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gogoblender

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Everything posted by gogoblender

  1. The lead post on this topic on ubuntuforums starts off with this: "Alright, I have finally done it. I have integrated Windows XP Professional into my Ubuntu desktop using VirtualBox. Words cannot begin to describe how incredibly sweet and productive this kind of setup is. Imagine being logged into your Ubuntu desktop and whenever you want to run a Windows app you simply click on the Windows Start Menu at the bottom of your screen and run it. Well that's what this guide will walk you through setting up. Take a look at this screen shot to get an idea for what I am talking about:" Maybe this is a way of getting it going? http://ubuntuforums.org/showthread.php?t=433359 gogo
  2. Congratulations on passing the exam Tomi! Your parents must be proud of you, celebrate in style, and look forward to having a wonderful summer with all that work and testing behind you. Good job! +++ gogo
  3. Carolyn Hacker has posted some interesting info regarding MP info for the Sbox over at Team Xbox. The following information is comprised of two threads that have been merged into one thread here at DarkMatters. Enjoy the read. gogo From TeamXbox part 1 of 2 Official Introductory MP Information, part 1 of 2 As promised, here is some preliminary official information about Sacred 2's multiplayer capabilities for the Xbox 360 version. This information comes courtesy of Daniel Dumont, producer, lead designer and heavily involved with the 360 version development. I'll be back with additional information, as well as answers to questions this information raises as soon as possible. * Online and offline MP will be supported, with hot-swapping (jumping into another player's game) capability in both. This will allow players to join or leave a game at any time they like. * Offline MP will support 2 players on 1 console. The users will play in the same screen (no split screen). * Online MP will support a maximum of 4 players in 1 session. * System Link will not be supported, however people can play via LAN if the LAN has access to the internet and all players have an Xbox Live account. * This is because Microsoft does not allow playing on Live if the user doesn’t have a gold account. Imagine the situation where player A plays on Live with a gold account and Player B is connected to A via LAN but has no gold account. This is not allowed. To get rid of all these potential conflicts, we decided to not support pure LAN games. * All players in a session are automatically placed in the same party. The game will automatically recognize when the number of players changes, and adjust itself accordingly. * No separate servers will be needed for online play because each Xbox can be a server and client at the same time. * Characters and savegames will be stored on the Xbox hard-drive or memory card. * Measures will be in place to protect against hacking of character and savegame files. * The hot-swapping capability will make no distinction between singleplayer, offline multiplayer and online multiplayer characters. This means that you don't need to choose where you want to play it at character creation time, and you can take it to a different area at any time. * The separation of character and savegame files makes it possible for you to switch play modes and keep any experience, levels and items you gain in the other play mode, without losing your current position in the campaign. * Example: Imagine you are playing alone in chapter 2 of the campaign with a level 20 character. A friend contacts you and asks if you can him him with a boss in chapter 5. You save your game, then take your character into his game to help. After 2 hours of playing, you're done helping your friend. Your character is now Level 24 and you found lots of nice new items. You leave his game, and now can go back and continue your own story in chapter 2. However, your character is now level 24 and still has the new items. From TeamXbox Part 2 of 2 Official Introductory MP Information, part 2 of 2 This is part 2 of the introductory Multiplayer information for Sacred 1 Fallen Angel. If you missed part 1 you can find it here. Main Menu We'll begin by giving you a bit more information about the main menu. In addition to being one of the things you'll see most, we believe that Sacred 2 for Xbox360 comes with the most accessible main menu ever seen in an online-capable 360-game. Our hot-swapping capability (jumping into another player's game) means that you don’t have to decide whether you want to play online or offline. You only need to decide what your your join policy is, in case a hot-swapping opportunity arises. Join policy options include public, friends only or private (invitation only). Once you've done this you enter the game and can start playing immediately. If other users join, they just join where you are and the game automatically adjusts itself to make sure it's suitably challenging for the different number of players. The easiest way to start a game is to press “Continue” on the main menu. This will start a private game with your last character. But