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wolfie2kX

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Everything posted by wolfie2kX

  1. Yes to both.. I got a special photoshopped pic (PaintShop Pro'ed actually, but Photoshop is the one that became the verb...) with all 4 guardian's names on em - in English - at the same time. The Blind Guardian fan shop is right outside the venue where they play - which is due south of Sonnenwind. Simply exit Sonnenwind by way of the south exit, hang a left toward the beach and follow the beach down a short ways.
  2. @ Cider_steve: Welcome to DM as well! @ Gogo: At least he's not wanting any of that lukewarm lumpy swill...
  3. YIKES! I was merely pointing out that it was indeed a single player only quest.
  4. This is an interesting Egg. Does anyone know where in the game it is? gogo This is in a cave north of the little hamlet of blustone. When you cross the bridge keep to the north side of the hill and a trail takes you up to a camp where Kobolds are fighting elves. There is a little stream that you cross and head NE to a cave that has several statues surrounding a fountain of T-energy. OK.. I found it.. It's like above the 2nd U in Bluestonebury on the map. The central doodad with the 4 statues around it doesn't appear to be a fountain exactly.. Kinda looks sorta like a miniature version of the Great Machine's central ball. And unlike the one on the Seraphim Island that isn't working any longer, this one is still fully functional. Hold the phone.. That's gotta be it... This is a sort of representation of the great machine... Looks like the nameless guardians may not be quite so..nameless! There are 4 nameless guardians and 4 guardians surrounding the T-energy doodad in the cave. Some potential spoilers coming... If you recall, Mer-Kil the dragon tells you that the Hub for the great machine is located in the lost city in the jungle. He tells you that it used to be an ancient outpost of the High Elves before it got lost, forgotten and otherwise abandoned. This cave was likely built by High Elves sometime AFTER city was abandoned and the Temple Guardians moved the Great Machine to the wastelands during the Great War. The description of the machine, the fact there were 4 guardians and such could have been passed down verbally along with the gizmo in the center - possibly the device was brought along by an evacuee of the ancient city. For all we know, the ancents could have been making miniature versions of the Great Machine as souveniers or something. Word of mouth instruction can become easily altered and no longer anywhere close to the original. For instance, if you tell someone that Bobby has a blue ball - and to pass it on to the next person in the queue, by the time you get to the 100th person, you might hear something about how Bobby is a frustrated pervert who needs a blue pill. Given the level of chaos during/following the Great War, it's easy to see how information and technology could have been lost. The word "guardian" may have ceased meaning anything other than a humanoid in armor standing guard by the time the cave was built. Why should it? The Temple Guardians weren't around any more. No one knew or saw anything remotely like the Nameless Guardians in ages. A humanoid would have made the most sense. Anyway, that's my theory and I'm stickin' to it.
  5. It IS a single player only quest. Took one of my characters up to Seraphim Island for a visit in multiplayer. No sign of the Seraphim who issued the quest in Single Player mode. As for a test of your survivability.. Eh.. I suppose you could look at it that way - more like the Seraphim's idea of testing your mettle. But I suppose you get to sample the data as well. Not that those guys are all that difficult to handle if you've built your character's skills right.
  6. In a word - No.. Sacred 2 has 7 fixed character classes (if you include the Ice and Blood expansion's addition of the Dragon Mage). There's no way to add a new character nor replace an existing one. In order to create a new character, you'd have to do some major surgery to the game code itself. You'd have to create all the graphics for the character, the unique mount, a class quest chain (the blue markers), armor sets, and so forth. Tons of mods to the code to get it working right. Given Ascaron is no more, Deep Silver's now looking at working on Sacred 3, the odds of anything like this happening in Sacred 2 are somewhere between slim and none - and Slim left town.
  7. I can see where you're coming from - but then again, you'd kinda expect to find some ancestral trace of the DeMordrecks in Ancaria. Family names and family lines don't just spring up out of nowhere very often - unless you're in Witness Protection.. And if you're going to include the DeMordrey clan's exploits, you may as well include Loromir - the friendly dragon from Sacred 1. He makes a brief appearance as part of the Seraphim's Class Quest, pointing our girl to her next destination in the quest chain. Then again, you'd kinda be expecting him to be around in some form or other given dragons are supposed to be immortal (relatively, anyhow)... To me, an easter egg has to be something out of the way and off the wall - something unexpected - not so much elements that tie the two games together. Stuff like the car museum, the Alien, and so forth.
