nonameisme 4 Posted October 13, 2018 Share Posted October 13, 2018 I can see Sublime Combat Focus for the Paladin but not Sublime Combat Lore. The other 2 have Focus/Lore. What am I missing? 1 Link to comment
Popular Post Flix 5,116 Posted October 14, 2018 Author Popular Post Share Posted October 14, 2018 5 hours ago, nonameisme said: I can see Sublime Combat Focus for the Paladin but not Sublime Combat Lore. The other 2 have Focus/Lore. What am I missing? Tactics Lore. All characters except Druid and Sorceress have a weapon-based combat art aspect that uses Tactics Lore as the aspect lore. As ruie it is the top aspect in the combat arts window. Barbarian actually gets two like this. Both Berserk Combat and Tactical Warfare use Tactics Lore. 2 Link to comment
nonameisme 4 Posted October 15, 2018 Share Posted October 15, 2018 Thank you. I also discovered it by accidentally hovering over some part of the UI. Great job with the mod. Link to comment
gogoblender 3,070 Posted October 15, 2018 Share Posted October 15, 2018 On 10/13/2018 at 3:18 PM, nonameisme said: I can see Sublime Combat Focus for the Paladin but not Sublime Combat Lore. The other 2 have Focus/Lore. What am I missing? Great seeing that you've loving Flix's mod, nonameisme... and a hearty welcome to DarkMatters!! gogo Link to comment
Gilberticus 374 Posted October 15, 2018 Share Posted October 15, 2018 I never really got to finish Diablo 2; I left it over at a girlfriend's house years ago, and didn't want to pick it up after I broke up with her. I didn't get too far; I was looking for like a staff, a gemstone, and...something else I think. I can't remember much about the game, but if it's as awesome as this mod, maybe I'll pick it up from the Blizzard store. Link to comment
nonameisme 4 Posted October 15, 2018 Share Posted October 15, 2018 2 hours ago, gogoblender said: Great seeing that you've loving Flix's mod, nonameisme... and a hearty welcome to DarkMatters!! gogo Thanks! I am looking forward to the Elite Skeleton nerfs. Link to comment
Saur 0 Posted October 18, 2018 Share Posted October 18, 2018 Hey Flix! just wanted to say what a great mod ! its alot of fun Anyway I think I have a litle issue , that I cant resolve, some of itens I have dont have any texture, like invisible. But everythings its working alright, music, quest, monsters and so on.. Maybe did I forgot to install anything else ? Thanks once again for the mod Link to comment
Flix 5,116 Posted October 18, 2018 Author Share Posted October 18, 2018 5 hours ago, Saur said: Hey Flix! just wanted to say what a great mod ! its alot of fun Anyway I think I have a litle issue , that I cant resolve, some of itens I have dont have any texture, like invisible. But everythings its working alright, music, quest, monsters and so on.. Maybe did I forgot to install anything else ? Thanks once again for the mod Do you have Community Patch 1.60 installed? The link is in my signature. What items are messed up? Can you take any screenshots. Thanks for trying the mod! Link to comment
Saur 0 Posted October 18, 2018 Share Posted October 18, 2018 54 minutes ago, Flix said: Do you have Community Patch 1.60 installed? The link is in my signature. What items are messed up? Can you take any screenshots. Thanks for trying the mod! Ty for reply have installed, maybe I need re install it again For exemple, the arbiter; Icing death and vritra tenacity pic: Link to comment
Flix 5,116 Posted October 19, 2018 Author Share Posted October 19, 2018 Ohh, I see. You have missing icons. Do you have any other mods installed at all? There should really be nothing else installed but CM Patch 1.60 and D2F. Those items you listed were added in the CM Patch but not changed or overwritten in D2F, so it makes me think the patch is not fully installed. Link to comment
Saur 0 Posted October 19, 2018 Share Posted October 19, 2018 10 hours ago, Flix said: Ohh, I see. You have missing icons. Do you have any other mods installed at all? There should really be nothing else installed but CM Patch 1.60 and D2F. Those items you listed were added in the CM Patch but not changed or overwritten in D2F, so it makes me think the patch is not fully installed. Looks like it was that. I re instaled the base game then cm patch and it fixed the problems. Thanks a lot of the help! I wil back exploring your gem Link to comment
gogoblender 3,070 Posted October 19, 2018 Share Posted October 19, 2018 7 minutes ago, Saur said: Looks like it was that. I re instaled the base game then cm patch and it fixed the problems. Thanks a lot of the help! I wil back exploring your gem I'm happy you're so delighted wth Flix's mod, Saur... and a hearty welcome to DarkMatters to you ! gogo Link to comment
laharl9999 10 Posted October 21, 2018 Share Posted October 21, 2018 (edited) Is there a a cap on attack speed ? Also I keep farming the Nameless guardians in free world, it's the best place but how can I be immune from stun? I keep stacking chance to reflect stun but it has diminishing returns, does anyone have a strategy to avoid it ? Is there a better place to farm Kanka relic set ? Thanks Edited October 21, 2018 by laharl9999 Link to comment
Saur 0 Posted October 21, 2018 Share Posted October 21, 2018 Sorry for posting this but I need bit of help. What do I need to defeat Shelob ( spider boss) ? she just 1 hit me when she cast web attack ( im lv 49 druid , normal difficultie, ) Any tips are appreciate Link to comment
