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Stéphane

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Everything posted by Stéphane

  1. New patch for PC versions very soon! Source : http://forum.sacredeng.ascaron-net.com/sho...4824#post594824
  2. Hi guys, Just to let you know that CDV told us that a patch was submitted to Sony today. It's an US patch for the PS3 version. (CDV) No eta yet. Greetings, Stéphane.
  3. Ancient magic affects belligrant vault, Killing Spree, and skeletal fortification. I didn't need a particular skill so I took ancient magic to boost the damage of skeletal fortification. It's a nice CA to clean large groups.
  4. Have nice vacations Kat Take some pics for us!
  5. I'm using a Shadow weaver or a Tinwora's Curse. Rings : + all skills and spell intensity, + all skills + all combat arts, + all skills + damage +xx% Amulets : Artamark's stars, Lord waynes, and all skills + stamina.
  6. Behind 200, there is................... .... 200.1 ! >>> http://darkmatters.org/forums/index.php?showtopic=11135 You can try to eat more than 2000 runes to see where you can go. More point in the focus skill (300-350) could greatly help.
  7. bump It's your turn Llama. Maybe Knuckles can take his turn instead. Or another member.
  8. Since you will be invisible soon enough, you can go for concentrations (concentration 3 buff and astra lord focus) and damage skills (Astral lord Lore, tactic lore and ancient magic) first. 1 - Damage and attack value +xx% with rings damage +xx-xx and attack value + xx% or damage +xx% and attack value +xx%. 2 - Shadow veil is very low (10%) and reflective emanation/nether allegeance are around 30-40%, which mean +100% to regen times. The shoulders from Infernal Torment offer a good stamina bonus, and you can forge stamina bonus if you want to lower the penalty from buffs. 3 - Officier Saber or Khandar's slicer. 4 - Frenzied rampage in a combo, Rousing Command + Augmenting guidon + Killing Spree in another one, Skeletal Fortification in the third one, and rallied soul in the last one. 5 - Frenzied rampage around 3-5s under the buffs
  9. Hi, Read the announcement more carefully. The add-on will be released on Console in Dec 09/Jan 10, while patches will be released early October of this year. I think they don't have the money to fix those bug at the moment, that's why they are making new contracts in order to provide new contents and fixes for both platform. Greetings, Stéphane.
  10. I hope this can shed some light on whats happening here. As soon as I hear anything new, we will inform you of course. Source : http://forum.sacredeng.ascaron-net.com/sho...ead.php?t=62902 New upgrades and DLC, sweet! Japanese! wowowow I hope the consoles version will have patches as soon as possible
  11. Your welcome. Don't blow your head while blowing glowing green effects on pics. Mmh what? It's disturbing? *hide*
  12. Done ! Now you can clean the pics with green glowing effect on them (I can't do that oO) like you can do gogo (or Schot ) And I haven't made a good pics of the full set *cry*
  13. As much as possible, since we don't have the Death warrior focus, later it's will be hard to level up this CA. But it's not a buff so you won't have any regen penalty. I have memorized 500 runes and my rousing command is level 94.5 CD+RT : 64.6s Duration : 44.1s Attack Value + 1464.1%
  14. Happy Birthday! I will help you with thoses Cookies&Beers, you can't eat all that by yourself
  15. Me too! And now that you're finally here after years and years (and years and years!) ...we're never ever letting you go Rooster! Quick Knuckles, Steph...the chains! gogo With pleasure my Lord
  16. I had to delete 63 posts in this thread... what a nightmare, this thread was awful :|
  17. Could be a good choice, but reflective emanation only offer 50% of the reflection on party member, which mean 80% / 2 = 40%, it's not that weak but it's not as powerful as the % you can have on your SW with bonus RE and bonus (armentin's belt chance to reflect close combat for example). However nether allegiance at level 133 offers spectral soldiers level 294 with 121K in HP and 14k in HP regeneration, that's a lot! ^^ Those stats are high level stats. At low level, without the shield they might be weakened but if you keep the Elite Equipment (3b) I think they might have enough armor. I will made some test with 2a Commander (Summons another additional soldier. (+1)) instead of 2b Spectral Shield (Equip summoned soldier with greatly enhanced shields.) to see the different in their stats. I will keep you informed!
