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Everything posted by Antitrust
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Would be even more weird if he had high-heel boots
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Data collection for Skills Tables
Antitrust replied to Gordius's topic in Sacred Wiki General Discussion
Yeah I did it the hard way... A lesson in patience... -
New Enemy/Region Descriptions for Wiki Bestiary
Antitrust replied to gogoblender's topic in Sacred Wiki General Discussion
Nice work Are you sure jungle cats can be found in jungle? I thought they were on Dryad Island only. -
Are the HC servers down? - February 11th
Antitrust replied to gogoblender's topic in Sacred 2 General Discussion
I hate it when servers are down... all the retards stop playing the game and come to troll the SIF instead... -
Very intriguing.
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Multiple instances of Sacred 2 running at the same time?
Antitrust replied to Llama8's topic in Sacred 2 General Discussion
If you have Windows XP, you can make a second user account. You should be able to install Sacred on the second account, and play one instance on each of them. Switching between users takes a few seconds. -
SacredWiki.org Now Supports Multiple Languages
Antitrust replied to Schot's topic in Sacred Wiki General Discussion
I have simplified the description of Alchemy, as it had some unnecessary details. Take that into account, and the Spanish version should probably be retranslated. -
Just create a LAN game, you'll be able to use the island, rerun bosses etc
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CA upgrade points progression table
Antitrust replied to Coruskane's topic in Sacred Wiki General Discussion
You mean this? I'm not sure whether it deserves a table, too little stuff to put in one -
Sacred 2 Game Glossary and abbreviations
Antitrust replied to gogoblender's topic in Sacred Wiki General Discussion
Am I the only one that read "Please don't try to edit yet"? Nice work and all, but I think you've gone too far. Definition of "screenshot" Come on... The wiki is being turned into something I really don't approve. -
If there is indeed a bug associated with it, it would be the Deep Wounds effect, not a combination of it with anything else.
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Seraphim without shields is perfectly viable. I'd even say that Seraphim with shields sucks, because of ridiculous CA animations for them.
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Sacred 2 Relics and Relic Combinations
Antitrust replied to gogoblender's topic in Sacred 2 General Discussion
Excellent work -
Sacred 2 - Item Drop Mechanics
Antitrust replied to Cthulhu's topic in Sacred 2 Guides - Maps and General Gameplay
Wow This programming stuff is a bit out of my league, but some things I noticed so far: Someone told me he had found the Shield of Mirrors in multiplayer, from some random drop. Until then I thought it was only a Blind Guardian quest drop, but your research could prove the opposite. The Kobold Chieftain quest giver can give you set items, without any Bargaining. It's 4 stars, so you might be right on second one. I'd like to learn more about the drop patterns. Is that something that can be seen in the game code, or did you note the in-game monster/chest drops? -
Well, I don't like running at 80% speed, so I pick Armor Lore early and equip the items as soon as I find them.
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I suggest you take Armor Lore at level 3 instead of Concentration. You will be finding high level armors that will slow you down.
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Summon the horse before trying to sell it. Look at the lower right corner for sell button:
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"Severe Wound" status, what is it?
Antitrust replied to Von Bek's topic in Sacred 2 General Discussion
I'm not sure about movement, since that is impossible to test on monsters. That requires some PvP testing. If you mean the curse-effect picture, many debuffs are using that one. -
"Severe Wound" status, what is it?
Antitrust replied to Von Bek's topic in Sacred 2 General Discussion
Actually, what I meant to say is that the math doesn't add up here, both in theory and in practice. If you do 100 damage and trigger OW, the total Bleed damage would then be 50%, which is 50 damage total. That is being split in five hits, each of them does about 10 damage (though in practice it looks more like 10-10-10-10-9). If you say it does 50 damage ber Bleed, and does it five times, the total Bleed damage is 250, which doesn't make sense. -
"Severe Wound" status, what is it?
Antitrust replied to Von Bek's topic in Sacred 2 General Discussion
I guess it makes sense. Armor then reduces the bleed damage. I intended to use the same template for other mods as well, so I posted it that way. I'm pretty much done with it, so put it any way you like. "Proc" is the word for bonuses triggered on hitting enemies or being hit, btw -
"Severe Wound" status, what is it?
Antitrust replied to Von Bek's topic in Sacred 2 General Discussion
Yes, I might have messed up the actual damage numbers, who knows how these things work in this game... If a dev says that, it's probably correct. Open and Serious definitely should use the same percentages though. We can use "chance to cast" then, if you haven't edited it already edit: This part now confuses me a little: I think if I do 100 damage and trigger it, and it does a total of 50%, it should do five hits of 10 damage each instead of 50. That's what my testing indicates, anyway. I'm not sure what the dev meant by it. -
Sure, go ahead I'm glad people like it. Nothing is "needed" after anything. I picked Revered Tech so I could spam a stunning Area of Effect spell, so if you don't like using it feel free to drop the skills for something else. I needed Focus to increase the CA level, and Lore to increase casting speed, which means I also get an added bonus of increased damage (which can be very significant on a wide Nova).