Popular Post Flix 5,116 Posted April 5, 2016 Popular Post Share Posted April 5, 2016 Well I did it, something I've never ever done in a game like this: I took my first character (from official release) and took him all the way to max level, through all the content, without switching to a new character and restarting. I think it's because they did such a good job with having the building of your character go on and on through each difficulty. You really don't run out of devotion points or skill points until halfway through Ultimate, meaning there's always a reason to keep pushing on instead of starting a new character. I absolutely loved getting my Battlemage to level 85, and had tons of fun. Now I can return to Sacred-related things refreshed. 2 Link to comment
Dorimil 224 Posted April 5, 2016 Share Posted April 5, 2016 I think it's because they did such a good job with having the building of your character go on and on through each difficulty. that's the reason why we don't care of leveling up a new char after HC-death at the moment. hoping that it is getting back to 35 this week, so we can go on at Homestead. Beating Kilrian last week was an adventure...everybody got in two situations were death was near, but finally we got him down. at the moment we are also doing a lot of "sight-seeing"! ;-) the changes of the map are awesome. now the map reminds a little bit to Sacred 2 with all the small "easter-eggs" everywhere and the new details. 1 Link to comment
Knuckles 904 Posted April 6, 2016 Author Share Posted April 6, 2016 Congratz on making it through the game Flix...Have to agree about progress....I usuallly don't run out of things to increase (levels or Devotion) until midway thru Ultimate too. But I do like that it does end midway so I can see what my maxed out build can do for several levels. Nice to see what the end product can do. Curious to what your build is and how gear dependent it is. Also was it HC or SC and any deaths if on SC? I find I lose interest in a build/character if I die a few times. I can ignore the deaths caused by my stupidity or impatience. Like taking on Gutworm at level 10. But if I'm getting my arse handed to me by 'white' mobs, it's time to re-think build. I've only got 2 builds through Ultimate...my Warder made it through with 0 deaths...but usually I get distracted during a build and I am constantly trying new ones. Hopefully the 'Survivor' dungeon will come out soon....when that happens I hope we can get a few of us together and give it a go...kind of like a twist on the old 'Kamikaze Sundays' (man I miss that) 1 Link to comment
Flix 5,116 Posted April 6, 2016 Share Posted April 6, 2016 Softcore! I died like 40 times fighting the Log in Elite, before I realized I could just hang back and fight his tentacles and summons and still wear him down. Before that I had only died twice (fighting first Steps of Torment boss and then Log in Normal) and only two or three times after (Herald of Destruction and Log again in Ultimate). I was mainly a weapon/shield Soldier, with Arcanist skills as backup. So Cadence on LMB and Force Wave on RMB. Maiven's Sphere, Iskandra's Elemental Exchange, Menhir's Bulwark and various buffs from component in weapon (Aether Aura). The two passive Soldier weapon procs, and various passive skills to keep me alive mostly. I also used the temp buffs Overguard and that pierce buff you get from a shield component (forget). Finally to keep foes disabled I made light use of Flash Freeze and Callidor's Tempest (for knockdown). I forget all the Devotions but I had a fair number of Celestial Powers active that saved my butt more than a few times. I was mostly Order and Primordial, so all the ones in the upper left section. Link to comment
Dorimil 224 Posted April 8, 2016 Share Posted April 8, 2016 pay attention: yesterday we were "idling" at Devils Crossing, sorting the loot, when something happens, that causes massive damage to two of us. seems like a DoT and the health bar went down in steps (around 20% of total health per step). one of us could save his char by using a health potion. I was deep in the menu of the smith and reckognized the situation at the moment you hear the heartbeat and the screen wents red. for me it was too late to react and my char died (shaman, level 30). We cannot explain what happened there! PvP was disabled and the session was full (max 4) and protected by password, so an infiltration by an "enemy" seemed to be impossible. so be careful, you are not save in towns! this is extremely frustrating in HC, loosing a char in that way. we think it is a bug, but have got no idea what has happen. has got anybody a similar experience? Link to comment
