Dragon Brother 619 Posted January 30, 2015 Author Share Posted January 30, 2015 All of these work except the BasePoints = 100 for 10 MOD points Also, after I edited these, The Monsters all became a LOT Stronger. I started a new seraphim and I got killed 10 times in silver. I did not edit anything about the enemies whatsoever. Also, How do I increase Gold Drop? I'm uncertain about the first question, the second though just modify questgoldmin/max as mentioned in the first post. That will only effect quest rewards, but it's easy enough to complete a simple quest or two. 1 Link to comment
Hooyaah 2,826 Posted June 14, 2015 Share Posted June 14, 2015 I believe that I have read this entire thread, yet I may have missed where it is explained where the integer should be amended in the balance.txt to increase experience points received per enemy killed in a single player game. What is the highest integer that will have a positive effect leveling up at a much faster rate? Link to comment
Flix 5,116 Posted June 14, 2015 Share Posted June 14, 2015 I believe that I have read this entire thread, yet I may have missed where it is explained where the integer should be amended in the balance.txt to increase experience points received per enemy killed in a single player game. What is the highest integer that will have a positive effect leveling up at a much faster rate? I use the line: MP_experience = {1000,1150,1325,1550,1825}, Increase the first number. The subsequent numbers are for additional players in multiplayer games. The first number is 1000, or 100% xp. You could probably increase it to 10000 or higher if you wanted insane leveling speed. 1 Link to comment
Hooyaah 2,826 Posted June 14, 2015 Share Posted June 14, 2015 Thanks Flix, that's apparetly how Dragon Brother developed the Sacred 2 Unskilled characters - Level 200 You are indeed a wealth of helpful information, sir. Link to comment
r3v4n 4 Posted January 29, 2016 Share Posted January 29, 2016 Hey everyone, so, I've worked myself through some threads to find out, how to mod the traders. Someone said that it's possible to mod them to sell Uniques / Sets / Legendaries ... but I have no idea what I'm doing wrong?! The values I've ajusted are TraderMaxCount = 10,TraderOffer_MaxLifetime = 1, [...] TraderOfferUpperRareBase = 50000, [...] Trader_Item = 20000,Trader_Many = 20000,Trader_SpecialOffer = 50000, Shouldn't that be really enough to make some really good stuff appear in the traders inventory? Link to comment
Flix 5,116 Posted January 29, 2016 Share Posted January 29, 2016 Someone said that it's possible to mod them to sell Uniques / Sets / Legendaries ... but I have no idea what I'm doing wrong?! Someone said that but I don't think it's true, at least not since Ice and Blood. I've never been able to get anything better than rares at a merchant, no matter what I set those values to. It may have been true back in the days of Fallen Angel, when uniques where random items just like rares, and they could be sold by merchants. But now, I believe that simply no uniques or sets are present in any merchant's drop lists, since they are no longer randomized. Link to comment
Popular Post Hooyaah 2,826 Posted January 29, 2016 Popular Post Share Posted January 29, 2016 This may sound very strange, but I made a few tweaks to balance.text and the one that was most likely to have made the difference in effectuating the outcome as described below is: TraderOfferUpperRareBase = 24, Occasionally, yet very seldom, after completing numerous quests in the vicinity of a specific merchant, they will offer me some unique items. I have acquired Sand Eagle that way (once) and some other legendary items. This usually occurs after I have first sold to them some nice items and then I discover something else soon thereafter that I wish to unload and I notice some other new items have been added to their inventory. Upon close inspection there are some tasty new additions to choose from. There may be a few weapons or some nice armor pieces and unique jewelry and upon occasion even a pleasant array of a variety of item types from which to select. The prices are sky high, but if you have amassed a billion gold or so, what the heck? On what other thing besides forging armor, jewelry, and weapons am I to spend it? If I could donate some to the poor and needy to aid in the renovation of buildings, roads, and other infrastructure I would. I suppose that being a philanthropist and hero might be fun. 1 1 Link to comment
Popular Post Dragon Brother 619 Posted January 30, 2016 Author Popular Post Share Posted January 30, 2016 This may sound very strange, but I made a few tweaks to balance.text and the one that was most likely to have made the difference in effectuating the outcome as described below is: TraderOfferUpperRareBase = 24, Occasionally, yet very seldom, after completing numerous quests in the vicinity of a specific merchant, they will offer me some unique items. I have acquired Sand Eagle that way (once) and some other legendary items. This usually occurs after I have first sold to them some nice items and then I discover something else soon thereafter that I wish to unload and I notice some other new items have been added to their inventory. Upon close inspection there are some tasty new additions to choose from. There may be a few weapons or some nice armor pieces and unique jewelry and upon occasion even a pleasant array of a variety of item types from which to select. The prices are sky high, but if you have amassed a billion gold or so, what the heck? On what other thing besides forging armor, jewelry, and weapons am I to spend it? If I could donate some to the poor and needy to aid in the renovation of buildings, roads, and other infrastructure I would. I suppose that being a philanthropist and hero might be fun. According to DMCAIN as quoted in the first post, that line should affect the maximum item tier that that a merchant access. 12 and prevents it from accessing sets / uniques / legendaries increasing it to 15 (max item tier) should increase allow you to purchase them assuming your bargaining is at sufficiently high a level. 2 Link to comment
