yay..3gp each turn now!

3. Agree with to trade cow for corn with mansa.

6. Machinery -> Monarchy

8. Monarchy -> Feudalism

10. Some trade deals expire and our economy is hit hard; -10 each turn now.

12. Feudalism -> Engineering

14. Border city founded, gak ...cant read my own notes of the city name...hmm..Yaroshov maybe. Idea here was to cut of mansa and also grab that horse resource located there.

 

Civ4ScreenShot0006.JPG

 

Civ4ScreenShot0007.JPG

 

Summery:

 

I continued to build more catapults and as soon as we had machinery I started producing macemen. Sent our troops to the new founded city to be ready for invasion...weee..D-day is soon here!. I also produced some more missionaries aswell as a courthouse or two. Other than that nothing really exiting happend.

 

My thoughts:

 

We should strike soon. Either we hit nappy hard but my guess is that we will be in for a long war there, maybe mansa is a better choice and also an easier target. Not sure tbh. I expect enci to setup new trade deals; or worst case flash her plastic axe for more money. No conversion still for mansa.

 

Here is the save game

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Ok, we’re going after Mansa. He is liked by everyone, our rep will take a serious hit.

 

Pre turn

 

We have lost trade routes with other civs, thats why trades were cancelled brrr wonder what’s happened, maybe barb activity

 

Cancelled market in St Pete, city produces 6 commerce/turn, at 70% science it means 2 gold/turn -> with market we’d gain 0,5 gpt. not really worth it when we're preparing for war.

 

The people in our capital is unhealthy, they need a more varied diet, capturing resources will help

 

1198087541343.jpg

 

"Grow vegetables!!111"

 

Turn 1 building troops

 

Turn 2 zzzz

Turn 3 zzzz

 

Turn 4 trade routes open, setting up deals again

 

Turn 5 met our last civ: Washington, pretty low score, poor guy, must be the universal punching bag of these parts

 

Run out of money for upgrades, looked around without much luck:

60 g from Alex

30 from Cyrus

Mansa has refused to help us while he’s sitting on his money bags. We shall remember :)

Decided it’s better not to anger other civs

Still not enough money, set research to 0 % for 1 turn

 

Turn 6 WAARRRR :) ROAARRRR :viking:

 

Bombed Niani’s def down, send 2 maces in, the city is ours

 

1198087553875.jpg

 

1198087555640.jpg

 

Turn 7 Asoka cancels deals, he obviously liked Mansa

 

Euclid the GS is born in Moscow, builds academy in the city

 

Turn 8 Alex asks us to join the war against the Americans, checking diplo screen, Washington seems to be popular, I decline, wouldn’t mind a phoney war otherwise

 

Engineering -> guilds (knights)

 

Our main forces are gathered near Gao and approaching Hurrian with a smaller task force

 

Turn 9

 

The battle of Hurrian:

 

Maceman wins vs skirmisher

 

1198087545796.jpg

 

Maceman loses vs skirmisher grrrr

HA finishes off defences

Hurrian joins the Dark Empire

 

Turn 10

 

Bombing Gao

Garrison troops includes double promoted skirmishers, send in a suicide cat

catapult causes collateral dam and dies

we have better odds now

our brave Maceman wins and earns city raider II promotion, I name him Boris (after my dog)

 

next Maceman loses grrrrr

 

3x maceman wins, the city is ours

 

Inside we find that the locals are mumbling strange things like ...The Way that can be followed is not the constant Way… our troops being the simple souls they are, find it all too confusing and decide to plunder the city instead for 142 gold. Now we have 2 holy cities

 

(lost the pics of the epic battle :cry: )

 

 

Turn 11

 

Niani is no longer in anarchy, starts a granary

 

 

Turn 13

 

Nappy wants us to cancel deals with the English hmmm lets see .... no

 

 

Turn 15

 

guilds -> philosophy trying to reach liberalism first, may be too late

As Asoka is pleased with us now, I begged at his feet for some money. Also visited Alex again, he knows his place by now, ran to the nearest corner crying while leaving all his money behind for us.