Flix 5,116 Posted April 8, 2016 Share Posted April 8, 2016 Almost every day someone complains on the forums about friendly fire from their auras. Team mates sometimes die from damage caused by your auras. This is one reason why I would not want to play multiplayer. Link to comment
Knuckles 904 Posted April 8, 2016 Author Share Posted April 8, 2016 The #1 reason I don't play MP right now....Dev's are aware of it but I guess it's a hard bug to squash. I guess for some reason that cannot reliably repro this. Link to comment
Dorimil 224 Posted April 11, 2016 Share Posted April 11, 2016 afterwards we also think of the auras. turning them off/on at save places sometimes causes negative effects on the mates. this in combination that auras sometimes were not shown as active in UI... repro should be difficult, because you cannot force this bug. for us it was the first time. MP is a lot of fun! and like my MP-mate mentioned: " it is not the question THAT you die in HC, only WHEN!" what we get some more often are crashes while porting (personal rift). bad luck if it is the host... Link to comment
Knuckles 904 Posted April 12, 2016 Author Share Posted April 12, 2016 Yup for some reason I've heard this bug happens only in towns or most of the time in towns....usually hear about the Piercing Aura from Serrated Spike component. Though I believe others can cause same issue. I guess one solution is to debuff everything when going to town. I don't play MP yet...will soon after another patch or two...so not sure if that is a viable work-around. I will say that the Dev's are pretty responsive to bug reports (and really all posts) so I have a good feeling they'll eventually squash this bug. The Dev's have even offered a 'reward' for a way to reliably repro this bug. So far the bi-weekly updates have been mostly about the Modding tools and a little about more content. Hopefully they'll say something about bugs/balancing/optimization this Monday when next update comes out. Just wondering...anyone else purchase the tier where you get the items? Like the Will o Wisp, Burrwitch Brew or George Washington Wig?. The Wisp is pretty helpful in dungeons/caves and for some reason I really love wearing the wig...no idea why yet Link to comment
Dorimil 224 Posted April 13, 2016 Share Posted April 13, 2016 (edited) I bought GD during early access in a Steam sale for €7,49 would wondering, if I get anything additional for that price! my three MP-mates bought the normal version. Edited April 13, 2016 by Dorimil Link to comment
Knuckles 904 Posted April 13, 2016 Author Share Posted April 13, 2016 It had to be from either the Kickstarter funding or directly from Crate I believe....Normal tier just gets the game...Epic tier got the game and a couple digital items...Legendary got all the digital items and the 1st expansion (when it comes out) Link to comment
Flix 5,116 Posted April 13, 2016 Share Posted April 13, 2016 I bought Grim Dawn back it was just on their little website. I don't even know if those rewards existed then. Ok just check the email they sent me. Apparently what I bought was [Grim Dawn - Epic]: Download the full game upon release, direct from us, DRM free or also via Steam and other distribution sites. Access to the beta Digital download of Grim Dawn original music Start the game in style with an exclusive swashbuckler's coat! (in-game item) Enchanted Burrwitch Brew that never runs dry (in-game item). Far from granting an unfair advantage, this vile brew is certain to dull your combat abilities and may induce vomiting. What does the Brew even do? Link to comment
Knuckles 904 Posted April 13, 2016 Author Share Posted April 13, 2016 Gets you drunk of course Burrwitch Brew - Not for the faint of heart. Side effects may incklude nausea, vomiting, forgetting where you were last night 30 Second Skill Recharge 450 Second Duration -10% Offensive Ability -10% Defensive Ability You get a greenish miasma around you and grunt/groan a little bit (When you grunt/groan it will interrupt any action you are doing - including running) Link to comment
Flix 5,116 Posted April 14, 2016 Share Posted April 14, 2016 Doesn't really sound worth trying to activate it then. I bought a new copy on GOG anyway so I could be rid of Steam. I really just pre-ordered so that the game would get made. Link to comment