Hooyaah 2,826 Posted January 30, 2016 Share Posted January 30, 2016 This may sound very strange, but I made a few tweaks to balance.text and the one that was most likely to have made the difference in effectuating the outcome as described below is: TraderOfferUpperRareBase = 24, Occasionally, yet very seldom, after completing numerous quests in the vicinity of a specific merchant, they will offer me some unique items. I have acquired Sand Eagle that way (once) and some other legendary items. This usually occurs after I have first sold to them some nice items and then I discover something else soon thereafter that I wish to unload and I notice some other new items have been added to their inventory. Upon close inspection there are some tasty new additions to choose from. There may be a few weapons or some nice armor pieces and unique jewelry and upon occasion even a pleasant array of a variety of item types from which to select. The prices are sky high, but if you have amassed a billion gold or so, what the heck? On what other thing besides forging armor, jewelry, and weapons am I to spend it? If I could donate some to the poor and needy to aid in the renovation of buildings, roads, and other infrastructure I would. I suppose that being a philanthropist and hero might be fun. According to DMCAIN as quoted in the first post, that line should affect the maximum item tier that that a merchant access. 12 and prevents it from accessing sets / uniques / legendaries increasing it to 15 (max item tier) should increase allow you to purchase them assuming your bargaining is at sufficiently high a level. What I described occurs even when my character has not selected the Bargaining skill. 1 Link to comment
Flix 5,116 Posted January 30, 2016 Share Posted January 30, 2016 I'd think 15 would be as high as you need to set it, since 15 is the highest tier. If you could just keep going upwards, you'd think with a value of 50,000 r3v4n would have had merchants throwing Legendaries at him as he walked past. Well time to test some stuff again. Maybe I just didn't shop enough to get the good stuff. 1 Link to comment
Dragon Brother 619 Posted January 30, 2016 Author Share Posted January 30, 2016 This may sound very strange, but I made a few tweaks to balance.text and the one that was most likely to have made the difference in effectuating the outcome as described below is: TraderOfferUpperRareBase = 24, Occasionally, yet very seldom, after completing numerous quests in the vicinity of a specific merchant, they will offer me some unique items. I have acquired Sand Eagle that way (once) and some other legendary items. This usually occurs after I have first sold to them some nice items and then I discover something else soon thereafter that I wish to unload and I notice some other new items have been added to their inventory. Upon close inspection there are some tasty new additions to choose from. There may be a few weapons or some nice armor pieces and unique jewelry and upon occasion even a pleasant array of a variety of item types from which to select. The prices are sky high, but if you have amassed a billion gold or so, what the heck? On what other thing besides forging armor, jewelry, and weapons am I to spend it? If I could donate some to the poor and needy to aid in the renovation of buildings, roads, and other infrastructure I would. I suppose that being a philanthropist and hero might be fun. According to DMCAIN as quoted in the first post, that line should affect the maximum item tier that that a merchant access. 12 and prevents it from accessing sets / uniques / legendaries increasing it to 15 (max item tier) should increase allow you to purchase them assuming your bargaining is at sufficiently high a level. What I described occurs even when my character has not selected the Bargaining skill. And with bargaining odds are you'll find even more items 1 Link to comment
Veracious 267 Posted January 31, 2016 Share Posted January 31, 2016 (edited) I believe that I have read this entire thread, yet I may have missed where it is explained where the integer should be amended in the balance.txt to increase experience points received per enemy killed in a single player game. What is the highest integer that will have a positive effect leveling up at a much faster rate? I use the line: MP_experience = {1000,1150,1325,1550,1825}, Increase the first number. The subsequent numbers are for additional players in multiplayer games. The first number is 1000, or 100% xp. You could probably increase it to 10000 or higher if you wanted insane leveling speed. I believe the easy way I did it was by changing the quest reward experience according to the level/experience chart on the wiki page. Pick a level you want to be and change the experience earned per quest to that level's experience req do one quest outside the starting town and there you go. It's flat rate experience instead of adjusting percent per kills. Made a 200 dragon mage in two minutes. Edited January 31, 2016 by Veracious 1 Link to comment