  8. Eh.. I don't know if I'd go so far as calling it an easter egg... The battle is pretty much right there, in the open and you can see it happening before you get too close to trigger the initial quest. It's a bit more obvious than say - the Ephraim's Nightmare quest which also starts when you arrive at his farm. Seems to me that it's pretty much business as usual for the DeMoreDreck clan...
  9. Er.. Correct me if I'm wrong - but the CM Mod patch thing is only available for Ice and Blood. Guess I should have mentioned I only have the US version of Sacred 2... Great on trying to replicate the problem - but you'd think it would have been noted and logged and what not somewhere along the line.
  10. Nope.. Just went thru there with my Inquisitor who is, just about as evil as evil gets and he indeed got to do the 3 quests... Either way, you get to visit the arena. Though, it would seem the Shadow Warrior gets to do it twice.
  11. Really? The Seraphim Arena is available (at least in SP mode) to one and all - by doing the Arena in the Clouds quest. It's that 3 parter where you talk to a seraphim in the northwest corner of the main island who wants to test your mettle against some demons. Demons, More Demons and Even More Demons are the 3 parts of the quest.
  12. Whats the story here? I'm getting very curious. OK.. I've got the quest fleshed out on the wiki... all 7 parts. I've got the log books done. If you want, the pics for the start locations can be useful. Do you have access to the wiki account on Photobucket? If so, the pics can go into the folder I set up for this quest - it's in Sacredwiki/Sacred2/Quests/Chapter02/Unholy Crusade If not, PM me a link or post them somewhere and I'll post 'em in the right spot. Now then... As to the story... I posted it once before on here and got next to no real solution out of it. Basically, it goes like this - if I go into the north east end of Artamark and do the quests there, and I save my game and exit - doesn't matter how (F9 then Esc/Save & Exit or whatever) I can't load the game again sometimes. The game loads fine. I get the usual menus, but if I try to pick up the game in Single Player where I left off, it sits for about 3 minutes and then the entire game exits - no warning, no error message, no clue in Windows Event Viewer either. It just shuts down back to Windows. Now, MOST of the time, I can start a multiplayer LAN game with the character and I can dump out his chest, get him nekkid and put his stuff in the shared chest and heck, I can even play/replay a quest. I have all the gold, experience points, etc... Just no quest log (obviously because it's a new game) and it's kinda pointless to redo everything. The only bonus - I can retrieve the goodies like set pieces, uniques, legendaries (not that there's that many of them), etc... Sometimes, I can revive some save games after several tries. Most of the time, however, it's kaput in single player mode. On the other hand, if I play straight through from Griffinborough through Black Oaks, Orcish Byway with a side trip to Uthrak's Moxie to get the unique mount quest and the mount, and then head into the Orc territory, the game remains stable. My Inquisitor made it all the way to the swamp area.. But.. I figured I best do this quest to make sure I got all the details right and to post it since all of my other characters who have done it are now kinda dead to the world. We'll see if it works or not.. If it don't.. Welp.. Time to scratch yet another character and start over.. NFI what the problem really is - if it's a specific quest, or whatever. Kinda hard to do that without any actual feedback from the game as to why it's blowing chunks on those save games. I'm debating on any number of solutions - getting the Gold release and installing it instead of the US version, reinstalling the game and patches and such, etc... Edit: One extra bit of info I left out - I'm running Windows 7 Pro here, with Sacred 2 running in XP compatibility mode.
  13. Yup.. From memory... Kinda helps to have done the quest 6 - 7 times... Bloody games keep getting whacked so I can't load them so I gotta start over. Thus far, in 8 tries, I've managed to finish the game only ONCE. Sucks.. Doesn't it? Ah well... Anyhow... Here's an overhead shot of Kufferath Castle. Note the ? mark in the house east of the player chest. That would be your next person to visit on this quest. Also - I just probably sacrificed my Inquisitor - I went and did that quest and have most of the stuff needed for doing up the quest. Got the home page for the chain quest done. We'll see if I can save him and get him going again later on.. Btw.. Anyone catch the name of the head officer in the raiding party...? Officer Willybald... I'm sure that guy got a LOT of teasing in his day with a name like that..
