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Ice & Blood Miscellaneous

13 files

  1. Highelf Eyecolors and Makeup

    New Make-up and some eyecolors for the High Elf.




  2. Sacred 2 - Seraphim Blue Eyes Mod

    This mod replaces the white glowing Seraphim eyes with slightly glowing blue eyes.




  3. Sacred 2 Loka-ID reverse engineering tool

    Tool to reverse engineer Sacred 2 Loka-IDs from Sacred 2 global.res hashes.
    It's pretty much just brute-force method, construct all possible hashes from all possible Loka-IDs until we've got something that fits. I see no other possible method at the moment.
    Comes with multiple tools to save time depending on your needs. Comes with detailed usage instructions.
    EDIT: I have once more forgotten to include lua54.dll which is mandatory, sry for that. You can get this file by downloading any of my other tools though.




  4. Failed Quests Red Circle remover mod

    Warning: This mod is untested yet.
    It should remove all failed quests red circles from the minimap if the option to show quests on minimap is chosen. Compatible with every mod that does not go higher than graphics26.


    1 comment


  5. RicsLvl17Dryad

    level 17 Dryad. 
    V. 2.62.2 Build 1837 en-UK
    CM-Patch 0160
    Ice & Blood
    EE v. 2.3




  6. Dragon Mage - Devil Trigger - Dante Eyes

    Copy the mq folder to the path C:\Program Files (x86)\Deep Silver\Sacred 2 Gold Edition\pak\mq




  7. Hellrider

    Replacement of Flaming Horse an appearance that corresponds to a horse of hell and not that version badly finished yellowish.
    Copy the mq folder to the path C:\Program Files (x86)\Deep Silver\Sacred 2 Gold Edition\pak\mq\maps
    Refer to the support thread for details on how to use the Sacred 2 Item Editor to modify the items seen equipped to the Shadow Warrior in the images with this download.





  8. Dragon Mage - Lord Dragon + Pyx's Power Burns

    On this occasion, I am adding new faces, changing lips, eyes, eyebrows, etc. The dragon Mage, is my first test and they look strangely interesting that the characters have a better textured face than the rest of the XD game. On another occasion I will update the base texture in the torso with the dragon shining.
    Copy the mq folder to the path C: \ Program Files (x86) \ Deep Silver \ Sacred 2 Gold Edition \ pak
    In the images you can see some builds, which do not correspond to a single set. They are armor that I like and sometimes a combination of several. But it's not a problem, if you download the Sacred 2 Item editor, you can transform the objects you want as unique.
    Steps to use the Item Editor, the change you must do with the active game, that is, you must be in the main menu, minimize the window (I recommend using window mode, it is easier without having to minimize) and run the Item editor:
    1. Put the objects you want to transform into the shared chest. Please, position them in an order so that you know which item you are going to modify, the item editor, does not show thumbnail image.
    2. Open the editor and select the object. Make the changes you want.
    With the editor you can get the itemID of each object. Do you know what? to change the attributes you want. Ah! but it's not so easy, you should know that weird number corresponds to each skill. But! Do not worry, I've already traveled part of the way for you:
    Some attribute of objects:
    You can not repeat the attributes, if there is already a 751 gold slot, you can add the other two slots of gold. If you have silver slots, replace them with gold slots. Very important, know the item you are going to edit so you know which position corresponds to each number and thus change it without generating any problem.
    For each type of object, there are 4 or 5 of its type, that is, the same with different attributes, obviously. So when looking for an object in specific, you will see that the same item ID, will show you several depending on the part of the armor. Do not worry, change what you want, but correctly.
    Use Notepad ++ to open blueprint.txt
    bonusgroup2 = {749,1000,10,9,0}, - Bronze Slot
    bonusgroup3 = {751,1000,10,9,0}, - Silver Slot
    bonusgroup4 = {857,1000,10,9,0}, - Silver Slot
    bonusgroup4 = {750,1000,10,9,0}, - Silver Slot
    bonusgroup3 = {750,1200,10,9,0}, - sb_neut_slot_silver1
    bonusgroup2 = {858,1000,10,9,0}, - sb_neut_slot_silver3
    bonusgroup4 = {751,1000,10,9,0}, - gold Slot
    bonusgroup3 = {859,1000,10,9,0}, - sb_neut_slot_gold2
    bonusgroup4 = {860,1000,10,9,0}, - sb_neut_slot_gold3
    bonusgroup1 = {29,1300,10,9,0}, - Physical Damage%
    bonusgroup2 = {20,1350,10,9,0}, - Attack Speed
    bonusgroup4 = {767,1400,10,9,0}, - Critical Hits
    bonusgroup1 = {543,1200,10,9,0}, - Enemy can not evade
    bonusgroup3 = {893,1300,10,9,0}, - Opponents Defense
    If you did everything correctly, you will have transformed that sword or armor that you wanted in an even legendary item.