Flix 5,116 Posted October 21, 2018 Author Share Posted October 21, 2018 11 hours ago, laharl9999 said: Is there a a cap on attack speed ? Also I keep farming the Nameless guardians in free world, it's the best place but how can I be immune from stun? I keep stacking chance to reflect stun but it has diminishing returns, does anyone have a strategy to avoid it ? Is there a better place to farm Kanka relic set ? Thanks Options against Stun are pretty limited. You have the item modifiers - Block Chance: Stun and Chance to Reflect: Stun. Aside from items, the Barbarian, Amazon, and Paladin have skills that can block or reflect Stun. Divine Gift Salvation can reflect it as well. Since the Nameless Guardians' stun nova is a spell, anything that blocks or reflects spells will help as well. That includes Divine Gift Redemption that banishes enemy spells. Link to comment
Flix 5,116 Posted October 21, 2018 Author Share Posted October 21, 2018 3 hours ago, Saur said: Sorry for posting this but I need bit of help. What do I need to defeat Shelob ( spider boss) ? she just 1 hit me when she cast web attack ( im lv 49 druid , normal difficultie, ) Any tips are appreciate Hard to say. Can you post your build? What skills, gear, combat arts and modifications are you using? The web attack itself doesn't do any damage. Could be her "Frosty Lair" debuffing spell, or maybe even one of her summoned spiders (these things can be very deadly). I would focus on crowd control and eliminating her summons as fast as I can. Link to comment
Saur 0 Posted October 22, 2018 Share Posted October 22, 2018 On 10/21/2018 at 8:02 PM, Flix said: Hard to say. Can you post your build? What skills, gear, combat arts and modifications are you using? The web attack itself doesn't do any damage. Could be her "Frosty Lair" debuffing spell, or maybe even one of her summoned spiders (these things can be very deadly). I would focus on crowd control and eliminating her summons as fast as I can. Srry for late response. im mostly use dire wolfs+Heart of Wolverine ( trying to be pure summoning build) I will post pics later. I skipped her and continue my journey ..later I face banshee boss and I get insta deleted for some reason. So I did check the wiki, and both of bosses ( the spider and banshee) uses ring of ice skill, and that´s the thing that kill me in a sec. Is my problem having low our non existence of cold resistance ? Link to comment
nonameisme 4 Posted October 25, 2018 Share Posted October 25, 2018 Is this a bug? I cannot use the Amazon weapon. 1 Link to comment
Flix 5,116 Posted October 26, 2018 Author Share Posted October 26, 2018 6 hours ago, nonameisme said: Is this a bug? I cannot use the Amazon weapon. It has the prefix "Amazon's" because of the bonus to the Huntress Talents aspect. It's a bug insofar as Energy Weapons shouldn't be getting bonuses to Amazon aspects, because Amazons can't use those weapons. I will need to review the bonuses that can spawn on Energy Weapons. Should be fixed in next release. Thanks for the report! Any other weird stuff like that, let me know. 1 Link to comment
Thunderhawk 0 Posted February 20, 2019 Share Posted February 20, 2019 Hi I cannot get this mod to work I have the steam version. I have cm patch 1.60 installed and have windows 10. I have followed the install instructions Link to comment
Popular Post Flix 5,116 Posted June 22, 2019 Author Popular Post Share Posted June 22, 2019 I'm in the middle of another development cycle for this mod, with the intent to release a final version of Diablo 2 Fallen. With all features complete, with all bugs squished. Version 12 will have one of the largest change logs ever. There were three major "features" that have been on my road map since the first release, but have yet to be implemented. Here's my thoughts: Mercenaries. Hirelings are not going to happen. I'm taking them off the list of plans. The reason is because the solution that we implemented to make quest escort NPC's more durable would also affect the hirelings' damage. Your merc wouldn't be able to do any worthwhile damage. The attempt to create an NPC who could sell hirelings (like a mount trader for people) also failed. Hairstyles/beards for Barbarian & Druid. These are actually coded to be fully functional thanks to Dmitriy, I just have to figure how to import the models into the game. Usually Pesmontis had done that in the past, and I don't have 3dsMax installed on my PC anymore. This feature is still uncertain. Character class quests rewritten for the new characters. I'm happy to say this is nearly complete. I've gone through every character's personal quest, Light and Shadow paths, to rewrite the dialogue and journal entries to be appropriate for the Diablo player characters. Along the way I ended revising almost every quest in the game to integrate Diablo-universe lore into the game in every instance possible. With those features out of the way, it just remains to fine tune balance and fix bugs. I'm still finding bugs both with the vanilla game and specific to my mod. There is also a MAJOR balancing pass to all enemies in the game, more comprehensive than any mod has ever done. More on balancing and bug fixing next time. 1 1 Link to comment
