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Flix

FDM Moderator
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Everything posted by Flix

  1. I don't know why the name would show up like that. All I did was type "Flix's" with a normal apostrophe. All things considered it doesn't bother me that much if it doesn't interfere with the function of the mod. That sounds like the game isn't recognizing the icons. That's exactly the behavior that would occur if they weren't there. I've quintuple-checked the folder paths in the installation folder and they are correct. There should be 72 new icons in pak/data/icons/items So my second guess would be something in the way I saved the new icons was invalid, although they show up fine in-game on my system. I'll send you some generic, untouched icons to try and see if those work. Are the icons still grey boxes when they are put into an equipment slot?
  2. Yes, thanks guys. Updating to a new version went very smoothly. To everyone downloading it: please report bugs here (or the development thread) so I can fix any problems! Aside from Pesmontis checking the scripts there have been no testers other than me. I'm the only one who's been playing it and everything works fine on my system but there could be unforeseen issues so let me know! A good quick way to check if things are ok is by checking the optional stash file (after installing the main files of course). If everything is properly in the stash, then things should be working properly.
  3. Version 2 is live! I updated the first post of this thread now that progress is completed. The download thread for the mod remains the same: http://darkmatters.org/forums/index.php?/topic/21675-sacred-2-downloads-flixs-dragon-mage-sets-mod/ First post of the DL thread has been updated with all the latest info.
  4. I like it too, to an extent. I've been sorting through the S1 sets trying to figure out what could be transferred. I don't know the sets that well because I played S1 so little in comparison and there's no way to increase drop rates or download the files. There's also the matter of looks, because many sets in S1 are very wild and unusual. If I did something like this I would want it to look as authentic as possible, not just the name and bonuses slapped on a generic set. One other thing I really like about sets in S1 is that when they are completed, each one offers a truly unique bonus (and usually a visual effect to go along with it).
  5. Gilberticus, I said a few posts up that I'm not making anything for the Shadow Warrior, but just for the sake of interest, there WAS yet another set in the works for the CM Patch: The Doom Guard Armor designed by dimitrius154. It had to be scrapped unfortunately. It's a shame because it looked great (also OMG look at his Hellhound!). The elite mounts luckily are still in the works, so we might yet see the Hellhound. I've also seen new Tiger armor and a freakin' Dragon mount for the High Elf. Dmitrius also designed new Inquisitor armor. I'm not quite so awed by it but it's impressive work nonetheless, not to mention how cool his Spider looks.
  6. I agree, most of my characters aim for a blend of sets, trying to maximize the benefit of the individual pieces and the partial set bonuses. Last update before v2 release (hopefully)! I've assembled all the sets in a chest except for one last piece of Draco's Garments. I'm 99.9% certain it will drop, (there's no reason why it shouldn't), but I won't be 100% satisfied until I see it fall from a dead enemy, treasure chest, or quest reward. I've also updated the readme and everything should be ready to package once I get the last armor piece in place. The German version will be packaged as an entirely separate download. I'll host it myself on Google Drive. In the meantime sink your fangs into a ghoulish lore update for the newest addition to the mod, Tooth and Nail (bottom of first post). Thank you for the support!
  7. I'm not making anything myself for the Shadow Warrior, unless some kind of divine inspiration strikes. He's got so much stuff already.
  8. Use a paper plate and cup, and you don't have to wash dishes! Haha sorry, I couldn't resist. I'll probably think of something actually worthwhile later when I've had a good rest.
  9. Testing is complete! I've been playing Sacred 2 nonstop when I haven't been studying, and I've found every set piece from Chaoskampf, Auspicious Powers, and both jewelry sets. They're dropping at the rates they should be. Pieces from the Mutation Set are dropping, but rarely. So far I've only got a couple pieces, one from a T-Spider and one as a reward from completing the DM's class chain quest. So, I think this is in keeping with the other Mutation sets (more rare than normal sets). I'm satisifed that everything is working as it should be, and I've tweaked the various bonuses to be useable but not too overpowered. Both the two new armor sets are designed to give some boosts here and there to a melee Dragon Mage, but honestly without any Combat Arts to boost melee power it's still really tough (no crowd control without spells). For a spellcaster the sets will be great to godly. Who knows, depending on the build, the "best" combination may involve blending pieces from all the sets (in fact, I'm sure it will). So, since I've got the items, with the next download I'm going to include a chest file with the complete sets along with the installation files. I'm just going to take some time and give all the files one last check. then assemble everything into a new package and update the readme. I've got German translations for all the pieces too...I need to figure out to package both languages. Once I figure that out, version 2 should hopefully be up tomorrow or the next day. In the meantime here's new pics of Chaoskampf in action (yes I'm fighting Niobium Orcs in melee).