  9. Sacred 2 Bonuslist sortable

    This is my Bonuslist spreadsheet. It was requested I put it up here, since the original download link went dead.
    -- czevak.




  10. Fallen Angel Main Menu

    Fallen Angel Main Menu
    This mod replaces the Ice & Blood menu screen with the original one used in Fallen Angel.
    It can be used with any game version or any combination of mods and patches.  Obviously you won't need this if you are still playing original Fallen Angel. 
    This mod is meant to be installed with the Generic Mod Enabler, available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml
    Extract the contents of the Fallen Angel Main Menu zip file into the MODS folder created in the Sacred 2 root folder, after installing the Generic Mod Enabler there.
    You can use the mod enabler to enable/disable the Fallen Angel menu as you wish.




  11. UI Health XP Bar Modification

    Same as version 1 UI Health XP Bar Modification, no default portrait picture.




  12. Sacred 2 in game World Map

    This is a base map from Sacred 2 Ice & Blood that can be seen in game when you press the M key. Basic Point of Interest markers are included.




  13. Elixir Change-CMv0140hf.zip

    The elixirs (green potions) will remove any DOT effects on the character and add damage over time mitigation for Fire, Ice, Poison, Magic and Physical damage types based on the Alchemy Skill.
    The included blueprint.txt has these changes already in place and is for:
    - Sacred 2 Gold (Fallen Angel, Ice & Blood, English UK)
    - Community Patch v0120
    These changes to the Elixirs (green potions) are as follows:
    - Cures any status effect (not changed from original)
    - Added Damage over time mitigation for Fire, Ice, Poison, Magic and Physical based on the Alchemy skill
    If you are NOT using the community patch and desire these changes, sadly, you have to do this the hard way. The included read-me file has instructions on how to make the changes.




  • Our picks

    • Rune Stacking - Yes or No?
      We can add the ability to stack runes.  Doing so will save inventory space.  But, it will also make the bonuses on all runes in the stack identical.  So, if you have a low level Darting Assault Rune with +1 Darting Assault and 2.0% Chance to Poison, then every Darting Assault rune you pick up afterwards will be added to that stack and the bonuses conformed to match it.

      Sacred 2 players, is this trade-off worth it?
        • Thanks!
        • Like!
      • 51 replies
    • [Dev] Diablo 2 Fallen mod for Sacred 2
      Are you ready for a brand new Sacred 2 experience?

      Presenting a new mod for Sacred 2 CM 1.50:
      Diablo 2 Fallen
      Latest update as of July 27, 2017!
      Download the latest test release: Diablo 2 Fallen Beta 9

      Diablo 2 Fallen is on SacredWiki! Get all the in-depth info and details on the mod!

      7 completely overhauled character classes with brand new combat arts, runes, skills and voices
      The worlds of Ancaria and Sanctuary merged - the lore of both games has been combined
      6 new deities with new divine gifts, god statues, and quests (see list below)
      Dozens of new enemy designs, creature overhauls, plus new hero monsters and bosses (read about them in the D2F Creatures Thread)
      New Diablo-inspired user interface, loading screens, fx, and shrines (read about them HERE)
      Complete soundtrack and sound effects revamp (see link for D2F Music Pack download above)
      Gems, jewels, and charms integrated into gameplay
      New items: Necromancer Shrunken Heads, Amazon Trophies, Throwing Axes, Magic Wands, and more!
      Overhaul and rebalance for old item designs and modifiers

      Better quest rewards for bosses and chain quests - find more uniques and special items through questing!See full list of new quest rewards HERE.

      Elite Mounts project custom version integrated into mod.
      Custom integration of Survival Mod: Fight more powerful and aggressive enemies - with better XP & rewards!
      Custom version of Wardust's Serious Textures built in - No need for separate download

      Item Mod 1.2a and Reduced Fog Mod integrated
      Rewrites for character class quests (in progress, Druid quest is partially complete)
      Mercenaries. Hire past heroes from Sacred 1 to join you in your battles! (in progress)
      New Diablo-related quests (in progress)

      Old enemies have been redesigned, and all kinds of new enemies will appear across the map. Look out for the new bosses and "super-unique" elite enemies that will have special abilities. Read about all the enemies in the Diablo 2 Fallen Creatures Thread.
        • Like!
      • 1,036 replies

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