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MetaL

Sacred Game Modder
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Everything posted by MetaL

  1. By Thorium's mod you mean Veteran Mod? Anyway, German modmakers stop work with Sacred long time ago. As far as I know, Veteran Mod was originally planned approximately the same as we did ReBorn, but in those days they met several pitfalls, so they just make a super-difficulty mod. Biggest legacy from Thorium is editors with used for making Veteran Mod, it allows edit some files of Sacred. Nowadays these editors not help us a lot, because not all parameters could be found in files with can be edited by these editors. Also, Thorium currently works on LifeLeech – new arpg-game with inspired by Sacred. I help him a little bit. About RavenRock: It’s texture pack, pretty big in global, but pretty small for 8 years of existing. It’s not a project by one team like ReBorn by OverLookers, dozens of people invest their work into RavenRock in different periods of time. Also they have “Unnofficical HD” (double “n”, I not mistake) background texture pack, but don’t trust it’s name, it’s just fast-maded machine picture upscaling with servises like Waifu2x. Some little changes may be seen only with maxed zoom in, but also a lot of seams and noize appeared because it's just machine processing. Just compare: max zoom out, mid zoom, max zoom in (can you see with side is HD? ). I can make same, but don’t see any reason for it, it’s look same and just hold 12Gb. Why we don’t team up with RavenRock: At first, RavenRock’s owner well known in ru-community as inadequate toxic. It’s a big story… Long time he had impunity because of friends in ru-community administration, so he feel open himself to toxic behavior and got conflicts with almost all active people. He told many rude words about my clanmates, my clan and me (girl from my clan he called "St***d c**t"). Instead just getting banned from by admins he got protection from them and only his victims get banned. Because of that, ru-community even was died for 4 years, all active people just were banned or leave. Nowadays my clan is 100% of administration in ru-community, so we resurrected it. After that RavenRock’s owner even not trying contact with us, in one day he just start spaming in ru-community and got banned for it. At second, because of the above, RavenRock’s owner don’t want team up with us. For example, by default RavenRock as texture mod easily compatible with balance mods, but RavenRock's owner made his it incompatible with all mods just to make it incompatible with ReBorn. Btw, in 2013 (or 2014, don't remember correctly) we were help him with RavenRock! But he show his toxicity pretty fast. He can be quite polite if you can be useful for him, but he throw out you if he can’t get benefits from you and you don’t do what he want. At third, RavenRock have nothing to offer us as balance editors. RavenRock's owner stop playing Sacred about 7 year ago (maybe even more), he never was a good player, my clanmates and me never saw him in multiplayer, he have no clue about balance in Veteran Mod or even original Sacred. Even for promo-video he used a cheated character... Their knowledge about modifying Sacred is about zero and they just use Thorium's editors and even that they do not good. For example, RavenRock 's owner in last update of his mod change parameters of dragons and a lot of people write comments that dragons became unkillable at low levels, some of them even asked me about help with killing these dragons (it need about 1,5 hour for killing). But at the same time well geared characters can almost oneshot RavenRock's dragons (like my Veteran Mod characters does). And these dragons have same problem as Veteran Mod – against them mages a lot weaker than range warriors. Therefore, RavenRock’s balance changes is awful, too hard for simple players at low levels and too easy for experienced players at high levels. At fourth, RavenRock’s owner just use other’s work. As I write before, dozens of people invest their work, even info about Waifu2x was invested by one graphic artist girl. Because of that new versions of RavenRock appears pretty rare. They made 2 versions in 2011, then in 2012 project almost get closed, then one more last version in 2014 and after that RavenRock’s owner close these project (not pause, not freeze, it was closed). Then in 2016 appeared Faithfull mod with some copying from RavenRock. RavenRock’s owner started crying about plagiary, but got answer: “You closed your project, so it got new life as Faithful mod with new developers; A lot of textures maded by other people and you just use them, so it’s not plagiary.”