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Low Levels are Fun!


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Personally, I prefer being in the low levels, it just seems more fun! I love enjoying killing enemies with the luxury of leveling up every 10 minutes or so.

 

After you pass level 20 or so, it just seems to turn into a grind fest to reach the next level!

 

Personally, I think the level cap should be cut down to level 100.

 

I think lowering the level cap might actually make it possible to reach max level without being completely bored out of your mind!

 

Anyone else enjoy low levels?, or am I the only one :)

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Actually, I find that the grind starts as you near level 50. This can be resolved, to a certain extent with mentors and experience rings.

 

I will tell you that in S1, I usually got bored with my toons after level 100.

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Nice topic. I usually find that the grind starts to affect me around level 100. By then my bargaining network has petered out, and I'd have to either make a higher level bargaining toon for my main toon to access as higher levels which would cost me another slot, or stick more utilities into my main which I'm averse to doing these days because it would seem like a waste of a skill slot.

 

I adore the moments when we pick skills. They are permanent choices, rife with wonderful possibility and profound doom. That skill choice expectation runs out by level 65, and those last thirty five levels are just to see whether the character finally gels together and the choices have some kind of synergy. Level 100 and above for me has been mostly about weathering it out and seeing whether it can take the beats. I can understand the "art" of finding balance with kill speed and experience, however, and maybe one day in the future it would be something I could get into.

 

 

:)

 

gogo

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I have not noticed that the leveling process has become a grind (yet). My first charachter is presently at level 53 and I do notice that the XP requirement for leveling is jumping up alarmingly :) .

Provided that you take your time and finish all of the quests in a particular area you should still be able to level up quite quickly from level 20 to level 50. The XP gained from the quests is an additional bonus (that can be quite large) to the XP gained by killing the 'foes' on the way to and back from solving the quest.

However, my idea of quick may not correspond to everyone else and secondly, I enjoy solving most of the quests (except those retarded quests where you need to escort someone from A to B).

Looking at the 'trend' of XP requirement for leveling, I can see and anticipate that by around level 75, it will take a lot of quests and a lot of 'kills' to increase each level (over an above taking the potions that increase your XP per kill).

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At my current rate, my highest level char is 28. I haven't grown tired of the toon yet, granted I'm still low level. The way I see my leveling going in the future is, after my Wife and I finish the campaign on Bronze(we just killed the Carnach and we're level 28) I'll be playing with less interest in story and more interest in just getting to the über l337 leveling spots and epic gear pickups. I am interested in at least getting to level 100 with a toon, but cannot predict what will happen after that. I'd think that events like Kamikaze Sunday or something similar on consoles would keep people's interest in their higher level toons.

 

Things that interest me about higher levels:

Collecting sets and legendaries

Being 'powerful' like Hotblackdragon said.

High level events

One-hit-killing everything in Bronze just for fun :) (just kidding....maybe)

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BFG builds rool at low levels...but they're a bit tougher to keep out of the mob's hands at Niobium...or so they say. Maybe try an Inquisitor for levels 1 - 20?

 

They can die really easily, but have incredible mob kill power ^^

 

:)

 

gogo

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BFG builds rool at low levels...but they're a bit tougher to keep out of the mob's hands at Niobium...or so they say. Maybe try an Inquisitor for levels 1 - 20?

 

They can die really easily, but have incredible mob kill power ^^

 

:D

 

gogo

 

 

Yeah, for the first 15 or so levels, I was wondering "how in the world am I going to keep this Inquisitor alive?! Perhaps I should have chosen something else for my next HC toon." I ran away from quite a few fights back then. Of course things have settled down, but yeah those first levels are BRUTAL for Inquisitors. :)

 

EDIT: and yes, after a point the game becomes more about the grind and the drops than anything. I'd say somewhere after reaching 100. Up though 65 you've got skill choices. At 75 and up you've got skill masteries. After that, all you've got outside of gaining levels and loot is CA modifications. It's for this reason I often master many of the "un-interesting" skills first, and make do with the bare minimum in mod points at the beginning. It helps keep me interested and motivated well into the mid 100s.

 

After 150 or so, it really is a grind though; not much can be done about that.

Edited by MTCityHunter
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I think I like both. Am I allowed to choose both? ^^ For different reasons though. I love levels 1-30 because you get to experience changes quickly such as the many skill choices you pick up along the way that make drastic changes to your character's abilities. I love levels 100+ because at this point the choices you have made for your character really start to shine. Particularly regen/cooldown vs. power become much more manageable. For some builds anyway. :)

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BFG builds rool at low levels...but they're a bit tougher to keep out of the mob's hands at Niobium...or so they say. Maybe try an Inquisitor for levels 1 - 20?

 

They can die really easily, but have incredible mob kill power ^^

 

:)

 

gogo

 

Inquistors ftw. :P

 

Levin Array + Clustering Maelstrom + Ruthless Mutilation = GG mobs

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If he means scything sweep with a ranged weapon, that 'feature' doesn't work any longer on the PC version, it will only attack three targets, and not every single one within a certain arc in front of the toon.

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If he means scything sweep with a ranged weapon, that 'feature' doesn't work any longer on the PC version, it will only attack three targets, and not every single one within a certain arc in front of the toon.

 

I know it can be good with melee weapons, my friend crashed his PS3 bringing down a large group of 15+ mobs all at once with it.

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There's sort of a happy "middle ground" between "low" levels and "high" levels I prefer. It's the point when I feel the character is reaching their maximum potential (skill potency, item quality, etc.) but before these things become normal again and the new feel of power and accomplishment starts to stagnate and becomes the norm. This point is different across games and even across different characters in the same game.

 

e.g (MMO); When your warrior gets his shiny awesome armor and borders on unkillable, but before he turns into your clan/guild's main raid tank, ceasing to become a warrior and becoming little more than an armor-clad side of beef tasked with getting slapped around by whatever Grand Duchess Pixie Dragon Buffalo Watergod thing the clain/guild decided to kill. :agreed:

Edited by Sych
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