 

*accidentally pressed enter :) "

 

Some troops are approaching Awdaghost

 

 

Main forces are near Walata

 

1198087546781.jpg

 

Feel free to split the main force into two groups so we can finish faster

 

Mansa’s only response is an annoying HA near Niani, trying to taunt him into attacking until an offensive unit gets there

 

Mansa already has longbows btw, don’t feel bad about sacrificing a 1-2 cats at a well defended city. He has war elephants also :oooo: , built some pikes jut in case

 

We’re running a heavy deficit, but as long as we keep plundering cities we can keep up with 70% research

 

Mansa’s land will require a lot of work, everything is covered in jungle. We should spam cottages on every grassland tile of Mansa’s ex-empire, they will take us to the future

 

I kept up the military production in the core cities, I’d like to go after Nappy when we’ve finished with the jungle war. May stretch the economy too far, we’ll see. Some knights would be nice, after those we can concentrate on the economy and maybe replacing some garrison troops (archers for longbows)

 

Switched to vassalage. It has high upkeep but offers +11 free units, so we’re at the same income as before and also get +2 experience for new units built. Considered switching back to paganism, but once we spread conf. in the newly acquired cities, the building bonus will come handy.

 

1198087542671.jpg

 

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Wow ..great post there enci and my turnset was just about finishing what you started :(

 

Here is my turnset:

My big plan was to wipe mansa completly, my guess was that he had 4-5 cities still but with our forces it should not be any real problems.

 

2. Capture the city of Walata. No losses :cry:

3. Washington demands that we cancel trade deals with the greek. Ehh..nope!

5. Tech set for Nationalism.

8. Capture Tademkka. Again no losses ...yay!. Started working on national wonder Heroic Epic in mystdale, not sure if thats smart as we here builds our priest. Cancel the wonder if needed.

10. Capture Awdaghost ...ohh..we are getting closer.

12. Mansa capitol is pillaged and captured ... was a bit eager here so lost some units. No biggie :cry:

15. Mansa is wiped when the final city of Tekedda falls into our hands!! :D

 

Civ4ScreenShot0014.JPG

 

My thoughts:

 

This war has really put our economy in ruins. We must now decide if we should pick the next civ on the list or try to restore our economy. Maybe do both? ..haha. We still need that great priest and alot of courthouses but our main cities might handle the military production.

 

Here is the save game

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I have only one question ganto: whats happened to Boris:)

 

Turn 1

moved units, renegotiated some deals for some extra coins

 

Turn 2

nationalism -> banking

Im obsessed with getting libaralism first for a free tech (something I need to get rid of) and we could choosee military tradition (Cossack!!) but we need money fast, so banking it is

heroic epic finished in Mystdale

Bismarck likes us, time for some begging

 

Turn 3

Mystdale starts confucian academy so have can have 2 more priest specialists

 

Turn 4

Cyrus wants us to convert to judaism, yeah right…

 

Turn 5

banking comes in -> paper

 

Turn 6

Livy says we are the most powerful :4rofl:

Cyrus cancels open borders

 

Turn 7

the economic situation is still pathetic, had to lower research

 

Turn 8

Confucian academy finishes in Mystdale, set 3 priests (we have some artist points in the city from the herioc epic, keeping my fingers crossed for a priest)

 

Turn 10

paper-> education, I dont dare to look at the research time

 

 

Turn 13

forbidden palace finished building in Timbuktu

 

Turn 14.

