Jump to content

Flix

FDM Moderator
  • Posts

    6,712
  • Joined

  • Last visited

  • Days Won

    838

Everything posted by Flix

  1. Update #13 on New Creature Designs Zakarum Zealots In D2F, the Elven religion in Tyr Lysia is now that of the Zakarum, the religion of the Light. Just like the state religion of the vanilla game, it has been corrupted by dark powers. In addition to Inquisitors and their guards, there are also fantical followers of Zakarum. In a perfect world, they would be Paladins and Holy Priests, but corrupted as they are, they have a twisted appearance and are half-mad with zeal. Normal variants have no special abilities but they can dual wield. Elites are called Zakarum Fanatics. They carry big scythes and have a hard hit and a fanaticism buff that increases the speed and attack of allies. There are no more brigands and thieves east of Thylysium. They are all replaced by Zealots now. Zakarum Priests The Zakarum mages accompany the soldiers, healing their wounds and casting other sinister spells. Cantors cast a magic ball, heal, and use a buff that disrupts your CA regeneration. Heirophants are more powerful. They can resurrect fallen allies, cast chain lightning that can deactivate your buffs, and use a reflection spike shield. Blunderbore We've got three new giant-type enemies that serve as variants of this D2 brute. The first is the Blunderbore, a hill giant that lives in the areas of north-eastern Nor Plat. They're allied with the goblins and fight against the raiding Thraconians. They are elites so they have a hard hit and a "stomp" attack (causes stun). Gorebelly Gorebellies are cyclops-like monsters who are allied with Devilkin and Wendigo. They fight against Orcs and Ogres if they encounter them. Normals have charge and stomp special moves. Gorebelly Elders have a hard hit and an area weaken debuff. Urdar Urdar are the ice giants of the frozen north, smaller than their southern cousins but no less dangerous. They appear in the snowy parts of the Crystal Plane. They are elites with a stomp attack and a freezing hard hit. Infernal Sirens These demonic witches spawn in the Cursed Forest. As normal-class enemies only, they act as "little sisters" to the big Balrogs and can always be found nearby them. They don't have much in the way of powerful attacks, but they can Blind you (debuffed attack rating and speed) which can be a real hindrance. Succubus The Succubus enemy can be found in the Dragon Caves. They are spell casters who have two attacks: Charged Bolts which fire relentlessly (but only if you get too close), and a seeking orange magic orb. Witch Moon (super-unique) Witch Moon was a unique Succubus from Diablo 1. Unlike the normal variants, she is armed and has an energy leech buff. She can cast a seeking Fireball and Archangel's Wrath (also target seeking). She hangs out near the road to the Scorpion Temple. The Countess This super-unique vampiress makes her lair in the lowest level of the dungeon underneath Black Oaks. She can summon up lesser vampires, use a dangerous life-leech buff and hit you with bleeding attacks. As an undead she can resurrect herself. Pindleskin This undead fighter lurks in the secret passage between Tyr Lysia and Artamark. He has a buff that boosts his damage and a hard hit attack. Ancient Kaa the Soulless A powerful mummy priest that can cast an array of spells. He casts Black Curse and his buff disrupts your CA regeneration. He can also cast Spectral Hand and a close-range "slime nova" (same as used by zombies and ghouls). He's in the crypt wing of the Ancestor's Chambers (Dyr Lain). Mephisto The Lord of Hatred makes his debut in D2F as a boss at the summit of the Temple of Tears. He has a powerful life leech buff and can cast Charged Bolts and Chain Lightning. Andariel The Maiden of Anguish is the new boss at the end of the Lost Crypt quest in the Cursed Forest (rather than an elite Harbinger of Death). She has Andariel's familiar traits, such as a Poison Nova and a sensitivity to fire. She can also root you and use some powerful hard hits that cause poisoning, bleeding, and life leech. Despite wielding a sword in these pics I decided to make her attack with her claws instead. Miscellaneous Immunity System: I'm trying to emulate the D2 system whereby most enemies have immunity to certain damage types at the highest difficulty level. The method is by adding high damage mitigation to enemies. Since the game automatically scales bonuses based on enemy level and difficulty level, at low levels it will be less obvious, and at high levels it will close to full immunity. I'm going to start with obvious enemies, such as elementals, and see how that goes. I also noticed the Elite Harbingers of Death (now called Dark Stalkers) are scripted to dual wield two swords, but because they lack the skill they only have one sword. I gave them the skill so now they are a bit more deadly due the the increased damage and attack speed. Lord de Seis The Lich at the end of the quest "The Lich" is no longer an anonymous lich, he is now Lord de Seis. The appearance is the same but he has more spells: Frost Area of Effect, Freezing Hard Hit, Summon Skeletons, and Frost Flare.