don’t worry, when you start a game this way you can still invite friends or open it to the public whenever you like later on. There’s no “Xbox-Live” button in the menu. If the user is connected to Xbox-Live, all games are Live-enabled automatically. Multiplayer Types * Coop (Native Multiplayer): Up to 2 players can play on an Xbox 360 console. Players will play in the same screen, there will be no split-screen. * External (Online): If a player starts a game while connected to the internet, this game is automatically created as an online game. For Campaign and Free Mode (described in the following section), the player defines the joining policy (public, friends only or private). The joining policy and number of players can be changed while playing. Multiplayer Modes * Campaign: The players can follow the storyline cooperatively. This mode is available in Coop and External multiplayer games. * Free Mode: A cooperative mode that allows unlimited gameplay without having to follow the storyline, only the side quests are active. This is interesting for players who want to have immediate access to the entire game world, without having to unlock regions or bosses through the storyline. This mode is available in Coop and External multiplayer games. * Multiplayer PvE Arena: Fight in coop-mode against several waves of specific groups of enemies in a limited arena, to get a higher reputation in the Arena Leaderboard. Note: This mode will come for External MP, however it may not be included in the initial release version. Instead it may be added as a feature patch shortly after release. * Multiplayer PvP Arena: Battle against another player in a limited arena to increase your reputation on the PvP Leaderboards. Note: This mode may not ship with the game, but may be added as a feature post-release. General Principles The technical game design doesn’t distinguish between single and multiplayer games, it simply adjusts itself to accommodate the current number of players. This allows several things to be possible: * If a player starts a game alone (as a single player), it is always possible to let other users enter the game. This applies to Campaign and Free Mode game types. * Hot-swapping of players is supported: players can join the campaign or the free mode whenever they like. They can also leave whenever they want. Enemy spawn logic and item loot logic recognizes and respects the current number of players. * When a new game is started, the console acts as a server and client at the same time. No external server is needed. Character Storage Our storage mechanisms allow several things: * Your character can be used in all offline and online modes. Characters are stored on memory cards or hard disks, and can only be used by the player who created the character. * A player can transport his character with a memory card. This way, a character can be used from any location. You can play at your friends house, then continue later with that same character at home. * Created characters can be used in all game modes. For example, a player can start a story campaign, then join a free roaming multiplayer session and then return to continue the story afterwards. * All advances a character makes will be stored in the character save file, no matter which story, game mode or situation the advances were made in. * No closed network is required because characters are stored with powerful encryption. Also, online savegame checksums are saved using online storage to avoid savegame duplication or cheating. * A character will always join the story of the session creator. A character will also always keep his own story, which can be continued if a game is created with this character
  4. It's an interesting genre though. I mean...there were some parts that I think we were honestly meant to flinch at. Think Tremors could be one of these kinds of movies as well? gogo
  5. Happy Birthday to you, you darling Lady! I miss the Guild Wars Sessions we used to have with you and your husband. Seems like so long ago huh? And what will your family be dishing up for you today as a surprise meal? Best of wishes for a glorious year. Happy Birthday! gogo
  6. lol, hard to keep up with both of you...it seems like the Sacred Wiki keeps sprouting new info. Knuckles, and Schot, great job here. A few sneak peek screenies for everyone to see what you both have been in the the process of adding: Gladiator Tables Gladiator Regeneration Gladiator Item Dmg Mods Gladiator Damage Vampire Tables Vampire Regeneration Vampire Item Dmg Mods Vampire Damage It's looking good! gogo
  7. Not a bad idea. I'll see if I can coordinate something like that with Schot's Glad. My honest feeling on this CA though, is that it's a dud. gogo
  8. Dick, it's great seeing you back here, everyone has time away, just glad to see you haven't forgotten D.a.r.k smurfland. And, if you're saying it was a hell of a weekend, the stores must be great. gogo
  9. The People who Live Under the Stairs The Return of the Chicken Lady! gogo p.s. Locutus, great writeup on Gangs of New York...dead on. That was one of the best movies I'd seen in months. I kept watching it over and over just to hear the lines. Daniel Day Lewis... a god?
