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Yoshio

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Everything posted by Yoshio

  1. First of all thanks for another lovely Friday morning, because I could see some great stuff coming along our way! But, is it just me or why do the characters hold all the new swords at the furthest end of the handle? Would it be possible to give them a more realistic grip position on the handle? I mean, everyone who does or did sword playing knows that in a one hand grip you hold the sword close behind the guard. It would be very much appreciated if it could be changed.
  2. Once again many thanks for your explanation, Flix! I do understand now and had been a bit quick on that in the first run.
  3. The name then should be for this shield, obviously, "The Irish", shouldn't it!?
  4. Ah, I was already wondering! It is nice to see that even on in this case weapon side new things are still added. Please keep up all the good and wonderful work you do!
  5. Ah, okay, I had hoped that it might be different as other graphical mods I do use - does done by Prinz v. H. or LT - do also change the stuff you already have in your inventory. But I guess this is affected by, that they also change the according files in the path the game is looking into to get the graphical apperance of items. Cheers Flix for pointing this out and making it clear for me! As for my other post with the double ID numbers. I have to clearify it a bit, the double ID numbers do only happen/show up between "normal" blueprint entries and Set blueprint entries. But I still don't know if this might cause a problem or not!?
  6. And one more question I do have which aroused from the above and in combinaiton with, that I do already use some mods and mod-compilations. I got a bit confused by all the ID-numbers in the blueprint and had been afraid that through all the mods some of them might overwrite the ID-numbers of the original or other mod blueprints. Therefore I started with the original blueprint and sorted the ID-numbers from low to high - still working on that. What I could find out now had been that some ID-numbers are findable in the blueprint more than just one time. Does this cause any problems? Or what am I missing here? As soon as I have finished my work of reordering the ID-numbers, I will up-load the so sorted blueprint file.
  7. Okay, it had been a while since I started this post but since then I made some progress, although "progress" might not be the right word here!? Anyway, I did try what had been recommended but for whatever reason it seems that just changing the numbers which call up the single parts in the blueprint doesn't show any effect for me in the game. I will attache a sample file for the Revelation of the Seraphim Set which should, according to my understanding, show up no in the black and red version. But, as I said, it doesn't. It is still the standard version. If someone could have a look on it and tell me if I did something wrong, every help would be much appreciated! blueprint - Revelation of the Seraphim - schwarz-rote Variante.txt
  8. The second picture looks really good! I'm fully with You that matching the colours and choosing red as "main" had been a good idea. As usual the "standard" of your work You show is very high! Cheers for keeping up all the good work!
  9. Silver_Fox, You are just perfect in guessing correctly what I wanted to say. The shield I had been talking of is exactly the last one. As I said, maybe this could be used as a start as at least the shape does, accourding to my memory, come close to the original shield from Sacred I.
  10. Getting this shield or a similar one back from Sacred I would be just too cool! I can remember when the first trailers for Sacred II had been out. If I'm not completely wrong therein we could see a Seraphim with this loved shield from Sacred I and after the community found out that this shield is not a item in Sacred II actually, some had been quite disappointed. A shield which is a bit similar to the Seraphim one, are those you can see in Start Wars when the Gungan fight their battle. They also use energy shields. One shield which is already in Sacred II and which might be a good start to play around with retexturing it, might be this oval metal shield which has a frame and a cross "inprinted" and therefore does show four "fields". Moddifying these four fields might make this kind of shield look amazing!?
  11. Many thanks Silver_Fox for your in detail explanation. Now I do understand better and can see the point. Maybe it really was just my subjective observation.
  12. Oh, this mod is only in English right now (as described in the download thread). Translating to other languages would be a lot of work but it could be done. I don't think I understand what your problem is with the 2H lightsabers. They should be more powerful than regular lightsabers because they take up two hands, whereas 1H Lightsabers can be dual wielded or worn with a shield. Right now they all have fire damage as the main damage type (as described in Silver Fox's post about the 2h ligthsabers). Sorry for confusing You, Flix, had been a bit late already yesterday. Anyway, what I wanted to say hasn't had to do that the 2 handed lightsabres are more powerful than the 1 handed ones. That is perfectly okay with me. But the feeling I got is, that they are much more powerful than any other two handed weapon as well, especially when seeing modifiers like "+7 to all attributes" and one or two silver/gold sockets and a high "+x% chance to ignore armor" and "+x% dodging" and so on. Most of the 2 handed lightsabres I had seen yesterday had a high modifier for fire damage - sorry for not having it got already within Silver_Fox post - plus often up to three blue modifiers and sometimes even an additional gold modifier together with at least one socket for another damage modifier socket and one up to three silver or gold sockets. So far I haven't seen any other 2 handed weapons with that much of useful modifiers. This together with that at every vendor at least 3 but up to like 6 of them had been available made me feel like "This has to be the weapon of your choice!" In my opinion, making them a bit more rare might be an idea to think about or, if it shouldn't be in your interest, I would be very happy if you could tell me how to do it.
