nokka 0 Posted January 10, 2009 Share Posted January 10, 2009 (edited) This will only be a short guide, as I have just started the build (currently gold level 43). This build option has been weakened substantially since 2.31: With ranged weapons, Ruthless Mutilation (RM) used to target all enemies in front of the Inquisitor in a much greater radius than the actual shooting distance. Even with a very far zoom-out (using Schot's instructions here) I couldn't see where ranged RM's scope ended. As of 2.31, Ruthless Mutilation will only fire a small number of shots at opponents within weapon range (three, at lower levels; later maybe more). Close combat weapons will hit up to at least five nearby opponents, which puts ranged weapons at a certain disadvantage. Nevertheless, Ruthless Mutilation makes a good key CA for this build. Now for skilling, etc. Skills Tactics Lore (75+) (for boosts / damage) Gruesome Inquisition Focus (75+) (for boosts / regen.) Ranged Weapons Speed Lore Armour Lore Constitution Concentration (75+) (for buffs) Combat Reflexes Astute Supremacy Focus (75+) (for boosts) Toughness I took Astute Supremacy Focus for Reverse Polarity and Zealous Doppelganger and, just in case, Clustering Maelstrom*. (see below for uses) Otherwise, I would have taken Combat Discipline for regen and damage. I'll add more on mastering skills when I actually begin to master them. Now I just said the most important ones, I think. Theoretically, we have enough skill points to master all of them (921 in total at level 200). Attributes I put all in Dexterity for defense and damage. Combat Arts Gruesome Inquisition Ruthless Mutilation: Main attack (see above explanation; with Ire, Dolor, Frenzy mods) Callous Execution: For single opponents. (Bleed, Lacerate, Judgement) Frenetic Fervor: For attack boost (Faith, Resolve, Relentless) Purifying Chastisement: For single opponents (WIDD) (Purge/Mystic, Eradicate (Merciless in HC), Hallow) Mortifying Pillory, as far as I can see, is partially a distraction and - more importantly - a kind of poisonous hard-hit. I have been using it against bosses in a combo after Callous Execution (after because of CE's hitpoint decrease). (mods: disgrace, proclamation, decay) Astute Supremacy Reverse Polarity: for reflect chances and defense. (Rebound, Counterblow, Evade) Zealous Doppelganger: in HC for meat shield and (verification needed) an extra life. (Vigor, Domination, Companion) Clustering Maelstrom*: for crowd control (Chaos, Gash, Vortex) and maybe Raving Thrust*: Works well in combinatin with Callous Execution: Push away, shoot, repeat. (Lash Out, Relay, Tumble) Nefarious Underworld Soul Reaver: attack and defense values (no real need for mods; but if, then Zealot, Source, Zealot if Zealot stacks) As for the other Combat Arts: Nefarious Underworld is not aggressive enough for me: Dislodged Spirit and Inexorable Subjugation are against one opponent. Paralyzing Dread lowers stats and Eruptive Desecration doesn't sound like a mass kill CA. Levin Array* isn't bad at all, in fact it has saved my character many times early in the game. I just had no use for it later. Mount I took the spider for Gruesome Inquisition regen. The other choice would have been the neutral spider. Deity: Personally Testa, although I haven't tried Kuan. Fighting Working with mobs: Buffs: Soul Reaver, Reverse Polarity, later Zealous Doppelganger CA: Ruthless Mutilation, maybe Clustering Maelstrom*; possibly Callous Execution for strong survivors Single Opponents: Buffs: Reverse Polarity, Purifying Chastisement, later Zealous Doppelganger CA: Callous Execution-Mortifying Pillory combo, maybe Raving Thrust* As usual, cast Combat Arts as often as possible otherwise just shoot them until CA is ready. As I said, this is just a sketch and a plan to which I will hold my character and will see if the build is actually capable of holding its own against Niobium mobs and Bosses. Wish me luck, have fun and thank you for your time. nat *Astute Supremacy CAs may not be very effective without Astute Supremacy Lore. Edited December 5, 2010 by gogoblender Link to comment
Erling 3 Posted January 10, 2009 Share Posted January 10, 2009 thanks for the build the last time I tried something like this I ended up with a really bugged toon, it was before the last patch do'h... lol good luck with this build and keep us updated Link to comment
gogoblender 3,304 Posted January 10, 2009 Share Posted January 10, 2009 Man, I'm dying to play an Inquisitor...but so far mp rules don't allow mis aligned classes to party together...and this is a game breaker at high levels. Dang...and he's got cool spells too! gogo Link to comment
Zinsho 0 Posted January 10, 2009 Share Posted January 10, 2009 Question: Are you playing in 2.3 or newer? Because this was a 'feature' in the original versions that was said to be patched out later, it now should only fire 3 pellets at those targets it can see, not as many as there are targets. Link to comment
Erling 3 Posted January 10, 2009 Share Posted January 10, 2009 Deity:My first choice is Ker for the Boss you can fight anytime you want (in a half hour period). Second choice is Forens for reflection. nat and you obusly havent tried that killing ker gains you... nothing Link to comment