. RavenRock’s owner got some pain below the back from such answer and quickly release new version of RavenRock. Last version and “Unnofficial HD” released after releasing ReBorn and banning RavenRock’s owner in ru-community. You may see that RavenRock fizzle out almost after started in 2011. Since 2016 all products maded against someone. Against Faithful mod because it’s copypast some textures and then against ReBorn, because he envy and got banned in ru-community after being untouchable for long time. If you think that rare versions have a lot of content then you mistake. Just example of RavenRock changelist for version from 2014: new menu textures with new menu music, new textures of water and lava, new portal textures, new Daemon and Gladiator skins, new texture for just ONE axe, added German 2,29 patch, few ru-text changes, restored original Dark Elf animation (was changed in previous versions of RavenRock). That’s all for 3 years and at least 2 other people marked in patchnotes as texture autors. At fifth, RavenRock’s owner want money, not good and cool product. In 2014 he closed RavenRock because he could not monetize it (posts in 2014 with online wallet and asking for money). He make a lot PR for his last products, a lot reposts, big ru-PR in Steam, but it all done because RavenRock mod loaded on Deposit and RavenRock’s owner got some small money for downloading. And he don’t care that you need at least 1 hour for downloading just 100Mb from Deposit, even small money have more priority. Pretty sure that texturemakers which help him doesn't get even a cent... At sixth, RavenRock’s owner make many empty promises. For example, he even promise new closed net for Sacred, but in fact he did nothing and just asked for help my clanmate despite the fact that he had previously told my clanmate a lot of rude words in public forums. One more example, in 2016 he make new future for RavenRock with he called “anti-cheat system”, but in fact it's just keyboard blocking program attached to Saxred.exe that block Alt+F4 combination . About Faithfull Mod: It’s just some copyist of RavenRock and it’s abandoned. Faithfull’s Mod creator same as RavenRock’s owner – too toxic and know nothing about balance in Sacred, but a lot younger. As I know, Faithfull’s Mod creator and RavenRock’s owner tried work together at beginning, but it became a big conflict after 2016 with blaming about plagiary. After that Faithfull’s Mod creator copypast some programs from SacredVault just changing interface. And it was unclaimed, because no new funtions, only new interface. Currently he abandoned Sacred.
  2. Greetings. I appreciate your feedback and ideas Daylight damage. It depends from level of “Turn into Vampire”. At high levels it can be up to 10k damage, so player choose between long duration or low sunlight damage. About control abilities (included Mind Control and Master Bite). We have some plans for control abilities, we want make them work vs all enemies, but with a short duration and hight cooldown, so it couldn’t be spamable. About your idea of Mind Control. I like it, but it would be hard to make, a lot of new code writing will be required. About Blood Bite. Almost all Combat Arts have damage limit 65535 (2 bytes), damage over it not taken into account. So even if there be 600k damage only 65k would be work. We trying fix this bug but meet a lot difficulties with it. Anyway, Blood Bite is powerful control Combat Art, it paralyses any enemies for it’s duration (video for example), so with high damage it can be overpowered. About Blood Kiss. Everything is possible in theory, but in practice it will be hard to do. In fact there is just wrong description. About Awaken Dead. Resurrected enemies deal low damage, so this Combat Art actually useless. The biggest problem with all summons is that there is no difficulty multipliers for summons, they use same multipliers that enemies does, so it’s hard to tune it. Max amount of bats is 4 as in original Sacred. You get 4 bats at 22 level of Combat Art. About items. Currently we trying to fix “Chance to inflict Open Wound” bonus, because it just not work and it make limits with item rebalancing. After fixing we will start rework items. About horses. We have some plans about it, but currently we don’t start working with it. As for all changes, at first we need to find code section responsible for this, then understand it, then thinking what we can do with it. We don’t know how much time required for it, it may be 1 hour or may be 20 hours. A few words about Sacred modding. There is a lot of underwater rocks, like no multiplier for summons or 2 bytes damage bug. Items also have some underwater rocks. Modding Sacred is like dancing on the nails… without legs...
  3. Hi Gogoblender. I have few problems with darkmetters.org site:

    1. For some reasons I can't leave comments in topics. Just no field for writing my message. Also no buttons for reply or something.

    2. Current site theme (Sacred 4.3.6) became use a lot of memory resources, so windows even give me notification about it.

    3. I can't send private messages. It says: "You are only allowed to send 0 messages per day. Please try again later".

     

    I logged in. Also tried relogin, but it don't help.

    1. gogoblender

      gogoblender

      Hi ! This may have something to do with the group I gave you... I sorry about this and will get to it as soon as home 

      😊

      gogo

    2. gogoblender

      gogoblender

      Hi Metal! I just quickly changed you to the Members grouping.  have your permissions returned?

       

      :)

       

      gogo

    3. MetaL

      MetaL

      Yes, now I can again write in topics and write private messages.

      Still problems with current theme, but at least it can be solved by switching to default white theme.

  4. Hi, I'm one of the developers of ReBorn mod. It's pretty cool to see such chronicles, thanks to Flix for that I'm glad that Darkmatters veterans like ReBorn mod so much, thank you all for your kind words Some fun fact: Few weeks ago I made some stream sessions with Daemon on ReBorn. My goal was get max level from 0 without transfering items and any exploits (even without owerspawn). You can find playlist with this stream sessions here. I commented in russian 99% of the time, but game in english language anyway. So my stream sessions and these chronicles happens almost in the same period
  5. Hi! Yes, we can add other languages, but it will be without especial text changes. For example, for russian and english we changed the name and description of Seraphim's Lightning Bolt, but we can't do it itself for other languages, because don't know them. If someone make especial translations for other languages then we will add them too. But there is one restriction - new text should be not longer than old one.
  6. Hello everyone! What about endgame in Sacred 2? I was already kill all bosses on niobium and it was pretty fast . What else can I do in Sacred 2? For example in Sacred 1 exist region bosses and overspawn, also for Sacred 1 exist few hard difficulty mods. Is in Sacred 2 exist some endgame content? Or maybe some interesting difficulty mod? I was already play with Survival Mod and it not make game a lot harder. I saw on youtube Moony's Mod, but looks like it's outdated and not actual for CM-160 patch. Also I found Challenge Mod (optional part of Enchaced Edition), but looks like it only for Enchanced Edition. I would prefer standart Combat Arts (at least currently). So, any endgame or difficulty mods for Sacred 2? Maybe I skip something? UPD: Also what about %lifeleech and damage mitigation? Looks like it's OP stuff. Maybe any mod makes cap for damage mitigation and do something with lifeleech (like leeching from current health instead max health)?
  7. 1. Dwarven Steel for Cannon Blast and Grenade works only against bosses. 2. Percentage numbers in Dwarven Steel description is how much percentage enemy's physical resistances will remain.
  8. Veteran Mod View File Veteran Mod is balance modification for Sacred 1 v2.28 (I don't know why noone uploaded this before). Changes: 1. Greatly increased health of all enemies and expirience gained from them (around 6 times). 2. All dragons, Anducar and Forest God greatly strengtened (especially health and resistances). Installing: Put all files in game folder. For playing with Veteran Mod just run "veteranmod.cmd" - it replace original balance files with modified balance files and then start game. Don't close "veteranmod.cmd" because after exit game it return back original balance files and then closes on its own. For playing original Sacred just run Sacred.exe as ususally. Veteran Mod creators: Thorium and Ufo (and maybe someone else, I don't know ) Source: http://www.sacredvault.org/forum/index.php?action=tpmod;dl=item42 Submitter MetaL Submitted 09/28/2018 Category Sacred Mods  
  9. 119 downloads

    Veteran Mod is balance modification for Sacred 1 v2.28 (I don't know why noone uploaded this before). Changes: 1. Greatly increased health of all enemies and expirience gained from them (around 6 times). 2. All dragons, Anducar and Forest God greatly strengtened (especially health and resistances). Installing: Put all files in game folder. For playing with Veteran Mod just run "veteranmod.cmd" - it replace original balance files with modified balance files and then start game. Don't close "veteranmod.cmd" because after exit game it return back original balance files and then closes on its own. For playing original Sacred just run Sacred.exe as ususally. Veteran Mod creators: Thorium and Ufo (and maybe someone else, I don't know ) Source: http://www.sacredvault.org/forum/index.php?action=tpmod;dl=item42
  10. I upload changlist with mod installer. Click at "download this file" button and you can download changelogs. Also you can follow this link for changelist https://drive.google.com/open?id=1xmUfY3tfTqgqpo48nEV09fL-1XPGvyWC
  11. Sacred ReBorn HD Mod (by OverLookers) View File ReBorn HD is the biggest balance patch-mod for Sacred Underwold (Sacred Gold) version 2.28. Rebalanced almost all big bosses, rebalanced a lot of Combat Arts, global difficulty balance, items rebalance, new mechanics, improved drop and bugfixes, new difficult chalanges in several caves. See changelists for details, because it’s hard to describe everything briefly. See "by versions" changelist if you want to know what's new in latest version. See "total" changelist if you want to see all actual changes. Links for actual installer and changelists you can find: Directly from our google-disc: https://bit.ly/Download_Sacred_Reborn On our site: https://sites.google.com/view/sacred-reborn-hd-en In our VK-community (ru): https://vk.com/overlookers Submitter MetaL Submitted 09/07/2018 Category Sacred Mods  
  12. Version 4.1

    1,312 downloads

    ReBorn HD is the biggest balance patch-mod for Sacred Underwold (Sacred Gold) version 2.28. Rebalanced almost all big bosses, rebalanced a lot of Combat Arts, global difficulty balance, items rebalance, new mechanics, improved drop and bugfixes, new difficult chalanges in several caves. See changelists for details, because it’s hard to describe everything briefly. See "by versions" changelist if you want to know what's new in latest version. See "total" changelist if you want to see all actual changes. Links for actual installer and changelists you can find: Directly from our google-disc: https://bit.ly/Download_Sacred_Reborn On our site: https://sites.google.com/view/sacred-reborn-hd-en In our VK-community (ru): https://vk.com/overlookers
  13. We release new little update 1.12: improved regeneration buffs and speed buffs, reduced cooldown for all summons, strengthened Daemon's damage spells, some creatures changed, Orla's charged bolts buffed. Sacred ReBorn 1.12 installer/установщик: https://drive.google.com/open?id=1intasnq7SY6-U1URm2Btixp9ULwIHThg Full patchnotes (en): https://drive.google.com/open?id=1xmUfY3tfTqgqpo48nEV09fL-1XPGvyWC Полный список изменений (ru): https://drive.google.com/open?id=1gLoVJgN__3ChMADC9OmsOejDV7wK3IN8
  14. I'm one of the ReBorn creators. You reach us
  15. Hello everyone. I'm MetaL - one of ReBorn mod creators and OverLookers clan member. Thanks Thorium for creating this topic and thanks to everyone who reply here! We are open for feedback!
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