Another GS born, not sure what to do with him, we could either use him to build an academy in Djenne because that city will have serious research potential once properly developed, use him to help research a tech (lets wait until we finish education) or merge him as a super specialist – I’ll leave it for the next player to decide

 

Turn 15

set Mystdale to build angkor wat for the desperately needed GP points

Alexander has declared war on washington

 

 

 

Economy has got somewhat better, we’re running 20 gold deficit at 70% research

 

St Pete needs farms!, I started to irrigate from the river near Mystdale

 

1198605754093.jpg

 

Rostov would need some farms too but I really dont like to destroy cottages

 

We have an open area in our lands, I expect another civ to settle here soon, but I think we can put enough cultural pressure on a city to eventually convert it

 

1198605756218.jpg

 

 

2 stacks of troops are waiting at Nappy’s borders. They cost us a LOT, so we may as well use them, especially because they’ll soon get outdated. We don’t have enough catapults for both stacks though. And not sure the economy can handle more cities.

 

 

 

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Im sad to say that Boris took one for the team. He will ofc always be remembered and we even made a statue in his honor in moscow!

 

Here is my turnset:

Weee ... this time I got to use my builder personality :devil: My goal was to strengthen our economy, spread the religon and just build stuff!!

 

1. World Map for World Map with Bismarck. Declined war with the greeks from Washington.

2. Joined our Great Scientist with Moscow. We are so far ahead with research and no other city seemed good for an additional acadamy.

4. World Map for World Map with Victoria.

5. Education -> Liberalism

8. Novogrod builds Hanging Gardens.

10. Victoria demands we cancel deals with greeks, I decline. Bismarck demands Theology, again I decline.

12. Liberalism -> Economy. Picks Printing Press as freebie, yay...our income is now at +20 :whip:

14. Economy -> Replaceable Parts.

15. Nappe demands Philosophy, hahaa.

 

Civ4ScreenShot0015.JPG

 

My thoughts:

 

All our cities now have our religion. Noticed we got Taoism capitol from Mansa so started spreading that also. Build courthouses, markets, banks as a general rule in all cities..hehe..sry enci :D .

 

If we get a priest as a GP we wont have any trouble with the economy I think and a war with nappe will be a walk in the park. I also built alot of libraries aswell as monastaries to support 60% tech if needed.

 

There is also a great merchant waiting in Mystdale :sick:

 

Here is the save game

Edited by ganto
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I just read this entire thread this morning...What a read! The pics, the stats, info, everything. I'm really impressed with how this game looks ^^

I don't have the time to play, however I did want to say how much I enjoyed reading about you guys playing this....better than the morning paper.

:devil:

 

gogo

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Checked the save, and Napoleon is on par with us in terms of military techs, he has longbows, maces, pikes, knights everything. And as far as I know his AI, he’s not building temples.

Should I go after him now? Or wait until we can build cossacks? (they are uber powerful) :D I kinda worry about his UU, he is very close to having gunpowder so maybe we should strike now. We dont have enough cats, so we can forget about a blitzkrieg

Im having an indecisive morning :)

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Well enci, just follow rule #13: When in doubt - attack! :D

 

Hey gogo, glad you like our game so far, world domination is always fun :) . Time is always an issue but feel free to join in on a turnset anytime, no commitment at all. Its fun!

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As ganto has beautifully consolidated the economy, its time for me to send us bankrupt again :)

 

1. merged the great merchant in moscow – the city will get Wall Street so its the best place to merge him (we cant send him to a far away city because of Nappy, considered keeping him to trigger a golden age but after checking GP scores of other cities realized we wont get another GP for some time – except the prophet ofc)

renegotiated some deals, begged for some money, usual stuff

Though I absolutely love replaceable parts switched research to gunpowder. Sue me, but I want a tech edge over Nappy

 

2. russian revolt in Karachi

 

1199047595093.jpg

 

Ok, Im in doubt – I declare war of Napoleon :D

Captured 2 workers

 

3. suffered 2x collateral dam near Marseilles

Bombing marseilles, still 25% def bonus, decided to wait

spotted a LOT of French units wandering around so bribed Bismark to join the war. I hope he will keep Nappy busy in the North

 

4. Stuttgart has been captured by the French… ok, not what quite what I expected but at least Nappy IS busy

 

Victoria has declared on Alex

 

Bombed Marseilles’s def down

 