nokka 0 Posted January 11, 2009 Author Share Posted January 11, 2009 OK. I neither knew about not getting anything killing the Sakkara Demon (nothing? not even experience:)) OR the patch-out in 2.3-something.... I tried the demon at level 1 and died but thought 'cool! this'll come in handy later!'. And, about the patch, I'm always afraid of just that happening. I'm still on 2.12. That kind of takes the point out of my little idea. Maybe I should wait it out and see if it still is worth anything. Just in case though, is there a way to retract posts? grrr nat Link to comment
Putrescine 12 Posted January 11, 2009 Share Posted January 11, 2009 No need to retract posts nokka Just patch up to 2.34 and see what changes there are... And edit ^^, Link to comment
nokka 0 Posted January 12, 2009 Author Share Posted January 12, 2009 Version officially up to date. Note to self: Patch first, guide later. ... Link to comment
nokka 0 Posted January 27, 2009 Author Share Posted January 27, 2009 I've been playing the Main Quest only: Bronze, Silver, currently in Gold. As of yet, there is more 'kiting' involved than I had bargained for, and near the end of Silver campaign I "achieved" 'Medicine Man' title. (For those who are wondering: No, I did not keep count of my pots . Would've been cool, though) So far the build is also a relatively slow leveler. Kaballah's All-Round seraphim finished Platinum at level 88 and I hope not to be quicker. I attribute the Medicine Man title to my neglecting the defense skills I already have. As soon as I have more points to spend, I expect the masses to submit more willingly. I still have high hopes for this Inquisitor. Public opinion? My current skills being Tactics Lore Ranged Weapons Gruesome Inquisition Focus Concentration Constitution Armour Lore Astute Supremacy Focus Combat Reflexes I was considering rounding off with Toughness (More resistance) Speed Lore (More attack and defense) But I would like to get Combat Discipline in there somehow. (more damage, faster regen.) Does anybody think it's worth sacrificing one of those two skills? nat Link to comment
POTATOE540 0 Posted September 2, 2009 Share Posted September 2, 2009 (edited) this is my build acually with bargaining replacing speed lore and combat disc over toughness. however I play hardcore and my mods/combos are quite different. currently level 106 in noib and goin strong good luck with yours I stacked dex till 50 then 1 vit and 1 dex btw. Edited September 2, 2009 by POTATOE540 Link to comment
Daskar 0 Posted January 13, 2010 Share Posted January 13, 2010 Can this still do outrageous damage still with the newest 2.43 patch? (non-Ice & Blood) Link to comment
nokka 0 Posted January 13, 2010 Author Share Posted January 13, 2010 Sadly, I must admit I haven't played this build for a long time now. v.v So I don't really know. Sorry. But hey, welcome to darkmatters! Link to comment
sam6555 1 Posted January 14, 2010 Share Posted January 14, 2010 does the whole RM mega kill thingy still work on consoles as it does pre-patch? Link to comment
ka243 3 Posted January 15, 2010 Share Posted January 15, 2010 (edited) does the whole RM mega kill thingy still work on consoles as it does pre-patch? Whats the RM mega kill thingy? OOOh really, one shot per foe? That would be pretty cool. Does it work on console? Do you need extra hit chance from speed lore? Edited January 15, 2010 by ka243 Link to comment
locolagarto 15 Posted January 15, 2010 Share Posted January 15, 2010 does the whole RM mega kill thingy still work on consoles as it does pre-patch? Whats the RM mega kill thingy? OOOh really, one shot per foe? That would be pretty cool. Does it work on console? I believe it was patch out. as I have only ever seen 3 bolts from a ranged weapon, both on XBOX and PC. Link to comment
Daskar 0 Posted January 16, 2010 Share Posted January 16, 2010 does the whole RM mega kill thingy still work on consoles as it does pre-patch? Whats the RM mega kill thingy? OOOh really, one shot per foe? That would be pretty cool. Does it work on console? I believe it was patch out. as I have only ever seen 3 bolts from a ranged weapon, both on XBOX and PC. I'm not meaning the multishot from RM, I'm meaning the every kill increases your damage drastically bug where you can easily hit 100K+ before even level 40 Link to comment
sam6555 1 Posted January 22, 2010 Share Posted January 22, 2010 does the whole RM mega kill thingy still work on consoles as it does pre-patch? Whats the RM mega kill thingy? OOOh really, one shot per foe? That would be pretty cool. Does it work on console? I believe it was patch out. as I have only ever seen 3 bolts from a ranged weapon, both on XBOX and PC. I'm not meaning the multishot from RM, I'm meaning the every kill increases your damage drastically bug where you can easily hit 100K+ before even level 40 When I was saying abou the multishot thingy, I was meaning like in this video Does this still work on consoles? Link to comment
sam6555 1 Posted February 5, 2010 Share Posted February 5, 2010 Just tried to see if the Ruth Mutil thing still worked with like in the video I posted, turns out it doesn't. Only 3 projectiles come out as a previous poster said. I used a pistol just incase it was any specific ranged weapon. Link to comment