  2. I thought it was time to update this thread with what became of these ideas. For the most part, these new enemies have been added into my mod Diablo 2 Fallen, and will be released in a few days. The twin crystal and fire skeletons are present in the Jail Island dungeon, albeit renamed as D2 enemies Bonesaw Breaker and Bone Ash. Shengis - It turns out there was already unused texture for a "Yeti Shaman" that looked very similar to my Troll Shamn retexture So I activated it and gave the design to the Yeti boss Walther. This helped differentiate him from the (formerly) identical boss The Guardian. Dragon Berserk - these enemies are present as elite fighters in the Dragon Caves now. Desert Spider Boss - I found a new kind of spider enemy and used it to make a spider boss in the desert, rather than retexture the spider mount. He's named after a D2 enemy Sszark the Burning. Monitor Lizard Boss - This may become a boss or even an enemy type. Such as very small monitor lizards crawling around the Dryad Island. After all, they have to come from somewhere, and you only see that one lizard at the port. Father Dagon - This monster is now present as a powerful replacement for the creature of Skull Rock, formerly a weak trash mob despite having a unique design. Mother Hydra - This boss is still possibly a future creation. Still, for the most part, I consider this project completed.
  3. Alright "take 2" with the Sabre Cats and Slingers. Slingers use SX255's textures (partly). Thank you! Melee Sabre Cats. Pesmontis put together this model for the mod. Cat ears, claws, moving tail, check! Super-unique Bloodwitch the Wild will still use the original design I previously posted.
  4. Nope, not me. Different Ben. Delete it. Delete the whole folder. No grass textures in the mod = the game uses the original textures.
  5. Any "per level" on combat art tooltips means "per combat art level." It's the exact value from the scripts, but keep in mind there's a lot of factors at play in the game so it's not always exact in practice (mainly when damage numbers are concerned). Those values are there to give you an idea of how leveling up the CA improves the ability. Since many properties won't appear automatically in the tooltips, I had to add them manually.
  6. I didn't do anything to the weather. Just make sure you have it turned on in the options menu.
  7. You can change anything you want. Grass textures are in the pak\mq\miniobj\ directory of the mod.
  8. Update #12 on New Creature Designs Achmel the Cursed This greater mummy abides in the final room of the tombs where you find the Scroll of the Devil's Fire. He can cast Black Curse on you, summon up Moldered Skeletons, use Spectral Hand, and cast a trap that disrupts your CA regeneration. Blood Raven Blood Raven is a corrupt Amazon hunter (a Flesh Hunter). You can find her in the Arkenmark's Refuge graveyard. She summons undead to do her bidding and shoots multiple fire arrows that seek you out. She's very quick and evasive and highly resistant to cold and fire spells. Goat-Men and Bull-Men Big thanks to Pesmontis for helping get these models into the game. "Moon Clan" goat-men appear throughout the central core of Artamark, mostly in place of all the boars and wild animals. They are classified as monster-type enemies. They have no special powers but the elites are bigger and darker and have a hard hit attack. "Night Clan" goat-men appear in the snowy parts of the Crystal Plane, in place of the stone monsters you've been fighting throughout the rest of the region. They are white and furry compared to their lowland counterparts. Elites are bigger and have a hard hit attack. Gharbad the Strong Gharbad the Weak was an enemy in Diablo 1, part of an amusing quest. His cousin Gharbad the Strong is not such a push-over, with a Blind debuff and a hard hit attack. He guards the entrance to the Legendary Pirate Treasure quest room. "Moon Lord" (normal) and "Night Lord" (elite) are the new designations for Minotaurs in D2F. These bull-men are slightly more common now, appearing throughout the southern-most valley surrounding the Minotaur cave in east Artamark. Coldcrow A Black Rogue stalking the road