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Dax

DarkMatters - Member
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Everything posted by Dax

  1. 17 years of playing Sacred 1! Now thats quite a number. D#mn! I make it barely to three years with all fingers crossed. I tip my hat, chef! Good day to you Sir!
  2. It looks like the spawn counter for the region bosses. You have to kill the necessary amount of monsters to spawn the region bosses. Check wolfies lair for further info. PS: I would like to encourage you to explore the game mechanics a bit more on your own. The most questions you ask are getting answered in the sacredwiki. Wolfies Lair is an incredibly valuable source of informations as well. If you plan to fool around with the balance.bin, you are mostly on your own. PPS: I give you a good advice: Only one sword at a time. Do not try to forge 143.879 swords simultanously, no, make only a single one, but work hard and give all you got. Then move on to the next sword. Thats how you make good mods ...and swords.
  3. You can find them on youtube and the russian social network VK. The team has decrypted the games code and is doing changes via hex editor. (Mmh. I guess I have mentioned it already a few days ago) So there is not much you can do, speaking of coding. There are still some possibilities left, depending on your motivation and skill. You could, for example, remix ambients using Audacity, a freeware program. Textures are an option, ground retex is possible, if you got enough nerves, or editing 3d models in 2d. Well, thats it. Since I am too lazy today, I will answer your question, where to put mods right here. Put them into the pak folder. Thats it. And get yourself an installer. Just google it and learn how to make it work. Its not difficult, really. Why is that? Well, mods will start to clot together after a while and you wont be able to seperate them from each other again, depending on the amount of mods used.
  4. Lindor, your spiders should be forced into a weight loss program!
  5. I do not think that it makes sense. Doing a remake is a pretty dangerous project for a game studio nowadays, since gamers are extremely vigilant and want to see the oldspirit revamped. Only one single step off path can trigger an immediate sh!tstorm. Example: Gothic remake, System Shock remake, or the successor of Baldurs Gate 2, Baldurs Gate 3. The risks are pretty high. And even if the studio is willing to do a remake, it will be, most likely, Sacred 2. Sacred 2 has better colors, ambient lights and world building, while S1 smells rather like a complete rework from scratch, which means more money has to be spend from the studios side. An interesting aspect for the studio is surely the remaining amount of players and if you search for S1/Sacred 2 videos on youtube, or twitch, it does not look that great. Having 1000 viewers at all is already close to world record. And the numbers are dwindling. Under such circumstances, would you, as a studio, put 500.000 bucks into a remake, which does not get sold after all?
  6. Stop it! The only thing you will get is a burnout. Rather do some smaller steps which lead to a quick success. You can stop at any given time and the amount of mods increases which also might attract the interest of other modders here.
  7. Let it be, Lindor. If you want to bring your talents in, then join Thoriums LifeLeech project. He is well known here and among the devs of Sacred1. His team has won some kind of contest and even the backing of a studio or publisher. So if you want to become more active, go there since Thorium needs all help he can get. New games flood the market on a daily basis and it will be a hard job to stay over water in an environment where players are getting hyped by the wildest promises only to bind them to studio and product. Even selling only the cheapest cr!p seems to be acceptable nowadays the hyped player literary begs to be betrayed by the company and gives his hard earned money away for the craziest things. Speaking of self grown worlds.... Forget it! I have seen the most wondrous gameworlds going down the drain despite the makers put work in beyond any imagination. Hope fades away slowly over months and years and you sit there, desperately hoping for players to show up, only to realize in the end that you have not only lied to yourself all the time, no, even worse, believed your own lies. S1 is rather nostalgia modding, there is no time pressure involved. Time flows far slower here and if a mod appears a month earlier or later, does not matter.
  8. max level uniques useable by all charcters View File Max level uniques, useable by all characters, except Vampire stuff. All self found, nothing is cheated. Some have new stats due to Reborn mod depending how you transfer them, the new stats will stay. To set them back to normal, start the games Game Server and run a multiplayer session. Drop the items and pick them up again to reset the modified stats to normal. Submitter Dax Submitted 01/14/2022 Category Underworld
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