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Timotheus

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Everything posted by Timotheus

  1. Which version of the game do you have installed Dax? The GoG version or do you have a Steam installation?
  2. I've been offline for a bit - we're doing some chores around the house which means that we're sleeping in our home office for a bit until the paint smell from our bedroom has gone. Aside from that I seem to have caught quite the cold, making me lie on the couch and watch movies instead. May be back this weekend, or the weekend after this one. Do not plan to play much during the week.
  3. Is it fine to keep them like that? I have a friend whose father is into wine, they have a refrigerated wine room. Made me wonder in what case that would be necessary, especially since you're in SA right Delta?
  4. Thanks claudius I'll check tomorrow. I've been doing a lot of Legion events over these few days, they're fun. Plus, excellent source of those gambling tokens.
  5. Is it an elite in the new season, or an elite that was there before? I don't recall running into anything especially powerful near Kyvoshad in my regular game, I might try and find that elite again that killed me so many times yesterday, I am wondering if it is some special boss.
  6. Neither have I, and I am making it my personal side quest to do this with my current character. To be honest, I've just been running around following a map yesterday. They are a bit of a pain. As in, I have run around the marked areas before at least five times and have been missing the altar completely. World tier 2 does make a better levelling experience so far. Although I managed to die 5 times to a random elite yesterday because it was plaguebearing and another poison related thing, which managed to almost one shot me with direct attacks and one shot me indirectly by spawning little plaguebearing spider thingies. My poor mouse may have been slammed into the desk with the second and third deaths LOL
  7. OK so I've been having some fun playing the seasonal content. Here's some random thoughts and findings: 1) shared stash apparently only works within the realm, so you will not be able to get setup with gear you find on your eternal realm characters 2) altars of Lillith you've uncovered on the eternal realm remain found on your seasonal characters, as is the state of the "world explored" and the location of the waypoints, however you do have to activate those again 2) there's an addition to the main quest - with an intro that makes no sense to me after the campaign... I haven't done any of it after the first quest 3) there's a cool mechanic to collect "tokens" you can invest in some randomized gear 4) the battle pass has - of course - all the cool stuff behind the premium (paid) option
  8. The season is unlocked, regardless of your progress. When you create a new character you get to pick whether you want a character on the seasonal realm or the eternal realm (where seasonal characters are transferred to when the season ends). I don't think you will have the option to skip the campaign when you haven't completed it at least once, but I guess you could try @lujate Did you start a new seasonal char @gogoblender or were you too early? I have no clue what class to pick for my new char...
  9. For now, I'm just roaming around killing stuff until I find any of you online so we can try some S1 content although I am unsure at what point I will be logging in again. Today I finished my first capstone dungeon so T3 is available to my main. Participated in my first World Boss event as well, holy cow! That's a different experience all-together. We were around 8-10 strong I think, but we did not manage to kill Avarice the Gold Cursed. There's a 15 minute time limit on defeating a world boss - or at least there was on this one - and we still had around 5-10% health to go after 15 minutes. It was intense and I realised my minion-build is *very* ineffective in these kinds of encounters.
  10. Yeah I figured I did not want to go into too much detail regarding the storyline, so I was a bit vague about the whole Nyrelle thing. Did not want to spoil too much for everyone experiencing the story for the first time. Oh is there no shared stash? That would mean I can dump some stuff, I'm not doing the whole mule thing again for rares and gems...
  11. True, but later in the game she does so much stuff with reading runes and spells which logically Lorath and Donan should have done, at least in my eyes. Either she's a natural - which has no emphasis in the storyline, should that be the case - and/or there's a giant plot hole that is left to be uncovered. After all, we don't learn that much about her, and
  12. My quick 2cts on this game: I got bored with it real quick. I managed 7 hours and at that point I was done with it. I might revisit that campaign as I apparently have the Overkill version as well, but the base game indeed felt like much of a ripoff and very uninspired story-wise.
  13. Those weren't available in any language other than German right @chattius? At any rate, I have never completely the story with more than one character, but I did play most of them and therefore you get the gist of their personality in their voices and remarks. I would not put down the Shadow Warrior for Shadow either. As for the Temple Guardian, that would be a complete 50/50 for me having only played the character for 20-30 levels or so...