leading to the port of Bulutuz. She has cold-enchanted weapons and a frost aura. Her hard hits can cause bleeding and freezing. Witch Doctor Endugu This Flayer Shaman bars the way across the eastern bridge into Ciria Delith. He has a fire shield buff and an Inferno attack. He can also cast Black Curse. You'll know you're hit with Black Curse when you have a glowing green infection clinging to you. The Summoner At the very lowest level of a cave system south of Gargahok's Destiny, the Summoner makes his lair. He has some powerful Area of Effect attacks: a weaken debuff, shock nova, and frost nova. He is also highly resistant to spells. Despite this, his weapon attacks are weak and he is vulnerable to weapon attacks. Colenzo the Annhilator I decided to make this super-unique a Goblin rather than Devilkin. He likes to hang out around the gate that gives passage from Artamark to Nor Plat. His FlameSkin buff damages you and protects him from projectiles. He can also heal himself and others, summon up a goblin fighter, and resurrect fallen allies. Dac Farren This demon gremlin made a real nuisance of himself in D2, teleporting around and pelting you fireballs. He is the same in the mod. He can be found near the bridge leading across the Red River in the Cursed Forest. Champion Flying Eye I didn't see this enemy documented anywhere on the Wiki, but it seems it was intended to be spawn as a quest target for the quests that have you hunting Flying Eyes. It looks there was a little scripting mix-up so it didn't appear as intended. Now it can be seen in the Cursed Forest. They have the same dangerous red lightning attack as normal flying eyes, plus the ability to cast Twisted Torment on you. More updates to come!
  9. Wow, cool! That's a cat face alright. You're right about the leg armor. I think the high heels are more noticeably out of place with the bare leg look. I'll try giving her some fur.
  10. I guess it might help if you have the surface entries. BTW it's set up to use High Elf animations so you may be able to just replace the HE model for testing in game. surface entries.txt
  11. Not a single one. The creature sub-project was started about 1 month ago, just after the current release was made public. If you wait about 1 more week, I will release the next version with all the new monsters. You can continue on with your save games after the update. Thank you. One big limitation of a cat person is that a tail would need to be animated, or it would likely look really weird. There's no thin-tailed humanoid creatures to borrow animations from in Sacred 2. Otherwise something like the Maenads from TQ may have worked quite nicely. What's that I hear? A volunteer? Yes sir, step right up! Sabrecat tex
  12. I think it's caused by Diablio 2 Mod. I suspect I changed so many files the CM updater doesn't recognize the version anymore. Just ignore it, I know it's annoying. If you've got CM 1.50 you're up to date. I actually just deleted the CM updater from my folder to stop the thing from popping up every time. No bad side effects. I'll put a note in the mod so people aren't confused by this.
  13. Update #11 on New Creature Designs I want to give HUGE thanks to my modding partner Pesmontis, who has helped me immensely by working to get these new creatures in the game. It's because of him that you'll get to fight against these monsters! Treehead Woodfist (super-unique) Treehead Woodfist was a green leafy Wendigo-type character in D2. He returns in the mod with a new look. Remember the tree-men from Sacred Underworld? If you're in the Grunwald Forest and see glowing mushrooms along a path, follow the trail to the clearing where Treehead Woodfist makes his home. ========================================================== Minions of Baal Baal is the demon god worshipped by the Dark Cult in the Grunwald Forest. Baal's demon minions now patrol the forest and nearby areas. While none of them have any spells to speak of, they will absolutely shred you if you give them the chance. This is the Frazzler from Sacred Underworld. Eldritch the Rectifier (super-unique) A particularly powerful minion guards the dungeon where the cult hides its secret