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Vishanka

Sacred Game Modder
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Vishanka last won the day on September 12

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  • Gender
    Female
  • Location
    Bavaria
  • Interests
    Gaming, Metal

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  • Favorite pizza topping
    Chicken Curry
  • Why do you want to join DarkMatters?
    It seems to be the Sacred Forum now
  • All time best video game ever played
    Terranigma
  • Real Name
    Vishanka
  • Country
    Germany

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  1. Yes, that is no problem, just delete the files in this path called z_leaf-atlas-... Sacred 2\pak\mq\physx Sacred 2\pak\hq\physx and they will return to vanilla on your next start I will have a next release ready soon (holiday finally ) and it will be a bit brighter again in general. It will replace the debris again, if you want a custom color instead of vanilla leaves that you like better then I can create some textures for you to try. The original light green might be a bit too flashy in contrast, but I could for example just make it a little more natural for you and tone the green down slightly. Just ask if you want any custom changes.
  2. I was a bit lazy with finishing the campaign but there's just 2 bosses left now and I want to do some bossfarming as well. Do you have a recommended farm route? I usually also do a few specific quests every server restart for set pieces, but you might have recommendations what to do on every restart?
  3. Ouuuh how about that... that's the endijian wing effect I guess, perfect for the seraphim-highelf mod I'll try around a bit more, thank you for your help! Strange though that the transparency did not work for the t-energy effect the way it does for lava
  4. I don't yet fully understand the behaviour of the texture with the lava shader but it's something. I'm using: newSurface = { name = "seraphim-mystiquefx-wing_c", texture0Name = "maps/heroes/seraphim/sets/mystique/c_sera-mystique-wing_fx.tga", texture1Name = "fx/noise.tga", texture2Name = "fx/noise.tga", flags = SURFACE_FLAG_SHELLFX + SURFACE_FLAG_TRANSPARENT, shader = obj_d_s_b_lava, } mgr.surfCreate(newSurface); Suggestions?
  5. I hope that's the way you described newSurface = { name = "seraphim-mystiquefx-wing_c", texture0Name = "maps/heroes/seraphim/sets/mystique/c_sera-mystique-wing_fx.tga", texture1Name = "fx/black.tga", texture2Name = "fx/noise.tga", flags = SURFACE_FLAG_SHELLFX + SURFACE_FLAG_SFX + SURFACE_FLAG_TENERGY + SURFACE_FLAG_TRANSPARENT, shader = obj_d_s_b, } mgr.surfCreate(newSurface); It does something blackish transparent without t-energy with the original texture, with the custom texture there's also no t-energy, just darker, is the order of the flags relevant, maybe there's a mistake?
  6. Thanks, I'll try it in 2 days, my ssd just died 30 minutes ago with Sacred and my mods on it and I ordered a new one and hope to be able to salvage some data from the old one I'll tag you when I'm back.
  7. This way it will render anything below a certain alpha level invisible, there's no more or less transparent parts and it will not show most of the texture, just the t-energy parts newSurface = { name = "seraphim-mystiquefx-wing_c", texture0Name = "maps/heroes/seraphim/sets/mystique/c_sera-mystique-wing_fx_custom.tga", texture1Name = "fx/black.tga", texture2Name = "fx/blue.tga", flags = SURFACE_FLAG_MASKED + SURFACE_FLAG_SFX + SURFACE_FLAG_TENERGY, shader = obj_d_s_b, } mgr.surfCreate(newSurface); Here's the same with the original Texture And when I add the transparent flag it will at least show the more transparent parts, even though without t-energy newSurface = { name = "seraphim-mystiquefx-wing_c", texture0Name = "maps/heroes/seraphim/sets/mystique/c_sera-mystique-wing_fx_orig.tga", texture1Name = "fx/black.tga", texture2Name = "fx/blue.tga", flags = SURFACE_FLAG_MASKED + SURFACE_FLAG_TENERGY + SURFACE_FLAG_SFX + SURFACE_FLAG_TRANSPARENT, shader = obj_d_s_b, } mgr.surfCreate(newSurface); it's from the texture being gradient Better visible with the custom texture