  14. I will take some time to provide some insight in my thoughts, bear with me. I will only be commenting on my experience with the main storyline, as you can play any game just for the loot and furthering your characters. My favourite game of this series was and is Diablo II. It was my first proper introduction into gaming, the first game I played for years (before Sacred came along) and the first game that made me dive into statistics and stuff. The story was beautifully crafted, with the main storyline basically making you prove yourself to the elders in the villages before you would be sent out on difficult missions, furthering your hunt on the wanderer. A list of quests showed your progress clearly, indicating when you would get close to finishing an act. And with the transitions between acts, those gorgeous cutscenes for their time, Blizzard was IMO doing some great things. The regions were vastly different, in visuals, enemies, and sound. And the way the enemies reacted, like the Fallen bee-lining away after you kill one of their brethren, what a surprise (or the Zakarum Zealots actually running from you - ALL THE TIME - after you have destroyed the Compelling Orb for the first time, wow). And then there were the bosses, even on the lowest difficulty they had every potential to be LETHAL. First time encountering Andariel, you quickly learn poison resist is a requirement because her poison nova will decimate your health if you have none. Duriel, you better have saved any item with Cannot be frozen, because the combination with his regular attack hits HARD with no ability to counter. Mephisto always was one of the easier final bosses to me. Nihlatak one of the most lethal regardless of class. Minions of Destruction one of the hardest to beat just because of the group spawn size. For me, it was one of the greatest games I ever played, challenging me at every point, and still providing a fun experience now. Also: it brought me this fanfic story, which is hilarious: Lord of Distractions < highly recommended to our Diablo II fans IMO. Don't forget the outtakes. Diablo III was a pretty good story, but the visuals were a lot less "classical Diablo". There were interesting twists on the heroes this time, although I was disappointed not to find the Necromancer among the earlier release. It's backstory and aesthetic made it my favourite character from D2. So, naturally, I only purchased the game when the DLC came out. I had fun with trying the game with different characters, I loved the ability to just switch up your skills on the fly - so you did not have to get another character to level 40-50 just to try out another build properly - that being said I've only played characters through the campaign pretty much - it might be weird to learn but all that time I have not really dabbled in the paragon system. The world felt big. Sometimes a bit too big, where I would get bored from doing quests simply because it took stupid amounts of running and killing just to get to where you needed to be. In D2 this could happen, taking a wrong turn in a dungeon. But usually, that point was easy to remember and find. With D3 there pretty much every dungeon felt so vast, that the route could have various points where you may have ran off in the wrong direction. If there is one thing I hate in these games it is backtracking, and there is a lot of it in D3. Something I missed in D3 was a general sense of progress. The story revealed itself in detail, thus in minute steps, with the downside being this made the main quest feel long and tedious at times. I absolutely despised the fight with Belial by forcing (IMO) stupid fight-breaking pauses, rescuing the people of Caldeum, and numerous other fetch-this-and-that quests, alongside those stupid points in the final act where you have to light fires and "defend" people working the lifts... The best part of D3 to me was actually the ability to play it on the Switch. And in all, I can legitimately say that D3 is the game I've owned the most copies of. I had it on PC, PS4 and the Switch. Now, we have Diablo IV. Setting-wise, it is beautifully sinister, as it felt earlier in the series. Class-wise it seems to be a return of fan favorites from both the classic classes as the new ones introduced at a later stage in the series. My experience so far is limited to the female Necromancer. She looks properly frail, sinister with the right markings, but sadly I dislike her voice actor. She doesn't fit the image of the Necromancer in my mind. Other experiences so far are similar to D3. My view of the world and the dungeons is similar. My experience with the main quest and lack of a general sense of progression is similar. My experience with fight-breaking pauses with bosses is similar. Whoever decided that bossfights need special occurrences like flying away, sudden invulnerability, bosses getting downed where they don't fight back, I strongly disagree. Let us pummel each other into oblivion! I really dislike a proper sense of danger coming from the bosses at Tier 1, except for that darn Butcher who after your first victory just randomly pops up in every dungeon you head into. In all, a lot of my grievances with D3 remain with D4. Additionally, switching your skills costs you a bunch of money, with the skills seemingly based on a hybrid between a classical skill tree and the variation with modifications from the likes of D3 or Sacred 2. I like both D2 and D3's solutions better than the current one. 3-5 levels in a skill is not a lot and there are definitely skills I would have loved to push to the moon in early levels. And again, I find myself in D4 without checking out the the paragon system yet. As I have said in a previous post, the items I currently find tend to favour either a hybrid summoner/bone or full-on summoner build where I was running a shadowmancer build in the end, and point allocation in the paragon system would differ immensely between the two. With all of this said, because I really wanted to start with my single player experience of the campaign, I have declined any multiplayer opportunities. I have not teamed up with anyone from FDM nor have I teamed up with any friends (since none have purchased the game - so far). Hence I have no idea how this will influence my gameplay or my enjoyment of the campaign. I just know that for now, I've had my share, gobbled it up, and as of now it remains installed to be played again for sure. But personal circumstances will have to take priority for a bit from now on, so I will not be devoting the same amount of time to the game as I have in the past 3 weeks. I will be posting here when I'm heading out again, and from this point onward on I'm all for teaming up and laying waste to the enemies of Sanctuary together.