Knight loses vs crossbow

Knight wins vs longbow

Pike wins vs HA

Knight wins vs HA

Mace wins vs injured crossbow

2x mace vs catapult

 

1199047603468.jpg

 

1199047607796.jpg

 

Marseilles is ours, and I spot some wine near the city

 

 

Nappy launches a counterattack near Awdaghost with 8 units

We kill some pikes, maces, Has, no casulties, but some units are seriously injured

 

5. Nappy is spamming catapuls, suffered collateral 4x *sigh*

Gunpowder -> military tradition

 

Mkay, I cant cant believe somebody has beat us to Angkkor Wat, we get 496 gold for our efforts

 

Considered changing civics, but spotted the Pyramids in Paris and decided to wait until we capture the city

 

6. the people of Karachi wish to join our illustrious empire. It is on the worst spot imaginable, so I disband the city

 

7. bombing Paris

 

8.

lost our scout to a french knight

Coventry is captured by the greek

 

The battle of Paris:

 

Checking the odds decided better start with a suicide cat

3x Mace loses vs longbow

Mace wins vs pike, finally

Kinghts wins vs longbow

Mace wins vs cat

Longbows clear up remaining defences

 

1199047609125.jpg

 

1199047615812.jpg

 

and look what we have here ;)

 

1199047617046.jpg

 

9. lost a knight to a sneaky pike

 

10. Nappy is attacking Paris with cats

Military trad -> replaceaple parts

 

As we have captured Paris with pyramids, time for some civic change:

Universal suffrage ( + hammer from towns) Free Market and slavery -> serfdom (faster workers (we still have land to improve, and we havent been using the whip lately anyway)

 

 

12. bombing Avignon

Knight loses vs longbow despite better odds

Knight wins vs maces

Maces finishes off longbow

 

1199047583484.jpg

 

13. Cyrus has declared on Alex

 

14.

Weeeeee St Thomas Aquinas is born in Msytdale, send him to Moscow

Never been so happy to see a prophet :P

 

1199047596218.jpg

 

income jumps from 12 to 44 gpt :P

 

15. Nappy launched a serious counterattck on Paris, lost a few units

 

The D.a.r.k Empire

 

1199047591843.jpg

 

And our remaining forces in Paris and Avignon:

 

1199047613468.jpg

 

1199047587796.jpg

 

And the save

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Wow.. You guys are way better than me... CIV woes still continue, I think my problems are a conflict though, not sure what the conflict is between though...

:D

~Doom

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Yay enci!! ..gj :D. Couldnt resist and did my turn as soon as I saw your post.

 

Oh Tim :( ... I so hoped for you to join in the fun, but we will start a new game as soon as we are done, right enci? ;) so as soon as your sorted your issues come play :)

 

Here is my turnset:

Not sure what nappe will throw at us but planned to forify our front and newly captured cities. Domination victory seems possible so also had my sights set on settling additional cities.

 

2. Wow ..2.000g to spend ... I upgraded all knights to cossaks. Cheap, only 500g spent :P Replacable Parts -> Rifiling

3. Dye for wheat with Asoka.

 

asoka.jpg

 

4. Defending our cities, no losses but they destroyed some farms and roads...grrrr

 

1.jpgohno.JPG

 

6. Grr ..bismarck made peace with napoleon. So much for that help :(

 

2.JPG

 

8. Rifiling -> Divine Rights

10. Napoleon wants peace. Sure, if you give us all your gold and cities!!

 

nappeofferspeace.JPG

 

11. Divine Rights -> Constitution

12. Victoria settled near our borders :(

 

grrrcity.JPG

 

14. Orelans is no more. Yay ;)

 

orleans.JPG

 

15. Founded new city. Ohh ... no defender but a rifleman will be there in a turn or two.

 

My thoughts:

 

Our economy is blooming :P ... some of our cities are upset because of the war :( . Napoleon has 4 cities left so shouldnt be an issue but spread taoism and build some temples.

