Spyrus
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Everything posted by Spyrus
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Great post Dobri again. Makes me wanna play HC I agree on many of those, like choosing areas and bosses. Sharing items & money ,yes , altruism is encouraged I strongly recommend mount, as soon as possible and use it wherever possible ( you forgot that to mention ... I am sure you knew it )
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My impressions after playing for awhile
Spyrus replied to Silearth's topic in Sacred 2 General Discussion
Great , hi from community. Check the mouse option with hardware cursor and change it from what you have now and see if that will fix the problem. -
Upcoming Patch Information (Post 2.34)
Spyrus replied to Schot's topic in Sacred 2 Official Announcements and Events
I think this is getting to the end one more update I am expecting... so a release at the end of the week is possible. -
Upcoming Patch Information (Post 2.34)
Spyrus replied to Schot's topic in Sacred 2 Official Announcements and Events
Well, if only bug fixes yes I agree, but the may input there Easter island like Xmas island (which will have a lot of MB) And I can think that they will release a patch from the 2.02 first release, which won't have the Xmas quest. So the upcoming patch 2.02-2.xx will be less that 2.02-2.34. -
Upcoming Patch Information (Post 2.34)
Spyrus replied to Schot's topic in Sacred 2 Official Announcements and Events
Well, Miasma was the easiest boss. Now it is more exciting, though we were using it to level up quickly some characters on free server , I hope it is not so risky now -
Upcoming Patch Information (Post 2.34)
Spyrus replied to Schot's topic in Sacred 2 Official Announcements and Events
Will the wiki be updated according to those wherever possible ? -
Upcoming Patch Information (Post 2.34)
Spyrus replied to Schot's topic in Sacred 2 Official Announcements and Events
New update http://forum.sacredeng.ascaron-net.com/sho...mp;postcount=10 -
I am at work - firewall , (that is why I asked him)
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Gratz! Playing hours in character statistics?
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Sacred 2 Forging/Socketing Guide
Spyrus replied to gogoblender's topic in Sacred 2 Guides - Maps and General Gameplay
I hope it will be fixed then, since I do not want to put points in that skill, but raise only by +all skills or some unique jewelery I have found. What about alchemy? (Is this so useless Dobri like Divine Devotion)? -
** Sacred 2 Item Exchange Thread **
Spyrus replied to Viper007's topic in Sacred DarkMart (TM)....Trading floor
Well I need for all characters sets ... especially those that are bound to one aspect. So, the list here is what I DO NOT want and I am willing to GIVE: 1)Inquisitor astute supremacy,nefarious set 2)Dryad Voodoo,Nature 3)Shadow Warrior Astral 4)High Elf Pyromancer, Arcania 5)Seraphim Warden, Celestial 6)Temple Guardian Lost Fusion,Source Warden Just give me the character name. My characters are in eu only and have the Spyrus prefix before the default character name e.g. SpyrusDryad, SpyrusHighElf -
** Sacred 2 Item Exchange Thread **
Spyrus replied to Viper007's topic in Sacred DarkMart (TM)....Trading floor
^^ ok I have many of those and I need from other Dryad Sets I will find you I saw at ladder characters of you but they are all HC? http://www.sacred2.net/intro.html#/char.html?char=192696 Can I meet you from SC? -
I disagree on that ... sorry I think it should not be allowed one CA. Read the new post of me: http://forum.sacredeng.ascaron-net.com/sho...mp;postcount=21 Ok , for those that support combo with one CA and do not think it is a bug, like I do, why can't I have the same CA as a combo, meaning to trigger it 2-3-4 times in a row, instead doing it myself? As you read on game's guide the combo is mainly used to combine 2 CAs (no-where says they should be different) that otherwise would be impossible to trigger synchronously. These can be for example of the same aspect where they have the timer to be triggered on both when casting one of the CAs in combo... So the bug is that they should not allow a combo with one CA, period. But I think we are here off topic
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Sacred 2 Forging/Socketing Guide
Spyrus replied to gogoblender's topic in Sacred 2 Guides - Maps and General Gameplay
Yes , the thing here is the thing you said 'It must be their attempt at balance?' ... Since I got with TG first time the Blacksmith skill I then saw that I cannot level it up like Enhanced Perception or Bargaining. Is Blacksmith/Alchemy overpowered? (I do not think so) -
Sacred 2 Forging/Socketing Guide
Spyrus replied to gogoblender's topic in Sacred 2 Guides - Maps and General Gameplay
Yes ^^ relic that are + to a general skill. In wiki page it is right ... I cannot find relic with + blacksmith in-game... I cannot think a reason for some general skills (also alchemy) that do not have +skill in relics. -
Sacred 2 Forging/Socketing Guide
Spyrus replied to gogoblender's topic in Sacred 2 Guides - Maps and General Gameplay
Have the relics that have +blacksmith been removed from a patch? Why aren't they there:) (also +alchemy) -
CD IS an offensive skill, and even though I cast out of combos it still gives more damage then your aspects lore skill, definitely worth it for a pure caster. Ok, though I thought you missed the regeneration time because you do not have combos for primary attack. It increases the physical and/or elemental damage depends on which CA is?
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That means that I can have another 6 online characters in usa servers? (I am on eu right now)
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I need help on the online purchase... AGAIN :(
Spyrus replied to Dobri's topic in Sacred 2 General Discussion
Nice I thought it too to send you the key but still you have the investment cap -
Before patching take the cleaner utility from Sacred official forum and run it. Then apply patch.
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** Sacred 2 Item Exchange Thread **
Spyrus replied to Viper007's topic in Sacred DarkMart (TM)....Trading floor
I want to get rid of set item Nature Weaver - Dryad. -
aggree on last words ^^ Proposed 1/2/3 buffed build having Source Warden aspect primary General Approach To Character Building 1)Source Warden Lore 2)Source Warden Focus 3 - 4)Concentration + Devout Guardian Focus for 2/3 - buffed (if you wanna Combat Alert permanent) else Combat Discipline + General Skill of your choice ( Untouchable Force only buff-build) 5)Constitution 6)Armor Lore 7 - 9)Toughness/Spell Resistance/Speed Lore/Damage Lore 10)General Skill (2nd if you go 1-buffed) No weapon attack build is the proposed, that's I suggest to drop weapon lore and tactics lore.