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Androdion

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Everything posted by Androdion

  1. Hey Durmir, what's your specific error then? Black screen on startup, the game not launching at all, etc?!
  2. Yeah, that's a proper chain quest right there!
  3. So it's just the rest of the quest that was added?
  4. Oh my, I'm sorry that I've read your post completely wrong. I've been going through the CM Patch logs and all I can find is a reference to Dark Rituals as far back as v1.10. Check it here: http://www.sacredwiki.org/index.php/Sacred_2:Community_Patch
  5. What confusion?! You said yourself that you entered Platinum with a level 39 toon. A few things I can see from your screenshots: Is Battle Stance maxed out at level 10 with the Focus skill at level 25? If not then raise it to the max level without penalty. Why no love for Dashing Alacrity? That's like your best way to get buffed for tougher fights! I assume you're waiting for RTF to pump it up, but you can keep Divine Protection at a higher level since all you keep adding to it in terms of regen penalty is the cast time, and since you need to wait for the cooldown anyway and already have RpH kicking in then that shouldn't be an issue. I know it feels like I'm insisting too much on this matter but keeping DW at char level will not only increase the attack speed, and subsequently your DPS, but also increase the cast speed on PS, so it's actually very useful. Plus it also raises the attack value, which multiplies furthermore with Battle Stance, which makes melee strikes easier to hit so you get to kill things faster anyway. Bottom line is, you get to kill things faster with a higher DW value. I'll keep saying as well that char level Constitution trumps CR any day of the week, as Constitution mastery beats evasion in terms of being able to stay alive. Those are just my opinions on your build, nothing more. My main advice is to keep having fun with it.
  6. Having a level 39 toon in Platinum will always mean trouble, I seriously recommend getting at least your complete skill set before entering that difficulty. And even then you'll need to be well dressed and prepared to fight or flight. Having a bag full of +all skills trinkets is also a must, and all of this doesn't exclude the obvious, which is that you need to have a powerhouse build anyway. When you get to Niob the minimum level in Sloeford is 111, and that's for Kobolds alone! So yeah, speed running is fine, but I'd advice against getting a "regular" build so high so soon. It'll always be troublesome, even with twinks.
  7. From my experience there's a more noticeable impact from having several masteries done near mastery level versus spreading points across half a dozen or more skills by that level. And the fact that you have just one hard point on a skill doesn't mean it won't be useful enough. By level 75 you can have three set pieces giving bonuses to either all skills or at least some of them, plus you can have rings socketed with bonuses to offensive skills and amulets with bonuses to defensive skills. There's no shortage of gear that will help you have those skills around level 20 by mastery level, where at the same time you can have several others making you strong both offensively and defensively. I don't understand how you can have a +150% regen penalty from armour if you follow the scenario above. By level 75 you can have TL and DW mastered for damage, CA execution speed, attack value, attack speed, plus nine fully modified CAs on the Exalted Warrior tree. At the same time you can have Constitution mastery to have in-combat HP regen, and after a few more levels you can have AL mastery too. So how is this way of building a toon causing any issues? You should get enough drops from mobs to equip your toon properly, even if you're doing speed runs, so just socket jewellery accordingly to raise those skills that are at a single hard point and you'll be just fine.
  8. I still don't understand why you don't aim directly at mastering all the skills you can master by level 75 prior to start raising the rest of them. You gain little advantage by having points too spread out when you could have four mastered skills by your early 80s. Having those masteries makes a lot more difference than having several skills in theirs 20s with just one or two masteries to boot. If you place your points well enough you can (read: should) have TL, DW, AL and Constitution mastered around level 80. What better way to face mobs with a level count much higher than that of your toon? But it's your playing style, I get it. It's just that I've played like that in the past too and it doesn't sprout the same results as going after masteries first. Particularly when you speed run through the campaign in order to get to Platinum. Done that a lot of times and you just get so overwhelmed that you can't quest properly. I've long realised that getting early to Plat/Niob just isn't sustainable unless you tweak your build all the way through.
  9. A few considerations: If you use weapons with %LL your life will be much easier in boss fights, but at lower difficulties the +LL per hit modifier causes more impact on smaller mobs because it can leech more than a small percentage, being that the mobs' HP value is small. But it all depends on the gear you have equipped. I see all this talk about second buff and Warding Energy Lore, so why not use just Divine Protection and call it a day? If you mod it to Capacity-Boost-Improved Mirror you can have it turned on 90% of the time, and by experience that's enough to avert the hardest fights. You could choose Uplifted Force as Silver mod to compensate for the lack of WEL but I feel like improving the recharge time of the CA is more important game-wise. Improved Mirror also lets you not choose Spell Resistance. Add to that a high level Battle Stance and you're very well covered. You should definitely pick Revered Technology Focus to be able to raise some CA's levels, particularly Divine Devotion if that's the way you want to roll. For your tenth skill you have a lot of options. You already use Battle Stance so if you pick Speed Lore you can multiply attack/defense values even more and free slots which would normally be used up with opponent's chance to evade/chance that opponents cannot evade attacks, so you could forge other useful modifiers. You play dual wield so you can choose Damage Lore and have up to 70/80% chance to apply detrimental effects on mobs at mastery level. My dual-wield SW was running with a couple of lightsabers as to cause all five damage types and with Damage Lore mastery the detrimental numbers were insane! Pick Combat Discipline for added damage and regen time at mastery, it's 20% so it does count. I don't see WEL nor Concentration being very useful at your build if you'll be picking both Focus skills and just use one buff. It seems you're power-levelling over your own level, so be prepared for large jumps in mobs' level from one difficulty level to the next one. Gold should be fairly easy for your toon, but once you switch to Platinum you'll notice and even higher jump as mobs will be no smaller than on their low 70s. That's because each difficulty has a minimum mob level, so beware of too much power-levelling because it can get unbalanced pretty fast.
