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Flix

[Dev] Diablo 2 Fallen mod for Sacred 2

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On 2018/1/21 at 1:59 PM, Flix said:

I'm planning to release the update Monday night.  :)

thanks,I'm a Chinese fan of the Sacred 2 ,I like this mod,some of my partners want to continue the localization job for Chinese. Some members of us have just finished the localization job of the recent RPG Grim Dawn, thus we want to help with localization of this game. Could you give us a chance?

email:610517723@163.com

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Awesome! That shield looks badass.

One more thing, can you check inferno? The flame fx acts weird, when casting you can see the sorc waving her hand but no flames, they start coming out halfway casting animation.

Sorry I haven't noticed before.

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6 hours ago, Tharkun said:

One more thing, can you check inferno? The flame fx acts weird, when casting you can see the sorc waving her hand but no flames, they start coming out halfway casting animation.

What would I do without you Tharkun?

Easily fixed.  Hotfix link updated with fix for Inferno.

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Hey Flix, is there a new mechanic for weaken effect? It seems to trigger every time I get hit by a regular melee or ranged attack, even if they don't have any magic attack value.

Edited by Tharkun

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@Flix Thanks so much for this release, I discover a whole new Ancaria thanks to you, many hours to be spent on my desk most certainly ! :thumbsup:

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On 1/29/2018 at 6:46 PM, Tharkun said:

Hey Flix, is there a new mechanic for weaken effect? It seems to trigger every time I get hit by a regular melee or ranged attack, even if they don't have any magic attack value.

Not to worry.  The "Weaken" effect is actually a generic graphic that applies to many debuffs, and was bugged so that it didn't appear, like MANY other temporary fx (like Magic/Physical/Ice DOT) that did not appear before CM 1.60.

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 Good evening Flix, Desm, Gogoblender and good evening to all the friends of the forum. A big congratulations Flix for this latest version of your mod and a big congratulations of all the passionate who worked with you on your project and also on Cmpatch 160 ( a titanic job ).  I wonder until you go. I'm waiting for the final version to savor all that, but I'm testing everytime the news: great great great... I will continue to make the translation with a lot of pleasure.         Have a good night all, see you soon.            :sun:    

Edited by VAMPIRE
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On 2/13/2018 at 1:18 PM, VAMPIRE said:

 Good evening Flix, Desm, Gogoblender and good evening to all the friends of the forum. A big congratulations Flix for this latest version of your mod and a big congratulations of all the passionate who worked with you on your project and also on Cmpatch 160 ( a titanic job ).  I wonder until you go. I'm waiting for the final version to savor all that, but I'm testing everytime the news: great great great... I will continue to make the translation with a lot of pleasure.         Have a good night all, see you soon.            :sun:    

Always wonderful seeing you grace the boards here Vampire, thank you for the industrious and hard work on the patch's translation!

:hugs:

 

gogo

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hello I have a question I have a polish version of game with polish patch and when I add the diablo mod   then translation isnt changed :(    I mean   for "druid" its still dragon mage     etc etc   I need to have game in ENG version to have good translation of skills and so on?

apologise for my english

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3 hours ago, minecisek said:

hello I have a question I have a polish version of game with polish patch and when I add the diablo mod   then translation isnt changed :(    I mean   for "druid" its still dragon mage     etc etc   I need to have game in ENG version to have good translation of skills and so on?

apologise for my english

Hello.  The only supported languages for the mod are French and English.

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23 hours ago, minecisek said:

hello I have a question I have a polish version of game with polish patch and when I add the diablo mod   then translation isnt changed :(    I mean   for "druid" its still dragon mage     etc etc   I need to have game in ENG version to have good translation of skills and so on?

apologise for my english

As well as enjoying Flix's amazing Diablo Mod for Sacred 2, here's a hearty hello and welcome to DarkMatters!
:)

 

gogo

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I changed to ENG and all work perfect ! great mod!   with inferno patch and extra spawn is really hard

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I have a bug with the mod V10, when in free campain, going to the white griffin from the portal Tyr lisia :

Particlesystemmanager ...template not found See screenchot.

s2.jpg

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2 hours ago, laharl9999 said:

I have a bug with the mod V10, when in free campain, going to the white griffin from the portal Tyr lisia :

Particlesystemmanager ...template not found See screenchot.

 

Alright, let me check and see if I left that file out of the mod or something.

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Posted (edited)
On 08/04/2018 at 8:46 PM, Flix said:

Alright, let me check and see if I left that file out of the mod or something.

EDIT : Sorry I didn't installed correctly CM Patch, I think it was 1.50 version instead of 1.60.Now it seems fixed.