  10. Mathew Broderick's alive and well... May Ferris Live forever! And... it looks like the lag monster has been remaining in his corner lately. Pleased I am gogo
  11. That feature almost made the game for me. It was critical towards making precise builds. Everyone loves stats, and this was an absolute way of finding out whether we were doing it right or not. gogo
  12. Well, my new found appreciation for the early morning wakeups has now taken a strange turn for the worse. Business hours have now been changed, and to accomodate a larger number of time zones, my work is now going to be open at ...*gulp* 7.30 in the morning! lol, well... the great part about all this morningness was, I think, the fact that I was actually getting up about three hours before I had to get to work...giving me about two and a half hours to be productive at home on the comp and even get a rare breakfast. With these new hours, I don't think I can see myself getting up at 5.30 in the morning... there's just something cold and lonely about that. 6.00 seems like an early morning, while 5.30 seems like last night. For me to get those early morning joys, I'm going to have to go to bed even earlier and get up even earlier. I'm hoping that they'll change my hours to a more reasonable start time...and you know...getting out at 3.30 in the afternoon... lol, who cares? All my friends finish at five... I'm going to be having all those strange afternoon hours with nothing to do except veg Toret, I feel for you regarding the always shifting hours. A job I had a while back which was in food services had me switching from night to day...I could never get used to it and eating was a horror. I'm hoping you've somehow become used to it and have found a way to get through the shifts. I know for me it can take me about a week before my body adjusts, with me doing fake yawns to make me feel sleepier early in the night gogo
  13. Man, this movie made me laugh. There were times when I couldn't even believe it was done by Wes Craven ^^ Does anyone think that evil mommy looks a lot like the Chicken Lady from Kids in the Hall? The movie kept me interested for the first quarter, simply because I just couldn't figure out what the angle was. And boy, when they finally let the cat out of the bag as to what the "people" are, again...I laughed. I found the movie both fun and funny at the same time. The latter half of the movie seemed to be just the tables being turned...kids getting the upper hand...villains getting the upper hand... then rinse/repeat. Some of the lines the actors used are a riot. That with the over the top acting, direction and music... and I realized that this must have been something that Wes Craven did for fun..if not what else? A strange movie, but still a chuckle. And all worth it to see the Daddy running around shooting holes in his walls looking for the "people" while dressed in some sort of S & M gear... what were they thinking? gogo p.s. Ari, you're right... that skull on the ad... lol...huh?
  14. Much respect here for going so far to make this work Silearth. It's too bad it couldnt happen, but... I know you're determined... we'll see linux on your comp yet. gogo
  15. lol, love the card too. Happy Birthday Puppy! Ari, I hope you're having a great day spoiling the number one lady in your life. gogo
  16. heh, when I took this pic, I think my daemon was in her regen/spells weapon slot mode. gogo
  17. It's Sunday Erling, everyone's lazy today I do appreciate your work on helping out, thank you. And I just merged this one with the other Dread thread so that we can keep all the experimenting together. Hopefully we'll have a final answer soon. gogo
  18. Great seeing here Lord. And... you're a D and D fan too? I think that was one of the reasons why I liked Sacred so much as well. The entire gamescape is classic fantasy, and it felt comfortable. Of course, the community is a part of the comforts, and having another friendly here on site is welcomed. I'm a big fan of sushi, I'm wondering if, after living there, you still do? We've got a pretty good bar here on site somewhere ^^ Head on down and hook up with the gang for drinks. Glad you're here Lord of the North. Welcome to DarkMatters! gogo p.s. Haunted houses are cool... here in Montreal we have a haunted house restaurant...a few years ago when it started up it didn't even advertise... you could only find your way there if a friend told you. Needless to say, it was impossible to get reservations for months, and I had to come back from School with my friends just to get seat at it...lol, you could only make reservations for ten peeps minimum at a time! ...course, they became successful... and even sport their own website now. Would you be able to tell us anything about the charity you used to work with? Was it seasonal only?
  19. Welcome to DarkMatters Lord!

  20. Licks your ear? LOL, that's so cool! What kind of a tongue does a snake have...is it all scratchy like a cat's? gogo
  21. Trying to think up some good titles for post count rank... This'll be fun. gogo
  22. Knuckles, I remember when me and Schot were trying some tests on this. We checked the monster's "to hit" before and after we killed it within the dread circle...just to see if the spell had any real effect on the monster's attack values. No luck with Dread at level 50 by doing this. I don't think I ever got the dread up level 200 like you did though. It's sounding like this CA is indeed bugged. gogo
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