  13. Once again many thanks for this Mod! I have plaid it now for about one hour and did a little shopping tour with my LV 50 Shopping Seraphim. When I did so, there had been one thing I could easily witness and it is something, I feel, could take away some of the fun from the new lightsabre staffs. They had always been in the offer of the merchant and in addition they also had been quite powerful, at least to my understanding. All of them always had at least one socket, mostly gold, one damage modifier socket and quite some of them had attributes like +x to all attributes and with +x I do mean numbers like +7. Furhtermore, I don't know if it had been designed that way, all of them only had been available with fire damage. As a side note, during this one hour of shopping I could only get one light sabre which had been useful and anotherone, which I didn't bought, I could see. So, when comparing these to seemingly similar weapons, I do feel that the new twobladed light sabre staffs do excel the normal light sabre in all points, which I do feel, is a bit sad as in aditions and according to the words of Silver_Fox the staffs also can be dropped by opponents, which I haven't tested yet. So, if possible and in the idea of you developers of this mod, I would kindly ask to adjust those new light sabre staffs to the other weapons. Ah, and one more thing before I head for bed to night. Using this mod results for me in having a wild mixture of English and German now for some items. Is there a plan of creating a German version of this mod or in other words what is needed to get it translated into German? I would be happy to help, if it is not too difficult technically spoken.
  14. Thanks for all the up-dates very nice looking pics! But when is now the actual day, time when we can get our hands on this!? And once again, I do have a question! Silver_Fox was writing in her post about Swordstaffs that they can be dropped by monsters as well. Does this account for lightsabres as well? I'm asking because, as far as I know, up to now lightsabres can only be gained by bargaining or quest rewards, isn't it!? It would be just too cool if lightsabres would also get a chance to be dropped by monsters. A Jedi in hope to live of the land and not anylonger dependend on a shopper!
  15. Many thanks for explaining in detail about the shields and for adding it to the mod!
  16. If this is true, it is for me another point why not to buy the game! Either they make a game which can be bought by everyone in a full package or they should keep it for an expansion pack. But I really don't like and will not support this kind of money policey to offer additional content or day one addons etc. If they are not able to make a proper calculation, maybe first they should do their homework before trying to make money this way. For me this is a very bad mannour and does show what a game disgner or maybe better said a publisher those pay on respect to a community. But in the end, it is up to everyone himself what s/he will do or not do. For sure I will not be a day one buyer! The rest is up to the future and what I can see and hear about the game in the end.
  17. OHHHH!!! WUHUUUU!!! That is now just toooo cool! I really love that you guys brought two bladed lightsabres into the game! It really makes my Sacred Jedi builts worth to play! Felix, I really love the probosal of yours for adding socket(s) to the third bonus group. If this would be possible, I can't thank You enough. If it is too much asked for, I would be happy if either You, Felix, or Silver_Fox could explain to me what has to be done to see them happen and I would give it a try in a "private" mod.
  18. Sorry, but here at work I'm not able to access the Sacred Wiki. But I guess, you figured out of which shield I was talking about correctly. What Silver_Fox said, is not exactly what I was thinking about or hoping for. All other shield do have, at least to my knowledge, the chance for random sockets - random in their chance to show up and amount off - but this Seraphim shield, again to my knowledge and observation, doesn't. At least I never ever had seen one with a socket. Although it is correct that those shields, as far as I can recall it, do only show up as magic (yellow) items, I feel that they, without the chance for even a single socket, are in general too weak to make them really useful. As I do see it, this now holds two options, either, if possible, a chance for sockets to show up on them could be achieved or, as Flix said, thinking about a new Seraphim unique shield (brown/bronce) or even legendary (orange) for the next version might be a nice idea. These are just my thoughts and, although I would, obivously, be very happy to see something in this direction, I fully understand that this something for later versions of the modification. So, now I would like to thank you both for your feedback on my idea and giving me the hope of that something could be done on them. As for the ranged weapon up-date, very, very nice! Why is it just Thursday now and not already weekend!?
  19. I don't want to be the Buh-Man here put everything I had read and seen so far about Sacred III had been a big disappointment for me and this last "gameplay" trailer is no difference. Silver_Fox already said it quite well and those are points I only can underline! For me, that what I have seen has nothing to do with our beloved Sacred (I and II). For me it feels like and looks like a Sacred Citadell in "3D". Very comic style - although this per se doesn't need to be a bad thing, very coop orientated - for me as SP player only a absolute no-go!, and finally not very promising, especially the "effects". As a side note, the grafical style, in some way, it reminded me quite a bit on when the first screenshots had been shown to the public of DIII and the discussion which thereafter followed.
  20. As usual very nice things are there to come and I'm very much looking forward to get my hands on them! By the way, is there a chance to add sockets to the Seraphim shields which seem to be somewhat linked or better said designed to match the Ancient-Set. So far they are available since, I gues, one of the CM-Patches but still without any sockets which, obviously, at least for me, does limit their usefulness quite a bit. It would be really great if there could be something achieved on them!
  21. I hardly can wait for it! Please keep posting pics as they really mouth watering! I guess, I know what I will do next weekend!
  22. Is it just me or does this set somewhat "penetrate" the standard robe? Beside your great work of recoulering/retexturing it, for me it looks a bit strange and might be an answer to Silver_fox "question". Is it possible to remove, for this set, the fallback equipment of the Inquisitor and see how this set would look then? As I said, as usual great work but with some strange effects, at least for me.
  23. Hey and welcome to Darkmatters LuzeCroszeria! To answer your question, I guess, more question needs to be asked first! Could You please explain in more details what You did? Not on the balance.txt but how You handled it? Where You put it after changing? And so on. Sacred, as far as I'm aware of, can sometimes be a bit picky on folder-structure and such!
  24. Many thanks for that one! Vielen herzlichen Dank dafür! I once had a autobackup tool and now using one again. But the later one isn't that convenient to use. Therefore this option is a more than welcome find!
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