  8. With obj_d_s_b it's still invisible, however for my tests I started using obj_d_s_b_skin and it will make look... I'll just post the code it's so hard to explain newSurface = { name = "seraphim-mystiquefx-wing_c", texture0Name = "maps/heroes/seraphim/sets/mystique/c_sera-mystique-wing_fx_orig.tga", texture1Name = "maps/heroes/seraphim/sets/mystique/c_sera-mystique-wing_fx_orig.tga", texture2Name = "fx/blue.tga", flags = SURFACE_FLAG_SFX + SURFACE_FLAG_TENERGY, shader = obj_d_s_b_skin, Still no T-Energy Effect though. And another attempt doing anything; this will show the effect but on the solid texture: newSurface = { name = "seraphim-mystiquefx-wing_c", texture0Name = "maps/heroes/seraphim/sets/mystique/c_sera-mystique-wing_fx_orig.tga", texture1Name = "maps/heroes/seraphim/sets/mystique/c_sera-mystique-wing_fx_orig.tga", texture2Name = "fx/blue.tga", flags = SURFACE_FLAG_MASKED + SURFACE_FLAG_SFX + SURFACE_FLAG_TENERGY, shader = obj_d_s_b, } mgr.surfCreate(newSurface); Adding "@te" into itemtype.txt results in not loading the models correctly anymore. Thank you, I achieved the "final look" by adding all of these flags = SURFACE_FLAG_MASKED + SURFACE_FLAG_TENERGY + SURFACE_FLAG_SFX + SURFACE_FLAG_TRANSPARENT, shader = obj_d_s_b_skin, They could spawn tenergy on the non transparent spots and glow on transparency... I told you I have no idea what I'm doing
  9. Thank you very much in advance! I applied the changes the way you suggested but it's still invisible. I've also tried a few other combinations with the textures (texture1 my own and texture0 original, and the other way round) This is with texture0 being my own texture and texture1 the original texture0: Edit: I should mention that no t-energy effect is happening here, it's just glowing (in case you wonder; my edited texture is fractured like that, that's why it looks blue and white and strange)
  10. I would answer the question but I don't know, I cannot answer the question. I don't know what the problem is. I don't know if there is a problem with the flags, the texture or the shader, or if there in fact isn't a problem and it just will never work for pc or why it works on xbox. There is only one file to edit, here: This is the original entry in surface.txt newSurface = { name = "seraphim-mystiquefx-wing_c", texture0Name = "maps/heroes/seraphim/sets/mystique/c_sera-mystique-wing_fx.tga", texture1Name = "fx/black.tga", texture2Name = "fx/blue.tga", flags = SURFACE_FLAG_SFX + SURFACE_FLAG_TENERGY, shader = obj_fx_add, } mgr.surfCreate(newSurface); This is the original texture: Ingame it's invisible. If I change something about the texture it will do this ingame: After that all I did was editing the surface.txt entries, trying out several shader and flag combination and I sticked to one combination that looked acceptable even though I don't know why it looks the way it looks. I only edited the texture as seen in the picture and after that I just shuffled around shaders and flags in the "seraphim-mystiquefx-wing_c" entry in surface.txt, and some combinations were able to provoke the t-energy. I did not touch anything else.
  11. I don't know why it's not working like on the Xbox version so I don't know really what the problem is. To me the problem is the lack of transparency levels for the t Energy effect as I can only get a solid surface for it to run over, or complete transparency without any tenergy effect at all. At a certain level of transparency the effect just disappeares, a behsviour which I exploited for the texture I am currently using. I will try to work with an alpha layer mask but I don't have high hopes for that as I'm already able to edit all dds channels So I don't really know, I was hoping you had encountered transparency and t energy anywhere while learning the shader stuff by default it's invisible and not working at all, my approach to fix it might just be wrong in the first place as I lack knowledge of the flags and shaders and just brute force it until I get a result
  12. I want to change the gear of the seraphim standard NPCs and unfortunately when removing the helmet they won't have any hair. I tried a few things but nothing worked. Does anyone know a possibility to add hair to the seraphim npc models?
  13. Yes, I remember that when I used the english GOG version the font was different. Maybe they thought it wasn't readable? I'd probably use a fonts with serifs as well if I'd replace it.
  14. They did? I don't know, in the german version it was never removed and is still there. Unfortunately the link does not work for me.
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