Edited by laharl9999
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I can't see the font in this game non of the menu text shows I just changed computers it ran fine on my old computer (note I was on fallen beta 9 CP 1:50) idk if im missing something

 

 

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12 hours ago, kennyman said:

I can't see the font in this game non of the menu text shows I just changed computers it ran fine on my old computer (note I was on fallen beta 9 CP 1:50) idk if im missing something

You'll have to install the fonts again.  Go into the mod folder and navigate to pak/fonts. 

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Hi,

How do you create new boss? like diablo? 

I'm new on modding and take a great pleasure to do this, I would like add a "Lich king" from WOW boss.

I have try to do an equip set with the Lich king armor of the CM patch and trying to put this on a human boss with changing the WEARGROUP but doesn't work.

Maybe I can put directly a new boss with already the skin of lich king like you have made for diablo?

 

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Hi I had to log in to say how much fun I am having with this mod.I play it with super spawn which are super fun cept for my hand xD.I had one error tho connection lost error 10 if I can remember correct.Will try to remake the error and snap shot it.What happened was I transformed with the druid into a werewolf and entered a dungeon which gave me the error and it's single player so don't see how I can get a connection lost error lol.

Anyways keep up the good work as I am having a blast and can't wait for new releases.

Btw: any possibility that we can get a torrent download for this mod?Kinda big to do a straight download I have a 20mb line but 7 users on. A Torrent would just be safer for me :D

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Hi, new here and am super keen to play, fear I may have done something wrong, I just freshly installed the game, added the CM patch 1.60, downloaded the General mod enabler put my diablo 2 fallen mod in the folder that the enabler creates after running it, did all the music stuff ect ect followed directions to a tea. so do I launch the mod from steam by clicking my Play button on sacred 2 gold or use the diablo 2 fallen exe? I assumed the diablo 2 fallen .exe but I get errors for missing .DLL files can anyone please help? <3

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51 minutes ago, clariska said:

What happened was I transformed with the druid into a werewolf and entered a dungeon which gave me the error and it's single player so don't see how I can get a connection lost error lol.

Maybe something in the code, might just be something in the scripts hopefully.  I'll try to figure it out.

 

6 minutes ago, Trixx1337 said:

so do I launch the mod from steam by clicking my Play button on sacred 2 gold or use the diablo 2 fallen exe? I assumed the diablo 2 fallen .exe but I get errors for missing .DLL files can anyone please help? <3

Make sure you enabled the mod.  Then launch as normally.  Once enabled, the diablo exe replaces the vanilla file.

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On 5/22/2018 at 9:35 AM, Orgrimmar42 said:

Hi,

How do you create new boss? like diablo? 

I'm new on modding and take a great pleasure to do this, I would like add a "Lich king" from WOW boss.

I have try to do an equip set with the Lich king armor of the CM patch and trying to put this on a human boss with changing the WEARGROUP but doesn't work.

Maybe I can put directly a new boss with already the skin of lich king like you have made for diablo?

 

Sorry I missed this one.  Just make a creature in creatures.txt that uses the Shadow Warrior itemtype.  Then make a creatureinfo.txt entry for the boss that uses the Lich armor as his fallback equipment. 

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Posted (edited)

I have the mod active in the mod enabler, but when I open sacred 2 on steam it just loads the game normally with no mod active :( but the patch is active.

Edited by Trixx1337
forgot to mention something

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The next release is almost ready; I just want to give it a few more days of dedicated testing.  Feast on the upcoming changelog in the meantime.

Diablo 2 Fallen v11 Changelog

General:

  • Gold and XP quest rewards are now reduced to be closer to vanilla values.  Rewards are still 1.5-2x higher in Challenge Mode.
  • XP gain above level 100 slowed down slightly (closer to vanilla).  This is due to sources of XP per Kill now stacking in CM Patch 1.60.
  • Damage between NPC's is reduced by 85%. Escort quests should no longer be a potion-spamming frustration.
  • Increased walk speed for the 7 playable characters.
  • Ice Damage is now called Cold Damage in keeping with D2 convention.
  • Corrected some game texts for skill and attribute tooltips, quests, and map markers.

Items:

  • Affixes for all randomized item names are overhauled to match as closely as possible those from D2. The names also fit better in the item tooltip window without getting cut off.
  • Energy Shield related modifiers will now only spawn on the equipment of the Sorceress and Paladin.
  • Item modifier "Dire Wolf +X" should no longer spawn on non-Druid equipment.
  • All characters may now find bonuses on their items for any skills to which they have access.
  • Due to "Chance for Double Hit" modifier not being checked for ranged attacks, it has been replaced with "Opponent Health for Deathblow" on legendaries: Essence of Dark Matters and Aarnum's Pathfinder.
  • Modifiers unlocked by the Magic Staves skill now function correctly (were formerly functional but not locked without the skill).
  • "Chance for Secondary Effect" modifiers unlocked by Ranged Weapons skill now function correctly.
  • Ellen's Commitment and Benny's Promise (Epic Office Quest rewards) now drop at the end of the quest with the rest of the loot.
  • Ogre Warrior shield is no longer swapped with the smaller, player version.
  • Minor fix for textures of NPC robes and capes that appeared to be transparent from one side.
  • Various NPCs have had their equipment corrected.

