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Showing content with the highest reputation on 05/02/2019 in all areas

  1. That's what I've been doing in my mods. Will continue to fine tune it. Between Toughness skill, certain combat arts, and items, a vanilla character can reach 100% damage mitigation for all types. I've decreased the mitigation granted by Toughness as well as the item modifier "sb_def_damping_any". I'm considering going a step further and allowing only 2-3 channels max on a single item, with the full spectrum only granted on Legendaries or as a set bonus.
    1 point
  2. The final damage calculation apples the modifier in a (1 - mitigation/100) * 100 * final_damage form. Can't really see, why a diminishing return needs to be applied. The modifier rarity and values should be adjusted instead. I mean, a cumulative 100% Physical damage mitigation shouldn't even be reachable by any combination of items. It's damage dealing part works just like Viperish Disease. There's a reason, why it's considered a Unique/Legendary level modifier.
    1 point
  3. Press SHIFT+left click to split the stacks, it's written in the patch's notes.
    1 point
  4. Hey I have a question. Now the runes stack up to 99 how can I change them at the runemaster? He will not take the stacked ones. How can I re-stack them to change the runes:) Thanks and good work to keep Sacred alive
    1 point
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