  10. Speaking of which, is there some reason I'm looking at Dr. Phil?
  11. Ooohh it's a bowling ball. I had no idea what I was looking at. I thought you had some kind of Iron Man reactor implanted in your chest that ran on Budweiser.
  12. It's not actually on the Wiki, the Wiki directs to the Darkmatters download, which must lack the fix. I changed the "Download Now" link on the Wiki to go to the first page of this thread rather than the file download page, until Czevak can update the version hosted on Darkmatters.
  13. Yes! That is exactly what I'm talking about! That is awesome. Did you give it a name or is it already a unique?
  14. This one's for you Dragon Brother. Leech life % bonus seems a little low to me? Let me know what you think. A small testing update: the great news is that the jewelry is dropping and working just great, both from the above new set (Tooth and Nail) and from the Eternal Return set. I've had problems with the armor dropping all day but I finally figured out the problem: the itemtype numbers were too high -- apparently skipping numbers is allowed but there is a limit (and 14000 passed it). Anyway, now everything is dropping and seems to be working perfectly! The bad news is that I don't think the current release actually works...the mutation set...won't actually drop because the game doesn't recognize the itemtype #. I tested thoroughly before release, but at the last minute I changed the itemtpye numbers to be slightly higher to avoid any possible conflict with new items added in the CM Patch. I never imagined that that would throw the whole thing out of whack. So, ah, %$@#!. Sorry to whoever downloaded it and has been looking for Draco's Set... Anyway, not to worry, a new version will be uploaded soon, with many more items, and I will be 100% sure that all items are dropping.
  15. Hmmm...I think I've got a good mini-set in mind for that.
  16. Yeah, you're right. It's too hard to balance on a ring. There's a reason that modifier doesn't appear on any jewelry. To make it low enough where stacking it isn't OP, it's too low. To make it high enough to be worthwhile, it allows to be waaaay OP when it's stacked. I'm changing it to flat Life Leeched per Hit instead. Leech Life % is being moved to Bashe's Voracity.
  17. Thanks a lot. Updated progress report! I changed around a few modifiers and set bonuses. Everything's pretty much complete now (!), there's just a couple things left to do. I want to try to add some flames/fire effects to Chaoskampf, and I need to do one final test of everything in-game. As a bonus, I also added a new small all-class set, Eternal Return, consisting of two rings. See the bottom of the first post for details. To whet your appetite, here are some action shots of Auspicious Powers in action! Note in pic #5 that there's the image of a long-horned, glowing eastern dragon on his back!
  18. Nothing concrete right now, aside from what I put in the first post. It could be anything. My thinking goes along these lines: there are a ton of models that cry out to be made into a unique or legendary or set piece. They look too great to only show up as some random loot. So I tweak the looks, think about some good lore to give it personality, and add in properties and bonuses that seem appropriate. That was my approach with the Dragon Mage sets. I've also got a two-ring mini-set that's almost finished. The next big thing planned, is an Inquisitor set. I haven't announced it officially yet, but if I can get some of the armor models working right, it's gonna be sick. The theme is fallen gods, those who had some fatal flaw that caused them to be cast down, trod under Ker's pitiless foot. Otherwise, in terms of this thread, I'm thinking individual items not neccessarily tied to a set (though I like the idea of more Dual Wield sets). So aside from designing cool looks, I'm thinking things like, "what kind of shield can I make that would stand out, that would have something of worth to gameplay that other shields don't offer?"
  19. I like that idea. It looks a little steampunk. I like older looking things, I mean it's not like a Tron cap. I'm about to make a leap and try learn how handle the 3D models and meshes of the game. I may be able to steal all kind of stuff from NPC's. Ok, ok, so maybe I am trying to make a Darth Maul mask for the Dragon Mage.
  20. Personally I probably won't be making any modern/futuristic items, unless they're already part of the game (Lightstaber, Energy Weapon, Temple Guardian). I don't really like sci-fi and the tech stuff is something I "tolerate" in Sacred 2 as part of it's general silliness and love of Star Wars.
  21. Are you 100% certain you've tried using the balance.txt from before making any edits to it? My e-mail's on my profile, you can email the file to me and I can take a look at it.
  22. Thank you Gogo, the thread title is just fine. I updated the first post to have the latest info, so post #14 can be deleted.
  23. Ok I think it went through. I dunno quite how merging work, but whatever you think is best. I mainly didn't want confusion about the name of the mod or external links to this thread broken, but both of those things can be solved, so long as I can edit the leading post. Can you make the thread title "Flix's Items Mod" - that way it won't need to be changed again in the future.
  24. I thought the newest 1.40 hotfix is what caused the problem in the first place. They changed a few thing with 1.40hf but kept the old 1.40 installer/uninstaller, which is throws an error because it gets caught on something that changed.
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