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Showing content with the highest reputation on 03/07/2020 in all areas

  1. Tried 2 times in multiplayer mode and the bug seems consistant. As soon as the shaman priestess registers any enemy (which can take several seconds) and starts the animation to cast a spell(?) at them, the game crashes. P.S.: no CA mods are enabled
    1 point
  2. MagicEntry@MagicControlType@GetControlType function failure. There's something wrong with the 'spellcontroltype' entry for the CA, I'd guess.
    1 point
  3. So, about the clipping, I had to amplify most new tracks considerably in Audacity to get them to be appropriately loud enough. Most were just entirely too quiet compared to the base music. Back then, I did not know about using compression to normalize volume, so a small number of the Music mod tracks may indeed have some clipping (audible clicks). I did not believe it to be noticeable in-game, though it may be more obvious when listening to the isolated tracks w/ headphones. It might be worthwhile for me to go through and use some compression to amplify the offending tracks without clipping. I'll check the Jungle tracks. If there any others you notice, please let me know and I will address them as well. The Music mod tracks are in addition to the default music. Very little of the default music is gone - all I can recall removing is some of the more boring Orc region drums. In most cases, I merged the default music tracks for a given region (typically short 60s tracks) into a single audio file. That left room for new music to take the file names of the old tracks. So the Music Mod is more of an expansion than a replacement. No one's ever asked me before, but it shouldn't be too hard to make a track listing. I may do that today. There is indeed a hefty dose of Kirill. His music in the Divinity games was the first I ever listened to a game soundtrack for pure pleasure.
    1 point
  4. I have been prowling around with the Dryad to check some of the new features and I'm really not conviced about the new Venomous Trap skill. While I understand why you wanted to replace the buggy movement skill, it seems very hard to aim that trap throw at any incoming enemy and esp. on narrow ledges it likes to spawn in mid air. The slow following speed of the trap does little to ameliorate the clumsy execution. I'd rather suggest to replace it with a self-centered (CA-centered), charge-up skill that blasts poison nova damage outwards and pushes enemies away. To me this seems a better option as it would help the melee and the ranged Dryad in a pinch. Maybe you could even use the ancient bark kneeling animation for that. P.S.: for variety purposes I would also suggest not to use the bleeding chance mod (open_wound) on the Dryad's single and multi hit CA, but to replace it with either mortalstrike or deepwound on the single hit CA.
    1 point
  5. Currently im using laptop my spec is as follows Intel(R) Core(TM) i3 6100 CPU 4Gig RAM Windows 10 Intel(R) HD Graphics 520 ----->>> I was playing this game way back 2005 to 2008 and I was not having this problem on far mode view, Thank you for the reply.
    1 point
  6. I am also playing this game now. currently using seraphim and already have all the Golden sets for seraphim. Long Live Sacred Underworld.
    1 point
  7. Gotta love family vacation If you're going to the beach, don't forget to keep your eyes open. So many treasures lay right at peoples' feet, and they don't pay attention. This little beauty was laying right on the beach, and no one even gave it a second glance. I turned to some guy and said "you see that?", to which he replied "you don't have dog turds where you're from?" It's not a dog turd, it's an agatized Tampa Bay coral. Just right there on the beach, man!
    1 point
  8. Starling, thank you and your team for all your efforts. It's nice to see something new happening with my favorite game after all these years. I wanted to point out a bug I came across while using the HD Mod in full screen mode. I have a problem with the 1366 x 768 resolution, my monitor (some old Asus 1920x1080 60Hz lcd) can't display this resolution under Windows 10, and Sacred crashes. The mod works perfectly in windowed mode or without widescreen. The error message is "initApp() Error initializing DirectX", but I really think it is due to the resolution problem. Do you think there is a possible workaround? Thanks for your help.
    1 point
  9. Nothing wrong with playing with an energy gun, and the Ice Hydra is always a tough foe to counter. Since you can socket enough +All Skills maybe you should focus on having one hard point where no modifications are needed and spend more on CA related skills for mods. If you want you can post a pic of your skill set and I can give you some advices.
    1 point
  10. Hey! Sacred ReBorn 3.0 is ready with beta version of HD and available to download! It's test version, but it works! You can find link in our topic!
    1 point
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