Flix 5,116 Posted June 23, 2019 Author Share Posted June 23, 2019 Here's a couple random things that were bugging me. I've been meaning to fix these for a while. Draconic Dragonfly / Dracolin swap These two were obviously meant to be the opposite expansion areas than where they appear in the vanilla game. When you see them swapped below there's no denying it, one with the demonic red eyes, and the other one icy white. Smaller hitboxes for small enemies People have complained for a while how gigantic the hitboxes for Small Dragons are, making it really hard to move around them in the Dragon Caves. Along the way I tackled some other enemy hitboxes, like Bats, Rats, and Thorned Hulks (Ents). Before: After: Rats after: Thraconian Beards First of all, they're now called "Barbarians" in the mod in order to integrate the D2 lore (yes the playable Barbarian is one of their rank). Second, the beards now match their hair colors. I always loved the randomized beards and facial hair for these enemies, but hated how they might get black, red, or silver beards randomly, even when it didn't match their hair & beard textures. Now they're still randomized, but the colors will match. Before: After: Link to comment
gogoblender 3,070 Posted June 24, 2019 Share Posted June 24, 2019 5 hours ago, Flix said: Here's a couple random things that were bugging me. I've been meaning to fix these for a while. Draconic Dragonfly / Dracolin swap These two were obviously meant to be the opposite expansion areas than where they appear in the vanilla game. When you see them swapped below there's no denying it, one with the demonic red eyes, and the other one icy white. Smaller hitboxes for small enemies People have complained for a while how gigantic the hitboxes for Small Dragons are, making it really hard to move around them in the Dragon Caves. Along the way I tackled some other enemy hitboxes, like Bats, Rats, and Thorned Hulks (Ents). Before: After: Rats after: Thraconian Beards First of all, they're now called "Barbarians" in the mod in order to integrate the D2 lore (yes the playable Barbarian is one of their rank). Second, the beards now match their hair colors. I always loved the randomized beards and facial hair for these enemies, but hated how they might get black, red, or silver beards randomly, even when it didn't match their hair & beard textures. Now they're still randomized, but the colors will match. Before: After: Lol I think the coolest thing here is your work in the beards .. a small detail but it’s on all those enemies and will have a subtle but deep impact. Very appreciated! 😀 gogo 1 Link to comment
gogoblender 3,070 Posted June 24, 2019 Share Posted June 24, 2019 5 hours ago, Flix said: Here's a couple random things that were bugging me. I've been meaning to fix these for a while. Draconic Dragonfly / Dracolin swap These two were obviously meant to be the opposite expansion areas than where they appear in the vanilla game. When you see them swapped below there's no denying it, one with the demonic red eyes, and the other one icy white. Smaller hitboxes for small enemies People have complained for a while how gigantic the hitboxes for Small Dragons are, making it really hard to move around them in the Dragon Caves. Along the way I tackled some other enemy hitboxes, like Bats, Rats, and Thorned Hulks (Ents). Before: After: Rats after: Thraconian Beards First of all, they're now called "Barbarians" in the mod in order to integrate the D2 lore (yes the playable Barbarian is one of their rank). Second, the beards now match their hair colors. I always loved the randomized beards and facial hair for these enemies, but hated how they might get black, red, or silver beards randomly, even when it didn't match their hair & beard textures. Now they're still randomized, but the colors will match. Before: After: Lol I think the coolest thing here is your work in the beards .. a small detail but it’s on all those enemies and will have a subtle but deep impact. Very appreciated! 😀 gogo Link to comment
Flix 5,116 Posted September 1, 2019 Author Share Posted September 1, 2019 I had intended to release v12 tomorrow, but since I was ahead of schedule, I got bold and decided to start recreating as many classic quests from D1 and D2 that I could, and that has put me behind again. Everything else is going according to plan though. Since I intend for this to be the final release and the mod will be "feature-complete" at last, I see no reason to rush it. Barring any unforeseen circumstances, I expect v13 will release by October 1st. Some other quest-related and misc changes added: Added D2 voices for all characters when accepting new quests. "The Forgotten Tower" quest: Moldy Tome's monologue now has audio restored. The audio broke after the upgrade to CM 1.60 and I could never figure out why until recently. Crushing Blow (8% hp reduction) gains the effect of Shattering Blow (20% hp reduction) and replaces the latter in all instances (spells, items, enemies). In other words, the vanilla modifier "Deadly Wounds" is now called Crushing Blow, and the weaker "Deep Wounds" is removed completely. Walk speed (not run speed) for all special mounts is increased ~3x. Sometimes just for immersion it's nice to slow down and walk (not plod). Lumberjack Camp in starting area no longer labeled as "Brigand Camp." Just a strange little bug that's always irritated me. 1 Link to comment
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