machine. He can blind you, and cause bleeding and life leech with his claws. ========================================================= Tainted & Misshappen These dog-like demons from D2 now appear in the mod. The various trolls from Sacred 1 donated their bodies to make these creatures. Tainted are the poisonous species and they come in two varieties: normal and elite. Normal Tainted are small and use a poison skin aura that damages you. The elites are bigger and more scaly and they use a poison nova attack. They can be found in the Thylysium Sewers, as well as most dungeons and caves in the Human Realm. They also appear in the northern-most parts of the Swamp. Misshappen are the fire-variants. Being fire demons, they like hanging around the Dark Army, almost like pets. They also appear in the lava caves under Za'Zuruik alongside fire elementals. Pitspawn Fouldog (super-unique) This vile hairy creature hangs out with T-Energy creatures just south of Teardrop Hamlet on the road to the Desert. He's cold enchanted and has poison attacks as well. ======================================================= Sabre Cats and Slingers Cat-like humanoid inhabitants of the Desert now appear in the mod. They spawn in the Bashade Plains as well as anywhere west of Khorum where there were formerly Du'Rach (all Sand Raiders are east of Khorum now). Sabre Cats are the normal variants with melee attacks. Slingers are the elites, who prefer to attack with throwing potions. Bloodwitch the Wild (super-unique) Bloodwitch the Wild bars the way south from the Desert into the Jungle. She conjures up dust clouds and can heal herself. When she casts the berserk aura her scythe melee attacks are faster and do more damage as she loses health. ====================================================== Vampires Vampires now appear in D2F as a new type of Undead. These creatures were exclusively mages in D2 but now there are a variety. Vampires spawn throughout the Whisperwood and the nearby dungeons and caves. Normal Vampires have no weapons, attack only with their claws, but can still cause bleeding. Elites have a sword and can also leech life with their hard hits. Banished are the vampire mages. They have very dangerous life leech spells: a red lightning strike, and a bloodcloud that seeks you and suck out your lifeforce. The Bloodlord (super-unique) The Bloodlord haunts The Last Watch, the cemetary in perpetual darkness. He has the powers of elite Vampires plus an aura that means his mere presence leeches the life from you.
  14. Technically I own it since I pre-ordered it from their website back before their Kickstarter campaign. Anyway I haven't downloaded it yet. Partly because I'm not interested in playing an unfinished game piece-by-piece, bit-by-bit, over several years, and partly because (unlike the promised final version) this never-ending beta requires Steam.
  15. I loved the Sword of Truth series as a teen, in fact I thought books 1-6 were the greatest thing ever written at the time. After that I think it devolved into a vehicle for the author's politlcal and moral philosophy. Telling a good story seemed to take a backseat to making a point or teaching a lesson. It was as if the story and characters were only there to serve the message, like a parable or allegory. Looking back I realize he started it as early as book 5. Book 6 was anti-communist propaganda in fantasy form, and when none of the main characters even appeared in book 7 until the last couple pages (after a long arduous "moral lesson"), I gave up. I saw snippets of episodes when it aired but wasn't really interested by that point. I hadn't yet understood that there was truly great fantasy out there yet. I knew Tolkien, Goodkind, and Robert Jordan (interestingly enough though Wheel of Time series still holds up for me as an adult). Episodes 3 and 4 are leaked now as well.
  16. Ok cool! Ehrm...I guess give me some time to put together some stuff for the Wiki? Right now all my time is going into actually making the mod. I can envision making a good trailer taking some time as I'm not really video maker supreme. I can take a night off this week and make a base Wiki page for the mod though.
