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Showing content with the highest reputation on 12/15/2019 in all areas

  1. @Flix @Dragon Brother So, first of all, the toon doesnt even have what you are talking about. Apparently. Only Netherworld Focus. You mean this sentence ? "However, many Aspect Lore skills enhance combat arts in other ways in lieu of damage, such as increases to armor, hitpoints, or other special properties of the combat art. For a specific list of what each Aspect Lore skill does, visit its page." Im pretty sure most people dont even see this page, as they directly access the CAs one. But lets go from there, as this sentence hides more than it reveals. How about this: "Every Combat Art is the sum of its base form and its up to 3 modifikations you can choose from. Each Aspect Lore can, besides its main focus on damage, critical hit chance and execution speed, additionally boost other mod attributes. You can find an incomplete list here." Ok, the page suggest to go onto the actual Aspect Lore page for more information. Ok, lets go there. What do we find ? Nothing mentioned except for damage, crit, and exe speed. Hm ... how about this improvement ? "Increases inflicted damage, critical hit chance, and the execution speed of the Nefarious Netherworld Aspect of the Inquisitor. Enables the use of modifications for the aspect. Additionaly it boosts mods (bad idea to call 2 different things the same name) of the CA for an unknown amount. An incomplete list of boosted mods can be found here." Ok, but surely the CA page would note that right ? Hm ... SR page. "The following skills will affect this combat art: Nefarious Netherworld Lore - improves magic damage and critical chance of the Deathmagic mod. Improves casting speed and allows for modification points." Uhm ... im pretty sure there is critical information missing there. Or rather the opposite, This suggests that nothing else happens with the Lore. Right ? How about this improvement ? "Nefarious Netherworld Lore - improves magic damage and critical chance of the Deathmagic mod. Improves casting speed and allows for modification points. Additionally, if present, it boosts mods found here by an unknown amount. Dont tell me the wiki is *covering* information ;). Not saying I dont love how inaccurate the wiki is, otherwise what would we have to do ? Ok, so I made a few more tests, and it looks like everything we thought we knew was wrong again. First the test footage: Testclip number 1: Both buffs on. DS level 47.7/49. Full regeneration on hit. All stats shown afterwards. I will jump the gun and say that my original assumption was correct, and that DS Stimulate stacks without diminishing returns, which is also why no diminishing returns formula applies. Testclip number 2: No buffs. DS level 75.6/200. cd 35.8. Full regeneration on hit. This should answer the question whether its flat RhP or R%hP. Testclip number 3: The first thing shown is the old thing, full regeneration without any buffs. The second thing shown is that with Chastisement (buff) on, a little rest cd appears. Now thats weird. Do buffs introduce cd time which is not reduceable by R%pH ? Seems like it. OK, BUT HERE IT GETS INTERESTING. Try number 3 shows that with additionally activating Soul Reaver (buff), the leftover cd disappears again ! O wonder, o wonder. Lets wait for the explanation after the next test run. Testclip number 4. This is a different toon, on silver. DS level 28.2/29. cd is 14.3 . The first thing shown is full recovery on hit, no buffs. I dont have to mention that this shouldnt be the case if we would work with diminshing returns. But we dont. The second showcase is with Chastisement on. As expected a leftover cd appears. But the third showcase, with Soul Reaver on, is unexpected, the leftover cd gets bigger. What happened ? Why does the leftover cd get smaller or bigger from toon to toon ? The answer lies in the mods for Soul Reaver between the toons. The first 3 tesclips were done on SR with Source. Source decreases the regeneration of CA as long as an active soul is held by ... TADAAA R%hP. Did somebody say that mods on weapons do not stack with CA unless the CA has the same mod ? The most likely explanation is exactly this. In testclip number 3 the leftover cd vanishes again because SR has Source, and DS Stimulate and SR Source combine, giving SR Source AT LEAST 100% R%hP. Which incidently applies to -Buff cd- too ? Maybe only ? Who knows. Anyway, this is why testclip number 4 increases the cd with both buffs on. SR doesnt have Source on this toon, and this is why DSs Stimulate cant jump over. Take a break reading. Here are the things we can take away from it. Propably. Disloding Soul is not spamable as long as the player uses at least 1 buff. I think it is a severe drawback of DS that you cant have zero cd without deactivating all your buffs. Unless ... Disloding Soul is spamable as long as you take Soul Reavers Source, and have the buff activated at the same time. Now this is not really great again, because DS is mostly used against bosses, and Soul Reaver isnt really a useful buff vs bosses ... mostly no minions around. Again, this is a drawback, and means if you want to have a spamable DS, you will have to sacrifice at least one buff slot, and propably also a lot of points into netherworld skills. Apart from that this throws up a very interesting question. Does a buff cd exist, which cant be lowered by -regeneration% ? I may say yes. Here is an example: Lets say a CA uses 10 cd, The buff malus combined is 10%. So your total cd is 11. Lets say you get -10%reg. This means that from your original 10 cd, you now have 9 cd + 0.9 cd from the 10% buff malus = 9.9 cd. Now this looks correct, but is acutally a two part way of doing things. For the player nothing changes, But we now know that buff cd, and base cd are 2 different things. And as we can see, not every bonus applies to both categories. This is especially visible when you look at the mod "Regeneration Penalty from Buffs". This obviously only applies to buffs,and is also pretty underwhelming when you realise that your % malus of buffs is always depending on the base cd of your CA. As long as you decrease you CA cd, the buff malus will go down with it. CA R%hP only applies to the CA cd, not the generated buff malus ontop of it. Unless a buff introduces a R%hP trait. In which case both R%hP traits merge. Does SR Source apply to buff cd only ? Also, if Soul Reavers Source applies to base and buff cd, can you remove all cd from all CA you ever use ? Looks like its near impossible to say something truthful about Sacred 2. Anyway, more accuracy is propably only possible if somebody levels up a toon and notes the differences step by step, although I think the picture painted is fairly accurate. Also, that wont be me. Yes, Sir ! Right away, Sir ! Feedback for @Flix #EE2.2. Every third unique I find is a lightsaber.
    3 points
  2. Amy, that appears to be unique and I truly appreciate the textures and the move away from wood planks to that of stone. I look forward to seeing the entire project completed. Huzzah!
    2 points
  3. It's a flat (a + b*level)/100 sec. subtraction from the current remaining regeneration time for both. It's that they are called differently: BONUS_ENERGYLEECH_WHIT is called during damage application from hits, while BONUS_ENERGYLEECH_ONCE is called by the CA damage dealing function, if the appropriate spellClass contains the code.
    1 point
  4. So sorry for the delay of this post, but here it is, the 3rd and 4th stages of my dungeon level design. Azra-Za-Ha. Stage 3 I had decided to go for a ropeless rope bridge, made not out of wooden planks, but granite stone planks instead. I hope you like the concept? Asra-Za-Ha. Stage 4
    1 point
  5. The numbers are presented in spells.txt as 50, not 5, so it's clear enough once you start playing around with that file. However, where the numbers for each CA were added to the wiki that conversion has already been made though (and diminishing returns not necessarily considered) so easy to miss. I will concede that there may be something else going on though if that formula doesn't add up with what you're seeing and if the aspect lore doesn't increase this bonus as Flix suggests. More investigation is required!
    1 point
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