  14. Ah.. I see.. Ok.. So then it's not a glitch with the old version... The way the Unholy Crusade goes is like this: 1.) You're on the way to Artamark's Gate. You walk into the battle. 2.) You kick the unholy guy's behinds 3.) You talk to a fallen soldier who tells you to report this to his commander 4.) You go south on the road and talk to the commander, 5.) You kill 20 Unholy baddies per the commander's request. 6.) You, the commander and a squad of his men go to a stone circle, 6.5) You kill off the 11 or so baddies in the area plus any others. 7.) You find a dropped letter that's encrypted in some sort of mage writing. 8.) The commander sends you to Trallheim Manor south of Castle Kufferath. 9.) You talk to the demonologist who can't decipher it and sends you to Kufferath to see another expert 10. You go there, talk to the guy, he just about gets it out "Baron DeM..." before he gets killed by a demon that was a boobytrap for anyone reading the note 11.) You talk to the leader of the guard who tells you to talk to the Baron of the castle - he's in a building just east of where the mage got killed. 12.) you talk to the Baron who tells you "Baron Dem..." probably means DeMordrey... (getting that feeling of deja vu yet?) 13.) Then says the unholy wankers are tunneling under Kufferath and needs you to stop them. 13.) You go to the tunnel entrance, go in and stop them. 14.) You exit and go north to meet up with a bunch of solidiers who join you on a raid on Baron DeMoreDreck's digs in Skook's Corner 15.) Your party makes it to Skook's Corner and you find DeMordrey in his throne room. 16.) You talk to and then whack him and his guards. 17.) You talk to DeMordrey JR. who gives you the key to the dungeon. 18.) You go to the dungeon, whack the baddies. 19.) You go into the sub dungeon, whack everyone including some demons, ghosts and such. 20.) You talk to the commander of the unit and.... 21.) Quest complete. Whew.. Taking a deep breath here. That's the light version of the quest.. not sure if the dark side version is the same. I'm skipping the Artamark's Gate area with my Inquisitor to prove a theory. But that's a subject for another thread... Anywho.. I may have left out a few details along the way - Wrote that much up from memory having done the quest 5 - 6 times already. Looks like I know what my next task is... Ah well... Hope this helps...
  15. Um.. Exactly what version of Sacred 2 do you have installed? That log book looks off - way off from what mine looks like. Hit the ~ key and it should be the top line in the console that opens. It should be equal to the latest version. Sacred 2 Fallen Angel should be 2.43 and I believe I & B is 2.65 or so. There was an issue like this - unsolvable quest - on another thread where someone had a really old version (2.02 or 2.20 or some such) installed. If I recall correctly, that quest starts off with the battle, then you're supposed to talk to one of the soldiers who fell and he directs you to go down the road toward Griffinborough/Skook's Corner and there's a small camp of human soldiers with a few tasks for you. B in the pic below is about where the battle takes place and you talk with the soldier. X is where the next part of the quest takes place: I'll let you discover the rest of the quest on your own - given that's half the fun..
  16. I just read the quests ROFL.... they are almost rude! gogo Yah.. Well.. I did try my best to describe what needed to be described without being too er...graphic. Needless to say, there's no easy way to sugar coat what's going on in that quest - Except by probably making something akin to lukewarm lumpy swill. And I really don't think anyone with any sort of grip on their sanity would wanna go there... By the way.. You did note the original quest giver's name... Lappsess - as in Lap Cess... Oh gawds.. I think I just made myself just thinking bout that...
  17. Hmm. Something funky going on here.. I'm able to get the map up and running without too much of a lag. Maybe a few seconds longer than usual. I don't know what it would be updating Loco... And I'm thinking you're somewhat closer to the servers than I am - given you're in the midwest and I'm on the west coast.. I'll assume the physicall servers are located somewhere in that neck of the woods. I could be wrong tho..
  18. Eh.. I dunno.. To me Stonehenge kinda means two large stones standing up with another one balanced across the top of 'em.. Stonehenge is also not on top of a hill... It's on flat ground. It's definitely a stone circle... Take a look for yourself: http://en.wikipedia.org/wiki/Stonehenge Where exactly on the map are these stones? Are these the ones the guy in the elf camp sends you to because some weird guys in robes are summoning demons..?
  19. It seems to be working OK now.. roughly an hour after your post Gogo... A bit slow to load, but loading never the less.