Knuckles 904 Posted April 15, 2016 Author Share Posted April 15, 2016 yeah there really isn't a reason to use it at all other than to say you did...sure the Dev's knew that when they made it....guess it's more of a joke item. Other than the Will "O" Wisp, all other items transmorg exiisting equipment....but I got the higher tier just so I get the expansion when it comes out Oh for those wondering how to get items once you redeem key...you should see a new NPC right at the entrance to the prison in Devil's Crossing. Guy's named Kory the Keeper (right next to merchant). Just talk to him to get items. Link to comment
Dorimil 224 Posted April 15, 2016 Share Posted April 15, 2016 ah...thx...was wondering about that guy, thought of some additional quest! Link to comment
Flix 5,116 Posted April 15, 2016 Share Posted April 15, 2016 I don't think there was an option to pre-order the expansion when I bought the game. I'll definitely buy it whenever it's available though, Grim Dawn is the best ARPG I've played in a looooong time. I'm thinking about making a Conjurer next. Both have some Vitality options, and I feel like I have a zillion pieces of Vitality caster gear in my shared stash. 1 Link to comment
Popular Post Dragon Brother 619 Posted April 15, 2016 Popular Post Share Posted April 15, 2016 Every time I read this thread, I get the urge to try the game out. I think I'm going to have to go check it out in more detail... 2 Link to comment
Chrona 82 Posted April 16, 2016 Share Posted April 16, 2016 'm thinking about making a Conjurer next. Both have some Vitality options, and I feel like I have a zillion pieces of Vitality caster gear in my shared stash. I really enjoy my vitality conjurer, you're immortal- except undead nemesis (forgot the freeze duration potion...lol) 1 Link to comment
Dorimil 224 Posted April 29, 2016 Share Posted April 29, 2016 new patch - undocumented bugfix: the numbers of "gold" is now lower in MP than before. within an usual run we got around 35-50k per person. yesterday it was "only" 20k. crashes in MP are still there, we got two while porting yesterday evening, both of the host. it was a little bit interesting! the host got the crash message, but we were still able to sell items for several minutes and our game crashes while exiting after that. after restart everything was as it should have be. Link to comment
Dorimil 224 Posted May 13, 2016 Share Posted May 13, 2016 our crashes in MP seems to not be caused by the game. one of us usually host the game and we have got crashes. the last two sessions, I hosted the game and have got no crashes. but his game (of our original host) stilll crashes, so we think that his game version or PC has got a problem. he starts to investigate this weekend. lost my char (lvl38) at Zarthuzellan in a mob of skeletons. was sorrounded and not able to get away. have to level up the next on this weekend! Link to comment
Knuckles 904 Posted May 30, 2016 Author Share Posted May 30, 2016 Hmmm I hope this is what I think it is.....Survival Mode... 1 Link to comment
Popular Post Knuckles 904 Posted May 30, 2016 Author Popular Post Share Posted May 30, 2016 Still playing a lot....but had been trying to find a melee build that had great Area of Effect....Most melee skills will only hit up to 6 enemies or others like Ring of Steel required you to gather all of them close to you due to the small area of effect. Almost all wouldn't target ranged and melee unless you happened to get both close together...Healing enemies (witch doctors and skeleton priests) were a huge pain as melee. Sure I could use Blitz or Shadow Strike but that also meant getting swarmed...not fun in Elite and especially Ultimate. So far I'm halfway thru Elte with this build and clear speed is exactly what I've wanted.....Got a Lightning Warder going...pure 2H melee..and I'm killing stuff that is sometimes off-screen. basically got chain lightning going off on every single hit. Just got to get some more health/health regen and I can start tanking ALL bosses....most I have to kite once or twice while health pots are on cooldown. If it works in Ultimate will post build/devotion setup...while I never try to find the ultmiate best build/best equip, this one has been easy to spec and only using self-found equip and still very powerful. 2 Link to comment
Dorimil 224 Posted May 31, 2016 Share Posted May 31, 2016 what do you mean with "survival mode"? and what should be the difference to hard core? Link to comment
Popular Post Knuckles 904 Posted May 31, 2016 Author Popular Post Share Posted May 31, 2016 They've said we will have an 'endless dungeon' where each floor/wave gets progessively harder...kind of like Steps of Torment on steroids. Not sure how it will affect HC yet Pretty sure it's Survival Mode but still pure speculation as the dev's have not come out and said exactly what it is 2 Link to comment
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