 

Cossaks are really owning napoleon so im thinking we should pick the next victim and attack as soon as napoleon is no more. Railroad is so close now and then we will have an autobahn to the front :D

 

So sweet if we could win by domination, we should settle some more cities for more land coverage and even some within our borders for the pop boost.

 

victorycond.JPG

 

Here is the save game

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Awesome turnset, epic post ganto :D

 

My plans are simple: mop up Nappy :D

 

We have two stack of units, the southern army is targeting Chartres and Rheims, the northern one is heading for Lyons, Tours and whatever ctites Nappy has captured from Bismarck.

 

 

Turn 2.

constitution ->steam power

 

Turn 4.

k, just realized, last turn I wanted to upgrade the maces to riflemen, apparently I clicked on the grenadier icon…. Well, it could be worse, I could have disbanded the whole army after all :lol:

 

Turn 5.

 

Lyon

 

1199147213203.jpg

 

Lost one cossack duh

 

1199147215406.jpg

 

Turn 6.

 

 

1199147169203.jpg

 

Turn 7.

 

steam power-> steel

 

Settled Vladivostok, we can hook up these cuties

 

1199147202765.jpg

 

War weariness is getting out of hand, there’s nothing I can do about it right now

 

Turn 8.

 

Chartres

 

1199147172828.jpg

 

Cossacks own everything :sick:

 

1199147176937.jpg

 

I let our medic attack last so he gets a weak opponent and still get some xp, he has 88,5% chance… guess what, we lose, say bye to medic II…. Sry, thats my luck

 

Turn 9.

 

golden age has ended

 

 

Turn 12.

 

steel- >railroad

 

Turn 13.

 

Tours:

 

With all the war weariness we have I decided not to wait and attacked with 33% city def remaining

 

1199147228734.jpg

 

No loses :4rofl:

 

Rheims:

 

1199147220843.jpg

 

No loses here either

 

 

At this point I think I messed something up… Ive counted 13 turns so far, but only 50 years have passed that means 10 turns

 

Im a bit confused but numbers dont lie and I have to play until 1800, but I wont make another attempt to keep track of the turns

 

....

 

 

If war weariness wasn’t enough, the d.a.r.k citizens want to be emancipated now. Just great...

 

 

We can build Iron Works and West point. Highest production city should get these, problem is that highest prod city is Moscow which should get Wall Street too. So my vote goes for Novgorod, once we have some more farms there, that city will have the most hammers anyway. Started West Point there

 

 

And Napoleon’s last stand

 

The battle of Dortmund

 

1199147208328.jpg

 

1199147204546.jpg

 

no, we’re not giving the city back....

 

The French civilization has been destroyed!!

 

Railroad-> astronomy

Automated some workers to build roads

 

and its 1800 AD so my reign is over

 

....

 

 

Settled a few ice/tundra cities, there’s room for a few more, but we dont really need the population, only the land for the domination victory

 

After astronomy and maybe we should aim for

 

a, democracy because the citizens are whining about emancipation

 

b, corporation for Wall Street (income has took a bit of a dive, nothing to worry about though)

 

And spread Christianity, Orleans already has the Church of Nativity built. And with Nappy out of the way, we can spread Confucianism beyond our borders

 

About the next victim:

 

our 3 neighbours happen to be the exact civs friendly with us. Not that it would matter, we excel at backstabbing

 

Bismarck has the coolest cities with Versailles and Spiral Minaret.... his best buddy, Asoka will probably help him out. Asoka is doing very well in the tech race btw, he already has rifles but we can easily outproduce both of them. And we also have these:

 

Can you say cottage cheese? :crazy:

 

1199147197312.jpg

 

The Empire

 

1199147180515.jpg

 

and the overall score:

 

1199147225875.jpg

 

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Hi friends!

 

If you still need a player I would like to try it...if you want, but I never

played CIV like this before. (Maybe I should watch what you do for a while)

Ideas? I'd be glad if I could join later! :4rofl:

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hey tomi :thumbsup:, feel free to join in anytime. As Tim still cant play you can have slot 3 so your up after enci, either now or wait until next round. Let us know what you decide :)

Edited by ganto
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Tyvm!