  18. Characters level 200. In niob. Provided.
  19. A request from Gogo (Resistance is futile), Inquistor build, here I come! (two others build will follow) Attributs: 200 in Intelligence 200 in Stamina. Skills: Concentration : 75 Constitution : 121 Toughness : 100 Gruesome Inquisition Focus : 75 Set : Full Drapes of Catharsis + Ilgard's Judgement (Arms)/Ilgard's Consistency (Belt)/Ilgard's Assurance (Boots) and Deylen's Loyalty (Gloves) Combat arts : Gruesome Inquisition : - Mortifying Pillory : 1a Disgrace + 2b Expulsion + 3b Decay = Armor + Duration + poison Damage - Frenetic Fervor : 1a Faith + 2a Contemplation + 3a Relentless = Reduces casting time for spells + Dodge + duration - Purifying Chastisement : 1b Mystic + 2b Eradicate + 3a Inure = Increase Magic damage + Increase crit + Physical mitigation Astute Supremacy : - Levin Array : 1b Elongation +2b Hesitation + 3b Dymanic = Range + Attack speed + Crits - Clustering Maelstrom : 1b Chaos + 2b Gash + Vortex = More Damage with more opponents + Bleeding + Range - Raving Thrust : 1b Bedaze + 2a Relay + 3a Lesion = Stun + Knocked back area + Reduce HP - Zealous Doppelganger : 1b Vigor + 2b Domination + 3a Determination = Hit point regeneration + Astute supremacy aspect + 30% of HP - Reverse Polarity : 1b Sphere + 2a Counterblow + 3a Evade = Melee Damage + reflect melee + Increase defense Nefarious Netherworld : - Dislodged Spirit : 1a Gelidity + 2b Torture + 3b Wildfire = Ice damage + DoT + Area damage explosion - Paralyzing Dread : 1b Despair + 2a Decrepit + 3a Extension = Lower resistance + Reduce attack speed + Increase range - Inexorable Subjugation : 1b Effort + 2b Menace + 3a Probation = Damage more often + Spectral minions more stronger + Duration of the minions - Eruptive Desecration : 1a Greed + 2b Danger Zone + 3b Plague = Loots + Range + Poison Damage - Soul Reaver : 1a Deathmagic + 2a Recreation + 3a Zealot = Melee damage + HP regen + Soul duration First of all, this build is not easy at first, but when you will be high enough, this will be a pleasure! Why Gruesome Inquisition? For the Purifying Chastisement and the mod mystic that will enhanced your magical damage from levin Array, Inexorable Subjugation, Sphere on reverse polarity and deathmagic damage mod on Soul Reaver, Awesome! And the mitigation mods is helpful with survival. You can't have 4 buffs, so the dopplegänger will remain as a simple spell. Three buff on you : Purifying Chastisement for damage, Reverse Polarity to reflect melee and ranged damage and close combat damage with sphere (enhanced by Astute supremacy lore, intelligence and PC + damage modifier) and Soul reaver for defense and life regeneration and damage against melee (good combinaison with sphere) Combo : - Clustering Maelstrom + Levin Array + Eruptive Desecration + Raving Thrust : Kaboooom! Big Mob killer. - Mortifying Pillory + Dislodged Spirit : Good Melee/contact damage + powerful against boss/elite thanks to the decrease of their stats. The Area of Effect explosion mod is sweet against elite monsters with their little friends around them. Good against solo target (fast recast) Dislodged spirit mod 3b will add his damage to the tooltips but you won't do that with the first hit, the added damage is the damage you will do if the target die and explode. At high level you can do 80k+ of area damage if the target die by dislodged spirit. The mod sphere on RP and the mod deathmagic on SR offer a strong melee passive attack. Inexorable Subjugation is increased by PC and offer good damage DoT, and can stuck elite monsters. I have nothing to add for the moment. Enjoy!
  20. You can switch dual wield for hafted weapons, however you will make less hit with frenzied rampage with a two handed hammer. But you're right Spectral hand are very powerfull with two handed weapons ^^ For the best mods on spectral hand are : Bronze : Clout - Increases the damage the spectral hand inflicts. (50% increase) Silver : Chill - The spectral hand inflicts additional ice damage. (4% + 1% per CA level) Gold : Double Attack - Chance to strike twice with one hit. (25% chance) You can also mod shadow veil for invisibility as soon as possible, then Skeletal fortification and frenzied rampage. Same set, thoses sets have a lot of slots, you can forge very good stuff in it.
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