  17. Update #10 on New Creature Designs: More Super-Uniques Creeping Feature This ghoul lives in a swamp cave. There are only 4 caves in the Swamp so I'll let it be a surprise where you find him. Don't let his slow speed fool you. He's extra strong and cold enchanted. Beetleburst A gigantic scarab beetle roams near the path leading up to the great tomb just south of the Sands of a Thousand Antennae. His main tactic is to chomp you and zap you with Charged Bolts. Ventar the Unholy This Balrog demon can be found in the Wastelands, deep in the canyons near a dragon skeleton. Snapchip Shatter The Hucin are now known as Frozen Horrors. Snapchip Shatter is a huge Frozen Horror who blocks your way across the Bridge Spanning Nothing. He has an array of ice attacks and buffs at his disposal. Frozenstein Turns out Ascaron also made a "Yeti Hunter" creature that was never implemented. He's lurking outside the southern entrance to the yeti cave on Christmas Island. Bonus: Yeti with fur. I added fur to the normal Yeti fighters. Bone Ash and Bonesaw Breaker In my old thread about modding new enemies, I dreamed of making a pair of skeleton bosses who inhabited the lowest room of the Jail Island dungeon. Now that's a reality as these two super-uniques can be found there. Both skeletons are damage-resistant and have a hard hit attack but the real danger is their auras. Bone Ash will burn you and Bonesaw Breaker will freeze you. Sszark the Burning Another wish of mine was to put a spider boss in the desert. I had thought to try a retexture of the Shroud Spider, but when I discovered the Gargantura enemy type I knew I had found my spider boss. Sszark is a true boss-class enemy, so I'll let you track him down (he's in the middle of nowhere west of Khorum). Needless to say get ready to be webbed and burned. Hephasto the Smith Underneath the Orcish city of Za'Zuruik is a system of mines. Apparently they delved too deeply and greedily. You can find Orcs battling fire elementals all throughout the mines. At the lowest level is a demon-possessed Ogre blacksmith, still wielding his hammer, who no longer recognizes friend from foe. Trolls=Wendigo No super uniques here, but I wanted to note I've converted Trolls into the Wendigo, similar creatures from Diablo 2. They have more earthy skin tones (no longer purple-pink) and are a bit bigger, but otherwise they're not much different aside from the names. More updates to come! Next time you will see new models imported from other games, including a blast-from-the-past: creatures returning from Sacred 1!
  18. I was thinking about this as well. Flix, were you thinking of one day adding a new section to the Wiki with all the content you have posted in in DarkMatters into the Wiki? I could add a link to the Wiki's front page for you, that will link readers directly to the new section Basically how I'm handling mods on the Wiki is this: I maintain a list with links on the Sacred 2 Modding page, which is accessible from the Sacred 2 front page. The Item Mod is now part of the CM Patch, so that all has a place to be documented already. For Enhanced Spells I've been putting notes on the Combat Art page about how they were changed (with link) in the footnotes. This Diablo 2 mod is a whole different animal though, since it basically reinvents and renames everything in the game. Honestly I would probably not copy all this info over to the Wiki, as it would take forever, and I already sink a lot of time into making these forum posts as it is. What's more appealing to me is to feature it on the front page of the Wiki in the spot for news, like for a while it was Sacred 3 updates (which are still there). If I put together a video trailer for the mod would you be willing to put it there (and maybe bump out that old Sacred 3 trailer)? And/or I could make a condensed page for Diablo 2 Fallen on the Wiki, with some basic info and links that lead back here, and you could put it in the "Featured Articles" section on the Wiki front page. I tried to put Enhanced Spells on ModDB 8 months ago. It took a lot of time and effort to set up everything on that website. The mod was rejected outright with no explanation or correspondence. I'm not interested in wasting my time. EDIT: However, I just noticed the NexusMods has significantly expanded their scope, and it seems I could start a "Sacred 2 Mod Nexus" so long as I contributed at least one working mod for download. A working mod... now if only I had one of those. Oh, wait, I have a whole slew of 'em.
  19. Hi Lila. I'm open to translations in any language, but I'd need someone to volunteer. It is a lot of work because I changed so much. Vampire has been doing the French translation heroically for weeks and weeks. It might be compatible. I would probably only use it for the ground textures. For those that don't know, Pesmontis made some alterations to shaders that allowed him to use height maps for textures, which adds more contrast & depth in surfaces that would otherwise appear quite flat (like terrain patches). The result seems like it might be a good fit visually for the mod, but I don't know if it takes a toll on performance or if it works uniformly on all ground patches. I'd have to test it first.