 

Well atm I don't have the CIV in cpu so I have to get it from enci so I can start playing only 1-2 days later.

So better if I wait for the next round. And I still have to learn many things.

But tyvm again :thumbsup:

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Hehe ... no doubt anymore that the D.a.r.k empire will prosper and finally conquer all. The only question is what kind of victory it will be! :lol:

 

Here is my turnset:

With the war finally over I planned to build, build and build again. With the discovery of coal and factory so close I planned to build that motorway through our empire so we can easily transport our troops for the next invasion.

 

Sry for a short post and as I was kind of in a hurry I left some big dicisions for the next player.

 

1. Alexander wants paper. Nope :)

4. Astronomy -> Democracy

6. Alexander visits ...haha..I just love that -5 relation.

arrogant.JPG

7. Democracy -> Corperation

10. Corperation -> Assembly Line

factory.JPG

Yay, factories ....so sweet!

12. Assembly Line -> Combustion

 

 

My thoughts:

 

We can now build wall street and ironworks aswell as do some civic changes. Ill let you decide enci what to get and where to build. Our autobahn almost stretches across our vast empire now so invasion is due soon. Factories are building in almost all our cities and can soon produce new troops. I settled some cities where we had space, not really needed but oh so fun.

 

Our troops are fortified in our front cities, built some workers and automated them for trade network but we could use some more. Spread the religion and built more monastaries and temples.

 

victorycond2.JPG

 

Here is the save game

Edited by ganto
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Seeing all these civ fun I digged up my civ 3 to play lol. For some reason civ 4 won't run on my labtop, even though it meets the requirement.

 

From your game I can already see differences, but mostly it is the same right? Oh I heard that corruption is out, so how was that changed? :D

 

Curious curious.

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[...] From your game I can already see differences, but mostly it is the same right? Oh I heard that corruption is out, so how was that changed? :D [...]

 

Oh yes, mostly its the same and thats the good thing. They managed to keep the core of civ imho and just make it better in almost every aspect :D They changed quite alot compared to civ 3 and the corruption is gone like you said, epic/huge empires are now doable and only upkeep, not production, is affected.

 

Sooo many cool features/changes to list but checkout this link at civfanatics for a more complete one. Religions and great people are the biggest one.

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No specific goal for this turnset, just heading silently towards domination victory

 

Turn 2.

 

combustion-> scientific method

 

civic switch to take full advantage of the cottages:

Vassalage -> Free Speech for extra coins

Serfdom -> Emancipation for faster cottage growth

 

Turn 5

 

scientific method -> physics

peaceful building

 

well, what else? oh yes, I declared war on....

.

.

.

Bismarck

 

at this point it doesn’t actually matter who we attack, we just need the land. And Bismarck has some golden eggs in his cities

 

1199887647218.jpg

 

 

Our cities are building factories, but once those are finished we'll start producing garrison units for the new cities to keep the offensive going.

 

Turn 6

some minor skirmish with German forces

 

Turn 7

Bismarck is attacking Dortmund with cavalries, no real threat

our armies are marching towards Frankfurt and Cologne

 

Turn 8. Physics -> Electricity

 

and we get a GS for reaching physics first, he’s merged in the capital – actually I should have used him to help research the next tech or saved him for a golden age. With very little time remaining, merging wasn’t the best option

 

Turn 9 statue of liberty finishes in Moscow -> wall street

 

1199887671796.jpg

 

The forces at Frankfurt

 

1199887642453.jpg

 

cossaks still rule :P

 

1199887638906.jpg

 

some minutes later the city is ours, and inside we find:

 

1199887653859.jpg

 

mkay it may be obsolete already :whistle:

 

Turn 10.

 

The battle of Cologne

 

1199887634171.jpg

 

check out those city garrison II rifles, scary

 

our best chance is the grenadiers

 

1199887651281.jpg

 

lost 2 of them but managed to save all the veteran units

 

and what have we here...