  10. Yeah, link seems to be kind of broken. I've found this one, I think it'll suffice for the moment: https://www.gamepressure.com/download.asp?ID=24467
  11. So, does anyone want to change the note into something else or just leave it as it is?
  12. Thanks for all the explanations. My math skills are a bit limited when it comes to those formulas, but after reading all explanation some twenty times I think I got it. The string is "entry0 = {"et_mult_weapondamage", 1000, 0, 0, 9 }" so the bonus in the scale will be 1000. So either way it's a huge bonus to the damage output, but marginally different between each scale because one results in *101 and the other in *100. If the bonus would be 10 like in the example above the difference in damage output would be more noticeable because the additive scale would basically double the damage output in comparison to the multiplicative scale. Now if the bonus is 1 like Flix mentioned as a solution, and being that it's an additive scale, it will multiply the output damage by 1,1 whereas if it was a multiplicative one it would reduce it to 1/10. Additive: base damage*(1+1000/10) = base damage*101 Multiplicative: base damage*(1000/10) = base damage *100 Additive: base damage*(1+10/10) = base damage*2 Multiplicative: base damage*(10/10) = base damage *1 Additive: base damage*(1+1/10) = base damage*1,1 Multiplicative: base damage*(1/10) = base damage *0,1 So being that it's an additive scale and that the solution is to place the bonus as 1, resulting in a 1,1 multiplier, having that token active or not is more or less the same since the difference will be marginal. Now have I read this right? Because if not I give up and will wilfully smile and wave every time anyone mentions "replace this entry with that".
  13. How is the difference in the damage output so huge if it's only adding and not multiplying?
  14. Because it's basedamage *101 vs basedamage *1,1 so the difference is so marginal as to not need it?
  15. But is the resolution the same? Is the correct value like Flix said or is it different?
  16. I've added a footnote to the CM Patch 1.60 description regarding the "doublehit_attack_ca" bug, and how to resolve it.
  17. Where you able to resolve this? What version of the game are you trying to patch?
  18. Quick note to say that I was able to decode/reencode global.res successfully and already had PROMT do its dirty work in translating the source text. The translation is obviously botched and needs a ton of work, so my question is very simple. Who votes yes for a Portuguese translation of Sacred 2?
  19. OK so I was bored and as such I tried decoding-changing texts-reencoding the global.res to see how it's done. Here is a step by step with English as the source language. And Vagner it's really easy once you understand how it's done. Extract the contents of S2rw.v1.7.rar into ...\Sacred 2 Gold\locale\en_UK. Extract the contents of S2rw.v1.7.rar into ...\Sacred 2 Gold\system. Create a text file called noS2 in each directory and remove their .txt extension. Run S2rw.v1.7.exe in the language folder, choose "En" on the drop-down menu on the upper left corner and click "decode". This creates a text file in the language folder named globalEn_texts. Do the changes you want to do in Notepad++. Be sure to replace all instances of the same name in the whole file (e.g. changing a town's name). Go to ...\Sacred 2 Gold\system and create a shortcut to cmd.exe, right click->new->shortcut and find cmd.exe in the correspondent Windows folder. After creating the shortcut right click on it, choose "properties" and on the first tab where it says "start at" paste ...\Steam\steamapps\common\Sacred 2 Gold\system so that when you run cmd it'll start directly in that folder. Copy the decoded and altered globalEn_texts file into ...\Sacred 2 Gold\system and now run the cmd.exe shortcut. Write S2rw.v1.7.exe globalEn_texts.txt En+ and it'll start encoding the new global.res file. You can see almost immediately a file called "globalEn_char_report" appearing, and after a while a file named "global.res_En_new" will be in your folder. Now just backup the original global.res and put the newly encoded one in the language folder. Rename the new file to just global.res and you're done. I had the teleport for Skook's Corner active so I changed all instances of that name in the globalEn_texts to "teste", reencoded it and it worked like a charm. The process is actually easier than it seems at first sight, but I had to do some trial and error before I could nail it.
  20. Sorry, I only play with Original Spells so I can't confirm that one for you.
  21. Cool mate, glad you could reproduce the results. I assume that enemies like Elite Demons and Succubus or Ice Hydra bosses should be a bit less frightening now.
  22. That's actually pretty cool! Have you been a part of the CM team over the years by any chance? I know Flix would surely appreciate a helping hand in coding if the new approach we've been discussing in this topic is to be put into practice.
  23. Don't get me wrong, computers in my day were a rare sighting. I remember playing Prehistorik and Lemmings on my cousins' PCs, an astounding 286 and 386 respectively. But it wasn't until the late-nineties that personal computers became a "normal" thing here in Portugal. And even then things like a CD-R drive were extremely rare, to the point where people who had them would charge just about any price they'd want for pirate content on CD-Rs. Good times. So you see, when you mention that you already had a personal computer 20 years before that... All I can say is "damn". I think you can understand.
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