Ragnar1989 16 Posted September 11, 2020 Author Share Posted September 11, 2020 I'm curious if there will be any other problems occuring :-D if you compare the 3D-Models of the magician and the wizard, you see, that the wizard doesn't show any details. But maybe ich can fix it with blender :-D stay tuned Link to comment
Inspired 37 Posted September 11, 2020 Share Posted September 11, 2020 1 hour ago, gogoblender said: p.s. yah...even the upside down magician You could spin him while he's upside down on that pointy hat 1 hour ago, Ragnar1989 said: I'm curious if there will be any other problems occuring :-D if you compare the 3D-Models of the magician and the wizard, you see, that the wizard doesn't show any details. But maybe ich can fix it with blender :-D stay tuned It's hard to say but it might just be a difference between these specific models. I'd say try converting the Magician the same way and see if there are any problems with him. Link to comment
Ragnar1989 16 Posted September 11, 2020 Author Share Posted September 11, 2020 Oh man he splatered all over the place. I did it the same way, as the wizard. Wow. Okay, I think I let this sink in for a while since we finished moving :-D 1 Link to comment
Popular Post Inspired 37 Posted September 11, 2020 Popular Post Share Posted September 11, 2020 1 hour ago, Ragnar1989 said: Oh man he splatered all over the place. I did it the same way, as the wizard. Wow. Okay, I think I let this sink in for a while since we finished moving :-D That's really strange because those pointy shapes on the left look like messed up bones even though there shouldn't be any skeleton data in OBJ files. I wonder if assimp is trying to write bone data into OBJ anyway, thus making it incompatible with your 3D printing program. That shouldn't be the case but who knows what's going on there, especially with all that crazy conversion chain GRN>GR2>SMD>OBJ. Regardless, there are a couple of things you could try: 1. Try importing the file into Blender first and then exporting as OBJ through Blender. 2. If that doesn't work, try converting SMD to DAE instead of OBJ in assimp. The command would be the same but you'll just need to specify DAE as the extension of the output file like so: assimpd export magician.smd magician.dae Then import DAE into Blender and export as OBJ. 1 1 Link to comment
Popular Post Flix 5,116 Posted September 11, 2020 Popular Post Share Posted September 11, 2020 I've been loosely following this thread. I think where it's falling apart is getting the file from GR2 format into a good format for use in Blender? I might suggest Pesmontis's tool grnreader: https://drive.google.com/file/d/0BwXXP3Exg5v4UDVVYnBicnNlYVk/view?usp=sharing I used it to convert gr2 models into smd for import into 3DSMax. Might also work in Blender with the appropriate import plugin. 2 1 Link to comment
Ragnar1989 16 Posted September 12, 2020 Author Share Posted September 12, 2020 Hi, I think, I used the wrong file for the magician, but now it looks more like the skeleton. I tried the dae-conversion with the wizard as well. He looks great in Blender, but when I export him and open him with my printer-program, it seems, that the printer program thinks he is created inside out Link to comment
Inspired 37 Posted September 13, 2020 Share Posted September 13, 2020 10 hours ago, Ragnar1989 said: Hi, I think, I used the wrong file for the magician, but now it looks more like the skeleton. I tried the dae-conversion with the wizard as well. He looks great in Blender, but when I export him and open him with my printer-program, it seems, that the printer program thinks he is created inside out What printing program do you use? Link to comment
Ragnar1989 16 Posted September 13, 2020 Author Share Posted September 13, 2020 I use ChituBox V1.5.6.1 It's the recommended software for my ElegooMars UV-Resin printer. Maybe it's more understandable with an image. As you can see, the inside of the model is bright blue and is showing the details. The outside is darkblue and you can't see any details. Normaly the dark color show's the inside of the models Link to comment
Inspired 37 Posted September 13, 2020 Share Posted September 13, 2020 4 hours ago, Ragnar1989 said: I use ChituBox V1.5.6.1 It's the recommended software for my ElegooMars UV-Resin printer. Maybe it's more understandable with an image. As you can see, the inside of the model is bright blue and is showing the details. The outside is darkblue and you can't see any details. Normaly the dark color show's the inside of the models Try Repair > Invert Normal like I've done here. Also, I'm not an expert in 3D modelling and even less of an expert in 3D printing so I might be wrong but I don't think normals affect 3D printing in any way. They are used for shading in digital rendering but they don't change the actual shape of the mesh. Link to comment
Ragnar1989 16 Posted September 13, 2020 Author Share Posted September 13, 2020 is this feature new? I didn't know it. okay, I didn't have to use it till now. It worked well Link to comment
Inspired 37 Posted September 13, 2020 Share Posted September 13, 2020 1 hour ago, Ragnar1989 said: is this feature new? I didn't know it. okay, I didn't have to use it till now. It worked well Haha, no idea I never actually used this program before and I just downloaded the latest version so if you don't see this feature in your version, try upgrading to the latest one from their official website. Link to comment