super-avianti 1 Posted October 26, 2010 Share Posted October 26, 2010 (edited) Interesting I started a build a bit like this one a while ago but I choose to focus on Gruesome Inquisition and only Gruesome Inquisition (ie I don't learn/use CA from other aspects). It's too bad I didn't find you post a long time ago as I restarted the build more than once Anyway I've a question in regard to Ruthless Mutilation which is indeed critical to the build: For the bronze I went with deprivation (vs extra damages) as it makes the whole thing way more comfortable (early in the game you can run around the mob) and the effect scales as you're leveling. (I don't want either to be stuck using weapons dealing ice damages). For silver I chose Dolor too, the life leech effect adds some extra damages and seems triggered all the time The real question is for the gold mod, I chose Smolder which works well for me as I mod PC to boost fire damages. But I could have take another road as Frenzy should allow for more damages but (1billion dollars question): Does range weapons allow for double hits? I've more generic question about my build (which is "close" to your's). First a quick sum-up of my build: 9 critical skills: Tactic Lore(M) / GI Focus(M) / Ranged Weapon / Armour lore(M) / Constitution(M) / Toughness (M)/ Spell Resistance / Combat reflexes / Damage lore. 1 skill slot opened Mostly the same mods as the ones you chose Attributes: Stamina/Vitality So here comes the question, it's about encounter defence and especially their chances to reflect damages: 1)My CAs are considered ranged weapons, right? So I should not be bothered by critters that have chance to reflect Spells:melle damages right? 2) Do I have a way to protect my-self against those reflected damages? Is it consider a spell (damage reflection) and Spell resistance helps or I'll have to live with it? NB I know Shuriken can somehow be a work around but they not optimal in range and overall damages. Actually shurikens are my favoured weapons because they are less affected by terrain and but they fell short against Energy weapon damage and range and pistols piercing properties. Edited October 26, 2010 by super-avianti Link to comment
monist 0 Posted May 28, 2011 Share Posted May 28, 2011 Firstly, would like to say that this build is very interesting.. Capable of both mob control, and able to take down bosses with ease. You have inspired me to make an inquisitor of this playing style with your build. But, I am curious; would, or would not dual wielding criple this build? I like the build. Very well made. Thank you for creating this. -Monist Link to comment
lujate 578 Posted May 28, 2011 Share Posted May 28, 2011 Welcome aboard! I have to ask, what is up with your font sizes? Link to comment
Dragon Brother 620 Posted May 28, 2011 Share Posted May 28, 2011 If you replaced ranged lore with dual wielding the character would probably be stronger. As noted in this thread the build worked best pre patch 2.31 and since is much less effective. Using melee weapons hits a greater number of enemies directly in front of you so you would be better off. Link to comment
super-avianti 1 Posted June 3, 2011 Share Posted June 3, 2011 If you replaced ranged lore with dual wielding the character would probably be stronger. As noted in this thread the build worked best pre patch 2.31 and since is much less effective. Using melee weapons hits a greater number of enemies directly in front of you so you would be better off. Agreed the only real benefit of the ranged buyld is that it makes fight against tough single opponent "safer", RM+the deprivation mod ensure that you can stay in the distance. On top of it some ranged weapons have interesting properties "like -% to the opponent chances to reflects ranged damages" which for example help me a lot against the Gran Inquisitor (I died stupidly once before I realize that I was hurting my self badly thanks to his RP... ). Link to comment
peterr 0 Posted November 29, 2012 Share Posted November 29, 2012 Playing on old patch for now. It's quiet funny to use Pulsar-type weapons, sound makes you feel like Star Wars clone droid, though you need white clothing for that Range is very far indeed. I can see so many different options to place skill points..for example putting more into stamina, skipping speed focus etc. For low level char it's nice to get Zealous Doppelganger: (Vigor, Domination, Companion) as fast as you can, its nice tank and killer. Sometimes I have to use potions, or pot-spam if meleeing boss(not enough points in armor or constitution), so if you have troubles with staying alive - just pump def skills(I didn't do that yet). From combat arts I think most usefull at start is to spec RM, I failed and specced into combat buff too[which left me with no points for CE or frenzy for now]...which I rarely use now, but might be usefull later. So at start RM+CE or RM+frenzy. For single bosses I specced polearms (no ranged focus), but I feel like it was not the best choice, could skip both ranged and polearm specs and get more utility... Boss killing tip on normal - Frenetic Fervor +other dmg buffs you can get or cast on enemy+ Diety (Tiesta) = boss hp is lower now Overall, so far I found this build/guide fine. With fine gear you can one/two shot most mobs. Link to comment
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