  20. Hmmm.. Just got an inspiration for a new Temple Guardian character... Er.. At least the name for one... I think I shall call him Dynomutt, Dog Wonder! http://en.wikipedia.org/wiki/Dynomutt,_Dog_Wonder FWIW, I'm a cat person as well... But that's never put me off playing the TG character... I think mainly because it's a different sort of character from the others. Don't forget - Sacred lore - going back to Sacred 1 - has had a sci fi element baked in. If you recall playing the Seraphim, and if you remember the quest "Merely a Nightmare?" where you have to go to a burned out temple in the south east end of the desert, you find a dying seraphim who tells you that they lied to you and then kicks the bucket, drops a book and a lightsaber. If you read the book it talks about genetically engineering the Seraphim by mixing dragon DNA with that of the High Elves. And how they would be great at flying Paladin space fighters. Even Sacred 2 hints at this from time to time. Ancaria seems to be a retrograde civilization - one bombed back into the stone age... If you look at the Great Machine in the wastelands - it's a definite product of some superior technology - one that created the Temple Guardians and likely even the Seraphim maybe.. Makes you kinda wonder how the wastelands became so...wasted. It'd be great, I know, probably ain't gonna happen, but I can still wish - that Deep Silver or whoever would do a bit of expansion on the ancient history of Ancaria and answer some of those things they've been hinting at in both of the first two games.
  21. We've never said that you have to finish the quest to get the reward... CU Marcus Ah.. So it's a drop like Benny's Promise - dropped by one of the employees once you've taken on the quest...
  22. Your memory is pretty good actually for the most part. The guard merely turns you away saying you can't go in because the Baron hasn't authorized it. So you take upon yourself to go to the Last Watch and find the guy's grave and finding his signet ring. The ghost will then recognize it and let you pass. And yes, it's been completed. You can check the wiki page for the ones that are done. If you don't see the graveyard listed there, it likely needs to be doing. http://www.sacredwiki.org/index.php5/Sacre...ve_Inscriptions The graveyards are broken down into regioins - Elf, Human, Orc, Swamp, Desert, etc... Note the Last Watch is the 4th cemetary listed under the Human region.
  23. Welp.. In the last couple of nights, I've finished off two of THE most revolting and disgusting quests in the game. That being the Slimy Gobs and Goo quest and the utterly vile sister quest - Lukewarm Swill with Lumps. Bleah... :) And we thought there weren't any feces related quests in the game... The latter one is - but it's not electrified. Sorry Llama dude... I also cleaned up a few quests on the single quest page that were really chain quests and moved them to the appropriate page. And finally, I wrote up a few regular quests as well - Doctor Muchthink, New Footwear and The Hunting Dagger. And while I was out and about, I found yet another cemetary in the Orc region. This one is east of Blade Fields so I named it as such. The graveyard's been added and documented. Oh.. and Gogo - You'll be pleased to note there's another Trek egg there that's been noted and logged. I've also documented the shadow version of the Master of the Hunt - which takes place in a different part of Nor-Plat. I don't think chain quests are all THAT tough to deal with. The hardest part of it is to keep track of the quest and lay it out in the chain quest main page. The only other tough bit is remembering where one part ends and the next begins. It's easiest to take screen shots of your log book and use it as a reference.
  24. The tool also comes with a set of savegames and chests featuring all avbailable sets, uniques and legendaries ingame. Someone might say it is cheating. Yah.. I grabbed a copy of it.. Installed it.. Couldn't figure out exactly how to back up my existing games let alone restore them. The prefab save games were interesting.. And yes, definitely cheating. Definitely a down and dirty way to get the Fashion Police trophy.. Still... Might not be quite so bad. They start with level 15, 7 million odd Gold and a clean slate. Full set of the armor you install - from the first available level all the way up to the highest variation that will fit in your pack. If nothing else, you get to learn how your character might behave with a full set of a given armor set... I suppose it might be ok in that regard.
  25. I got you beat on the low end of things, I think... This stuff was state of the art back in oh... 2006 (except for the video card, hard drive and Windows 7 which are like 2008/2009 vintage technology). AMD Athlon 64 X2 4200+ (2.2 GHz) 3 GB dual channeled DDR 400 PC3200 RAM Nvidia GT220 based video card with 1 GB VRAM 1 TB Western Digital HDD Windows 7 32 bit Professional edition Sacred 2 runs fine for the most part. It gets a bit wonky after about 6-8 solid hours of play. especially if I pause and Alt-Tab out to a browser to update a wiki entry a lot. I have to use the compatability mode trick to get it to run for more than 10 seconds - these are known issues with Sacred 2 and Win 7. I'm also having a few issues with save games not wanting to load if I hit the northeast end of Artamark region but I think those may also be OS related. I understand there's a patch for Ice and Blood that makes the game more Win 7 friendly. I'm currently debating on how/when I'm going to get myself a copy of Sacred 2: Gold. Other than that, the game runs fine in low and medium graphics. Ultra high graphics results in the game becoming a bit of a slide show especially with physX enabled.
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