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Showing content with the highest reputation on 10/26/2019 in all areas

  1. Greetings. I appreciate your feedback and ideas Daylight damage. It depends from level of “Turn into Vampire”. At high levels it can be up to 10k damage, so player choose between long duration or low sunlight damage. About control abilities (included Mind Control and Master Bite). We have some plans for control abilities, we want make them work vs all enemies, but with a short duration and hight cooldown, so it couldn’t be spamable. About your idea of Mind Control. I like it, but it would be hard to make, a lot of new code writing will be required. About Blood Bite. Almost all Combat Arts have damage limit 65535 (2 bytes), damage over it not taken into account. So even if there be 600k damage only 65k would be work. We trying fix this bug but meet a lot difficulties with it. Anyway, Blood Bite is powerful control Combat Art, it paralyses any enemies for it’s duration (video for example), so with high damage it can be overpowered. About Blood Kiss. Everything is possible in theory, but in practice it will be hard to do. In fact there is just wrong description. About Awaken Dead. Resurrected enemies deal low damage, so this Combat Art actually useless. The biggest problem with all summons is that there is no difficulty multipliers for summons, they use same multipliers that enemies does, so it’s hard to tune it. Max amount of bats is 4 as in original Sacred. You get 4 bats at 22 level of Combat Art. About items. Currently we trying to fix “Chance to inflict Open Wound” bonus, because it just not work and it make limits with item rebalancing. After fixing we will start rework items. About horses. We have some plans about it, but currently we don’t start working with it. As for all changes, at first we need to find code section responsible for this, then understand it, then thinking what we can do with it. We don’t know how much time required for it, it may be 1 hour or may be 20 hours. A few words about Sacred modding. There is a lot of underwater rocks, like no multiplier for summons or 2 bytes damage bug. Items also have some underwater rocks. Modding Sacred is like dancing on the nails… without legs...
    3 points
  2. symbolic link do a backup of your saved games folder create a directory for the saved games folder on the drive you want right click on Eigenschaften/properties on the original saved games folder select Pfad/path type the address for your new saved games folder and type übernehmen from now on all stuff which would be saved into savedgames should go to the new location I hope Of cause you can do same with the complete ducuments folder. I am used to move whole documents folder in case I have to reinstall windows. Never trust a running system you know ;)
    2 points
  3. Hi, Thanks for the insight. I know it´s hard to get the job done without proper tools. But I´m convinced that you´ll make it! Guys, thanks for the hard work, I´m your fan! Keep it up!
    1 point
  4. Is it true? Will such an old game start blooming again? I suggest to make contact with MetaL from russian Overlookers-Clan to combine forces. It will surely pay. I´m glaring like an ox at the new content. Very nice work, Ysendra!
    1 point
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