Popular Post Ragnar1989 16 Posted September 13, 2020 Author Popular Post Share Posted September 13, 2020 I updated it recently. okay here's the thing. I do it this way: GrannyViewer → gr2 extract → convert to smd → convert to dae → import in blender → export as obj → open with ChituBox → inverting → save as stl → import and edit in blender but now, I got it, looks great for me 2 1 Link to comment
Inspired 37 Posted September 13, 2020 Share Posted September 13, 2020 1 hour ago, Ragnar1989 said: I updated it recently. okay here's the thing. I do it this way: GrannyViewer → gr2 extract → convert to smd → convert to dae → import in blender → export as obj → open with ChituBox → inverting → save as stl → import and edit in blender but now, I got it, looks great for me Yeah, looks nice! Link to comment
Flix 5,116 Posted September 13, 2020 Share Posted September 13, 2020 This is awesome. I can't wait to see him printed. Link to comment
gogoblender 3,070 Posted September 13, 2020 Share Posted September 13, 2020 1 hour ago, Ragnar1989 said: I updated it recently. okay here's the thing. I do it this way: GrannyViewer → gr2 extract → convert to smd → convert to dae → import in blender → export as obj → open with ChituBox → inverting → save as stl → import and edit in blender but now, I got it, looks great for me Can’t believe it got to this place ... beautiful 🦾 gogo Link to comment
Ragnar1989 16 Posted September 14, 2020 Author Share Posted September 14, 2020 hehe, thank you all I think I exaggerate this, but he doesn't look realy natural, don't you think? Is there a way to export these? They look way more natural. I will also try to manage this in blender, but maybe some of you know a way google-search: "sacred export ascaron" Link to comment
Popular Post RuDDicK 133 Posted September 14, 2020 Popular Post Share Posted September 14, 2020 2 hours ago, Ragnar1989 said: hehe, thank you all I think I exaggerate this, but he doesn't look realy natural, don't you think? Is there a way to export these? They look way more natural. I will also try to manage this in blender, but maybe some of you know a way google-search: "sacred export ascaron" 1 2 Link to comment
Popular Post Inspired 37 Posted September 14, 2020 Popular Post Share Posted September 14, 2020 10 hours ago, Ragnar1989 said: hehe, thank you all I think I exaggerate this, but he doesn't look realy natural, don't you think? Is there a way to export these? They look way more natural. I will also try to manage this in blender, but maybe some of you know a way Yes, there is a way to capture a specific pose from the game but, as you might have suspected, it's a bit complicated Of course, the easy way would be just to import models with animations into 3DS Max following the RuDDicK's tutorial but if you don't have access to 3DS Max, you can use Ninja Ripper and Noesis to rip models from the running game and then convert them to OBJ. Here's a good Ninja Ripper tutorial you can follow. For Sacred specifically, you will, of course, need to use the 32-bit (x86) version and as far as Ninja Ripper settings go, use the Intruder Inject method and Forced Rip. Sacred character models ripped this way will be split into separate pieces so you'll need to load them all in Blender and then combine into a single object. Also don't freak out if you start loading model pieces into Blender but don't see anything in the viewport as, depending on the exact scene you tried to rip, your model might be located outside the visible area. Just proceed to load all the model pieces, then combine them into a single object, then select the object, then right click anywhere in the viewport and click Set Origin > Geometry to Origin. That should place the model at the center of your workspace. 1 1 Link to comment
Popular Post Ragnar1989 16 Posted September 17, 2020 Author Popular Post Share Posted September 17, 2020 yes, that's it it worked now I can rule Ancaria stay tuned 2 Link to comment
gogoblender 3,070 Posted September 17, 2020 Share Posted September 17, 2020 4 hours ago, Ragnar1989 said: yes, that's it it worked now I can rule Ancaria stay tuned Epic story ending...brilliant work guys gogo 1 Link to comment
Ragnar1989 16 Posted September 20, 2020 Author Share Posted September 20, 2020 So, I exportet and edited this 3 charakters (pistoledwarf needs just some editing): 1 Link to comment
gogoblender 3,070 Posted September 20, 2020 Share Posted September 20, 2020 26 minutes ago, Ragnar1989 said: So, I exportet and edited this 3 charakters (pistoledwarf needs just some editing): They look great! They don't look awkward or strange proportions ...the feel is strong... Sacred is here! gogo Link to comment
Inspired 37 Posted September 20, 2020 Share Posted September 20, 2020 10 minutes ago, Ragnar1989 said: So, I exportet and edited this 3 charakters (pistoledwarf needs just some editing): They look amazing! One thing I forgot to add that you can notice on these pictures is that Sacred models ripped with NinjaRipper need to be mirrored along the X-axis to look the same as in game. Unless you want your characters to be left-handed, haha From what I remember, you can easily do it in Blender by pressing Ctrl+M, then X, then Enter. Link to comment
Ragnar1989 16 Posted September 20, 2020 Author Share Posted September 20, 2020 Oh, you are right. didn't notice that yet but that's not so bad, I'm left-handed as well Link to comment
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