Noizic 0 Posted February 2, 2016 Share Posted February 2, 2016 Hello there. I just found this thread and there are some really interesting things to change for the better. One that I can't find in case it exists is the level position where a new skill is unlocked: I would like to decrease this so I get a new skill every level until level 11 to easier find out what kind of character I would like to play with. Link to comment
Flix 5,116 Posted February 7, 2016 Share Posted February 7, 2016 Hello there. I just found this thread and there are some really interesting things to change for the better. One that I can't find in case it exists is the level position where a new skill is unlocked: I would like to decrease this so I get a new skill every level until level 11 to easier find out what kind of character I would like to play with. Hey. I think we talked on GOG right? Using the Character Editor seems to have solved your problem. Link to comment
Veracious 267 Posted February 8, 2016 Share Posted February 8, 2016 Hello there. I just found this thread and there are some really interesting things to change for the better. One that I can't find in case it exists is the level position where a new skill is unlocked: I would like to decrease this so I get a new skill every level until level 11 to easier find out what kind of character I would like to play with. Or you could use the method I listed above and max level the character in a single quest in the starting town. Btw where do you get the character editor. I haven't gotten it yet. Link to comment
Flix 5,116 Posted February 8, 2016 Share Posted February 8, 2016 Btw where do you get the character editor. I haven't gotten it yet. There's a link in my signature but it's also on Sacred 2 Nexus. 1 Link to comment
Veracious 267 Posted February 9, 2016 Share Posted February 9, 2016 Btw where do you get the character editor. I haven't gotten it yet. There's a link in my signature but it's also on Sacred 2 Nexus. Thanks I know I asked in other threads but I couldn't remember where. I'll try not to forget this time lol Link to comment
Veracious 267 Posted March 19, 2016 Share Posted March 19, 2016 All my vendor prices are in the millions. What did I change to make this occur? I can't even purchase potions. I can't find what line controls the vendor prices. Link to comment
Tigertank 3 Posted May 23, 2017 Share Posted May 23, 2017 How to chance the time of items stay in earth ? I mean time of item stay when drop until it disappear ? Link to comment
Popular Post Flix 5,116 Posted May 23, 2017 Popular Post Share Posted May 23, 2017 How to chance the time of items stay in earth ? I mean time of item stay when drop until it disappear ? Hello. There's three lines dealing with that: dropTimeItemReserved = 30, dropTimeItemDestroy = 60, dropTimeItemUnloadedDestroy = 120, The higher the numbers, the longer they exist on the ground. 2 Link to comment
Tigertank 3 Posted May 24, 2017 Share Posted May 24, 2017 (edited) TraderOfferUpperRareBase = 15Trader_Item = 7500, Trader_Many = 20000Trader_SpecialOffer = 20000 I chance into this , have bargain skill but don't see better items in shop than Yellow equipments Edited May 24, 2017 by Tigertank Link to comment
Tigertank 3 Posted May 25, 2017 Share Posted May 25, 2017 anyone know about this ? do we can have Brown and green items in shop ? Link to comment
Popular Post Hooyaah 2,826 Posted May 25, 2017 Popular Post Share Posted May 25, 2017 Tigertank, below is what works well for me after editing the following lines in balance.txt TraderOffer_MaxLifetime = 1, (this refreshes the vendors inventory after visiting any other) TraderOfferUpperRareBase = 24, (increases item quality without the bargaining skill) Trader_Item = 3000,Trader_Many = 18000,Trader_SpecialOffer = 100000,* *(this is actually an overly-inflated integer, a higher number is wholly ineffectual) I suggest that you shop in multiplayer, making sure to adjust the level as high as available as based on your character's progress. You should also boost your bargaining skill level as high as you are able with "all skills +(x)" or bargaining + "x" bargaining skills in your active relics slots counts also. You may also find jewelry chest files that help with "all skills +" below: pendants rings 2 Link to comment
Tigertank 3 Posted May 26, 2017 Share Posted May 26, 2017 thank alot , I will modify and see what I can buy from shop 1 Link to comment
Popular Post Hooyaah 2,826 Posted May 26, 2017 Popular Post Share Posted May 26, 2017 You are welcome, indeed. I like to go to "Start Island" in Multiplayer to shop. With balance adjusted to: TraderOffer_MaxLifetime = 1 you may go back between the Merchant and Blacksmith and their items will refresh quickly and are generally of better quality. With the Bargaining skill mastered and very high there's a much better chance for a special offer. 3 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now