  20. Update #9 on New Creature Designs No updates for a couple weeks but I've been busy with lots of new stuff! D2F now has recreations of Diablo 2's Super-Uniques: Elite enemies with unique designs and names, that are less powerful than bosses but stronger than any standard/champion enemy. Super-Uniques always spawn in the same place, as they are hand-placed on the map. Some are tucked away in remote places or as "dungeon bosses" while others guard familiar well-trodden paths. I tried to be faithful to the originals. For example, if an enemy was cold-enchanted or extra fast I added those properties. I'm hoping to recreate most or all of them. I'll start simple but some of this stuff we've got cooking up is going to be really exciting. I've recruited my friend and fellow modder Pesmontis to contribute some designs and that means amazing things are being made. Rakanishu Rakanishu is an exceptionally poweful Carver. Get too close and he will zap you with Charged Bolts. You can find him in Seraphim Valley. Bishibosh A fanatic Dark One with the powers of both a warrior and a shaman. Can be found in a Devilkin camp in the Copper Peaks on the road to Noriath Temple. Corpsefire Corpsefire is an elvish zombie who lurks in the Thylysium Cemetary. Dark Elder On the mountain range in the northwestern-most part of Artamark is a dark cemetary. Beside a mysteriously open sarcophagus you can find the Dark Elder. Stormtree Find this giant Thorned Hulk living in the Marigold Fields of the swamp. As his name suggests he is a master of lightning. Flamespike the Crawler A humongous fire-rat living in Thylysium's sewers. Eyeback the Unleashed Eyeback the Unleashed guards the entrance to the Great Machine. Do not underestimate him, and steer clear of his attack that sends thorns shooting through the ground at you. Icehawk Riftwing This is an unusually large Fury living in the Crystal Plane. He greets you when you pass through The Portal (southern entrance). Infector of Souls In the old abandoned swamp fortress S'Suil lives a demon that is the essence of all that is poison and toxic. Lots more updates to come, building up to a new release by the end of the month!
  21. Yeah but if you're somewhere where you way outlevel the enemy and it's just like a single enemy that's constantly attacking you with not enough damage to risk your life, your SB will increase. Anyway, SB is part of the character that doesn't go away when changing between SP/MP.
  22. I saw episodes 1 & 2 (the latter was leaked somehow). I have to say, they were a bit dull by comparison. Instead of plot lines coming closer together, they seem to be getting further and further apart (aside from Stannis and co. at the Wall). For most characters, we're covering books 4 & 5 simultaneously (the last books published). What I recall from those books is the plot spinning its wheels and nothing really happening until the climaxes. The most interesting stories were those of Arya and Jon Snow, and that seems to hold true in the show as well. Arya getting ready to train as a Faceless one, Jon Snow trying to adapt to his new position at the Wall, while being under Stannis's rule. In other words, so far, the series is setting everything up for more interesting stuff to happen later. A lot of characters who were on a steady rise are getting ready for a fall. Many characters who have been at rock bottom are ascending.
  23. 1. Holy Bolt's sfx are pulled directly from D2. 2. These are the normal enemy sounds from Sacred 2. I haven't changed them at all. 3. Barbarian only makes vocals when using special moves, same as the Shadow Warrior. Again, they are pulled directly from D2 and the Barbarian's skills. Absolutely! All you need to do is replace the offending sounds yourself. Holy Bolt's sfx are located in this directory of the mod: pak\fx\spells\junglemonster\t_ball\ Barbarian's vocals are in: pak\fx\spells\sk\sk_attacke also in sk_befreiungsschlag, sk_harterschlag, sk_sprung, sk_kampfruf, and sk_kampfrausch Enemy vocals are going to be inside the five "soundhq.zip" files located in the "pak" directory of the game, since I didn't alter these in the mod You would just go through each sound file and replace it with something that pleased you, or replace it with a silent track. Tracks would need to be in .ogg format. I use Audacity for audio editing. You could also just edit soundresources.txt (located in the "locale" directory of the game) and/or soundprofile.txt (located in scripts/client) but I woudln't recommend that as it could get complicated.
  24. Well, as a long time fan of the books (over 10 years ago), I'm finally hooked on the show. I watched all 4 seasons a few months ago. This is because I always told myself I'd watch the show when it caught up to the books, and with this season, it basically has. I want to know what happens, one way or another. Apparently GRRM told the show writers the plot developments all the way to the end of the saga so they can continue on even if the books aren't published yet. Have you seen some of the remixes? Really catchy and epic stuff (no spoilers).
  25. The easiest way is to move the new file "global.res" from the folder "eN_UK" to the folder "de_DE". Almost all text will be English except for the names of non-unique items.
×
×
  • Create New...
Please Sign In or Sign Up