  15. Today I finally finished the campaign. Be prepared for a longer sitting once you head out on Act VI because there's only one portal after and I don't know how the game would have handled stopping mid-quest. I maybe should have switched to Tier 2 if I'm honest. I wouldn't call myself overpowered by a long shot because it still took me about 2.5 hours, but the fights seemed a bit "meh". Although, at Tier 2 I guess boss health pools are even more ginormous... I was wondering, is there any way to level a character and get Tier 3 access without playing the campaign? I guess not right? EDIT: I'm a bit on the fence what I think of D4. Don't expect to be playing it a lot the coming few weeks or so, I really wanted to finish up the campaign, and go from there. And for now, I'll be on a short break I guess.
  16. Got some playtime in today but the servers were a bit unstable still. Had some rubberbanding issues I haven't seen before. I think I am fairly close to finishing up the campaign but so far no dice. I have switched my build up to a Shadowmancer (which gives me Dark Elf Poison Mist vibes) but I keep finding awesome gear for a Summoner build, so I don't know how long I will keep it going. I did run into the Butcher again, of course, and I did manage him on my own. The most difficult to handle enemies are ranged. Not because they are ranged in itself, but mostly because they are spread out too much to do damage effectively.
  17. I've been trying to get in for half an hour now. Read up on issues and apparently there's been a DDoS attack for hours...
  18. I finished the fourth act yesterday, and spent the rest of my time fiddling with gear. Made some expensive mistake, but I'll get over it. Going to try and finish my playthrough this weekend, hope it works out.
  19. The secondary links are alternative locations for the download, they are the same file as the primary link @Chofranc
  20. That is one issue I encountered as well. I kept looking around to see if someone was following me because I was quite busy with side quests and sometimes I lose track of what I'm supposed to do
  21. I use the term "upgrades" for the upgrades to your items which correspond with the yellow stars you get on items at the blacksmith. The "modifiers" are what I would call the special item attributes for magic, rare, legendary etc items. And then there are the legendary modifiers, which you can also add to other items through the codex of power, containing the so-called aspects you earn from special dungeons or by extracting the aspects of legendary items, destroying the original item in the process. Here, I guess aspects is the best term because these special modifiers are unavailable to lower level items. And I should use "enchanting" to mean the process of replacing one item modifier with any choice of 3 other modifiers, I've edited my post to better reflect the different terminology. So with regards to my original comment, I meant to say the legendary aspects (item modifiers) don't stack. For instance, if I have: one legendary item which gives me +2 Skeleton Warriors ; another which gives +3 Skeleton Warriors ; I end up with only the +3 Skeleton Warriors aspect being active instead of both the +2 and +3 Skeleton Warriors active. Essentially this means a special legendary aspect is wasted in my setup. As a sidenote: No d4 for me today, and probably none tomorrow. Going to enjoy a concert with my parents for Fathersday and my mum's birthday.
  22. Oh yesterday I managed to clear the vampire stronghold. I completely missed an in-game comment as to why certain structures were immune to damage. After getting that comment this time, it was smooth sailing. Yesterday I realised that at clevel 50 I still run an amulet with ilevel 26 just because of the legendary aspect. Speaking of those aspects: did you know that with similar legendary aspects on items, the inferior one gets cancelled? They don't stack or are handled side-by-side. Also, adding aspects on jewellery generally gets you a bonus, read the description carefully. I would get 2 extra skeleton warriors on any compatible item, unless with an amulet where I would get 3!
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