 

1199887652671.jpg

 

Turn 12.

 

Electricity -> Biology

Wanted to choose industrialism for tanks, but noticed that a lot of cities has stopped growing so the +1 food from farms will come handy. And we need garrison units (infantry) before tanks anyway.

 

Turn 14.

 

Wonder happy turn:

started Pentagon in Mystdale, Broadway in St Pete

 

hmmm Ive just said we need garrison units... :whistle:

 

finally moved the armies out of the cities, they are more or less healed

 

The northern front:

 

1199887666390.jpg

 

and the southern one:

 

1199887668359.jpg

 

Turn 15 biology -> industrialism

 

couple of infantry are on go-to routes toward Tours and Rheimes

 

The state of the Empire:

 

1199887665390.jpg

 

1199887628906.jpg

 

1199887620265.jpg

 

1199887623578.jpg

 

1199887672656.jpg

 

and the save

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Tomi, got word from enci that you cant play at the moment and that you passed your turn. Let us know when you can though I fear this game soon comes to an end :)

 

Here is my turnset:

Ok, this was just pure joy ..hehe... with tanks almost researched and bismarck soon to be conqured it almost felt sad ... dont want it to end. Anyway .. tried to sneak in some general building ;) and not play it to fast.

 

1. Spent ALL our gold on upgrades; archers -> infantary, longbows -> infantary and so on. Did it to prevent any sneak attack from sea.

5. Industrialism -> Flight

tank.jpg

:P we have tanks!

7. Battle of berlin. No casualties and fell without any real defence :)

berlin.jpg

 

At the same turn Hamburg fell aswell... poor bismarck! NOT!

 

8. A prophet is born in mystdale. Sent him to build a holy city for taoism. Added antother 60g/turn :)

prophet.jpg

9. Flight -> Medicine. Wee.. lets build some airports!! Medicine for enviromental civic :)

10. poor bismarck wants peace ...and offer 10g ..wee..ty...but no!

bismarckoffer.jpg

11. Bremen fell, was a lousy level 2 city so disbanded the city.

We now have more than 50 million paying tax!!

50mil.jpg

13. Medicine -> Radio I want those happy wonders :D

15. Radio -> Mass media More wonders!! ...hihi

 

Civ4ScreenShot0052.JPG

 

My thoughts:

 

Oki, nothing much this time, we only need 5% more land to win. Just attack any civ now as we have several tanks close to the border aswell as lots of airports built. If you play it well now enci you can win on your next turnset :D

 

victorycond3.JPG

 

Here is the save game

Edited by ganto
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Couldnt wait :)

 

Ok, so I started playing, crashed at turn 2, then after restarting I forgot to fire up Fraps. I was pressing the screenshot button like crazy, but yeah, no pics. Very anticlimactic I know...

Reloaded the last turn to capture the final moments though

 

Turn 1. Finishing of Bismarck

Munich

everyone’s favourite battle: tank vs longbow

1200174674203.jpg

 

and the last German city, Essen

1200174672296.jpg

 

1200174673656.jpg

 

 

we still need about 5 more % land

Turn 2. Mass Media -> artillery

 

Turn 3. Pentagon finishes in Mystdale, +2 experience from now on

Turn 4. Artillery -> rocketry so we can upgrade cossaks

 

upgraded all cannon to artillery

Turn 5 it finally occurred to me that we can raise research, at 80% we still make 219 gpt :D

 

Declared war on Asoka, our closest neighbour. Spotted some SAM infantry and artillery in his cities. Im impressed

 

Turn 6 lost some workers to Indian cavalries

 

Turn 7. Rocketry -> computers

 

Turn 8. Captured Mycenean (lost one tank to an infantry duh)

 

also captured Lahore

 

Turn 9.

1200174650468.jpg

1200174654609.jpg

1200174656500.jpg

 

1200174664703.jpg

 

As Fukuyama has envisaged:

1200174671343.jpg

 

Well, what can I say, good job! :P

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