Enemy:

  • Reduced damage and chance to hit for all elite skeletons in the Undead Legion.
  • Reduced the damage and chance to hit for the various "Hard Hit" enemy CA's.
  • Reduced Damage Over Time values slightly on various enemy CA's.
  • Increased hitpoints of The Ancients.
  • Several boss AI discrepancies and faulty CA's have been corrected. Occurrences of bosses stopping in their tracks or wandering aimlessly during combat should no longer happen.
  • Significantly increased Fear resistance of D2F bosses and superuniques.
  • The player can now kill Grand Inquisitor Nimonuil at the end of the main quest line.

Spells:

  • Assassin's Claws of Thunder SFX now better matches the new animation speed introduced in CM 1.60.
  • Druid can now use summoning buffs while shapeshifted without crashing the game.
  • Fixed Sorceress's Inferno FX and damage not starting until halfway through the animation.
  • Tooltip for Sorceress's Warmth no longer has swapped strings for Regeneration Time and Hitpoint Regeneration.
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11 hours ago, Flix said:

The next release is almost ready; I just want to give it a few more days of dedicated testing.  Feast on the upcoming changelog in the meantime.

Diablo 2 Fallen v11 Changelog

General:

  • Gold and XP quest rewards are now reduced to be closer to vanilla values.  Rewards are still 1.5-2x higher in Challenge Mode.
  • XP gain above level 100 slowed down slightly (closer to vanilla).  This is due to sources of XP per Kill now stacking in CM Patch 1.60.
  • Damage between NPC's is reduced by 85%. Escort quests should no longer be a potion-spamming frustration.
  • Increased walk speed for the 7 playable characters.
  • Ice Damage is now called Cold Damage in keeping with D2 convention.
  • Corrected some game texts for skill and attribute tooltips, quests, and map markers.

Items:

  • Affixes for all randomized item names are overhauled to match as closely as possible those from D2. The names also fit better in the item tooltip window without getting cut off.
  • Energy Shield related modifiers will now only spawn on the equipment of the Sorceress and Paladin.
  • Item modifier "Dire Wolf +X" should no longer spawn on non-Druid equipment.
  • All characters may now find bonuses on their items for any skills to which they have access.
  • Due to "Chance for Double Hit" modifier not being checked for ranged attacks, it has been replaced with "Opponent Health for Deathblow" on legendaries: Essence of Dark Matters and Aarnum's Pathfinder.
  • Modifiers unlocked by the Magic Staves skill now function correctly (were formerly functional but not locked without the skill).
  • "Chance for Secondary Effect" modifiers unlocked by Ranged Weapons skill now function correctly.
  • Ellen's Commitment and Benny's Promise (Epic Office Quest rewards) now drop at the end of the quest with the rest of the loot.
  • Ogre Warrior shield is no longer swapped with the smaller, player version.
  • Minor fix for textures of NPC robes and capes that appeared to be transparent from one side.
  • Various NPCs have had their equipment corrected.

Enemy:

  • Reduced damage and chance to hit for all elite skeletons in the Undead Legion.
  • Reduced the damage and chance to hit for the various "Hard Hit" enemy CA's.
  • Reduced Damage Over Time values slightly on various enemy CA's.
  • Increased hitpoints of The Ancients.
  • Several boss AI discrepancies and faulty CA's have been corrected. Occurrences of bosses stopping in their tracks or wandering aimlessly during combat should no longer happen.
  • Significantly increased Fear resistance of D2F bosses and superuniques.
  • The player can now kill Grand Inquisitor Nimonuil at the end of the main quest line.

Spells:

  • Assassin's Claws of Thunder SFX now better matches the new animation speed introduced in CM 1.60.
  • Druid can now use summoning buffs while shapeshifted without crashing the game.
  • Fixed Sorceress's Inferno FX and damage not starting until halfway through the animation.
  • Tooltip for Sorceress's Warmth no longer has swapped strings for Regeneration Time and Hitpoint Regeneration.

Insane amount of work you've put into this mod Flix, you must be stoked that you've come so far. It's one of the most popular downloads here at DarkMatters!

:bounce:

 

gogo

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